The Angband Ladder: Loegoren, Dunadan Warrior by <angband@insecure-complexity.ca>

  [Angband 4.2.6 Character Dump]

 Name   Loegoren     Age             62          Self  RB  CB  EB   Best
 Race   Dunadan      Height        7'1"   STR:     17  +1  +3  +0  18/30
 Class  Warrior      Weight    14st 1lb   INT:     10  +2  -2  +0     10
 Title  Swordsman    Turns used:          WIS:     10  +2  -2  +0     10
 HP     -6/168       Game        145141   DEX:     16  +2  +2  +0  18/20
 SP     0/0          Standard     14527   CON:     16  +3  +2  +0  18/30
                     Resting        810

 Level                 13    Armor       [25,+3]    Saving Throw     37%
 Cur Exp             1065                           Stealth          Bad
 Max Exp             1065    Melee        2d5,+3    Disarm - phys.   50%
 Adv Exp             1320    To-hit        47,+4    Disarm - magic   37%
                             Blows      1.3/turn    Magic Devices     31
 Gold                 921                           Searching        28%
 Burden           80.6 lb    Shoot to-dam     +2    Infravision     0 ft
 Overweight      -75.3 lb    To-hit        41,+9    Speed         Normal
 Max Depth      450' (L9)    Shots      1.0/turn

 You are one of several children of a Townsman.  You are a credit to
 the family.  You have brown eyes, straight black hair, and a dark
 complexion.

Resistances         Abilities
 Acid:............. pFear:.............
 Elec:............. pBlnd:.............
 Fire:............. pConf:.............
 Cold:............. pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.............
Shard:............. FrAct:.............
Nexus:............. Feath:.............
Nethr:............. S.Dig:..+..........
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:.............
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You are poisoned!
> The blacklock mage cries out in pain.
> It screams in agony.
> 2 blacklock mages die.
> You have a Scroll of Phase Door (f).
> *** LOW HITPOINT WARNING! ***
> There is a wall in the way!
> *** LOW HITPOINT WARNING! ***
> Something mumbles.
> You are blind.
> *** LOW HITPOINT WARNING! ***
> Something mumbles.
> You are hit by something!
> You take 10 damage.
> You die.

Killed by a blacklock mage.

  [Character Equipment]

a) a Long Sword (2d5) (+0,+0)
     Bought from a store
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 12.9.
     
b) a Short Bow (x2) (+5,+2)
     Dropped by Bullroarer the Hobbit at 300 feet (level 6)
     
c) a Ring of Slow Digestion
     Found lying on the floor at 250 feet (level 5)
     
     Slows your metabolism.  
     
f) a Wooden Torch (2082 turns)
     Intensity 2 light.
     
g) Soft Leather Armour [8,+0]
     An inheritance from your family
     
i) a Cloak [1,+0]
     Dropped by a small kobold at 50 feet (level 1)
     
m) a Wicker Shield [2,-1]
     Found lying on the floor at 50 feet (level 1)
     
n) an Iron Helm [7,-1]
     Bought from a store
     
o) a Set of Gauntlets [3,+4]
     Bought from a store
     
p) a Pair of Iron Shod Boots [4,-1]
     Bought from a store
     
     Cannot be harmed by fire.
     




  [Character Inventory]

a) a Handful of Dried Fruits
b) 5 Rations of Food
c) 3 Potions of Neutralize Poison
d) 2 Potions of Berserk Strength
e) 3 Potions of Infravision
f) a Scroll of Phase Door
g) 2 Scrolls of Magic Mapping
i) 3 Scrolls of Detect Invisible
m) a Scroll of Remove Curse
n) 3 Scrolls of Remove Hunger
o) a Wand of Magic Missile (9 charges)
p) a Wand of Light (8 charges)
q) a Wand of Darkness (3 charges)
r) a Wand of Wonder (8 charges)
     Cannot be harmed by lightning.
     
s) a Wand of Heal Monster (24 charges)
t) a Wooden Torch (5000 turns)
     Found lying on the floor at 450 feet (level 9)
     
     Intensity 2 light.
     
u) a Lantern (7500 turns)
     Dropped by an acolyte at 450 feet (level 9)
     
     Cannot be harmed by fire.
     Intensity 3 light.
     
v) a Pair of Leather Boots [2,+0]
     Found lying on the floor at 450 feet (level 9)
     
w) a Pair of Iron Shod Boots [4,+0]
     Found lying on the floor at 450 feet (level 9)
     
     Cannot be harmed by fire.
     
x) a Short Bow (x2) (+0,+0)
     Dropped by a cutpurse at 450 feet (level 9)
     




  [Character Quiver]

0) 30 Arrows (1d4) (+0,+0)
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 9.1.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 11 Rations of Food
b) 18 Potions of Cure Light Wounds
c) 5 Potions of Speed
d) 4 Potions of Heroism
e) 2 Potions of Boldness
f) 2 Potions of Resist Heat
g) a Potion of Resist Cold
h) a Potion of True Seeing
i) 6 Potions of Infravision
j) 3 Potions of Slime Mold Juice
k) 10 Potions of Blindness
     It can be thrown at creatures with damaging effect.
     
l) 4 Potions of Confusion
     It can be thrown at creatures with damaging effect.
     
m) 4 Potions of Poison
     It can be thrown at creatures with damaging effect.
     
n) 5 Potions of Slowness
     It can be thrown at creatures with damaging effect.
     
o) a Scroll of Phase Door
p) 10 Scrolls of Treasure Detection
q) 7 Scrolls of Detect Invisible
r) a Scroll of Identify Rune
s) 3 Scrolls of Remove Hunger
t) 2 Scrolls of Light
u) 7 Scrolls of Blessing
v) a Scroll of Monster Confusion
w) 5 Wooden Torches (5000 turns)
     Intensity 2 light.
     
x) 40 Arrows (1d4) (+0,+0)
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 9.1.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       380     50'  Reached level 2
      1030    100'  Reached level 3
      1829    100'  Reached level 4
      2215    100'  Killed Grip, Farmer Maggot's Dog
      2601    100'  Reached level 5
      3250    200'  Reached level 6
      3643    250'  Reached level 7
      4073    300'  Killed Bullroarer the Hobbit
      4073    300'  Reached level 8
      5919    200'  Reached level 9
      6606      0'  Killed Farmer Maggot
      8219    200'  Killed Fang, Farmer Maggot's Dog
      8681    300'  Reached level 10
     10504    400'  Reached level 11
     11825    450'  Reached level 12
     14189    450'  Reached level 13


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use autoexplore commands                     : no  (autoexplore_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 28.2.2026 08:04
Last updated on 8.3.2026 02:52

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18052. on the Ladder (of 19408)
6350. on the Angband Ladder (of 6719)
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Comments

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On 28.2.2026 08:04 angband@insecure-complexity.ca wrote:
First attempt.

On 1.3.2026 05:28 conrad.zaar@gmail.com wrote:
Good luck!

On 1.3.2026 07:43 angband@insecure-complexity.ca wrote:
Second session, short but fun

On 3.3.2026 08:06 angband@insecure-complexity.ca wrote:
Identification spree

On 7.3.2026 08:44 angband@insecure-complexity.ca wrote:
Got surrounded by orcs, made it out alive. Woohoo.

On 8.3.2026 02:52 angband@insecure-complexity.ca wrote:
Probably went too deep too fast or something, got absolutely destroyed.

On 8.3.2026 04:36 conrad.zaar@gmail.com wrote:
Looks like you were blinded. Potions of Cure Serious Wounds or Cure Critical Wounds would have been a big help with that (or maybe you drank them already). Also, I’d suggest you try a lighter weapon, so that you can get more blows.

On 8.3.2026 05:17 angband@insecure-complexity.ca wrote:
Thanks!

I had another character die to the same, got blinded and then couldn't escape. Was using the wrong potion apparently, will try what you said.

Thanks again!

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