The Angband Ladder: Rahaldor, Half-Troll Paladin by malcontent

  [Angband 4.2.6 Character Dump]

 Name   Rahaldor     Age             25          Self  RB  CB  EB   Best
 Race   Half-Troll   Height        7'4"   STR! 18/100  +4  +1  +6 18/210
 Class  Paladin      Weight   14st 11lb   INT! 18/100  -4  -3  +3  18/60
 Title  ***WINNER*** Turns used:          WIS! 18/100  -2  +1  +7 18/160
 HP     893/893      Game        404027   DEX! 18/100  -4  -1 +14 18/190
 SP     239/321      Standard     63665   Con! 18/100  +3  +2  +7 18/*** 18/190
                     Resting       3807

 Level                 46    Armor     [85,+113]    Saving Throw     80%
 Cur Exp          3478674                           Stealth          Bad
 Max Exp          3478674    Melee       5d8,+37    Disarm - phys.   82%
 Adv Exp          3600000    To-hit       89,+46    Disarm - magic   47%
                             Blows      6.7/turn    Magic Devices     66
 Gold            10388944                           Searching        76%
 Burden          227.1 lb    Shoot to-dam    +19    Infravision    30 ft
 Overweight       47.2 lb    To-hit       59,+51    Speed      3.0x (20)
 Max Depth   5000' (L100)    Shots      1.0/turn

 Your mother was a Water-Troll Warrior.  You have puke-yellow eyes,
 dirty bright red hair, and green ulcerous skin.


Resistances         Abilities
 Acid:......+..+... pFear:.............
 Elec:......+.+.... pBlnd:.............
 Fire:......+...... pConf:........+....
 Cold:......+..+... pStun:.............
 Pois:............. HLife:........+....
Light:............. Regen:............+
 Dark:......+..+...   ESP:.......+.....
Sound:............. S.Inv:.............
Shard:........+.... FrAct:.+.......++..
Nexus:.........+... Feath:..........+..
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:......+...... Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.......+.-...
ImpSP:............. Sear.:..........+..
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.++........+!
DrExp:............. Blows:+............
Stick:............. Shots:.............
Fragl:+.+.......... Might:.+...........
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You have slain Morgoth, Lord of Darkness.
> You feel something roll beneath your feet.
> A magical staircase appears...
> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (key is shift-q) when you are ready.
> You feel very good.
> You blink and your eyes clear.
> You are no longer poisoned.
> You have 7 Potions of Healing (f).
> The osyluth tries to cast a spell, but fails.
> The osyluth disappears! (0)
> The bile demon disappears! (0)
> You see the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10].
> Character dump successful.

Killed by Ripe Old Age.

  [Character Equipment]

a) a Mace of Disruption of Extra Attacks (5d8) (+10,+16) <+2>
     Found lying on the floor in a vault at 3750 feet (level 75)
     
     +2 extra blows.
     Slays undead.
     Can be destroyed if you attempt to remove its curses.  
     
     Combat info:
     6.7 blows/round.
     With +1 STR and +0 DEX you would get 7.0 blows
     With +0 STR and +1 DEX you would get 7.0 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 866.1 vs undead, 675.1 vs evil creatures,
     and 484.2 vs. others.
     
b) the Long Bow of Bard (x5) (+17,+19) <+1, +2>
     Found lying on the floor at 2250 feet (level 45)
     
     +1 dexterity.
     +1 speed.
     +2 shooting power.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
c) a Ring of Speed <+11>
     Found lying on the floor in a vault at 4400 feet (level 88)
     
     +11 speed.
     Can be destroyed if you attempt to remove its curses.  
     
d) a Ring of Dexterity <+5>
     Found lying on the floor in a vault at 4400 feet (level 88)
     
     +5 dexterity.
     Sustains dexterity.
     
e) an Amulet of Wisdom <+6>
     Found lying on the floor in a vault at 4400 feet (level 88)
     
     +6 wisdom.
     Sustains wisdom.
     
f) the Phial of Galadriel <+4>
     Found lying on the floor in a vault at 1250 feet (level 25)
     
     +4 light.
     Cannot be harmed by fire.
     Intensity 4 light.
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 3, centred on the player, with full
     intensity to radius 3, dealing 2d15 damage at the centre, which
     your device skill increases by 30% for an average of 20.8 damage.
     Takes 41 to 76 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
g) the Mithril Plate Mail of Celeborn (-3) [65,+25] <+3>
     Dropped by Sauron, the Sorcerer, at 4950 feet (level 99)
     
     +3 strength.
     Provides resistance to acid, lightning, fire, cold, dark,
     disenchantment.
     Cannot be harmed by acid.
     
     When activated, it removes all non-unique monsters represented by
     a chosen symbol from the level, dealing you damage in the process.
     Takes 1900 turns to recharge at your current speed.
     Your chance of success is 95.8%
     
i) a Cloak of the Magi [1,+12] <+2>
     Found lying on the floor at 2150 feet (level 43)
     
     +2 intelligence.
     +2 stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Grants telepathy.  
     
m) the Wicker Shield of Elros [2,+18] <+1, +4>
     Found lying on the floor in a vault at 3750 feet (level 75)
     
     +1 intelligence.
     +1 wisdom.
     +4 constitution.
     Provides resistance to lightning, shards.
     Provides protection from confusion.
     Cannot be harmed by acid.
     Sustains your life force.  
     
n) the Steel Helm of Hammerhand [9,+20] <+3, -2>
     Dropped by an enchantress at 2250 feet (level 45)
     
     +3 strength.
     +3 dexterity.
     +3 constitution.
     -2 stealth.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
o) a Set of Leather Gloves of Thievery (+8,+1) [1,+10] <+5, +4>
     Found lying on the floor in a vault at 3750 feet (level 75)
     
     +5 dexterity.
     +4 searching skill.
     Feather Falling.  Prevents paralysis.  
     
p) a Pair of Steel Shod Boots of Speed [7,+14] <+10>
     Found lying on the floor in a vault at 3750 feet (level 75)
     
     +10 speed.
     Cannot be harmed by fire.
     




  [Character Inventory]

a) 3 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) 2 Holy Books of Prayers [Healing and Sanctuary]
     Cannot be harmed by fire.
     
     You can read this book.
     
c) 2 Holy Books of Prayers [Battle Blessings]
     Cannot be harmed by fire.
     
     You can read this book.
     
d) 2 Mushrooms of Vigor
e) 7 Rations of Food
f) 7 Potions of Healing
g) 17 Potions of Restore Mana
i) 12 Potions of Restore Life Levels
m) 2 Potions of Enlightenment
n) 3 Potions of Speed
o) 29 Scrolls of Phase Door
p) 13 Scrolls of Teleportation
q) 4 Scrolls of Banishment
r) 3 Scrolls of *Destruction*
s) 6 Rods of Detection
     Cannot be harmed by lightning.
     
t) 4 Rods of Magic Mapping (2 charging)
u) 5 Rods of Slow Monster (3 charging)
v) 9 Rods of Teleport Other (2 charging)
w) the Mattock of Náin (2d8) (+12,+18) <+4, +6>
     Found lying on the floor in a vault at 3750 feet (level 75)
     
     +4 strength.
     +4 searching skill.
     +4 infravision.
     +6 tunneling.
     Slays dragons, giants, trolls, orcs.
     Provides resistance to dark, disenchantment.
     
     When activated, it creates a line of rock remover dealing 20+1d30
     damage, which your device skill increases by 28% for an average of
     44.8 damage.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 97.4%
     
     Combat info:
     5.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 376.5 vs dragons, giants, trolls, and orcs,
     323.6 vs evil creatures, and 270.7 vs. others.
     




  [Character Quiver]

0) 30 Seeker Arrows (4d4) (+8,+5)
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 179.2.
     35% chance of breaking upon contact.
     
1) 10 Seeker Arrows (4d4) (+9,+8)
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 195.1.
     35% chance of breaking upon contact.
     
2) 4 Seeker Arrows of Slay Undead (4d5) (+8,+9)
     Slays undead.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 337 vs undead and 210.7 vs. others.
     35% chance of breaking upon contact.
     
3) 5 Mithril Arrows of Wounding (3d4) (+18,+18)
     Cannot be harmed by acid, fire.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 236.2.
     35% chance of breaking upon contact.
     
5) 12 Seeker Arrows of Slay Dragon (4d4) (+11,+12) {@t5}
     Slays dragons.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 346.3 vs dragons and 216.5 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 26 Potions of Cure Critical Wounds
b) 40 Potions of Cure Critical Wounds
c) a Staff of *Destruction* (2 charges)
d) 3 Staves of Teleportation (20 charges)
e) a Staff of Speed (4 charges)
f) a Ring of Damage (+0,+13)
     Found lying on the floor at 2600 feet (level 52)
     
g) Multi-Hued Dragon Scale Mail of Stealth (-2) [45,+19] <+1>
     Found lying on the floor in a vault at 2800 feet (level 56)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     
h) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Dropped by a master vampire at 2750 feet (level 55)
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid.
     
i) Partial Plate Armour of Elvenkind (-3) [40,+25] <+2>
     Found lying on the floor at 3850 feet (level 77)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid.
     
j) Partial Plate Armour of Elvenkind (-3) [40,+18] <+1>
     Found lying on the floor in a vault at 2150 feet (level 43)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold,
     disenchantment.
     Cannot be harmed by acid.
     
k) the Full Plate Armour of Isildur [75,+25] <+1>
     Found lying on the floor in a vault at 3750 feet (level 75)
     
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, sound, nexus.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
l) a Robe of Permanence [2,+32]
     Found lying on the floor in a vault at 4750 feet (level 95)
     
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid, fire.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Sustains your life force.  
     
m) the Hard Leather Armour of Himring [20,+15]
     Found lying on the floor in a vault at 3750 feet (level 75)
     
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 383 to 760 turns to recharge at your current speed.
     Your chance of success is 96.6%
     
n) a Fur Cloak of Aman [3,+20] <+2>
     Found lying on the floor in a vault at 3350 feet (level 67)
     
     +2 stealth.
     Provides resistance to chaos.
     Cannot be harmed by acid, fire.
     
o) a Wicker Shield of Elvenkind [2,+10] <+1>
     Dropped by a patriarch at 2350 feet (level 47)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid.
     
p) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2, -2>
     Dropped by Scatha the Worm at 3100 feet (level 62)
     
     +2 strength.
     +2 constitution.
     -2 stealth.
     Provides resistance to poison.
     Provides protection from fear, blindness.
     Cannot be harmed by acid.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 190 turns to recharge at your current speed.
     Your chance of success is 96.2%
     
q) the Leather Shield of Celegorm [8,+20]
     Found lying on the floor at 1450 feet (level 29)
     
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid.
     
r) the Large Metal Shield of Anárion [12,+20]
     Found lying on the floor at 4600 feet (level 92)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     
s) a Large Metal Shield of Elvenkind [12,+16] <+2>
     Dropped by a chaos drake at 4350 feet (level 87)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid.
     
t) a Knight's Shield of Elvenkind [15,+20] <+2>
     Found lying on the floor in a vault at 3750 feet (level 75)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid.
     
u) a Set of Alchemist's Gloves of Power (+5,+5) [0,+22] <+4>
     Found lying on the floor in a vault at 4400 feet (level 88)
     
     +4 strength.
     Cannot be harmed by acid, fire.
     
v) the Short Sword 'Sting' (1d7) (+11,+11) <+1, +3, +2>
     Dropped by Mîm, Betrayer of Turin, at 1950 feet (level 39)
     
     +1 strength.
     +1 dexterity.
     +1 constitution.
     +3 speed.
     +2 extra blows.
     +1 light.
     Slays undead, orcs, animals, evil creatures.
     Provides resistance to light.
     Provides protection from fear.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     7.0 blows/round.
     Average damage/round: 330.8 vs undead and orcs, 299.8 vs animals
     and evil creatures, and 268.8 vs. others.
     
w) a Zweihander of Extra Attacks (3d6) (+15,+18) <+2>
     Found lying on the floor of a special room at 4750 feet (level 95)
     
     +2 extra blows.
     
     Combat info:
     7.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 458.8 vs evil creatures and 373.5 vs.
     others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       196     50'  Reached level 2
       511    100'  Reached level 3
       717    150'  Reached level 4
       820    150'  Reached level 5
      1014    200'  Reached level 6
      1448    200'  Reached level 7
      2021    200'  Reached level 8
      2575    250'  Reached level 9
      3379    300'  Reached level 10
      3706    400'  Reached level 11
      4561    450'  Reached level 12
      4569    450'  Killed Grip, Farmer Maggot's Dog
      4804      0'  Killed Farmer Maggot
      5380    500'  Reached level 13
      5857    600'  Reached level 14
      6019    600'  Reached level 15
      6253    700'  Reached level 16
      6431    700'  Reached level 16
      6770    800'  Reached level 17
      7399    850'  Reached level 18
      7409    850'  Killed Golfimbul, the Hill Orc Chief
      7564    850'  Killed Grishnákh, the Hill Orc
      7572    850'  Killed Bullroarer the Hobbit
      7786    900'  Reached level 19
      7926    900'  Killed Ulfast, Son of Ulfang
      8107    950'  Reached level 20
      8162    950'  Killed Ufthak of Cirith Ungol
      8741    950'  Reached level 21
      8922    950'  Killed Orfax, Son of Boldor
      9127   1000'  Killed Bolg, Son of Azog
      9224   1000'  Reached level 22
      9384   1050'  Killed Shagrat, the Orc Captain
      9567   1100'  Reached level 23
      9769   1100'  Killed Uglúk, the Uruk
      9870   1100'  Killed Lugdush, the Uruk
      9871   1100'  Found the Long Sword 'Elvagil' (LOST)
     10403   1150'  Reached level 24
     11656   1200'  Killed Ibun, Son of Mîm
     11724   1200'  Reached level 25
     12100   1200'  Killed Fang, Farmer Maggot's Dog
     12156   1200'  Killed Sangahyando of Umbar
     12178   1200'  Killed Angamaitë of Umbar
     13899   1250'  Reached level 26
     14075   1250'  Found the Phial of Galadriel
     15842   1450'  Reached level 27
     15889   1450'  Found the Leather Shield of Celegorm
     16432   1400'  Killed Draebor, the Imp
     16976   1500'  Killed Nár, the Dwarf
     18316   1550'  Reached level 28
     18949   1550'  Killed Uldor the Accursed
     20910   1750'  Killed Wormtongue, Agent of Saruman
     21102   1800'  Killed Lokkak, the Ogre Chieftain
     21149   1800'  Reached level 29
     22365   1850'  Reached level 30
     24520   1950'  Killed Mîm, Betrayer of Turin
     24538   1950'  Killed Khîm, Son of Mîm
     24538   1950'  Found the Quarterstaff 'Nar-i-vagil' (LOST)
     24544   1950'  Found the Short Sword 'Sting'
     25384   1950'  Killed Lagduf, the Snaga
     26528   2050'  Reached level 31
     26552   2050'  Killed Lorgan, Chief of the Easterlings
     26552   2050'  Found the Soft Leather Armour 'Hithlomir' (LOST)
     26747   2050'  Killed Ulfang the Black
     28669   2150'  Reached level 32
     29042   2200'  Killed Rogrog the Black Troll
     29042   2200'  Found the Short Bow of Amrod
     29045   2200'  Found the Dagger 'Narthanc' (LOST)
     29540   2250'  Found the Steel Helm of Hammerhand
     29723   2250'  Found the Long Bow of Bard
     30413   2300'  Found the Set of Gauntlets 'Paurhach' (LOST)
     31258   2350'  Found the Star of Elendil (LOST)
     31265   2350'  Killed Old Man Willow
     31265   2350'  Reached level 33
     31265   2350'  Found the Pair of Leather Boots of Wormtongue (LOST)
     32203   2400'  Killed Kavlax the Many-Headed
     32203   2400'  Reached level 34
     32890   2450'  Killed Itangast the Fire Drake
     33446   2500'  Reached level 35
     34963   2650'  Killed Brodda, the Easterling
     35495   2700'  Killed Eöl, the Dark Elf
     35495   2700'  Reached level 36
     35822   2750'  Found the Chain Mail of Arvedui
     35835   2750'  Found the Amulet of Carlammas (LOST)
     37190   2800'  Killed Ar-Pharazôn the Golden
     37190   2800'  Reached level 37
     37192   2800'  Found the Halberd 'Osondir' (LOST)
     39366   2950'  Killed Shelob, Spider of Darkness
     39660   3000'  Found the Flail 'Totila' (LOST)
     40169   3050'  Reached level 38
     40197   3050'  Killed Bert the Stone Troll
     40237   3050'  Killed Bill the Stone Troll
     40257   3050'  Killed Tom the Stone Troll
     40258   3050'  Found the Metal Brigandine Armour of the Rohirrim (LOST)
     40750   3100'  Killed The Queen Ant
     40843   3100'  Reached level 38
     41232   3100'  Killed Scatha the Worm
     41235   3100'  Found the Leather Shield of the Haradrim
     42862   3200'  Killed Saruman of Many Colours
     42862   3200'  Reached level 39
     43154   3200'  Found the Ring of Barahir (LOST)
     45382   3450'  Reached level 40
     46366      0'  Reached level 40
     46908   3550'  Killed Smaug the Golden
     47508   3550'  Killed Qlzqqlzuup, the Emperor Quylthulg
     47755      0'  Reached level 41
     49469   3650'  Found the Pendant of Ingwë (LOST)
     49569   3650'  Killed Uvatha the Horseman
     49733   3700'  Reached level 42
     50204   3750'  Found the Mattock of Náin
     50291   3750'  Found the Zweihander 'Mormegil' (LOST)
     50371   3750'  Found the Wicker Shield of Elros
     50478   3750'  Found the Mithril Chain Mail 'Belegennon' (LOST)
     50603   3750'  Found the Iron Helm 'Holhenneth' (LOST)
     50613   3750'  Found the Mace 'Taratol' (LOST)
     50631   3750'  Found the Executioner's Sword 'Crisdurian' (LOST)
     50798   3750'  Found the Pike 'Til-i-arc' (LOST)
     50941   3750'  Found the Set of Gauntlets 'Paurnimmen' (LOST)
     51181   3750'  Found the Hard Leather Armour of Himring
     51328   3750'  Found the Full Plate Armour of Isildur
     53539   4050'  Killed Akhorahil the Blind
     53784   4100'  Reached level 43
     55545   4350'  Killed Hoarmurath of Dir
     55545   4350'  Reached level 44
     55549   4350'  Found the Metal Cap of Thengel (LOST)
     56112   4350'  Killed Beorn, the Shape-Changer
     56552   4350'  Found the Whip of Gothmog (LOST)
     56618   4400'  Found the Scythe 'Avavir' (LOST)
     57517   4400'  Reached level 45
     58481   4600'  Killed Khamûl, the Black Easterling
     58778   4600'  Found the Leather Scale Mail 'Thalkettoth' (LOST)
     58838   4600'  Found the Large Metal Shield of Anárion
     59290   4600'  Killed Wiruin, the Maelstrom
     61999   4950'  Killed Sauron, the Sorcerer
     61999   4950'  Reached level 46
     62008   4950'  Found the Mithril Plate Mail of Celeborn
     62464   5000'  Killed Quaker, Master of Earth
     63656   5000'  Killed Morgoth, Lord of Darkness
     63663   5000'  Found the Massive Iron Crown of Morgoth
     63664   5000'  Found the Mighty Hammer 'Grond'


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use autoexplore commands                     : no  (autoexplore_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 6.11.2026 03:20

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3171. on the Angband Ladder (of 6779)
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On 6.11.2026 03:28 malcontent wrote:
I don't play Paladins very often but I think I will play them more in the future.

Granted, I was a bit lucky with some of the gear I in the early/mid-game, the Long bow of Bard was huge. With better ammo I would have relied much more heavily on it.

But alas, as I got closer to the final battles I knew I had some issues. I don't know if this is typical for Paladins but the final battle with Morgoth was the most tactical final battle I've ever won.

I needed to make good use of my 6 potions of speed and my one rune of protection. Make sure my weapon was spiteful. Use permanent walls to my advantage. Deal with the discomfort of knowing my Healing spell had a 5% chance of failing after my *Healing* potion were gone. And going into the final battle with one one of my key stats not sustained.

I was glad/relieved when it was over.

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