The Angband Ladder: Careseth, High-Elf Mercenary by <dalbeider@yahoo.es>

  [Theme 1.1.0 Character Dump]

 Name  : Careseth               Age                101       STR!     34       
 Sex   : Female                 Height              81       INT!     32       
 Race  : High-Elf               Weight             180       WIS!     28       
 Class : Mercenary              Social Class        84       DEX!     40       
 Body  : Player                                              CON!     36       
 God   : Mandos                                              CHR!     36       
                                                                               
 + To Melee Hit         117 Level             47    Max Hit Points       833   
 + To Melee Damage       73 Experience   6821828    Cur Hit Points       833   
 + To Ranged Hit         40 Max Exp      6821828    Max SP (Mana)        172   
 + To Ranged Damage      11 Exp to Adv.  7875000    Cur SP (Mana)        172   
   AC                41+114 Gold         1649875    Piety              14020   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[85]Perception  : Superb       Blows/Round:  10        
 Bows/Throw  : Legendary[10]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  10d4+730  
 Stealth     : Legendary[2] Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Telerin Mage.  You have light            
          grey eyes, straight brown hair, and a fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 64 (3200')
        The Land Of Rhun: Level 40 (2000')
        Dol Amroth: Level 35 (1750')
        Near Harad: Level 25 (1250')
        Isengard: Level 35 (1750')

 Your body is a Player.
 You are currently on level 64 of Dol Guldur.
 You have defeated 14838 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 66 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 15th Quelle of the 2890th year of the third age.
 You have been adventuring for 29 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........3......            
        Add Dex   : .4.......34.....            
        Add Con   : ....3....3......            
        Add Chr   : 4...............            
        Add Stea. : ...........3....            
        Add Sear. : .....4.....3....            
        Add Tun.. : ..............7.            
        Add Speed : .4.9............            
        Add Blows : ..2.............            
        Slay Und. : +...............            
        Poison Brd: +............+..            
        Acid Brand: +............+..            
        Elec Brand: .............+..            
        Fire Brand: +............+..            
        Cold Brand: +............+..            
        Sust Str  : ......+..+......            
        Sust Int  : ....+.+.........            
        Sust Wis  : ....+.+.........            
        Sust Dex  : ......+..+......            
        Sust Con  : ....+....+......            
        Sust Chr  : ......+.........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........+.....            
        Hold Life : ....+...........            
        Imm Acid  : ++....*+.++.....            
        Imm Elec  : .+....*+........            
        Imm Fire  : ++....*+........            
        Imm Cold  : .+..+.*+.+......            
        Res Pois  : +......+........            
        Res Fear  : ......+..+......            
        Res Lite  : ...............+            
        Res Dark  : ....+....+......            
        Res Blind : ................            
        Res Conf  : ......+.........            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ....+.+.........            
        Res Nexus : .........+......            
        Res Chaos : ......+.........            
        Res Disen : ................            
        Aura Fire : +...............            
        Levitate  : ..........+.....            
        Lite      : +.+.+...........            
        See Invis : ...............+            
        Digestion : .........+......            
        Regen     : ....+...........            
        Activate  : +.+.++.+..+.....            
        Drain Exp : +...............            
        Troll.ESP : +...............            
        Giant.ESP : +...............            
        Good.ESP  : .......+........            
        Full ESP  : ...............+            

Skills (points left: 1)
 - Combat                                        50.000 [0.700]
          - Weaponmastery                        50.000 [0.900]
                   - Sword-mastery               50.000 [0.700]
                            . Critical-hits      15.000 [0.700]
          . Archery                              01.000 [0.300]
 - Sneakiness                                    02.400 [2.000]
          . Stealth                              11.500 [1.500]
          . Disarming                            01.000 [2.000]
          . Backstab                             03.000 [1.000]
          . Stealing                             01.000 [2.000]
          . Dodging                              01.000 [2.000]
 - Magic                                         07.678 [0.700]
          . Magic-Device                         18.600 [1.600]
          . Temporal                             00.000 [1.000]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  07.580 [0.700]
          . Prayer                               17.500 [0.500]
          . Mindcraft                            45.200 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Stone giant on level 47.
You may find a Broken Sword on level 1.


  [Character Equipment]

a) The Dagger of Samwise (E:1853954, L:38) (1d4) (+34,+19) (+4)
        It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    charisma by 4.  It does extra damage from acid, fire and frost.  It 
    poisons your foes.  It strikes at undead with holy wrath.  It provides
    resistance to acid, fire and poison.  It allows you to sense the
    presence of trolls and giants.  It produces a fiery sheath.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
d) The Metal Boomerang of Beor (4d5) (+7,+11) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) a Glowing Ring of Extra Attacks (+2 attacks)
    It can be activated for spinning
    around every 50+d25 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your attack speed by 2.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mornungol on level 61 of Dol Guldur.
f) a Ring of Speed (+9)
    
    It increases your speed by 9.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 54 of Barad-Dur.
k) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 54 of Barad-Dur.
m) The Phial of Galadriel (+4) {@A1}
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
n) The Bar Chain Mail of Ecthrang (-2 to accuracy) [18,+10]
    
    It sustains your strength, intelligence, wisdom, dexterity and 
    charisma.  It provides immunity to acid, electricity, fire and cold.  
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, confusion, shards, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 35 of Moria.
o) The Cloak 'Colluin' [1,+20]
    It
    can be activated for resistance (20+d20 turns) every 111 turns if it
    is being worn. It provides resistance to acid, electricity, fire, cold
     and poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Large Mithril Shield of Reflection [8,+25]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Steel Helm of Hammerhand [6,+15] (+3)
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+8,+7) [5,+18] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 54 of Barad-Dur.
x) a Rogue's Pair of Hard Leather Boots [3,+10] (+3 to stealth)
    
    It grants you the power of panic hit if it is being worn.  It 
    increases your stealth, searching and luck by 3.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 36 of Barad-Dur.
z) a Trapper (600 hp)
{) 27 Elemental Bolts (1d5) (+13,+10)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fire-drake on level 36 of Barad-Dur.
|) a Gnomish Shovel of Digging (+12,+10) (+7)
    
    It increases your ability to tunnel by 7.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Spellbook of Tears of Luthien
b) The Voodoo Doll of Ghan-buri-ghan
c) The Bottomless Bottle {Light Absorbtion}
    It can be activated for light
    absorption.  
    You found it in the remains of a Revenant on level 47 of Barad-Dur.
d) 38 Potions of Cure Critical Wounds {25% off}
e) 19 Potions of Healing
f) 8 Potions of *Healing*
g) 19 Scrolls of Teleportation {25% off}
h) 23 Scrolls of Identify {75% off}
i) 12 Scrolls of Satisfy Hunger {25% off}
j) a Silver Rod of Capacity of Recall (200/200) {@z2!*!*}
    It
    can hold more mana.  
    It was given to you as a reward.
k) a Mithril Rod of Detection (150/160) {@z1}
l) The Ring of Power of Ji Indur Dawndeath (+2% of critical hits)
m) a Dazzling Ring of Free Action of Elemental Mastery (+1)
n) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
o) a Small Metal Shield [3]
p) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
q) The Sabre 'Careth Asdriag' (2d7) (+9,+9) (+2 to speed)
    
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black drake on level 40 of Barad-Dur.
r) a Long Sword (2d5)
s) an Executioner's Sword (4d5)
t) a Lance (2d8)
u) a Lance (2d8)
v) a Heavy Crossbow of Extra Might (x6) (+4,+13)
    
    It provides resistance to sound.  It fires missiles with extra might.  
    
    You found it in the remains of a Dracolich on level 48 of Barad-Dur.
w) Climbing Set


  [Home Inventory - Bree ]

a) a Tome of the Time
b) 5 Sprigs of Athelas
c) 3 Potions of Life
d) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) a Demonic Ring of Speed (+6) {100% off}
    It increases your speed by 6.  It provides resistance to fire
    .  It allows you to sense the presence of demons.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 58 of Barad-Dur.
g) The Necklace of Girion [10,+0] (+5)
    It
    can be activated for grow mushrooms every 50+d50 turns if it is being
    worn. It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, blindness, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of Mirkwood.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases 
    your intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to nexus.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) a Vampiric Cutlass of Aman (1d7) (+8,+9) [+4](20%) (+1)
l) a Broad Sword of Westernesse (2d5) (+7,+12) (+2)
    It increases your 
    strength, dexterity and constitution by 2.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered by
    morgul beings.  
    It was given to you as a reward.
m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) The Broad Sword 'Angilmas' (2d5) (+11,+9)
    It does extra damage from 
    electricity.  It drains life from your foes.  It is especially deadly
    against orcs.  It is a great bane of demons.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It 
    increases your strength, dexterity and speed by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Snotling Shaman on level 30 of Moria.
q) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
r) a Fiery Whip of Westernesse (1d6) (+9,+6) (+1)
    It provides light (radius 1) forever.  
    It increases your strength, dexterity and constitution by 1.  It does
    extra damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    fire.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  It cannot be harmed by fire.  
    It was given to you as a reward.
s) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and 
    constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
t) 20 Seeker Bolts of Slay Evil (4d5) (+3,+14)
    It fights against
    evil with holy fury.  
    You found it in the remains of a Great Swamp Worm on level 54 of Barad-Dur.
u) 27 Seeker Bolts of Slaying (5d5) (+23,+23)
    
    You found it in the remains of a Dracolich on level 58 of Barad-Dur.
v) 24 Arrows of Slaying (2d5) (+13,+9)
w) The Harp of Thorin (+2 to stealth)
    It
    can be activated for mass charm every 750 turns if it is being worn. 
    It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
x) The Red Arrow of Gondor
    It
    can be activated for mass human summoning every 1000 turns.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 42 of
    Barad-Dur.


  [Home Inventory - Gondolin ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
b) a Rod Tip of Perception (20 Mana to cast)
c) The Ring of Cirrant (+2)
    It 
    increases your wisdom, dexterity, constitution, charisma and speed by 
    2.  It sustains your wisdom.  It provides resistance to dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 37 of
    Barad-Dur.
d) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity.
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a White wraith on level 66 of Barad-Dur.
g) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue drake on level 31 of Mirkwood.
i) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It 
    decreases your strength and dexterity by 3.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Headless on level 49 of Barad-Dur.
j) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It
    can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of Barad-Dur.
k) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be
    activated for frost ball (48) every 5+d5 turns if it is being worn. It 
    increases your dexterity, speed and attack speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  
    It increases your searching by 3.  It does extra damage from frost.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It fights against evil with holy fury.  It provides
    resistance to cold, dark and nexus.  It allows you to sense the
    presence of orcs and dragons.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ent on level 47 of Barad-Dur.
m) The Long Sword of Varian (2d5) (+6,+23) (+2 to speed)
    It 
    increases your speed by 2.  It does extra damage from acid and 
    electricity.  It produces chaotic effects.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Espadon 'Valan' (2d9) (+1,+6) (+3)
    
    It must be wielded two-handed.  It increases your wisdom by 3.  It
    produces chaotic effects.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll Chieftain on level 43 of
    Barad-Dur.
q) The Two-Handed Sword 'Serumin' (3d6) (+16,+15) (+5)
    It must be wielded two-handed.  It increases your 
    constitution and charisma by 5.  It does extra damage from electricity
    .  It is very sharp and can make your foes bleed.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 48 of Barad-Dur.
r) The Two-Handed Sword 'Gothim' (3d6) (+9,+13) (+5)
    It
    must be wielded two-handed.  It increases your strength and wisdom by 
    5.  It is especially deadly against giants.  It strikes at undead with
    holy wrath.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 48 of Barad-Dur.
s) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 43 of Barad-Dur.
t) a Long Bow of Mirkwood (x4) (+19,+14) (+1)
    
    It increases your constitution and stealth by 1.  It provides
    resistance to poison.  It allows you to see invisible monsters.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Dagorrog on level 65 of Barad-Dur.
u) 24 Blessed Bolts of Slay Dragon (1d5) (+11,+13)
v) 27 Arrows of Acid (1d4) (+9,+7)
w) 22 Arrows of Slay Demon (1d4) (+12,+5)
x) The Rod of Annuminas (+4)
    It
    can be activated for rune of protection every 400 turns if it is being
    worn. It can be used to store a spell.  It increases your charisma and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 63 of Barad-Dur.


  [Home Inventory - Minas Anor ]

a) The Tome of Careseth
b) a Potion of Invulnerability
c) a Golden Rod of Capacity of Nothing (250/250)
    
    It can hold more mana.  
    You found it in the remains of a Lesser black reaver on level 56 of
    Barad-Dur.
d) The Ring of Power of Uvatha the Horseman (+3 to searching)
    It increases your intelligence, dexterity, constitution, 
    charisma, searching and infravision by 3.  It makes you invisible.  It
    sustains your dexterity.  It provides resistance to electricity, 
    poison and shards.  It allows you to levitate.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) a Radiant Ring of Speed (+5)
    
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 5.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 41 of
    Barad-Dur.
f) a Rohirric Ring of Light and Darkness Resistance (+2 to speed)
    It increases your speed by 2.  It makes you completely
    fearless.  It provides resistance to light and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
g) The Pearl 'Nimphelos' (+1)
    It
    grants you the power of dazzle if it is being worn.  It provides light
    (radius 3) forever.  It increases your searching and infravision by 1.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 36 of
    Barad-Dur.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10
    turns if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, dark and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 36 of
    Barad-Dur.
i) a Feathered Cloak of Air [1,+5]
    It allows you to breathe without air.  
    It was given to you as a reward.
j) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Double Axe of Gwenur (3d6) (+17,+18) (+3 attacks)
    It must be wielded two-handed.  It 
    increases your dexterity, constitution and attack speed by 3.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 41 of
    Barad-Dur.
m) The Dagger of Sirnion (1d4) (-2,+10) (+1 attack)
    It provides light (radius 1) forever.  It increases your 
    attack speed by 1.  It does extra damage from fire.  It produces
    chaotic effects.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    fights against evil with holy fury.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 38 of Barad-Dur.
n) The Cutlass of Nelinar (1d7) (+0,+8) (+5)
    
    It increases your wisdom and constitution by 5.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and demons.  It 
    drains life.  It aggravates nearby creatures.  It is heavily cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It
    can be wielded two-handed.  It increases your charisma by 3.  It does
    extra damage from fire.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It provides resistance to fire and 
    sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Faramir, Son of Denethor on level 58 of
    Barad-Dur.
q) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for 
    confuse monster every 15 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your stealth by 2.  It does extra
    damage from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black drake on level 40 of Barad-Dur.
r) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
s) 25 Arrows of Venom (1d4) (+6,+10)
t) 26 Flight Arrows of Flame (1d3) (+8,+9)
u) 11 Arrows of Slay Undead (1d4) (+5,+2)
v) 12 Arrows of Slaying (2d4) (+11,+14)
w) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) a Tome of Knowledge
b) 99 Potions of Water Curing {quest}
c) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 59 of Dol Guldur.
d) The Ring of Aenent [-9] (-3)
    It 
    decreases your wisdom, dexterity, charisma, stealth and attack speed
     by 3.  It provides resistance to dark, confusion, sound and 
    disenchantment.  It allows you to see invisible monsters.  It induces
    random teleportation.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    Dol Guldur.
e) a Ring of Speed (+8) {25% off}
    It increases your speed by 8.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
f) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 54 of Barad-Dur.
g) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 54 of Barad-Dur.
h) an Elemental Amulet of the Serpents [+3] (+4)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance 
    to acid, electricity, fire, cold and poison.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dunlending on level 33 of Moria.
i) a Lucky Amulet of Regeneration (+3)
    It 
    increases your luck by 3.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 48 of
    Barad-Dur.
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 54 of Barad-Dur.
k) The Key of Orthanc
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) Polished Red Dragon Scale Mail (-2 to accuracy) [30,+21]
    It can be activated
    for breathe fire (200) every 90+d90 turns if it is being worn. It
    provides resistance to fire.  It allows you to fly.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 54 of Barad-Dur.
m) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mornungol on level 61 of Dol Guldur.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to blindness and 
    confusion.  It allows you to sense the presence of orcs, trolls and 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 62 of Dol
    Guldur.
p) The Hard Leather Cap of Dorolle [2,+5]
    It provides light (radius 2) forever.  It sustains your 
    charisma.  It provides resistance to acid, fire and blindness.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 12 of Mirkwood.
q) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be
    activated for rays of fear in every direction if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 59 of Dol
    Guldur.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Dagger of Naerandi (1d4) (+13,+27) (+3)
    It increases your 
    intelligence by 3.  It does extra damage from electricity and frost.  
    It is very sharp and can make your foes bleed.  It is especially
    deadly against dragons.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Chieftain on level 62 of Dol
    Guldur.
t) The Mace 'Anduwar' (2d4) (+27,+12) (+5)
    It can be wielded two-handed.  It increases your constitution
     and charisma by 5.  It poisons your foes.  It drains life from your
    foes.  It can cause earthquakes.  It is especially deadly against
    dragons.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 54 of Barad-Dur.
u) 23 Bolts of Venom (1d5) (+13,+9)
v) The Small Wooden Boomerang 'Astollorn' (1d4) (+23,+10)
    
    It does extra damage from acid.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of demons.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 54 of Barad-Dur.
w) The Sceptre of Numenor (-3 to speed) {cursed}
    
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 54 of Barad-Dur.


  [The Museum Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Forest wight on level 60 of Barad-Dur.
b) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 41 of
    Barad-Dur.
c) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3)
    It is well-hidden. It rearms itself.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior Rogue on level 42 of
    Barad-Dur.
d) The Splint Mail of Briangin (-61,-3) [19,+15](40%)
    It increases your hit points by 40%.  It provides immunity 
    to electricity and fire.  It provides immunity to paralysis.  It
    provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 61 of Barad-Dur.
e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 61 of Dol
    Guldur.
f) The Double Axe 'Gelch' (3d6) (+12,+10) (+3)
    It must be wielded two-handed.  It increases your intelligence, 
    wisdom and dexterity by 3.  It produces chaotic effects.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Multi-hued drake on level 62 of Barad-Dur.
g) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulbandi the Ogress, Consort of Morgoth on
    level 60 of Dol Guldur.
h) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma
     and speed by 10.  It does extra damage from fire.  It drains life
    from your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient
    morgothian curse.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Apprentice warrior on level 56 of
    Barad-Dur.
i) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball (300) every 200+d200 turns
     if it is being worn. It decreases your charisma by 4.  It does extra
    damage from fire.  It provides immunity to fire.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 62 of
    Barad-Dur.
j) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your 
    intelligence, dexterity and infravision by 2.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It strikes at demons with holy wrath.  
    It is especially deadly against natural creatures.  It provides
    resistance to fire and light.  It allows you to sense the presence of 
    spiders and demons.  It speeds your regenerative powers.  It drains 
    life.  It aggravates nearby creatures.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fire giant Priest on level 45 of
    Barad-Dur.
k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 21.10.2004 17:11
Last updated on 5.11.2004 19:35

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6484. on the Ladder (of 19090)
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On 21.10.2004 17:11 dalbeider@yahoo.es wrote:
A High Elf Mercenary worshipping Mandos. Yeah, right... Anyway, this guy's doing reasonably well so far, planning on maxing the three main combat skills, getting mindcraft (thanks FF!) to the point where Precognition detects everything (lvl 40, I think), and maybe spend the remaining points (if there are any) in Prayer or Magic Device to round it up. Currently cleaning Barad-dur, just did the hardest quest until now, 12 Dracoliches.

I may update to v1.1.0 soon, if only to get the Divination spells from Mandos ;). Hopefully nothing weird will happen to the save file.

On 21.10.2004 17:14 dalbeider@yahoo.es wrote:
Oh, yeah, I forgot... quadruple-immunity armors rock my world ^^.

On 26.10.2004 17:24 dalbeider@yahoo.es wrote:
Just came back after a quest for 14 Great Swamp Worms in Mordor. The haul is impressing, including two of the three items that form the House of Elendil set (Barahir and Elendil), Fingolfin, Evenstar, Carlammas, and some randarts and nice egos (Polished RDSM, for example). Looking good. Oh, and the update to 1.1.0 went without noticeable problems (well, Narthanc changed its name :P)

On 4.11.2004 13:44 dalbeider@yahoo.es wrote:
Almost done with Barad-dűr, just the last FF quest (Oathbreakers) to finish. The last princess quest have been tricky, with special mention to 6 Beholder Hive Mothers (who fell to the Almighty Anti-Summoning Corridor of Death (TM)), and 10 Greater Demonic Q's (got lucky since they commanded me to return into the middle of the room and then didn't summon, a Telekinetic Wave scattered them around the dungeon, and the rest was easy). Item finding has been a bit scarce lately. Once I'm done with the Dark Tower, I'll tackle the Necromancer, then Maeglin, then Trone, and finally some D-hunting in Erebor. Then it'll be time to look for the ring. Hopefully.

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