The Angband Ladder: Careseth, High-Elf Mercenary by <dalbeider@yahoo.es>
[Theme 1.1.0 Character Dump] Name : Careseth Age 101 STR! 34 Sex : Female Height 81 INT! 32 Race : High-Elf Weight 180 WIS! 28 Class : Mercenary Social Class 84 DEX! 40 Body : Player CON! 36 God : Mandos CHR! 36 + To Melee Hit 117 Level 47 Max Hit Points 833 + To Melee Damage 73 Experience 6821828 Cur Hit Points 833 + To Ranged Hit 40 Max Exp 6821828 Max SP (Mana) 172 + To Ranged Damage 11 Exp to Adv. 7875000 Cur SP (Mana) 172 AC 41+114 Gold 1649875 Piety 14020 (Miscellaneous Abilities) Fighting : Legendary[85]Perception : Superb Blows/Round: 10 Bows/Throw : Legendary[10]Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 10d4+730 Stealth : Legendary[2] Magic Device: Heroic Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Telerin Mage. You have light grey eyes, straight brown hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 64 (3200') The Land Of Rhun: Level 40 (2000') Dol Amroth: Level 35 (1750') Near Harad: Level 25 (1250') Isengard: Level 35 (1750') Your body is a Player. You are currently on level 64 of Dol Guldur. You have defeated 14838 enemies. You saved Bree from a dreadful Nazgul. You saved 66 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 15th Quelle of the 2890th year of the third age. You have been adventuring for 29 days. adefkmnopsuxz{|@ Add Str : .........3...... Add Dex : .4.......34..... Add Con : ....3....3...... Add Chr : 4............... Add Stea. : ...........3.... Add Sear. : .....4.....3.... Add Tun.. : ..............7. Add Speed : .4.9............ Add Blows : ..2............. Slay Und. : +............... Poison Brd: +............+.. Acid Brand: +............+.. Elec Brand: .............+.. Fire Brand: +............+.. Cold Brand: +............+.. Sust Str : ......+..+...... Sust Int : ....+.+......... Sust Wis : ....+.+......... Sust Dex : ......+..+...... Sust Con : ....+....+...... Sust Chr : ......+......... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : ..........+..... Hold Life : ....+........... Imm Acid : ++....*+.++..... Imm Elec : .+....*+........ Imm Fire : ++....*+........ Imm Cold : .+..+.*+.+...... Res Pois : +......+........ Res Fear : ......+..+...... Res Lite : ...............+ Res Dark : ....+....+...... Res Blind : ................ Res Conf : ......+......... Res Sound : ................ Res Shard : ......+......... Res Neth : ....+.+......... Res Nexus : .........+...... Res Chaos : ......+......... Res Disen : ................ Aura Fire : +............... Levitate : ..........+..... Lite : +.+.+........... See Invis : ...............+ Digestion : .........+...... Regen : ....+........... Activate : +.+.++.+..+..... Drain Exp : +............... Troll.ESP : +............... Giant.ESP : +............... Good.ESP : .......+........ Full ESP : ...............+ Skills (points left: 1) - Combat 50.000 [0.700] - Weaponmastery 50.000 [0.900] - Sword-mastery 50.000 [0.700] . Critical-hits 15.000 [0.700] . Archery 01.000 [0.300] - Sneakiness 02.400 [2.000] . Stealth 11.500 [1.500] . Disarming 01.000 [2.000] . Backstab 03.000 [1.000] . Stealing 01.000 [2.000] . Dodging 01.000 [2.000] - Magic 07.678 [0.700] . Magic-Device 18.600 [1.600] . Temporal 00.000 [1.000] . Thaumaturgy 01.000 [0.300] - Spirituality 07.580 [0.700] . Prayer 17.500 [0.500] . Mindcraft 45.200 [0.500] - Monster-lore 01.500 [0.500] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Stone giant on level 47. You may find a Broken Sword on level 1. [Character Equipment] a) The Dagger of Samwise (E:1853954, L:38) (1d4) (+34,+19) (+4) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma by 4. It does extra damage from acid, fire and frost. It poisons your foes. It strikes at undead with holy wrath. It provides resistance to acid, fire and poison. It allows you to sense the presence of trolls and giants. It produces a fiery sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. d) The Metal Boomerang of Beor (4d5) (+7,+11) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Glowing Ring of Extra Attacks (+2 attacks) It can be activated for spinning around every 50+d25 turns if it is being worn. It provides light (radius 1) forever. It increases your attack speed by 2. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mornungol on level 61 of Dol Guldur. f) a Ring of Speed (+9) It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 54 of Barad-Dur. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 54 of Barad-Dur. m) The Phial of Galadriel (+4) {@A1} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . n) The Bar Chain Mail of Ecthrang (-2 to accuracy) [18,+10] It sustains your strength, intelligence, wisdom, dexterity and charisma. It provides immunity to acid, electricity, fire and cold. It makes you completely fearless. It provides resistance to acid, electricity, fire, confusion, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 35 of Moria. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Large Mithril Shield of Reflection [8,+25] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Steel Helm of Hammerhand [6,+15] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+8,+7) [5,+18] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 54 of Barad-Dur. x) a Rogue's Pair of Hard Leather Boots [3,+10] (+3 to stealth) It grants you the power of panic hit if it is being worn. It increases your stealth, searching and luck by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 36 of Barad-Dur. z) a Trapper (600 hp) {) 27 Elemental Bolts (1d5) (+13,+10) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire-drake on level 36 of Barad-Dur. |) a Gnomish Shovel of Digging (+12,+10) (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Spellbook of Tears of Luthien b) The Voodoo Doll of Ghan-buri-ghan c) The Bottomless Bottle {Light Absorbtion} It can be activated for light absorption. You found it in the remains of a Revenant on level 47 of Barad-Dur. d) 38 Potions of Cure Critical Wounds {25% off} e) 19 Potions of Healing f) 8 Potions of *Healing* g) 19 Scrolls of Teleportation {25% off} h) 23 Scrolls of Identify {75% off} i) 12 Scrolls of Satisfy Hunger {25% off} j) a Silver Rod of Capacity of Recall (200/200) {@z2!*!*} It can hold more mana. It was given to you as a reward. k) a Mithril Rod of Detection (150/160) {@z1} l) The Ring of Power of Ji Indur Dawndeath (+2% of critical hits) m) a Dazzling Ring of Free Action of Elemental Mastery (+1) n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . o) a Small Metal Shield [3] p) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) q) The Sabre 'Careth Asdriag' (2d7) (+9,+9) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black drake on level 40 of Barad-Dur. r) a Long Sword (2d5) s) an Executioner's Sword (4d5) t) a Lance (2d8) u) a Lance (2d8) v) a Heavy Crossbow of Extra Might (x6) (+4,+13) It provides resistance to sound. It fires missiles with extra might. You found it in the remains of a Dracolich on level 48 of Barad-Dur. w) Climbing Set [Home Inventory - Bree ] a) a Tome of the Time b) 5 Sprigs of Athelas c) 3 Potions of Life d) The Wand of Digging of Thrain (20 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. e) a Demonic Ring of Speed (+6) {100% off} It increases your speed by 6. It provides resistance to fire . It allows you to sense the presence of demons. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 58 of Barad-Dur. g) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of Mirkwood. j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) a Vampiric Cutlass of Aman (1d7) (+8,+9) [+4](20%) (+1) l) a Broad Sword of Westernesse (2d5) (+7,+12) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It was given to you as a reward. m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. n) The Broad Sword 'Angilmas' (2d5) (+11,+9) It does extra damage from electricity. It drains life from your foes. It is especially deadly against orcs. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Shaman on level 30 of Moria. q) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Fiery Whip of Westernesse (1d6) (+9,+6) (+1) It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 1. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to fire. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It cannot be harmed by fire. It was given to you as a reward. s) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. t) 20 Seeker Bolts of Slay Evil (4d5) (+3,+14) It fights against evil with holy fury. You found it in the remains of a Great Swamp Worm on level 54 of Barad-Dur. u) 27 Seeker Bolts of Slaying (5d5) (+23,+23) You found it in the remains of a Dracolich on level 58 of Barad-Dur. v) 24 Arrows of Slaying (2d5) (+13,+9) w) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. x) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 42 of Barad-Dur. [Home Inventory - Gondolin ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. b) a Rod Tip of Perception (20 Mana to cast) c) The Ring of Cirrant (+2) It increases your wisdom, dexterity, constitution, charisma and speed by 2. It sustains your wisdom. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 37 of Barad-Dur. d) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. e) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White wraith on level 66 of Barad-Dur. g) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue drake on level 31 of Mirkwood. i) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless on level 49 of Barad-Dur. j) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 47 of Barad-Dur. k) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and nexus. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ent on level 47 of Barad-Dur. m) The Long Sword of Varian (2d5) (+6,+23) (+2 to speed) It increases your speed by 2. It does extra damage from acid and electricity. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . p) The Espadon 'Valan' (2d9) (+1,+6) (+3) It must be wielded two-handed. It increases your wisdom by 3. It produces chaotic effects. It is especially deadly against giants. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Chieftain on level 43 of Barad-Dur. q) The Two-Handed Sword 'Serumin' (3d6) (+16,+15) (+5) It must be wielded two-handed. It increases your constitution and charisma by 5. It does extra damage from electricity . It is very sharp and can make your foes bleed. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 48 of Barad-Dur. r) The Two-Handed Sword 'Gothim' (3d6) (+9,+13) (+5) It must be wielded two-handed. It increases your strength and wisdom by 5. It is especially deadly against giants. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 48 of Barad-Dur. s) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 43 of Barad-Dur. t) a Long Bow of Mirkwood (x4) (+19,+14) (+1) It increases your constitution and stealth by 1. It provides resistance to poison. It allows you to see invisible monsters. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Dagorrog on level 65 of Barad-Dur. u) 24 Blessed Bolts of Slay Dragon (1d5) (+11,+13) v) 27 Arrows of Acid (1d4) (+9,+7) w) 22 Arrows of Slay Demon (1d4) (+12,+5) x) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 63 of Barad-Dur. [Home Inventory - Minas Anor ] a) The Tome of Careseth b) a Potion of Invulnerability c) a Golden Rod of Capacity of Nothing (250/250) It can hold more mana. You found it in the remains of a Lesser black reaver on level 56 of Barad-Dur. d) The Ring of Power of Uvatha the Horseman (+3 to searching) It increases your intelligence, dexterity, constitution, charisma, searching and infravision by 3. It makes you invisible. It sustains your dexterity. It provides resistance to electricity, poison and shards. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) a Radiant Ring of Speed (+5) It grants you the power of illuminate if it is being worn. It provides light (radius 4) forever. It increases your speed by 5. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 41 of Barad-Dur. f) a Rohirric Ring of Light and Darkness Resistance (+2 to speed) It increases your speed by 2. It makes you completely fearless. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . g) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 36 of Barad-Dur. h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 36 of Barad-Dur. i) a Feathered Cloak of Air [1,+5] It allows you to breathe without air. It was given to you as a reward. j) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Double Axe of Gwenur (3d6) (+17,+18) (+3 attacks) It must be wielded two-handed. It increases your dexterity, constitution and attack speed by 3. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 41 of Barad-Dur. m) The Dagger of Sirnion (1d4) (-2,+10) (+1 attack) It provides light (radius 1) forever. It increases your attack speed by 1. It does extra damage from fire. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 38 of Barad-Dur. n) The Cutlass of Nelinar (1d7) (+0,+8) (+5) It increases your wisdom and constitution by 5. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment . It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. p) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Faramir, Son of Denethor on level 58 of Barad-Dur. q) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black drake on level 40 of Barad-Dur. r) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Herumor, Lord of the Haradrim on level 25 of Near Harad. s) 25 Arrows of Venom (1d4) (+6,+10) t) 26 Flight Arrows of Flame (1d3) (+8,+9) u) 11 Arrows of Slay Undead (1d4) (+5,+2) v) 12 Arrows of Slaying (2d4) (+11,+14) w) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Caras Galadhon ] a) a Tome of Knowledge b) 99 Potions of Water Curing {quest} c) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 59 of Dol Guldur. d) The Ring of Aenent [-9] (-3) It decreases your wisdom, dexterity, charisma, stealth and attack speed by 3. It provides resistance to dark, confusion, sound and disenchantment. It allows you to see invisible monsters. It induces random teleportation. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 61 of Dol Guldur. e) a Ring of Speed (+8) {25% off} It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 54 of Barad-Dur. g) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 54 of Barad-Dur. h) an Elemental Amulet of the Serpents [+3] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dunlending on level 33 of Moria. i) a Lucky Amulet of Regeneration (+3) It increases your luck by 3. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 48 of Barad-Dur. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 54 of Barad-Dur. k) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) Polished Red Dragon Scale Mail (-2 to accuracy) [30,+21] It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It provides resistance to fire. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 54 of Barad-Dur. m) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mornungol on level 61 of Dol Guldur. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Priest on level 62 of Dol Guldur. p) The Hard Leather Cap of Dorolle [2,+5] It provides light (radius 2) forever. It sustains your charisma. It provides resistance to acid, fire and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 12 of Mirkwood. q) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 59 of Dol Guldur. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Dagger of Naerandi (1d4) (+13,+27) (+3) It increases your intelligence by 3. It does extra damage from electricity and frost. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Chieftain on level 62 of Dol Guldur. t) The Mace 'Anduwar' (2d4) (+27,+12) (+5) It can be wielded two-handed. It increases your constitution and charisma by 5. It poisons your foes. It drains life from your foes. It can cause earthquakes. It is especially deadly against dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 54 of Barad-Dur. u) 23 Bolts of Venom (1d5) (+13,+9) v) The Small Wooden Boomerang 'Astollorn' (1d4) (+23,+10) It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 54 of Barad-Dur. w) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 54 of Barad-Dur. [The Museum Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest wight on level 60 of Barad-Dur. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter on level 41 of Barad-Dur. c) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior Rogue on level 42 of Barad-Dur. d) The Splint Mail of Briangin (-61,-3) [19,+15](40%) It increases your hit points by 40%. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Barad-Dur. e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 61 of Dol Guldur. f) The Double Axe 'Gelch' (3d6) (+12,+10) (+3) It must be wielded two-handed. It increases your intelligence, wisdom and dexterity by 3. It produces chaotic effects. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Multi-hued drake on level 62 of Barad-Dur. g) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulbandi the Ogress, Consort of Morgoth on level 60 of Dol Guldur. h) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Apprentice warrior on level 56 of Barad-Dur. i) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 62 of Barad-Dur. j) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire giant Priest on level 45 of Barad-Dur. k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 21.10.2004 17:11
6484. on the Ladder (of 19090)
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