The Angband Ladder: son of ewert, Kobold Priest by fizzix

  [Angband 3.1.2 Character Dump]

 Name   son of ewert                             Self  RB  CB  EB   Best
 Sex    Female       Age             24   STR! 18/100  -1  -1  +0  18/80
 Race   Kobold       Height          39   INT! 18/100  -1  -3 +23 18/***
 Class  Priest       Weight          59   WIS! 18/100  +0  +3 +23 18/***
 Title  ***WINNER*** Social  Well-liked   DEX! 18/100  +2  -1  +9 18/200
 HP     901/901      Maximize         Y   CON! 18/100  +2  +0 +10 18/***
 SP     84/390                            CHR! 18/100  -2  +2  +7 18/170

 Level               50   Armor   [68,+152]     Saving Throw        100%
 Cur Exp       10362324   Fight   (+22,+11)     Stealth        Legendary
 Max Exp       10362324   Melee   (+41,+26)     Fighting          Superb
 Adv Exp       ********   Shoot   (+33,+16)     Shooting          Superb
 MaxDepth  5000' (L100)   Blows      4/turn     Disarming            94%
 Game Turns      490009   Shots      1/turn     Magic Device          98
 Player Turns    102237   Infra      100 ft     Perception        1 in 2
 Active Turns     80565   Speed          28     Searching            56%
 Gold            230046   Burden  222.1 lbs

 You are the largest of a litter of 5 pups. Your father was a shaman,
 and your mother was a cook. You have black eyes, a dark brown hide,
 and small, sharp teeth.


rAcid:.....++.+.+.. rConf:...........+.
rElec:......++*+... Sound:.....+.......
rFire:+.....+.+.+.. Shard:.............
rCold:......+.*.++. Nexus:+............
rPois:............+ Nethr:......+...+..
rFear:.......+..+.. Chaos:.+...++......
rLite:..........+.. Disen:+.....+...+..
rDark:.......+..... S.Dig:+.........+..
rBlnd:.........+... Feath:+............

Light:+............ Aggrv:.+...........
Regen:.......+..... Stea.:.......+...+.
  ESP:....+........ Sear.:....+........
Invis:.......+.+... Infra:........+...+
FrAct:.........+... Tunn.:+............
HLife:......+...... Speed:.++........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) The Broad Axe 'Gosgil' (5d6) (+19,+15) [+16] (+5)
     +5 intelligence, wisdom, charisma, tunneling.
     Slays animals, demons, orcs, trolls, giants.
     *Slays* undead.
     Branded with acid, frost, venom.
     Provides resistance to fire, nexus, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  Feather Falling.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 86.1 vs. animals, 105.5 vs. demons, 105.5 vs.
     orcs, 105.5 vs. trolls, 105.5 vs. giants, 105.5 vs. creatures not
     resistant to acid, 105.5 vs. creatures not resistant to cold, 
     105.5 vs. creatures not resistant to poison, 144.4 vs. undead, and 
     47.3 vs. others.
     
     Radius 1 light.
b) The Short Bow of Gauglos (x2) (+11,+16) (+11) {Sp!In|Ch|Agg}
     +11 intelligence, speed.
     Provides resistance to chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     When aimed, it allows you to breathe sound/shards for 230 damage.
     Takes 695 to 1021 turns to recharge at your current speed.
     Your chance of success is 94.0%
     
c) a Ring of Speed (+9)
     +9 speed.
     
d) a Ring of Constitution (+6)
     +6 constitution.
     Sustains constitution.
     
e) an Amulet of ESP (+5)
     +25% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
f) The Arkenstone of Nuinos [+2] (+2)
     +2 intelligence, dexterity.
     Provides resistance to acid, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 114 to 222 turns to recharge at your current speed.
     Your chance of success is 93.4%
     
     Radius 3 light.
g) Chaos Dragon Scale Mail of Permanence [40,+27]
     Provides resistance to acid, lightning, fire, cold, nether, chaos, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Sustains your life force.  
     
h) The Fur Cloak 'Brebria' [3,+17] (+4)
     +4 wisdom, stealth.
     Provides resistance to lightning, fear, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Grants the ability to see invisible things.  
     
     
     When aimed, it creates an acid ball with damage 125.
     Takes 333 to 407 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
i) The Leather Shield 'Rumarath' [8,+21] (+5) {InDe|ImLImCRBa}
     +5 intelligence, dexterity, infravision.
     Provides immunity to lightning, cold.
     Provides resistance to acid, fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Iron Helm 'Halad' (+4,+6) [7,+15] (+4)
     +4 wisdom, constitution.
     Provides resistance to lightning, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
k) The Set of Gauntlets of Sillos [3,+19] (+2)
     +2 dexterity, charisma.
     Provides resistance to acid, fire, cold, fear, light, nether, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
     When activated, it detects evil creatures nearby.
     Takes 181 to 199 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
l) The Pair of Steel Shod Boots of Erant [7,+20] (+10)
     +10 wisdom, stealth, speed.
     Provides resistance to cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Quiver]

n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Holy Book of Prayers [Ethereal Openings] {@p5@b5@G5}
     Cannot be harmed by acid, electricity, fire, cold.
     
b) a Holy Book of Prayers [Purifications and Healing] {@p7@b7@G7}
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Holy Book of Prayers [Wrath of God] {@p9@b9@G9}
     Cannot be harmed by acid, electricity, fire, cold.
     
d) 19 Potions of Restore Mana
e) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     Permanently cursed.
     +125 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, infravision.
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     light, dark, confusion, nexus, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
f) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Slays animals, evil creatures, orcs, trolls.
     *Slays* dragons, demons, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  
     
     Combat info:
     You are too weak to use this weapon.
     1 blow/round.
     With an additional 0 strength and 0 dex you would get 3 blows
     Average damage/hit: 239.3 vs. animals, 239.3 vs. evil creatures, 
     303.2 vs. orcs, 303.2 vs. trolls, 431 vs. dragons, 431 vs. demons, 
     431 vs. undead, and 111.5 vs. others.
     Sometimes creates earthquakes on impact.
     


  [Home Inventory]

a) 11 Holy Books of Prayers [Beginners Handbook] {@p1@b1@G1}
b) 6 Holy Books of Prayers [Words of Wisdom] {@p2@b2@G2}
c) 6 Holy Books of Prayers [Chants and Blessings] {@p3@b3@G3}
d) 3 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4@G4}
e) 4 Holy Books of Prayers [Ethereal Openings] {@p5@b5@G5}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 4 Holy Books of Prayers [Godly Insights] {@p6@b6@G6}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 2 Holy Books of Prayers [Purifications and Healing] {@p7@b7@G7}
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Holy Book of Prayers [Holy Infusions] {@p8@b8@G8}
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Holy Book of Prayers [Wrath of God] {@p9@b9@G9}
     Cannot be harmed by acid, electricity, fire, cold.
     
j) 7 Mushrooms of Emergency
     
k) 3 Mushrooms of Vigor
     
l) 9 Potions of Healing
     
m) 17 Potions of *Healing* {!*}
     
     It can be thrown at creatures with damaging effect.
     
n) 2 Potions of Life
     It can be thrown at creatures with damaging effect.
     
o) a Potion of Restore Intelligence
p) a Potion of Restore Wisdom
q) a Potion of Restore Constitution
r) a Potion of Restore Charisma
s) 20 Potions of Speed {!*}
t) a Potion of Berserk Strength
u) 4 Scrolls of Teleport Level {!*}
v) a Scroll of *Remove Curse*
w) 5 Scrolls of Banishment {!*}
x) 4 Scrolls of Mass Banishment
y) 2 Scrolls of Word of Recall {@r9 !*}
z) a Scroll of Deep Descent {!*}
{) 8 Scrolls of *Destruction* {!*}
|) a Rod of Treasure Location {@z3, squelch}
}) 2 Rods of Teleport Other {@z7 !!}
~) 6 Rods of Light {@z1 !!}
) a Rod of Recall {@z9 !!, squelch}
     Cannot be harmed by electricity.
     
�) 4 Rods of Speed
     Cannot be harmed by electricity.
     
�) 3 Wands of Stone to Mud (6 charges)
     
�) 2 Staves of Teleportation (15 charges) {@u9 !*}
     
�) 6 Staves of Speed (15 charges)
     
�) 6 Staves of Identify (90 charges) {@u5, squelch}
     
�) a Ring of Constitution (+4)
     +4 constitution.
     Sustains constitution.
     
�) 3 Rings of Speed (+7)
     +7 speed.
     
�) a Ring of Acid {worn}
     You do not know the full extent of this item's powers.
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
�) a Ring of Damage (+0,+10) {squelch}
�) a Ring of Accuracy (+24,+0) {squelch}
�) a Ring of Slaying (+15,+8) {squelch}
�) The Ring of Maewe (+3) {StWi|FiBlCh}
     +3 strength, wisdom, charisma.
     Provides resistance to fire, blindness, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     
     When aimed, it attempts to magically slow a single monster.
     Takes 92 to 99 turns to recharge at your current speed.
     Your chance of success is 93.4%
     
�) The Ring of Cuilgalor (+5) {StInWi|LtSh}
     +5 strength, intelligence, wisdom.
     Provides resistance to light, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Sustains your life force.  
     
     When activated, it fires a line of light in all directions, each o
     ne causing light-sensitive creatures 6d8 damage.
     Takes 151 to 166 turns to recharge at your current speed.
     Your chance of success is 90.6%
     
     Radius 1 light.
�) The Ring 'Fearang' (+4) {StDeChShSp|BaFeDaCoFa}
     +4 strength, dexterity, charisma, stealth, speed.
     Provides resistance to acid, lightning, fire, cold, fear, dark, 
     confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Feather Falling.  Prevents paralysis.  
     
     When aimed, it creates a frost ball with damage 100.
     Takes 303 to 370 turns to recharge at your current speed.
     Your chance of success is 90.6%
     
�) an Amulet of Wisdom (+4) {squelch}
     +4 wisdom.
     Sustains wisdom.
     
�) an Amulet of the Magi [+7] (+3)
     +3 intelligence.
     +15% to searching.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
�) an Amulet of Regeneration {squelch}
     Speeds regeneration.  
     
�) The Amulet of Turgothol (+2) {useless}
     +2 intelligence.
     +10% to searching.
     Provides resistance to cold, light, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     
     When activated, it removes your fear.
     Takes 62 to 66 turns to recharge at your current speed.
     Your chance of success is 93.4%
     
�) The Amulet of Galach (+3) {useless}
     +3 wisdom, dexterity, constitution, infravision.
     Provides resistance to poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 303 to 370 turns to recharge at your current speed.
     Your chance of success is 91.4%
     
�) The Necklace 'Findor' (+1,+5) (+2) {ImL}
     +2 strength.
     Provides immunity to lightning.
     Provides resistance to acid, poison, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 181 to 199 turns to recharge at your current speed.
     Your chance of success is 93.4%
     
     Radius 1 light.
�) The Elfstone of Andir (+4) {InWiDeCoSp|ElFi}
     +4 intelligence, wisdom, dexterity, constitution, speed.
     Provides resistance to lightning, fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it turns your skin to stone briefly, which grants 
     an extra 40AC but slows you down.
     Takes 151 to 166 turns to recharge at your current speed.
     Your chance of success is 92.1%
     
�) The Jewel 'Edeledh' [+7] (+2) {Wi|AcCoFeDaDi|SCo}
     +2 wisdom.
     Provides resistance to acid, cold, fear, dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     
�) The Phial of Fauglad
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 40 to 74 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
     Radius 3 light.
�) The Star of Alast
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When activated, it maps the area around you.
     Takes 188 to 370 turns to recharge at your current speed.
     Your chance of success is 95.5%
     
     Radius 3 light.
�) The Multi-Hued Dragon Scale Mail of Belron (-2) [45,+21]
     Provides resistance to acid, lightning, fire, cold, poison, dark, 
     blindness, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
�) Bronze Dragon Scale Mail (Dwarven) [18,+30] (+2)
     +2 strength, constitution, infravision.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
�) Metal Lamellar Armour of Elvenkind [58,+6] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
�) The Full Plate Armour of Gelos (-3) [62,+15] {useless}
     Provides resistance to poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
�) The Mithril Plate Mail 'Tumar' (-3) [60,+11] (+3) {obsolete}
     +3 stealth.
     Provides resistance to lightning, cold, light, blindness, shards, 
     chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     Prevents paralysis.  
     
�) The Mithril Plate Mail 'Numarthan' (+0,+2) [60,+11] {obsolete}
     Provides resistance to acid, lightning, fire, cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
�) The Adamantite Plate Mail 'Mogril' (-4) [80,+11] (+2) {obsolete}
     +2 stealth.
     Provides resistance to acid, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
�) The Leather Scale Mail 'Niphel' (-1) [20,+10] (+4) {De|BaLiShNe}
     +4 dexterity.
     Provides resistance to acid, lightning, fire, cold, light, shards, 
     nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
�) The Cloak 'Obelpion' (+4,+3) [1,+18] (+2) {Sp|CoFeRe}
     +2 speed.
     +10% to searching.
     Provides resistance to cold, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When aimed, it creates an acid bolt with damage 12d8.
     Takes 210 to 233 turns to recharge at your current speed.
     Your chance of success is 95.5%
     
�) The Fur Cloak of Antindon (+1,+5) [3,+8] (+4) {StSh}
     +4 strength, stealth.
     Provides resistance to acid, fire, dark, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  
     
     When aimed, it creates a large fire ball with damage 200.
     Takes 392 to 481 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
     Radius 1 light.
�) The Fur Cloak of Heldil [3,+10] (+3) {InShSp|CoNx}
     +3 intelligence, stealth, speed.
     Provides resistance to confusion, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants temporary resistance to poison for 1d10+
     10 turns.
     Takes 122 to 133 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
�) The Ethereal Cloak 'Eithrevor' [0,+31] (+3) {StWiDeSh|FeNxCh|SsSw}
     +3 strength, wisdom, dexterity, stealth.
     Provides resistance to fear, nexus, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, wisdom.
     
     Radius 1 light.
�) The Ethereal Cloak 'Inathal' [0,+24] (+4) {obsolete}
     +4 strength, intelligence.
     Provides resistance to cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
�) a Wicker Shield of Preservation [2,+21]
     Provides resistance to shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
�) The Small Metal Shield 'Ibungwar' [5,+10] (+4) {InWiDeSp|BaFaRe}
     +4 intelligence, wisdom, dexterity, charisma, tunneling, speed.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  
     
�) The Small Metal Shield 'Ephelen' [5,+21] (+3) {Tel|Sp|So}
     +3 charisma, speed.
     Provides resistance to acid, cold, poison, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
�) The Small Metal Shield 'Marien' (+3,+7) [5,+13] (+4) {obsolete}
     +4 strength.
     Provides resistance to acid, lightning, fire, cold, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  
     
�) The Leather Shield of Coiomen [8,+12] (+9) {Sp}
     +9 speed.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it confuses all non-unique creatures within line o
     f sight.
     Takes 303 to 370 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
�) The Leather Shield of Nirinwe (+2,+1) [8,+36] (+3) {obsolete}
     +3 charisma, speed.
     Provides resistance to lightning, cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  
     
     When activated, it restores your intelligence.
     Takes 240 to 266 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
�) The Leather Shield 'Tarth' (+1,+2) [8,+14] (+3) {Sp|AcFiCoNr}
     +3 speed.
     Provides resistance to acid, fire, cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
�) The Large Metal Shield 'Brielorwe' [12,+13] (+4) {InDe|ImAcLiCoFa}
     +4 intelligence, dexterity.
     Provides immunity to acid.
     Provides resistance to lightning, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it detects traps nearby.
     Takes 181 to 199 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
�) The Mithril Shield of Andennor (+2,+8) [16,+21] {useless}
     Provides resistance to fire, fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     
     When activated, it restores your dexterity.
     Takes 270 to 299 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
�) The Iron Crown 'Bromion' (+8,+1) [0,+34] (+4) {StIn|Bl}
     +4 strength, intelligence, charisma.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it increases your AC and to-hit bonus for 1d12+6 t
     urns.
     Takes 181 to 199 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
     Radius 1 light.
�) 2 Jewel Encrusted Crowns of Might [0,+13] (+3)
     +3 strength, dexterity, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
�) The Steel Helm of Lemmo (+7,+8) [9,+8] (+5) {Te|In|DaBlCoChDiFa}
     +5 intelligence, charisma.
     Provides resistance to dark, blindness, confusion, chaos, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants telepathy.  
     
     When activated, it heals you a large amount (1/4 of your wounds, m
     inimum 30HP), heals cut damage, and cures stunning, poisoning, bli
     ndness, and confusion.
     Takes 303 to 370 turns to recharge at your current speed.
     Your chance of success is 94.5%
     
     Radius 1 light.
�) The Set of Gauntlets 'Nilinumur' (+0,+5) [3,+18] (+3) {StDe|FeNxChFa}
     +3 strength, charisma, tunneling.
     Provides resistance to fear, nexus, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it increases your AC and to-hit bonus for 1d48+24 
     turns.
     Takes 240 to 266 turns to recharge at your current speed.
     Your chance of success is 94.5%
     
     Radius 1 light.
�) The Set of Gauntlets of Issir [3,+21] (+3) {Sp|BaCo}
     +3 speed.
     Provides resistance to acid, lightning, fire, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals cut damage, and cures all stunning, poiso
     n, blindness and confusion.
     Takes 270 to 299 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
�) The Set of Caestus 'Nenden' (+0,+3) [5,+15] (+3) {StDe|DaBlReFaIn}
     +3 strength, dexterity.
     Provides resistance to dark, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
�) The Pair of Leather Sandals of Hathabel [1,+18] (+6) {obsolete}
     +6 speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
     When activated, it heals cut damage, and cures stunning, poison an
     d blindness.
     Takes 210 to 233 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
     Radius 1 light.
�) The Pair of Leather Boots 'Foroth' [2,+28] (+8)
     +8 speed.
     Provides immunity to lightning.
     Provides resistance to acid, cold, light, confusion, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Feather Falling.  Prevents paralysis.  
     
     When activated, it cures blindness and gives you telepathy for 6d6
     +12 turns.
     Takes 303 to 370 turns to recharge at your current speed.
     Your chance of success is 94.5%
     
�) The Pair of Steel Shod Boots of Gillor [7,+18] {obsolete}
     Provides resistance to lightning, fear, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 1 light.
�) The Pair of Ethereal Slippers 'Celegnon' (+4,+8) [0,+14] (+3) {InCo|ElFe}
     +3 intelligence, constitution.
     Provides resistance to lightning, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 181 to 199 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
�) The Dagger of Norim (3d4) (+22,+14) [+5]
     Slays undead, orcs.
     *Slays* demons.
     Provides resistance to lightning, fire, cold, poison, sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity, constitution, charisma.
     Blessed by the gods.  Speeds regeneration.  Grants the ability to
     see invisible things.  
     
     When activated, it grants temporary resistance to fire and cold, c
     ures 200HP, but also makes you hallucinate wildly.
     Takes 210 to 233 turns to recharge at your current speed.
     Your chance of success is 94.5%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 58.2 vs. undead, 58.2 vs. orcs, 74.2 vs.
     demons, and 34.1 vs. others.
     
�) The Dagger of Falen (1d4) (+5,+15) (+3) {obsolete}
     +3 strength, charisma.
     Slays animals.
     *Slays* dragons, undead.
     Provides immunity to fire.
     Provides resistance to poison, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it cures blindness.
     Takes 122 to 133 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 34.9 vs. animals, 42.9 vs. dragons, 42.9 vs.
     undead, and 29.6 vs. others.
     
�) The Dagger 'Thiantan' (1d4) (+18,+13) [+8] (+2) {obsolete}
     +2 intelligence, stealth.
     Slays animals.
     Branded with acid.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it detects evil creatures nearby.
     Takes 181 to 199 turns to recharge at your current speed.
     Your chance of success is 97.8%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 31 vs. animals, 33.7 vs. creatures not
     resistant to acid, and 25.7 vs. others.
     
     Radius 1 light.
�) The Main Gauche of Aringon (1d5) (+7,+21) {obsolete}
     Slays evil creatures.
     *Slays* demons.
     Branded with lightning.
     Provides resistance to lightning, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Speeds regeneration.  Prevents paralysis.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 40.9 vs. evil creatures, 44 vs. creatures not
     resistant to electricity, 50.4 vs. demons, and 34.5 vs. others.
     
�) The Main Gauche of Arath (1d5) (+8,+14) (+1) {obsolete}
     +1 dexterity.
     Slays dragons.
     Branded with frost.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 36.6 vs. dragons, 36.6 vs. creatures not
     resistant to cold, and 27.1 vs. others.
     
     Radius 1 light.
�) a Rapier of Gondolin (1d6) (+22,+22) {Tel}
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants telepathy.  Grants the ability to see
     invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 48 vs. demons, 48 vs. orcs, 48 vs. trolls, 48
     vs. dragons, and 36.6 vs. others.
     
     Radius 1 light.
�) The Short Sword of Lurethal (5d7) (+17,+20) (+2) (charging) {FrAn|StCo|FiSd}
     +2 strength, constitution.
     Slays animals, trolls.
     Branded with frost.
     Provides resistance to fire, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it increases your AC and to-hit bonus for 1d24+12 
     turns.
     Takes 210 to 233 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 96.5 vs. animals, 118.1 vs. trolls, 118.1 vs.
     creatures not resistant to cold, and 53.3 vs. others.
     
�) The Cutlass of Rhorim (2d8) (+13,+10) (+3) {obsolete}
     +3 wisdom, dexterity.
     Slays giants.
     *Slays* dragons.
     Provides resistance to light, dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 61.3 vs. giants, 80.9 vs. dragons, and 31.8
     vs. others.
     
�) The Cutlass of Thuin (1d8) (+14,+10) {obsolete}
     Slays orcs, trolls.
     *Slays* undead.
     Branded with flames.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     4 blows/round.
     Average damage/hit: 41.7 vs. orcs, 41.7 vs. trolls, 41.7 vs.
     creatures not resistant to fire, 51.5 vs. undead, and 26.9 vs.
     others.
     
�) The Tulwar of Neramor (2d4) (+21,+26) (+3) {TelBls|EvKunDe|CnSp|}
     +3 constitution, speed.
     Slays evil creatures, demons, orcs.
     *Slays* undead.
     Branded with venom.
     Provides resistance to acid, fire, fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Blessed by the gods.  Prevents paralysis.  Grants telepathy.  
     
     When activated, it restores your strength.
     Takes 303 to 370 turns to recharge at your current speed.
     Your chance of success is 90.6%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 56.2 vs. evil creatures, 61.7 vs. demons, 61.7
     vs. orcs, 61.7 vs. creatures not resistant to poison, 72.7 vs.
     undead, and 45.2 vs. others.
     
�) The Scimitar 'Nornor' (4d2) (+12,+26) [+2] (+4) {EvKDrKUnDe|DeCn}
     +4 dexterity, constitution, charisma, tunneling.
     Slays animals, evil creatures, demons.
     *Slays* dragons, undead.
     Provides resistance to cold, fear, light, dark, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Speeds regeneration.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 59.6 vs. animals, 59.6 vs. evil creatures, 
     66.2 vs. demons, 79.4 vs. dragons, 79.4 vs. undead, and 46.4 vs.
     others.
     
�) The Long Sword of Curtantal (2d5) (+11,+12) [+4] (+3) {obsolete}
     +3 charisma, speed.
     Branded with acid, lightning, flames, venom.
     Provides resistance to acid, fire, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 48.4 vs. creatures not resistant to acid, 48.4
     vs. creatures not resistant to electricity, 48.4 vs. creatures not
     resistant to fire, 48.4 vs. creatures not resistant to poison, and 
     28.8 vs. others.
     
�) The Long Sword 'Belluniel' (2d5) (+19,+16) [+26] {obsolete}
     Slays demons.
     *Slays* dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 53.2 vs. demons, 66.4 vs. dragons, and 33.4
     vs. others.
     
�) The Broad Sword 'Thrie' (2d5) (+12,+10) [+1] (+2) {obsolete}
     +2 intelligence, wisdom, speed.
     Slays orcs, trolls, dragons.
     *Slays* demons.
     Branded with flames, frost.
     Provides resistance to poison, light, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Feather Falling.  Grants the ability to see
     invisible things.  
     
     When activated, it deals 60 damage to all evil creatures that you 
     can see.
     Takes 270 to 299 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 48.6 vs. orcs, 48.6 vs. trolls, 48.6 vs.
     dragons, 48.6 vs. creatures not resistant to fire, 48.6 vs.
     creatures not resistant to cold, 61.8 vs. demons, and 28.8 vs.
     others.
     
     Radius 1 light.
�) The Broad Sword of Redhwe (2d5) (+5,+19) [+36] (+3) {obsolete}
     +3 intelligence, charisma.
     Slays giants.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 56 vs. giants, and 36.4 vs. others.
     
�) The Broad Sword of Gistil (4d5) (+13,+10) (+2) {obsolete}
     +2 charisma.
     Slays animals.
     Branded with lightning.
     Provides resistance to acid, fear, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Prevents paralysis.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 61.8 vs. animals, 75 vs. creatures not
     resistant to electricity, and 35.4 vs. others.
     
�) The Broad Sword 'Orinaewen' (2d5) (+14,+13) (+3) {obsolete}
     +3 dexterity, charisma, tunneling.
     Slays evil creatures, demons, orcs.
     Provides resistance to lightning, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 43.3 vs. evil creatures, 49.9 vs. demons, 49.9
     vs. orcs, and 30.1 vs. others.
     
�) The Bastard Sword of Ingoste (3d4) (+8,+5) (+1) {obsolete}
     +1 attack speed.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 22.8.
     
�) The Katana of Arantaleb (3d5) (+13,+13) [+4] {obsolete}
     Slays demons.
     *Slays* dragons.
     Provides resistance to acid, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 62.5 vs. demons, 82.2 vs. dragons, and 33.1
     vs. others.
     
�) The Blade of Chaos of Beluin (6d5) (+19,+8) (+3) {obsolete}
     +3 strength, intelligence, tunneling.
     Slays trolls.
     Provides immunity to lightning.
     Provides resistance to acid, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 100.8 vs. trolls, and 40.3 vs. others.
     
�) The Blade of Chaos of Andil (6d5) (+14,+12) [+9] (+2) {obsolete}
     +2 intelligence.
     Branded with flames.
     Provides resistance to cold, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 103.3 vs. creatures not resistant to fire, and 
     42.8 vs. others.
     
�) The Spear of Gonnathim (1d6) (+5,+21) [+20] (+3) {obsolete}
     +3 intelligence.
     Branded with venom.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it restores 30 hit points, removes fear and grants 
     you resistance to fear, +24 to-hit, and -10AC for 1d25+25 turns.
     Takes 270 to 299 turns to recharge at your current speed.
     Your chance of success is 95.5%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 46.2 vs. creatures not resistant to poison, 
     and 35 vs. others.
     
�) The Trident of Mangluin (1d10) (+14,+24) (+4) {obsolete}
     +4 intelligence, dexterity.
     Slays demons, trolls, giants, dragons.
     *Slays* undead.
     Provides resistance to acid, lightning, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 58.8 vs. demons, 58.8 vs. trolls, 58.8 vs.
     giants, 58.8 vs. dragons, 70.7 vs. undead, and 41 vs. others.
     
�) The Trident of Ginwe (3d10) (+11,+13) (+2) {UnFl|StWi|AcCoIn}
     +2 strength, intelligence.
     Slays undead.
     Branded with flames.
     Provides resistance to acid, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 94.6 vs. undead, 94.6 vs. creatures not
     resistant to fire, and 41.7 vs. others.
     
�) The Trident of Gothmor (1d10) (+9,+16) (+2) {obsolete}
     +2 wisdom, constitution.
     *Slays* demons.
     Provides resistance to dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Speeds regeneration.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 63.5 vs. demons, and 34.1 vs. others.
     
     Radius 1 light.
�) The Pike of Tarana (4d5) (+12,+16) (+3) {obsolete}
     +3 dexterity, charisma, tunneling.
     Slays orcs.
     Provides resistance to poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 79.6 vs. orcs, and 40 vs. others.
     
�) The Beaked Axe of Hovarad (2d6) (+14,+17) [+5] (+2) {obsolete}
     +2 intelligence, tunneling.
     Slays animals, undead, trolls.
     *Slays* dragons, demons.
     Branded with acid, flames, frost.
     Provides resistance to acid, fear, light, dark, sound, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  Grants the ability
     to see invisible things.  
     
     When activated, it heals you a large amount (1/4 of your wounds, m
     inimum 30HP), heals cut damage, and cures stunning, poisoning, bli
     ndness, and confusion.
     Takes 303 to 370 turns to recharge at your current speed.
     Your chance of success is 95.5%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 51 vs. animals, 58.7 vs. undead, 58.7 vs.
     trolls, 58.7 vs. creatures not resistant to acid, 58.7 vs.
     creatures not resistant to fire, 58.7 vs. creatures not resistant
     to cold, 74.1 vs. dragons, 74.1 vs. demons, and 35.6 vs. others.
     
�) The Broad Axe of Telrogrog (2d6) (+14,+18) {obsolete}
     Slays animals.
     *Slays* dragons, undead.
     Branded with venom.
     Provides resistance to lightning, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 52.5 vs. animals, 60.2 vs. creatures not
     resistant to poison, 75.8 vs. dragons, 75.8 vs. undead, and 36.9
     vs. others.
     
�) The Battle Axe of Aerim (2d8) (+11,+14) {obsolete}
     Branded with acid, lightning.
     Provides resistance to dark, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 64.7 vs. creatures not resistant to acid, 64.7
     vs. creatures not resistant to electricity, and 34.7 vs. others.
     
�) The Battle Axe 'Naminglor' (2d8) (+20,+12) {obsolete}
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 32.7.
     
�) a Lochaber Axe (Holy Avenger) (3d8) (+12,+11) [+2] (+4)
     +4 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to fear.
     Sustains wisdom.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     4 blows/round.
     Average damage/hit: 70 vs. evil creatures, 85.4 vs. undead, 85.4
     vs. demons, and 39.2 vs. others.
     
�) The Lance of Raurenast (2d8) (+10,+24) (+4) {obsolete}
     +4 stealth.
     Slays orcs.
     *Slays* dragons.
     Branded with venom.
     Provides resistance to lightning, fire, blindness, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When aimed, it creates a frost ball with damage 100.
     Takes 303 to 370 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 78.3 vs. orcs, 78.3 vs. creatures not
     resistant to poison, 99 vs. dragons, and 47.2 vs. others.
     
�) The Lance 'Queng' (2d8) (+20,+14) (+4) {obsolete}
     +4 tunneling.
     Slays orcs, giants.
     *Slays* dragons.
     Branded with flames.
     Provides resistance to light, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 66.8 vs. orcs, 66.8 vs. giants, 66.8 vs.
     creatures not resistant to fire, 87.5 vs. dragons, and 35.7 vs.
     others.
     
�) The Lucerne Hammer of Dalinenwe (3d5) (+6,+13) (+11) {Sp}
     +11 speed.
     Branded with frost.
     Provides resistance to lightning, cold, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 62 vs. creatures not resistant to cold, and 
     32.9 vs. others.
     
�) The Lucerne Hammer 'Dantand' (6d5) (+14,+17) (+2) {Bls|KUnGiLiFrFl|WiDe|Cd}
     +2 wisdom, dexterity.
     Slays giants.
     *Slays* undead.
     Branded with lightning, flames, frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  
     
     When activated, it detects gold and objects nearby.
     Takes 181 to 199 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 108.1 vs. giants, 108.1 vs. creatures not
     resistant to electricity, 108.1 vs. creatures not resistant to
     fire, 108.1 vs. creatures not resistant to cold, 147.4 vs. undead, 
     and 49.3 vs. others.
     
�) The Lucerne Hammer 'Geluin' (2d5) (+12,+11) [+4] (+1) {obsolete}
     +1 wisdom.
     Provides resistance to poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 29.7.
     
�) The Whip of Mothirn (1d3) (+21,+15) (+3) {obsolete}
     +3 strength, wisdom.
     Branded with venom.
     Provides resistance to lightning, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Prevents paralysis.  Grants telepathy.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 37.9 vs. creatures not resistant to poison, 
     and 31.5 vs. others.
     
�) The Morning Star 'Aeros' (6d6) (+13,+13) (+3) {Dr|StCo|Fa}
     +3 strength, constitution.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Prevents paralysis.  
     
     When activated, it heals cut damage, and cures all stunning, poiso
     n, blindness and confusion.
     Takes 270 to 299 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 120.8 vs. dragons, and 50.9 vs. others.
     
�) The Morning Star 'Hanteith' (2d6) (+20,+10) (+2) {obsolete}
     +2 tunneling.
     Slays evil creatures, trolls.
     Provides resistance to lightning, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 45.6 vs. evil creatures, 53.4 vs. trolls, and 
     30.1 vs. others.
     
�) The Flail of Tellend (2d6) (+10,+10) {obsolete}
     *Slays* demons.
     Branded with lightning.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it cures you of fear and poison.
     Takes 92 to 99 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 53 vs. creatures not resistant to electricity, 
     68.4 vs. demons, and 29.9 vs. others.
     
�) The Quarterstaff of Frogrog (3d9) (+10,+18) [+1] (+1) {KUnKDeKDr|Agg}
     +1 intelligence.
     Slays animals, trolls.
     *Slays* dragons, demons, undead.
     Branded with lightning.
     Provides resistance to acid, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Grants the ability to see invisible things.  Aggravates creatures
     nearby.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 80.4 vs. animals, 96.9 vs. trolls, 96.9 vs.
     creatures not resistant to electricity, 129.9 vs. dragons, 129.9
     vs. demons, 129.9 vs. undead, and 47.4 vs. others.
     
     Radius 1 light.
�) The Quarterstaff of Glarver (1d9) (+13,+22) [+12] (+4) {obsolete}
     +20% to searching.
     Slays undead, trolls.
     *Slays* demons.
     Provides resistance to cold, blindness, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     Takes 270 to 299 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 57.4 vs. undead, 57.4 vs. trolls, 68.4 vs.
     demons, and 40.9 vs. others.
     
�) The Quarterstaff of Forod (1d9) (+12,+12) (+3) {obsolete}
     +3 intelligence, stealth.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it cures confusion.
     Takes 122 to 133 turns to recharge at your current speed.
     Your chance of success is 97.8%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 29.9.
     
�) The Maul 'Niente' (9d4) (+15,+11) (+2) {AcFr|StSp|ElLtBlFaIn}
     +2 strength, speed.
     Branded with acid, frost.
     Provides resistance to lightning, light, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 126.4 vs. creatures not resistant to acid, 
     126.4 vs. creatures not resistant to cold, and 50.1 vs. others.
     
�) The Great Hammer 'Duingoth' (8d1) (+10,+12) (+4) {EvGiKDeKDr|WiDe|ImACdIn}
     +4 wisdom, dexterity.
     Slays evil creatures, giants.
     *Slays* dragons, demons.
     Branded with frost.
     Provides immunity to acid.
     Provides resistance to cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 51.1 vs. evil creatures, 60 vs. giants, 60 vs.
     creatures not resistant to cold, 77.8 vs. dragons, 77.8 vs.
     demons, and 33.4 vs. others.
     
�) The Great Hammer of Iredh (14d1) (+12,+9) [+14] (+3) {obsolete}
     +3 charisma.
     +15% to searching.
     Slays animals.
     *Slays* undead.
     Branded with acid, frost.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Sustains your life force.  Grants the
     ability to see invisible things.  
     
     When aimed, it creates a frost ball with damage 50.
     Takes 240 to 266 turns to recharge at your current speed.
     Your chance of success is 92.1%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 68.3 vs. animals, 84 vs. creatures not
     resistant to acid, 84 vs. creatures not resistant to cold, 115.4
     vs. undead, and 37 vs. others.
     
     Radius 1 light.
�) a Mace of Disruption of Extra Attacks (5d8) (+13,+14) (+1)
     +1 attack speed.
     Slays undead.
     
     Combat info:
     4 blows/round.
     With an additional 4 strength and 0 dex you would get 5 blows
     Average damage/hit: 138.4 vs. undead, and 56 vs. others.
     
�) The Shovel of Tumanc (2d2) (+14,+12) [+8] (+1) {obsolete}
     +1 tunneling.
     Slays undead, trolls, giants.
     *Slays* dragons.
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Speeds regeneration.  Prevents paralysis.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 36.8 vs. undead, 36.8 vs. trolls, 36.8 vs.
     giants, 43.2 vs. dragons, and 27.2 vs. others.
     
�) The Pick 'Narome' (7d3) (+11,+15) (+3) {obsolete}
     +3 tunneling.
     +15% to searching.
     Slays animals.
     Branded with flames, venom.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 74.5 vs. animals, 90 vs. creatures not
     resistant to fire, 90 vs. creatures not resistant to poison, and 
     43.4 vs. others.
     
�) The Mattock 'Morina' (3d8) (+18,+12) (+3) {TelBls|St|ImA}
     +3 strength, tunneling.
     Slays orcs, dragons.
     Provides immunity to acid.
     Provides resistance to cold, nether, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, dexterity.
     Blessed by the gods.  Slows your metabolism.  Prevents paralysis.  
     Sustains your life force.  Grants telepathy.  Grants the ability
     to see invisible things.  
     
     When activated, it removes all curses from all equipped items.
     Takes 606 to 888 turns to recharge at your current speed.
     Your chance of success is 95.5%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 89.8 vs. orcs, 89.8 vs. dragons, and 42.9 vs.
     others.
     
�) a Sling of Buckland (x3) (+17,+17) (+1)
     +1 dexterity, shooting speed, shooting power.
     Cannot be harmed by acid, fire.
     
�) The Short Bow 'Imrin' (x5) (+14,+30) (+3)
     +3 wisdom, stealth, shooting power.
     *Slays* demons.
     Branded with venom.
     Provides resistance to lightning, fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     
     When aimed, it drains up to 120 hit points of life from a target c
     reature.
     Takes 303 to 370 turns to recharge at your current speed.
     Your chance of success is 95.0%
     
�) The Short Bow 'Lostir' (x4) (+18,+10) (+2) {DeCoMi|CdCoSoNrChFa}
     +2 dexterity, constitution, charisma, shooting power.
     Provides resistance to cold, confusion, sound, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Prevents paralysis.  
     
     When aimed, it fires a magical arrow with damage 150.
     Takes 333 to 407 turns to recharge at your current speed.
     Your chance of success is 95.5%
     
�) The Short Bow of Cireth (x2) (+29,+14) (+4) {InWiSp|BaFeLtDi}
     +4 intelligence, wisdom, speed.
     Slays giants.
     Provides resistance to acid, lightning, fire, cold, fear, light, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     
     When activated, it heals cut damage, and cures stunning, poison an
     d blindness.
     Takes 210 to 233 turns to recharge at your current speed.
     Your chance of success is 93.4%
     
     Radius 1 light.
�) The Short Bow 'Estar' (x2) (+17,+12) (+3) {Xshots}
     +3 shooting speed.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up an area and inflicts 2d8 damage on li
     ght-sensitive creatures.
     Takes 122 to 133 turns to recharge at your current speed.
     Your chance of success is 95.5%
     
�) The Long Bow 'Galdor' (x3) (+9,+11) (+2) {xshots}
     +2 dexterity, shooting speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Prevents paralysis.  
     
     When aimed, it destroys traps and doors.
     Takes 151 to 166 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
     Radius 1 light.
�) a Long Bow of Lothlorien (x5) (+20,+20) (+2)
     +2 dexterity, shooting power.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
�) a Long Bow of Extra Might (x4) (+18,+27) (+1)
     +1 shooting power.
     
�) a Light Crossbow of the Haradrim (x4) (+16,+16) (+1)
     +1 shooting speed, shooting power.
     Cannot be harmed by acid, fire.
     
�) a Heavy Crossbow of Extra Might (x5) (+14,+17) (+1)
     +1 shooting power.
     
�) 11 Seeker Bolts of Lightning (4d5) (+16,+14) {=g}
     Branded with lightning.
     Cannot be harmed by electricity.
     
�) 21 Seeker Bolts of Lightning (4d5) (+15,+13) {=g}
     Branded with lightning.
     Cannot be harmed by electricity.
     
�) 18 Seeker Bolts of Slay Demon (4d5) (+12,+13) {=g}
     Slays demons.
     
�) 19 Seeker Bolts of Slay Undead (4d5) (+16,+9) {=g}
     Slays undead.
     
�) 24 Seeker Bolts of Slay Undead (4d5) (+18,+8) {=g}
     Slays undead.
     
�) 30 Mithril Bolts of Slay Dragon (3d5) (+19,+12) {=g}
     Slays dragons.
     Cannot be harmed by acid, fire.
     
�) 20 Mithril Bolts of Slay Evil (3d5) (+13,+11) {=g}
     Slays evil creatures.
     Cannot be harmed by acid, fire.
     
�) 17 Mithril Bolts of Slay Undead (3d5) (+13,+12) {=g}
     Slays undead.
     Cannot be harmed by acid, fire.
     
�) 16 Arrows of Slay Animal (1d4) (+9,+12) {=g}
     Slays animals.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 126.9 vs. animals, and 63.4 vs. others.
     35% chance of breaking upon contact.
     
�) 25 Arrows of Flame (1d4) (+14,+5) {=g}
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 122.2 vs. creatures not resistant to fire, and 
     48.9 vs. others.
     35% chance of breaking upon contact.
     
�) 21 Arrows of Slay Evil (1d4) (+4,+11) {=g}
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 122.7 vs. evil creatures, and 61.3 vs. others.
     35% chance of breaking upon contact.
     
�) 24 Arrows of Slay Undead (1d4) (+8,+3) {=g}
     Slays undead.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 111.8 vs. undead, and 44.7 vs. others.
     35% chance of breaking upon contact.
     
) 10 Seeker Arrows of Lightning (4d4) (+10,+14) {=g}
     Branded with lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 208 vs. creatures not resistant to
     electricity, and 83.2 vs. others.
     35% chance of breaking upon contact.
     
) 29 Seeker Arrows of Flame (4d4) (+10,+16) {=g}
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 218.4 vs. creatures not resistant to fire, and 
     87.3 vs. others.
     35% chance of breaking upon contact.
     
) 11 Seeker Arrows of Slay Demon (4d4) (+14,+9) {=g}
     Slays demons.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 182 vs. demons, and 72.8 vs. others.
     35% chance of breaking upon contact.
     
) 23 Seeker Arrows (4d4) {=g, magical}
     You do not know the full extent of this item's powers.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 53.5.
     35% chance of breaking upon contact.
     
) 30 Mithril Arrows of Holy Might (3d4) (+20,+19) {=g}
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 178.5 vs. evil creatures, 223.1 vs. undead, 
     223.1 vs. demons, and 89.2 vs. others.
     35% chance of breaking upon contact.
     
) 23 Mithril Arrows of Frost (3d4) (+14,+16) {=g}
     Branded with frost.
     Cannot be harmed by acid, fire, cold.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 205.4 vs. creatures not resistant to cold, and 
     82.1 vs. others.
     35% chance of breaking upon contact.
     
) 23 Mithril Arrows of Slay Dragon (3d4) (+12,+14) {=g}
     Slays dragons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 195 vs. dragons, and 78 vs. others.
     35% chance of breaking upon contact.
     
) 13 Mithril Arrows (3d4) (+3,+5) {=g}
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 59.3.
     35% chance of breaking upon contact.
     
) 17 Iron Shots of Wounding (1d4) (+11,+15)
	) 20 Mithril Shots (2d4) {=g, magical}
     You do not know the full extent of this item's powers.
     Cannot be harmed by acid.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1461      0'    1   Killed Farmer Maggot
      1832      0'    1   Tulwar of lightning (maggot)
      2322     50'    1   special feeling on dlevel 1??
      9461     50'    2   Reached level 2
     13443     50'    3   Reached level 3
     18395    100'    3   looks like i broke level feelings...
     21687    150'    3   ok, fixed special feeling bug
     21817    150'    4   Reached level 4
     25920    200'    5   Reached level 5
     30293    250'    6   Reached level 6
     40393    300'    7   Reached level 7
     44578    350'    8   Reached level 8
     51905    400'    9   Reached level 9
     57525    400'   10   Reached level 10
     63948    500'   11   Reached level 11
     74031    650'   12   Reached level 12
     80262    700'   13   Reached level 13
     86274    700'   13   Killed Orfax, Son of Boldor
     88559    750'   14   Reached level 14
     90837    750'   14   Killed Fang, Farmer Maggot's dog
     98278    750'   15   Reached level 15
    100188    800'   15   Contemplation zaps dex
    112700    900'   15   Found The Pair of Leather Sandals of Hathabel
    112708    900'   15   Hathabel (illusionist, +6 speed)
    113326    900'   16   Reached level 16
    121783    900'   17   Reached level 17
    126641    900'   18   Reached level 18
    130372    900'   19   Reached level 19
    135126    950'   19   Killed Wormtongue, Agent of Saruman
    139823   1100'   19   "wis (+2)
    141277   1100'   20   Reached level 20
    143382   1100'   20   Killed Shagrat, the Orc Captain
    143407   1100'   20   Found The Phial of Fauglad
    143414   1100'   20   Fauglad (shagrat)
    147099   1150'   20   Killed Smeagol
    147131   1150'   20   Found The Leather Scale Mail 'Niphel'
    147131   1150'   20   Niphel (smeagol)
    147163   1150'   20   -light
    155308   1200'   21   Reached level 21
    157328   1200'   21   bolts of wounding, alas no launcher
    162017   1200'   21   Killed Ugluk, the Uruk
    163944   1200'   21   Toughness zaps wis
    166058   1250'   22   Reached level 22
    167354   1250'   22   luckily nazgul bows aren't heavily cursed anymore
    170392   1300'   22   Killed Boldor, King of the Yeeks
    170584   1300'   22   Killed Mughash the Kobold Lord
    171523   1300'   22   -9 gloves of weakness, yuck
    176954   1350'   23   Reached level 23
    184401   1350'   23   Killed Gorbag, the Orc Captain
    184401   1350'   24   Reached level 24
    192663   1350'   24   Contemplation zaps Str
    193776   1350'   24   Cap of seeing (algroths)
    197487   1450'   24   Killed Golfimbul, the Hill Orc Chief
    201075   1450'   25   Reached level 25
    208836   1500'   25   GV
    208836   1500'   25   no way can I handle it w/o TO
    211454   1500'   25   iron shots of wounding
    212914   1500'   25   !Wis
    213234      0'   25   -dobj (BM)
    216306   1500'   25   Found The Small Metal Shield 'Ibungwar'
    216306   1500'   25   Ibungwar (ground)
    216317   1500'   25   Ibungwar +4 wis, dex, speed and much needed FA
    216664   1500'   25   !Str (ground)
    217215   1500'   25   Found The Quarterstaff of Forod
    217215   1500'   25   Forod (mind flayer)
    221090   1550'   26   Reached level 26
    223045   1600'   26   !Dex (young black)
    224214   1600'   26   Killed Azog, King of the Uruk-Hai
    224959   1600'   26   Found The Dagger 'Thiantan'
    224959   1600'   26   thiantan (ground0
    229509   1700'   27   Reached level 27
    232291   1750'   27   Killed Lokkak, the Ogre Chieftain
    232916   1750'   27   Killed Lugdush, the Uruk
    232956   1750'   27   Found The Fur Cloak of Heldil
    232957   1750'   27   Heldil (lugdush)
    233091   1750'   27   !Chr (lugdush escort)
    233191   1750'   27   Found The Pike of Tarana
    233192   1750'   27   Tarana (lugdush escort)
    237673   1750'   27   Killed Sangahyando of Umbar
    237673   1750'   28   Reached level 28
    237756   1750'   28   heavy crossbow of accuracy (sangahyando)
    241437   1850'   28   more bolts of wounding
    241795   1850'   28   Killed Lagduf, the Snaga
    244873   1850'   28   Killed Khim, Son of Mim
    245418   1850'   29   Reached level 29
    245960      0'   29   stupid drolems, escaped before this one breathed
    248034   1850'   29   Toughness zaps chr (orc pit)
    253809   1900'   29   Found The Bastard Sword of Ingoste
    253819   1900'   29   Ingoste (ancient white)
    253945   1900'   29   !Dex (young black)
    254059   1900'   29   Killed Nar, the Dwarf
    254166   1900'   29   Found The Morning Star 'Aeros'
    254166   1900'   29   Aeros (lesser vault)
    254828   1900'   29   Found The Long Sword of Curtantal
    254828   1900'   29   Curtantal (LV)
    256892   1900'   29   Killed Ulwarth, Son of Ulfang
    261946   1950'   29   Killed Angamaite of Umbar
    262960   2000'   30   Reached level 30
    264630   2050'   30   !Con (young bronze)
    264946   2050'   30   "Wis (+4) (master thief)
    265785   2050'   30   !Chr (cave orcs)
    266292   2050'   30   Found The Full Plate Armour of Gelos
    266292   2050'   30   Gelos (cave trolls)
    268089   2050'   30   !Chr
    269714   2050'   30   medium vault, but too dangerous...
    269975   2050'   30   !Int
    270866   2100'   30   !Toughness zaps Wis
    271431   2100'   30   !Con
    271866   2100'   30   !Wis
    271892   2100'   30   Found The Flail of Tellend
    271893   2100'   30   Tellend (ground)
    272734   2100'   31   Reached level 31
    273500   2100'   31   !Str (master lich)
    273695   2100'   31   Found The Katana of Arantaleb
    273695   2100'   31   Arantaleb (ground)
    275032   2150'   31   Brawn drains Con (d'oh)
    275226   2150'   31   Intellect also drains Con (double d'oh)
    275508   2150'   31   !Str (ancient blue)
    276330   2150'   31   pb7 (law drake)
    276330   2150'   31   would've much preferred any other book
    276343   2150'   31   Found The Battle Axe of Aerim
    276344   2150'   31   Aerim (law drake)
    276597   2150'   31   Killed Bill the Stone Troll
    276631   2150'   31   Found The Fur Cloak 'Brebria'
    276632   2150'   31   Brebria (Bill)
    277088   2150'   31   Found The Broad Sword 'Orinaewen'
    277088   2150'   31   Orinaewen (ground)
    281029   2150'   31   Found The Pair of Leather Boots 'Foroth'
    281037   2150'   31   Foroth (ancient gold)
    282994   2150'   31   Found The Lucerne Hammer 'Dantand'
    282995   2150'   31   Dantand (orc pit)
    283399   2200'   31   Found The Broad Axe of Telrogrog
    283399   2200'   31   Telrogrog (ground)
    283647   2200'   32   Reached level 32
    284894   2250'   32   !Con (stone trolls)
    288210   2300'   32   Killed Adunaphel the Quiet
    288535   2300'   32   !Dex (necromancer)
    290419   2400'   32   Found The Pair of Ethereal Slippers 'Celegnon'
    290420   2400'   32   Celegnon (mature white)
    292774   2450'   32   pb5
    293337   2500'   32   Killed Uldor the Accursed
    293906   2500'   32   -dall
    295126   2500'   32   Killed Bullroarer the Hobbit
    295146   2500'   32   Found The Large Metal Shield 'Brielorwe'
    295146   2500'   32   Brielwore (bullroarer)
    295265   2500'   32   !Chr (orc pit)
    296514   2500'   33   Reached level 33
    297750   2500'   33   Found The Pair of Steel Shod Boots of Gillor
    297755   2500'   33   Gillor (mature multi-hued)
    299741   2500'   33   Found The Morning Star 'Hanteith'
    299741   2500'   33   Hanteith (uruk)
    304180   2550'   33   !Aug (mature gold)
    305382   2550'   33   Extra might xbow
    307146   2550'   34   Reached level 34
    308453   2550'   34   !Chr (vrock)
    308535   2550'   34   Found The Battle Axe 'Naminglor'
    308535   2550'   34   Naminglor (death quasit)
    308649   2550'   34   Killed Draebor, the Imp
    308676   2550'   35   Reached level 35
    309095   2550'   35   Found The Set of Gauntlets of Sillos
    309095   2550'   35   Sillos (Hezrou)
    309205   2550'   35   Found The Iron Helm 'Halad'
    309206   2550'   35   Halad (draebor)
    309578   2550'   35   !Wis (Vrock)
    309694   2550'   35   !Int (quasit)
    309703   2550'   35   Found The Iron Crown 'Bromion'
    309703   2550'   35   Bromion (Hezrou)
    310441      0'   35   !Chr (BM)
    311285   2550'   35   !Str
    313970   2650'   35   !Str (young multi-hued)
    314585   2700'   35   Funnel vault
    315646   2700'   35   Azriel in the vault, means I leave it alone
    315708   2700'   35   If I had PB6 I'd try to lure him out
    318655   2900'   35   Found The Lucerne Hammer 'Geluin'
    318669   2900'   35   Geluin (half orc)
    318837   2900'   35   Killed Akhorahil the Blind
    319759   2900'   35   !Int (mature black)
    320848   2950'   35   Killed Bolg, Son of Azog
    320874   2950'   35   Found The Cloak 'Obelpion'
    320874   2950'   35   Obelpion (Bolg)
    321328   2950'   35   !Str (Barbazu)
    321465   2950'   36   Reached level 36
    325296   3000'   36   !Int (ancient red)
    325789   3000'   36   Killed Ibun, Son of Mim
    326105   3050'   36   rapier (gondolin with ESP)
    326815   3050'   36   !Con
    328226   3100'   36   !Wis (LV)
    328318   3100'   36   Killed Ulfast, Son of Ulfang
    328411   3100'   36   xtra shots xbow (LV)
    328839   3100'   36   !Int (troll chieftan)
    329063   3100'   36   Killed Rogrog the Black Troll
    329099   3100'   36   Found The Amulet of Turgothol
    329105   3100'   36   Turgothol (Rogrog)
    329667      0'   36   "ESP in BM, but can't afford it
    331539   3150'   36   !Chr (giant pit)
    331940   3150'   36   MB9 is in giant pit...
    332905   3150'   37   Reached level 37
    335589   3150'   37   Killed Ar-Pharazon the Golden
    335634   3150'   37   Found The Short Sword of Lurethal
    335635   3150'   37   Lurethal (ar pharazon)
    336128   3150'   37   Found The Cutlass of Thuin
    336128   3150'   37   Thuin (bile demon)
    336176   3150'   37   MB8 from bile demon
    341528   3200'   37   Killed Beorn, the Shape-Changer
    343233   3200'   37   Found The Steel Helm of Lemmo
    343234   3200'   37   Lemmo (medium vault)
    343444   3200'   37   Killed Grip, Farmer Maggot's dog
    343467   3200'   37   Found The Leather Shield of Coiomen
    343468   3200'   37   Coiomen (MV)
    343537   3200'   37   Found The Spear of Gonnathim
    343538   3200'   37   Gonnathim (MV)
    343611   3200'   37   +5 =Con
    346614   3200'   37   Found The Main Gauche of Aringon
    346615   3200'   37   Aringon (MV)
    346648   3200'   37   Found The Main Gauche of Arath
    346648   3200'   37   Arath (MV)
    346811   3200'   37   Found The Broad Axe 'Gosgil'
    346811   3200'   37   Gosgil (MV)
    346826   3200'   37   Gosgil is a beast
    346970   3200'   37   !*enlight (MV)
    347142   3200'   37   pb6
    347178   3200'   37   Found The Star of Alast
    347179   3200'   37   Alast (MV)
    347449   3200'   37   pb8 (MV)
    348898   3200'   37   Killed Gorlim, Betrayer of Barahir
    349943   3200'   37   Killed Scatha the Worm
    349952   3200'   38   Reached level 38
    349956   3200'   38   Found The Arkenstone of Nuinos
    349957   3200'   38   Nuinos (scatha)
    350508   3200'   38   Found The Long Bow 'Galdor'
    350509   3200'   38   Galdor (ground)
    353614      0'   38   bought ESP from BM
    355404   3300'   38   Killed Ufthak of Cirith Ungol
    355738   3300'   38   Killed Ren the Unclean
    356108   3300'   38   !Dex (troll priest)
    356414   3300'   38   !Chr (cave troll)
    357834   3350'   38   !Exp
    357995   3350'   38   Found The Lance of Raurenast
    357996   3350'   38   Raurenast (ancient green)
    358207   3350'   38   Found The Elfstone of Andir
    358212   3350'   38   Andir (swamp wyrm)
    359645   3350'   38   !Dex (cave troll)
    360013   3400'   39   Reached level 39
    360690   3400'   39   Found The Ring of Maewe
    360691   3400'   39   Maewe (hell wyrm)
    360954   3400'   39   Killed Hoarmurath of Dir
    361562   3400'   39   !Chr (grey wraith)
    361911   3400'   39   Found The Set of Caestus 'Nenden'
    361928   3400'   39   Nenden (LV)
    362913   3400'   39   Found The Shovel of Tumanc
    362914   3400'   39   Tumanc (ranger)
    363197   3400'   39   Killed Tom the Stone Troll
    363434   3400'   39   Found The Broad Sword of Redhwe
    363435   3400'   39   Redhwe (mature blue)
    364085   3400'   39   Found The Leather Shield 'Tarth'
    364086   3400'   39   Tarth (troll pit)
    364846      0'   39   _speed (BM)
    367742   3400'   39   Found The Broad Sword of Gistil
    367742   3400'   39   Gistil (MV)
    369807   3400'   39   !Aug
    371612   3450'   39   BDP (oboy)
    371807   3450'   40   Reached level 40
    372356   3450'   40   Found The Blade of Chaos of Andil
    372393   3450'   40   Found The Jewel 'Edeledh'
    372432   3450'   40   Found The Short Bow 'Estar'
    372433   3450'   40   Estar (BDP)
    372450   3450'   40   Found The Short Bow of Cireth
    372450   3450'   40   Cireth (BDP)
    372451   3450'   40   Found The Trident of Gothmor
    372451   3450'   40   Gothmor (BDP)
    373373   3450'   40   !Chr (BDP)
    373416   3450'   40   !Dex (BDP, dex maxed)
    373591   3450'   40   Found The Long Sword 'Belluniel'
    373592   3450'   40   Belluniel (BDP)
    375325   3500'   41   Reached level 41
    376611   3500'   41   Killed Mim, Betrayer of Turin
    378291   3550'   41   !Chr (chest)
    379969   3650'   41   !Con (troll)
    380576   3650'   41   Killed The Lernaean Hydra
    383464   3700'   41   !Str (AMHD, str maxed)
    384663   3700'   41   Killed Smaug the Golden
    384695   3700'   41   Found The Set of Gauntlets of Issir
    384695   3700'   41   Issir (smaug)
    384708   3700'   41   Found The Short Bow of Gauglos
    384708   3700'   41   gauglos (smaug)
    384797   3700'   41   gauglos has +11 speed/int
    385584   3750'   41   !Con (phantom)
    386717   3750'   41   !Con (x2) giant pit
    386745   3750'   41   Found The Quarterstaff of Glarver
    386745   3750'   41   Glarver (giant pit)
    386875   3750'   41   Found The Whip of Mothirn
    386875   3750'   41   Mothirn (giant pit)
    388214   3750'   41   Killed Waldern, King of Water
    388838   3800'   41   Killed Itangast the Fire Drake
    389044   3800'   42   Reached level 42
    389773   3800'   42   !Con (troll pit)
    389832   3800'   42   !Chr (troll pit)
    389987   3800'   42   Found The Short Bow 'Lostir'
    389988   3800'   42   Lostir (death drake)
    392127   3800'   42   !Exp (nether wraith)
    392272   3800'   42   Found The Mithril Shield of Andennor
    392272   3800'   42   Andennor (LV)
    392789      0'   42   !Int (BM)
    393751   3800'   42   Found The Maul 'Niente'
    393751   3800'   42   Niente (ground)
    394128   3800'   42   Found The Set of Gauntlets 'Nilinumur'
    394128   3800'   42   Nilinumur (ethereal dragon)
    394251   3800'   42   Killed Saruman of Many Colours
    394260   3800'   42   Found The Leather Shield 'Rumarath'
    394263   3800'   42   Rumarath (saruman)
    395798   3800'   43   Reached level 43
    396303   3850'   43   !Con (giant pit)
    396472   3850'   43   Found The Trident of Ginwe
    396472   3850'   43   Ginwe (giant pit)
    396635   3850'   43   =speed (+7, lesser titan)
    398327   3950'   43   Found The Amulet of Galach
    398327   3950'   43   Galach (ice wyrm)
    398443   3950'   43   !Int
    399086   4000'   43   !Exp
    399517   4000'   43   !Con (MV, skull)
    399572   4000'   43   Killed Kavlax the Many-Headed
    400216   4000'   43   Killed Quaker, Master of Earth
    400317   4000'   43   !Int (x2, MV)
    401766   4100'   43   Killed Fundin Bluecloak
    402264   4150'   43   !Con
    403145   4200'   43   !Int (orc pit, int maxed)
    403552   4200'   43   +9 RoS (bile wyrm)
    404562   4200'   43   !Chr (MV, diag)
    404627   4200'   43   !Aug maxes Con and Chr
    404627   4200'   43   all stats maxed
    404839   4200'   44   Reached level 44
    404841   4200'   44   !Exp (MV)
    406297   4250'   44   Killed Medusa, the Gorgon
    406511   4250'   44   Killed The Queen Ant
    406750   4250'   44   Killed Harowen the Black Hand
    407091   4250'   44   Killed Ji Indur Dawndeath
    407161   4250'   44   Killed Qlzqqlzuup, the Emperor Quylthulg
    407163   4250'   44   Big Q in crown vault
    407732   4250'   44   Killed Draugluin, Sire of All Werewolves
    407879   4250'   44   Found The Ring 'Fearang'
    407879   4250'   44   Fearang (MV, crown)
    408678      0'   44   Fearang actually from GIW in MV
    410072   4250'   44   Killed Uvatha the Horseman
    410142   4250'   45   Reached level 45
    410362   4250'   45   Found The Lucerne Hammer of Dalinenwe
    410366   4250'   45   Dalinenwe (LV)
    410477   4250'   45   +6 =Con
    411178   4300'   45   Killed The Phoenix
    412064   4350'   45   holy might arrows (GBW)
    412487   4350'   45   Found The Pick 'Narome'
    412488   4350'   45   Narome (LV)
    413602   4350'   45   Killed Kronos, Lord of the Titans
    413645   4350'   45   robe of permanence (kronos)
    413747   4350'   45   Killed Bert the Stone Troll
    413833   4350'   45   Found The Small Metal Shield 'Marien'
    413833   4350'   45   Marien (LV)
    415686   4400'   46   Reached level 46
    416584   4400'   46   Found The Great Hammer 'Duingoth'
    416585   4400'   46   Duingoth
    417500   4450'   46   3rd MB9 i've seen
    419576   4550'   46   !Exp (Hezrou)
    421087   4550'   46   Killed Glaurung, Father of the Dragons
    421136   4550'   47   Reached level 47
    421305   4550'   47   Found The Mithril Plate Mail 'Numarthan'
    421320   4550'   47   Numarthan (Glaurun)
    421378   4550'   47   !Exp (vampire lord)
    422013   4550'   47   Found The Lance 'Queng'
    422014   4550'   47   Queng (MV, funnel)
    422199   4550'   47   Killed Huan, Wolfhound of the Valar
    423550   4550'   47   Killed Khamul, the Black Easterling
    423816   4550'   47   Killed Feagwath, the Undead Sorcerer
    424852   4550'   47   Killed Lorgan, Chief of the Easterlings
    425299   4550'   47   !Exp
    425772   4550'   47   _Magi (4)
    425830   4550'   47   GV with yet another MB9
    426601   4550'   48   Reached level 48
    426604   4550'   48   !Exp (GV)
    427744   4550'   48   Killed Ancalagon the Black
    427760   4550'   48   Ancalagon fight cost a lot
    427760   4550'   48   Including _Magi
    427774   4550'   48   Chaos scale mail of permanence (Ancalagon)
    427783   4550'   48   Found The Blade of Chaos of Beluin
    427783   4550'   48   Beluin (Ancalagon)
    427786   4550'   48   Found The Quarterstaff of Frogrog
    427787   4550'   48   Frogrog (GSW)
    428028   4550'   48   Killed Dwar, Dog Lord of Waw
    428041   4550'   48   Found The Dagger of Falen
    428041   4550'   48   Falen (Dwar)
    428854   4550'   48   Found The Great Hammer of Iredh
    428858   4550'   48   Iredh (GSW)
    429259   4550'   48   Found The Trident of Mangluin
    429259   4550'   48   Mangulin (GV)
    430647   4550'   48   PB9!!!
    431172   4550'   48   Killed Ungoliant, the Unlight
    433128   4550'   48   Found The Scimitar 'Nornor'
    433128   4550'   48   Nornor (ancient green)
    433373   4550'   49   Reached level 49
    433376   4550'   49   !Exp (Green dragon pit)
    433574   4550'   49   Found The Necklace 'Findor'
    433575   4550'   49   Findor (acq, from GDP)
    435060   4550'   49   Killed The Balrog of Moria
    435074   4550'   49   Found The Leather Shield of Nirinwe
    435075   4550'   49   Nirinwe (moria)
    435839   4550'   49   Killed Gabriel, the Messenger
    437966   4550'   49   Found The Ethereal Cloak 'Inathal'
    437966   4550'   49   Inathal (ground)
    439060   4600'   49   Killed Lungorthin, the Balrog of White Fire
    440366   4600'   49   Killed Atlas, the Titan
    442349   4650'   49   Found The Fur Cloak of Antindon
    442349   4650'   49   Found The Pair of Steel Shod Boots of Erant
    442349   4650'   49   Erant (Bile demon)
    443464   4650'   50   Reached level 50
    444924   4700'   50   Killed Polyphemus, the Blind Cyclops
    445278   4700'   50   Killed Tselakus, the Dreadlord
    445303   4700'   50   Found The Multi-Hued Dragon Scale Mail of Belron
    445303   4700'   50   Belron (Tselakus)
    445306   4700'   50   Found The Beaked Axe of Hovarad
    445306   4700'   50   Hovarad (Tselakus)
    446566   4700'   50   Killed Thuringwethil, the Vampire Messenger
    448512   4700'   50   Killed Carcharoth, the Jaws of Thirst
    449103   4750'   50   Found The Ring of Cuilgalor
    449103   4750'   50   Cuilgalor (LV)
    449662      0'   50   Drop all ammo, kill everything with smite from now on
    450191   4800'   50   Killed Gothmog, the High Captain of Balrogs
    450838   4800'   50   Killed The Witch-King of Angmar
    453163   4800'   50   Killed Vargo, Tyrant of Fire
    453294   4800'   50   x5 lothlorien bow
    453368   4800'   50   Killed Brodda, the Easterling
    454557   4800'   50   Killed Pazuzu, Lord of Air
    456684   4900'   50   Killed Cantoras, the Skeletal Lord
    458619   4900'   50   Killed Omarax, the Eye Tyrant
    458983   4900'   50   Killed Ariel, Queen of Air
    463281   4950'   50   Killed Sauron, the Sorcerer
    463294   4950'   50   Sauron drops 1 pick of digging...
    463766   5000'   50   Found The Short Bow 'Imrin'
    463766   5000'   50   Imrin (GIW)
    464487   5000'   50   Found The Dagger of Norim
    464487   5000'   50   Norim (dracolisk)
    466087   5000'   50   Found The Ethereal Cloak 'Eithrevor'
    466090   5000'   50   Eithrover (LV)
    468877   5000'   50   Found The Small Metal Shield 'Ephelen'
    468885   5000'   50   Ephelen (GSW)
    469528   5000'   50   Found The Tulwar of Neramor
    469529   5000'   50   Neramor (GV)
    469687   5000'   50   Accidentally hit WoD instead of Smite in a GV
    471020   5000'   50   Killed Castamir the Usurper
    471198   5000'   50   Found The Adamantite Plate Mail 'Mogril'
    471198   5000'   50   Mogril (GV)
    472082   5000'   50   Found The Broad Sword 'Thrie'
    472082   5000'   50   Thrie (GV)
    476541   5000'   50   Found The Mithril Plate Mail 'Tumar'
    476541   5000'   50   Tumar (MV)
    478402   4950'   50   Killed The Tarrasque
    479507   5000'   50   Killed The Mouth of Sauron
    480586   5000'   50   Found The Mattock 'Morina'
    480587   5000'   50   Morina (GV)
    480758   5000'   50   Found The Cutlass of Rhorim
    480759   5000'   50   Rhorm (GWoP)
    481252   5000'   50   Killed Maeglin, the Traitor of Gondolin
    484296   5000'   50   Killed Shelob, Spider of Darkness
    489973   5000'   50   Killed Morgoth, Lord of Darkness
    489992   5000'   50   Found The Mighty Hammer 'Grond'
    490006   5000'   50   Found The Massive Iron Crown of Morgoth


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict selling to stores                   : yes (adult_no_selling)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Home space increased                         : yes (adult_big_home)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.10.2010 04:01
Last updated on 1.11.2010 03:06

Download this dump

3926. on the Ladder (of 19092)
1189. on the Angband Ladder (of 6562)
Best for this player (

Comments

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On 17.10.2010 04:02 fizzix wrote:
purposefully going slower than usual. This game is with ewert's changes.

On 19.10.2010 02:52 fizzix wrote:
Some Con would be nice...

On 19.10.2010 10:46 Ycombinator wrote:
Three immunities by dlvl 44! A rare occurrence.

On 19.10.2010 12:48 ewert wrote:
In itself with current randarts not so much, but if you check those items that give the three, that is some really nice luck with them having other useful stuff in them too.

How are you finding gold drops? For myself, I do feel a little starved of gold in my relatively limited playtesting so far.

On 19.10.2010 16:18 fizzix wrote:
Pretty much all my money gets spent on !CCW... That being said, I have plenty of money for those. I won't be able to buy nice things in the BM but that's ok.

Stores can no longer be used to recharge staves (like ID). I'm not sure if this is good or bad.

Yeah, the immunities are kind of nuts. Although, I can't currently survive a resisted drolem or AMHD poison breath, so I have to be careful. The drolems are worrisome because I can't detect them.

On 22.10.2010 02:58 fizzix wrote:
I'm prophetic.

Spent too much time trying to find something to break into the bubble vault with.

On 22.10.2010 15:22 ewert wrote:
I think I will change rods of curing to full !ccw effect ... Even with that I though I think will have to increase money drops. I mean at statgain a single good ego weapon gets 5-10k, and excellent ego nets 30k, that is some pretty high amounts of gold...

On 22.10.2010 17:16 fizzix wrote:
That won't make -curing any more useful. That main use of !CCW is to clear confusion. And you never fail a quaff attempt. You'll fail rod activations.

I think the main problem is that you decrease the gold drop multiplier as levels increase. If anything the gold drop multiplier should increase with level. Another thing I'd like is to have finer differences on gold drop amounts. Something like.

copper 10-100
silver 20-150
garnets 30-250
gold 40-350
...
...
mithril 200-2000
adamantite: 500-5000

You should be seeking out creeping adamantite coins to kill them.


On 22.10.2010 18:37 ewert wrote:
Gold drops increase per lvl, item worth caps quite early, so was trying to create somewhat similar end result. I guess will need to do a up-n-down type formula, so early gold does not get out of control but it gives a higher amount after dlvl 20 or so, capping around 50-60 and then staying around thereabouts with small increase per lvl. Note the extra formula is done with the vanilla formula in mind, which is pretty linearly increasing.

On 25.10.2010 05:12 fizzix wrote:
replaced the old guy with the new one. This is still ewert's version (pre LoS trap detection) but with my changes to vaults.

On 27.10.2010 02:58 fizzix wrote:
unlimited home: satisfying my OCD collection instinct= good, trying to recall what all you have to choose from = impossible.

On 27.10.2010 07:24 ewert wrote:
Hehe. :) I started using inscriptions on the artifacts to put the relevant stuff visible, like rBlConf,STR/DEX etc...

On 27.10.2010 15:06 fizzix wrote:
Yeah...that's way too much effort. The easiest way is to actually make a char dump and scroll through it instead. That's how I found that the dwarven white dragon mail was an upgrade.

I'm definitely liking the ID on pickup at level 40. I hit clevel 40 during my first dragon pit clear and it made sorting through gear much easier.

On 29.10.2010 04:55 fizzix wrote:
fixed a bug allowing me to continue

+11 speed/int on a bow???

On 29.10.2010 08:06 ewert wrote:
Bug somewhere else or somewhere in my changed code?

Nutty bow ;)

On 30.10.2010 06:05 fizzix wrote:
I'm really considering cleaning out all the junk in my home so I can try to find the best set of gear. But....I....just...can't...do...it

Medium vaults are starting to come up with greater frequency, and I should start running into a bunch of GVs soon as well.

On 30.10.2010 22:00 fizzix wrote:
smite is way too powerful. I'm gonna see if I can take down Morgoth with as few inventory slots filled as possible.

On 31.10.2010 02:30 fizzix wrote:
3 books and rmana. (all damage will be by smite)

On 31.10.2010 09:55 ewert wrote:
Well tbh, you can kill M with 3 books and rmana with Orb too... It is just slower (been there, done that).

I forgot to do proper math when I created it, thinking of 10 + 1 d plvl after some mathworks now so it's about 20% better than OoD. Then again, would you mind wielding your top dmg bow & arrow and xbow & bolt against evil, and check the dmg per round numbers? ...

On 31.10.2010 16:40 fizzix wrote:
sure:

With the holy might mithril arrows
Galdor does 196 damage per shot at 3 shots a turn (588 per turn)
Imrin does 415 damage at one shot per turn.

With the slay evil mithril bolts
Haradrim does 224 at 2 shots per turn
xmight does 269 at 1 shot per turn.

Smite does about as much damage per turn as Galdor does (assuming I only have something like a 75% chance of hitting) However, smite is *much* more effective because I can use it to hit monsters when others are in the way. When Morgoth summons chumps, I don't have to clear out the chumps before i can attack him.

This use made the fight with cantoras a joke. Two ice trolls stood in a corridor between me and him and I just smited him over the top of them. He did absolutely nothing the entire battle.

On 31.10.2010 17:14 ewert wrote:
Err 10 + 4 d plvl of course ...

Hmm how did you get 450/turn with smite though, it is only 255/turn avg? (588 x 75% = 450, 5d50 * 2 = 255 avg versus evil) Or SHOULD be, guess will have to recheck the formula is correct. ;)

All in all, compared to end game ranged weapons, if I modify it to 220 avg / turn, TBH I feel it will be okay. I mean they are spellcasters, not archers, can't have that much worse dmg/turn with spells. Those deep uniques with no "push weaker monsters" though have to be fixed ...

On 1.11.2010 03:07 fizzix wrote:
got a little worried when I got a 'hungry' message about 30% of the way through. Killed a bunch of summoned orcs and got some !CCW drops that tided me through.

Otherwise simple, smite, smite, banish evil....wait.....smite smite banish evil...

On 1.11.2010 03:26 Estie wrote:
Nice boots. Ive been playing many toons, but never seen any artifact boots with +10 speed, let alone something useful on top. for a priest, yours are godly.

On 1.11.2010 03:49 fizzix wrote:
yeah no kidding. For the majority of the game I was wearing +8 speed boots with rconf rnether an lightning immunity. I didn't think I would find any better ones... I guess they kind of make up for the fact that my Rings of Power sucked majorly this game.

speaking of artifacts let's see what I didn't find:

Here's the big weapon winner

The Scythe of Slicing of Legir (12d4) (+21,+27)
-----------------------------------------------
+3 strength, intelligence, wisdom, constitution.
Slays evil creatures, orcs.
*Slays* demons.
Branded with flames, venom.
Provides resistance to acid, fire, fear, nexus.
Cannot be harmed by acid, electricity, fire, cold.
Sustains wisdom.
Blessed by the gods. Slows your metabolism. Prevents paralysis.

When activated, it raises your constitution at the expense of a random att
ribute.
Takes 246 to 420 turns to recharge.


Min Level 67, Max Level 127, Generation chance 10, Power 524, 25.0 lbs

Here's the armor winner, never seen a min depth above 100 before...:

The White Dragon Scale Mail 'Crimrath' (+5,+3) [14,+34]
-------------------------------------------------------
+5 strength, dexterity, constitution, charisma, speed.
Provides immunity to lightning, fire.
Provides resistance to acid, cold, poison, fear, light, dark, blindness,
confusion, sound, nexus, nether, disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
Sustains charisma.
Prevents paralysis.

Radius 1 light.

Min Level 101, Max Level 127, Generation chance 10, Power 788, 9.9 lbs

Lamest palantir ever:

The Palantir 'Arwen'
--------------------
It brands your melee attacks with flames.
Provides resistance to fear, nexus.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength.

When activated, it maps the entire level and detects nearby objects, traps,
Radius 4 light.

Min Level 48, Max Level 127, Generation chance 3, Power 199, 20.0 lbs



On 1.11.2010 04:06 fizzix wrote:
Now for the artifact breakdown:

95(!) found...way too many
18 from uniques
44 from monsters
32 from the ground
1 from Acq

Of the ones from the ground
9 from lesser vaults
8 from medium vaults
6 from greater vaults

7626 monsters killed. 89 uniques, 650 dragons and 351 demons.

On 1.11.2010 08:55 ewert wrote:
I'm pretty sure one could actually do Morgoth with a priest with Purifications and Wrath and nothing else. ;) Just banish evil to regen. =P Would be slooooooow, but probably doable.

Anyways ... Any comments on unlimited home, no selling (gold too scarce starting from dlvl 20 IMHO, when selling ego items starts to net some real gold but gold drops in no_selling do not keep up enough, do you concur?), smite (compare versus OoD and archery dmg/utility). Clairvoyance not showing items okay with you?

Etc., feedback appreciated. :)

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