The Angband Ladder: Patincer, Dunadan Paladin by UglySquirrell

  [Angband 3.0.6 Character Dump]

 Name   Patincer                                 Self  RB  CB  EB   Best
 Sex    Female            Age        51   STR! 18/100  +1  +3  +6 18/200
 Race   Dunadan           Height     78   Int! 18/100  +2  -3  +7 18/160  18/90
 Class  Paladin           Weight    204   WIS! 18/100  +2  +1 +14 18/270
 Title  ***WINNER***      Status     13   DEX! 18/100  +2  +0  +5 18/170
 HP     1023/1023         Maximize    Y   CON! 18/100  +3  +2  +5 18/200
 SP     355/357           Preserve    Y   CHR! 18/100  +2  +2 +10 18/240

 Level           46       Armor    [54,+135]     Saving Throw     Heroic
 Cur Exp    6220571       Fight    (+49,+38)     Stealth       Very Good
 Max Exp    6234476       Melee    (+67,+57)     Fighting      Legendary
 Adv Exp    6450000       Shoot    (+59,+14)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming        Superb
 Gold       1372074       Shots       1/turn     Magic Device     Superb
 Burden   372.4 lbs                              Perception         Fair
 Speed          +23       Infra        20 ft     Searching          Fair

 You are the illegitimate but acknowledged child of a Serf.  You are a
 well liked child.  You have dark brown eyes, straight brown hair, and
 a very fair complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.+.. Blind:.....+...+...
 Elec:......+.+.... Confu:......+......
 Fire:.+.*+.++..... Sound:......+......
 Cold:......++..... Shard:.............
 Pois:....+........ Nexus:......+......
 Fear:...++......+. Nethr:...+.........
 Lite:............. Chaos:.....+.......
 Dark:........+.... Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:............. Sear.:.....+.......
PLite:........+.... Infra:.....+.......
Regen:...+......... Tunn.:.............
Telep:.....+...+... Speed:.++++..+...+.
Invis:+..+.+....... Blows:.............
FrAct:...+......+.. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
   It grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Lapis Lazuli Ring of Speed (+12)
   It increases your speed by 12.  
d) The Ring of Power 'Narya' (+6,+6) (+1) {small vault 90}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {w0helob 91}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2) {!d!k!v Vault 91}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5) {Vault 99}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {@w0!d!v!k}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+9,+9) [5,+18] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook] {@m1}
b) a Holy Book of Prayers [Words of Wisdom] {@m2, 75% off}
c) a Holy Book of Prayers [Chants and Blessings] {@m3}
d) a Holy Book of Prayers [Exorcism and Dispelling] {25% off}
e) a Holy Book of Prayers [Ethereal Openings] {@m0!d!k!v}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {@m8!d!v!k}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Wrath of God] {@m9!d!k!v}
   It cannot be harmed by the elements.  
i) a Blue Speckled Potion of Salt Water
j) 24 Coagulated Crimson Potions of Speed {=g}
k) 17 Violet Speckled Potions of Healing {=g}
l) 11 Gloopy Green Potions of *Healing*
m) 4 Grey Speckled Potions of Life
n) 21 Bubbling Potions of Restore Mana {25% off}
o) 38 Scrolls titled "vivklis rokmik" of Phase Door
p) a Scroll titled "rhovfri blaa" of Teleport Level {10% off}
q) 24 Scrolls titled "paycon derer" of *Destruction*
r) 6 Scrolls titled "rol sorol jota" of Banishment
s) 5 Scrolls titled "ag wedmar nero" of Mass Banishment
t) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
v) The Glaive of Pain (9d6) (+0,+30)
   It cannot be harmed by the elements.  It might have hidden powers.
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.


  [Home Inventory]

a) 22 Scrolls titled "vompet sehrok" of Teleportation {10% off}
b) 83 Scrolls titled "rhovfri blaa" of Teleport Level {10% off}
c) 26 Scrolls titled "for ornag" of *Identify*
d) 2 Scrolls titled "absun plesnik" of Recharging
e) 4 Titanium Rods of Disarming {@z1!d!k!v}
f) 2 Ashen Staffs of Healing (6 charges)
g) 10 Oak Staffs of Speed (43 charges) {!d!v!k, 10% off}
h) 2 Hemlock Staffs of Banishment (0 charges)
i) 5 Dogwood Staffs of *Destruction* (14 charges) {!d!v!k}
j) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
k) The Ring of Power 'Nenya' (+8,+8) (+2) {Vault 90}
   It increases all your stats by 2.  It increases your speed by 2.  It
   cannot be harmed by the elements.  It might have hidden powers.
l) a Dragon Tooth Amulet of Weaponmastery (+5,+4) (+3)
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
o) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
p) The Large Leather Shield of the Haradrim [4,+15] (+2) {Vault 91 same }
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength 
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w0!d!v!k}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
r) 32 Seeker Bolts of Slay Evil (4d5) (+16,+17) {@f0=g}
   It slays all evil creatures.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.4.2013 04:33
Last updated on 10.4.2013 06:04

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1. on the Competition No.137 Ladder (of 15)

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On 7.4.2013 04:37 ranger jeff wrote:
Looks like we found the same weapon!

Nice resists, better than mine.

On 7.4.2013 04:39 UglySquirrell wrote:
Just thought id post, before i go and get myself killed :)
Draebor the imp, dropped the shield, and one of the Trolls dropped Caspion.

I bought one of the rod's of detection in the BM. Sure helps a lot. Finished 2 vaults with crappy drops, when i noticed a leather cap on the ground as i was teleporting out, gotta love telepathy.

Missing some things from more recent versions, most of all, the damage breakdowns of weapon's and not having, every fire creature burn, half of my inventory every fight, even with double resists. Well back to it, wish me luck, think i'll need it.


On 8.4.2013 23:36 UglySquirrell wrote:
Well, after my last post i went in the dungeon, and found Sting, nice sword, that i usually don't see until really late. went down to around 38 and Lying on the ground was, Thorin, wow love that shield, one of the best artifacts in the game. Then an amulet of Trickery dropped on the same level, these should be artifacts imo.

So once i got my stats up to 18/90 i started diving pretty quickly, worked out really well :) Dont know if its this version or not but i was finding artifacts on every 1 or 2 levels. next big find was Isildur. Spellbook's drop way too much, iv'e sold at least 16 Raal's so far.

Dropped down to 60 to try and find a = of speed, got it on 61.
kept running in to Sauramon but teleported him away, no disenchantment resist.

Once i found a second speed ring, dropped down to 80, and found my first small vault, The shadow Cloak of Luthien not bad. Rarely see this,

on to 83 i found my first greater vault and Sauramon again, luckily i just picked up Anduril, so we duke'd it out. He summoned time hound's but i prevailed. and he dropped Cubragol :).

there was a master Q, in the vault that i (probably stupidly) decided to kill, almost died a few times to his summons, but clearing up after all those Wyrm's and dragons i found the boots of Thror, Dwarben amulet and 2 other art necklaces.

Arkenstone dropped on level 86, now i just need shards covered, i can cover it now, but at the cost of confusion R, not really a good trade i'm thinking.
So dropping down to 90 and watchhing out for big Shard breather's, wish me luck...



On 8.4.2013 23:39 UglySquirrell wrote:
The spellbook comment 16 so far, was by level 86, to clarify.

On 9.4.2013 03:12 ranger jeff wrote:
rShards is the least important resist in the game, imo. Looking great!

On 9.4.2013 03:31 UglySquirrell wrote:
Thanks, i have a bit of a problem with challenging things i shouldn't, to see just how hard they hit :) so i try and get my resist's all covered. Now i'm just trying to stock up on Healing mostly, the potion's seem a little scarce.

Trying to win without getting to max level is a little bit strange for me, i'm used to killing everything i can. So far having a blast though.

Oh guess i forgot, i think Glaurung was the one that dropped The Set of Cesti of Fingolfin. Another at least for me really cool and rare art.

On 9.4.2013 21:13 UglySquirrell wrote:
Whew, Sauron is dead, note to self "Do not be stingy with your healing potion's). almost died trying to save them for Morgoth.

Got lucky, and found 2 ring's of power and Elfstone on the way down, level 90 1 ring, stone and other ring 99. Strangely i've had very few good weapons drop, and healing pots are few and far between.

Now time to stock up for final fight.

On 9.4.2013 21:35 ranger jeff wrote:
995 hp, 21 !Speed to keep you hopped up to +30, 15 !Healing, 24 !Restore Mana, 6 ?Banishment... I'd say you're looking great!

Your spellcasting failure chance? I forget if Paladins can get it below 5%, mine is stuck there despite 18/150, so I'm guessing we can't get down to 0 percent fail. Which makes casting heals and teleport others and anything else in a desperate moment somewhat risky. I guess the ?Teleport are for those moments, when you really could die if you fail your spellcasting chance...

Haven't checked 3.0.6 previous competitions, so some of those may also be quick, but right now as it stands if you win before getting to 47th level you'd be the 3rd fastest 3.0.6 winner on the ladder!

On 10.4.2013 06:14 UglySquirrell wrote:
Almost YASD, went down to fight the big M, and didn't realize, that with all the crap i was carrying, my speed was 17 unhasted. (I'm used to Ironman, so i hoard everything)

Went to phase door, and saw i had no scrolls of phase door either, not smart with a 5% failrate, yeah Ranger Jeff, i think all the subclasses max at 5%.

Anywho, went back and checked for a speed ring, and once i found it descended and had at er.

Fight started with him summoning everything possible for quite a while, then he settled down and it went pretty smoothly.

I forgot how powerful teleport other is when it beams, pretty sure one of the changes in the newer version, makes it hit one target. I like that idea.

Now i'm going to try the newest version, huuuuge shoutout to all the people that keep improving and streamlining the game. I had lots of fun here, but i really missed a lot of the changes, that make the game run more smoothly.

On 10.4.2013 06:15 UglySquirrell wrote:
Good Luck to the rest of ya'all!

On 10.4.2013 06:27 UglySquirrell wrote:
Oh, in response to Ranger Jeff. Yeah i keep scrolls with me as much as possible. I know the failure rate says 5% but i find it more like 20%. There's been plenty of times when it fails 2-4 times in a row.

Last fight i never use teleport, just scrolls of phase door, banish destrucion and my teleport other spell, or rod if it's a warrior.

On 10.4.2013 06:42 ranger jeff wrote:
Sweet! Congrats! That's going to be a tough number to beat. Be sure to post this to the ladder, too.

On 10.4.2013 07:51 UglySquirrell wrote:
Thank you!, Paladin's are pretty powerful. I think killing him at a lower level shouldn't be too hard.

If i had to do it again i'd wait till around 900 hp or so and some good speed, then ignore the unique's, they give too much experience. Then hang out around 95-98. Teleport other and banish evil, make clearing vault's relatively easy for Pally's.

With a large stock of consumables and scrolls, as long as ya don't take too many risk's should be do'able. I noticed wand's and staff's dont explode on failed recharging too, so fire immunity and a staff of banishment is really handy.

On 24.4.2013 13:52 debo wrote:
Wow, teleport other used to BEAM? That's... amazing lol

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