The Angband Ladder: Indigo II, Dunadan no-class by Mars

                 [Sangband 0.9.9, beta 13 Character Dump]

       Indigo II         Age    :             64  STR:      15
     the Mercenary       Height :     6 ft, 0 in  INT:      15
                         Weight :         154 lb  WIS:      15
Gender : Male                                     Dex:      16       17
Race   : Dunadan                Slayer of         CON:      17
                          Bullroarer the Hobbit   CHR:      15

Max Hit Points      122  Power                23  Max Mana            0
Cur Hit Points       -3  Score                 3  Cur Mana            0

       (Melee)           Unspent Exp         190         (Missile)
Blows/Round           2  Gold                240  Shots/Round         1
+ to Skill            7                           + to Skill          3
Deadliness (%)       18  Max Depth         Lev 7  Deadliness (%)     26

                          (Character Abilities)
Melee     : Very Good  Saving Throw: Very Good  Magic Device: Very Good
Shooting  : Excellent  Stealth     : Iffy       Dodging     : Fair
Throwing  : Poor       Perception  : Excellent  Fame        : Mentioned
Digging   : Very Bad   Disarming   : Very Good  Infra-Vision: 0 feet

   Speed       : normal
   Armour      : 28
   Kills       : 895
   Time Elapsed: 4 days, 23 hours, 50 minutes   (499370 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust Currnt
Stlth:.............        STR:     14 ............1     15
Invis:.............        INT:     14 ............1     15
Aware:.............        WIS:     12 ............3     15
Disar:.............        Dex:     15 ............2     17     16
Devic:.............        CON:     14 ............3     17
Speed:.............        CHR:     13 ............2     15

      abcdefghijkl@                           abcdefghijkl@
Infra:.............                     NFuel:.............
Tunnl:.............                     Steal:.............
Save :.............                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....2.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :............. Light:............. Food :.............
Elec :............. Dark :............. Feath:....+........
Fire :............. Sound:............. Shine:.............
Cold :............. Shard:............. Regen:.............
Pois :............. Nexus:............. ESP  :.............
Fear :............. Nethr:............. SeeIn:.............
Blind:............. Chaos:............. FrAct:.............
Confu:............. Disen:............. HLife:.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The Kobold dart-thrower whips a poisoned dart at you.
> You nimbly dodge aside.
> *** LOW HITPOINT WARNING! ***
> The Kobold dart-thrower whips a poisoned dart at you.
> You are hit.
> *** LOW HITPOINT WARNING! ***
> Cancelled.
> You have a Scroll of Phase Door (f).
> *** LOW HITPOINT WARNING! ***
> You have no more Scrolls of Phase Door (f).
> The Kobold dart-thrower (offscreen) whips a poisoned dart at you.
> You are hit.
> You die.
> Replace existing file c:\Spellen\Angbands\lib\user\Indigo II.txt?  y


  [Skills]

Swordsmanship     :  24%
Clubbing          :   7%
Jousting          :  15%
Archery - Xbows   :  12%
Archery - Bows    :  25%
Magical Device    :  15%
Perception        :  25%
Stealth           :  20%
Disarming         :  15%
Dodging           :  23%
Spell Resistance  :  21%
Weaponsmithing    :   5%



  [Character Equipment]

a Spear (1d6) (+7,+4)
a Short Bow (x2) (+3,+6)
an Amulet of Feather Falling
a Brass Lantern [2] <Fuel: 12507>
Hard Leather Armour (-1) [6,+3]
a Cloak [1,+2]
a Small Leather Shield [3,+0]
a Hard Leather Cap [2,+4] {Bill Ferny}
a Set of Leather Gloves [1,+3] {Bill Ferny}
a Pair of Soft Leather Boots [2,+0]


  [Character Inventory]

a Holy Book of Prayers [Novitiate]
3 Hard Biscuits
7 Rations of Food
4 Flasks of oil
a Potion of Speed
2 Scrolls of Word of Recall
7 Scrolls of Learn Magic
a Wand of Light (14 charges)
a Ring of Teleportation {cursed}
Soft Studded Leather [5,+4]
a Rapier (1d6) (+0,+0)
a Mace (2d4) (+3,+5)


  [Home Inventory]

4 Rations of Food
2 Flasks of oil
2 Scrolls of Word of Recall
a Set of Leather Gloves [1,+3]
a Set of Leather Gloves [1,+2]
a Set of Leather Gloves [1,+3]
a Pair of Leather Sandals [1,+4]
a Dagger (1d4) (+1,+7)
a Whip (1d5) (+0,+0)
a chunk of Bronze {Bullroarer the Hobbit}


  [Special advantages and disadvantages]
(none)


Posted on 5.3.2004 16:52
Last updated on 5.3.2004 20:41

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257. on the Sangband Ladder (of 287)

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On 5.3.2004 16:52 Mars wrote:
Taking a short break from my V mage for a moment, trying Sang. So far looks cool, first character got trapped by Grip, Fang and a novice warrior on dlev 2 running out of Phase door.

Is my skills distribution good? Or am I forgetting something? :)

On 5.3.2004 20:41 Mars wrote:
Hmm.. dead already. Is Sang really much more difficult? Or am i just diving too fast for this variant? They got me while I was waiting for the recall to kick in :).

I especially had trouble with breeders, clear worm masses especially. I'll try some other race next i think...

On 5.3.2004 22:38 yostage@hotmail.com wrote:
If I were you, I would have picked up an unarmed skill to start with. Looks like you're trying to make a warrior. Unarmed skills are very powerful in the beginning, especially because your weapons are junk.

I usually carry some scrolls of TP / phase door in the beginning to get out of jams too.

On 5.3.2004 23:05 Mars wrote:
Well, I had no cash for teleport when in town and ran out of phase door trying to reach a safe room behind a wall after reading recall.

Tough luck, I'll try some karate next then.

One other question, when haggling in stores I noticed the prices of items went up after agreeing on a prize. Does that mean I have bargained a bad price?

On 6.3.2004 19:04 yostage@hotmail.com wrote:
I know that the prices go _down_ when you negotiate a good price. I'm not sure about going up. I'd have to check the source for that and I can't at the moment.

I'd also recommend getting armor forging instead of weaponsmithing because there are so many slots you can fill with armor forging and only one for weaponsmithing.

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