The Angband Ladder: Tunc, Satre Gambler by AmyBSOD

  [ToME 2.3.5 (SX 1.25) Character Sheet]

 Name  : Tunc                   Age                 30       STR:     28       
 Sex   : Female                 Height              67       INT:     18       
 Race  : Satre                  Weight             101       Wis:     10     11
 Class : Gambler                Social Class        35       DEX:     38       
 Body  : Kristin                                             CON:     19       
 God   : Orome                                               CHR!     29       
                                                                               
 + To Melee Hit          35 Level             38    Hit Points      -39/   154 
 + To Melee Damage       44 Experience    985599    Spell Points     21/    23 
 + To Ranged Hit         36 Max Exp       985599    Sanity          245/   245 
 + To Ranged Damage      15 Exp to Adv.  1062500    Piety                48169 
   AC                 87+40 Gold           73534    Speed           Fast (+28) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Bad          Blows/Round:  6         
 Bows/Throw  : Good         Searching   : Great        Shots/Round:  1         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  12d5+264  
 Stealth     : Good         Magic Device: Fair         Infra-Vision: 110 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Smith.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          brown hair, a three foot beard, and a dark complexion.               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Monster levelscaling: ON
 Hard mode:            OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Max Level 30 (1500'), Cur Level 30 (1500')
        Mordor: Max Level 34 (1700'), Cur Level 34 (1700')
        Barrow-Downs: Max Level 9 (450'), Cur Level 6 (300')
        Cirith Ungol: Max Level 34 (1700'), Cur Level 34 (1700')
        Heart of the Earth: Max Level 25 (1250'), Cur Level 25 (1250')
        Paths of the Dead: Max Level 40 (2000'), Cur Level 40 (2000')
        Illusory Castle: Max Level 40 (2000'), Cur Level 40 (2000')
        Maze: Max Level 27 (1350'), Cur Level 27 (1350')
        Orc Cave: Max Level 21 (1050'), Cur Level 21 (1050')
        The Old Forest: Max Level 25 (1250'), Cur Level 25 (1250')
        Moria: Max Level 50 (2500'), Cur Level 40 (2000')
        The Small Water Cave: Max Level 34 (1700'), Cur Level 34 (1700')
        The Land Of Rhun: Max Level 34 (1700'), Cur Level 34 (1700')
        The Sandworm lair: Max Level 30 (1500'), Cur Level 30 (1500')
        The Helcaraxe: Max Level 27 (1350'), Cur Level 27 (1350')
        A lost temple: Max Level 2 (100'), Cur Level 2 (100')
        Near Harad: Max Level 28 (1400'), Cur Level 28 (1400')
        Isengard: Max Level 38 (1900'), Cur Level 38 (1900')
        Barad-Dur: Max Level 4 (200'), Cur Level 4 (200')
        Amon Sul: Max Level 20 (1000'), Cur Level 20 (1000')
        Hornburg: Max Level 40 (2000'), Cur Level 40 (2000')
        Fornost Erain: Max Level 50 (2500'), Cur Level 50 (2500')
        Glass castle: Max Level 40 (2000'), Cur Level 40 (2000')
        Icky cave: Max Level 21 (1050'), Cur Level 21 (1050')

 You have done something experimental.
 Your body was a Kristin.
 You have defeated 13230 enemies.
 You have completed 18 princess quests.
 You have completed 21 lost sword quests.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 17th Quelle of the 2890th year of the third age.
 Your adventure lasted 31 days.

     Your Attributes:
You are dead, killed by an Infernal Device on level 34 of The Land Of Rhun.
You cannot speak.
You can open doors.
You cannot bash doors.
You have dragon blood in your veins.
You are resistant to nether.
You cannot be slept.
You are immune to fear.
You are immune to stun.
You are immune to sleep.
You can breathe shards.
You can swim.
You appear in woods.
You appear in volcanos.
You appear in the mountains.
You appear in grassy areas.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
You can sense the presence of evil beings.
You have normal luck.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are resistant to water.
You are resistant to inertia.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
You have a problem: Your perception ability is shit.
You have a problem: Poison resistance doesn't protect you from becoming
poisoned.
You have a problem: Your AC is lower.
You have a problem: Random traps spawn over time.
You have a problem: You cannot see lit areas at a distance.
You have a problem: Monsters that spawn in groups have bigger group sizes on
average.
You have a problem: Stat drain effects are more dangerous.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.


                    adefkmnopsuxz{|@            
        Add Str   : .3......4.4...3.            
        Add Int   : ...2............            
        Add Dex   : 2.....3.........            
        Add Con   : ..........4.....            
        Add Sear. : .....4..........            
        Add Infra : ........4.......            
        Add Tun.. : ..............3.            
        Add Speed : ..5.............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Poison Brd: .............+..            
        Sust Str  : ........+.+.....            
        Sust Int  : ...+............            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ...+............            
        Sust Chr  : ...+............            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+....+......+            
        Hold Life : ................            
        Res Acid  : ...+..+.........            
        Res Elec  : ...............+            
        Imm Fire  : ........*.......            
        Imm Cold  : ....+..*.......+            
        Res Pois  : ......+.........            
        Res Fear  : ........+......+            
        Res Light : .........+......            
        Res Dark  : ...............+            
        Res Blind : ................            
        Res Conf  : .........+......            
        Res Sound : ...+............            
        Res Shard : .........+......            
        Res Neth  : ...............+            
        Res Nexus : ................            
        Res Chaos : ........+.......            
        Res Disen : ...+............            
        See Invis : +.......+.......            
        Regen     : .........+......            
        Activate  : .....+..........            
        Cursed    : ....+...........            
        Hvy Curse : ....+...........            
        Critical  : ........4......+            
        Luck      : .....4..........            
        Cont Spell: ...+............            
        WieldCast : ...+............            
        Res Water : ....+...........            
        Res Iner  : ...............+            
        DeviceMast: .........+......            
        Disarm    : ...........9....            
        Dodge     : ...2.......9....            
        Evil.ESP  : ........+.......            

Skills (points left: 44)
 - Combat                                        22.600 [0.760]
          - Weaponmastery                        12.120 [0.710]
                   - Sword-mastery               03.370 [0.475]
                            . Critical-hits      06.225 [0.625]
                   . Firearms                    00.000 [0.200]
          . Dual-wielding                        00.000 [0.200]
 - Sneakiness                                    47.936 [2.010]
          . Stealth                              41.500 [1.500]
          . Disarming                            26.100 [1.510]
          . Backstab                             05.000 [1.050]
          . Stealing                             41.170 [1.510]
          . Dodging                              41.820 [1.560]
 - Magic                                         06.813 [0.770]
          . Magic-Device                         24.110 [1.160]
          . Spell-learning                       01.000 [0.000]
 - Spirituality                                  41.290 [0.860]
          . Prayer                               21.065 [0.820]
 - Monster-lore                                  01.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Possession                           01.380 [0.330]
          . Symbiosis                            01.000 [0.300]
          . Haggling                             00.000 [0.500]
          . Investing                            00.000 [0.200]
          . Four-dimensional                     18.050 [1.100]
          . Anti-nastiness                       00.000 [0.100]
          . Fortune                              02.246 [0.720]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Fates]

You are fated to find a Shadow Blade on level 81.
You are fated to find a Scroll titled "evs bul hotnes" of Satisfy Hunger on
level 87.
You are fated to find a Silver Ring of Chaos Resistance on level 77.
You are fated to die on level 91.
You are fated to find a Tetragonal Wand of Charm on level 98.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+14) (+2) {!d!s}
    It increases your DEX by 2.  Slays trolls.  Slays giants.  See
    invisible.  It cannot be harmed bla-bla.  
    You found it lying on the floor of a special level.
d) a Short Bow of the Desert (x2) (+12,+11) (+3) {!k!k!k!d!s}
    It increases your STR by 3.  
    You found it lying on the ground on level 23 of Near Harad.
e) a Bone Ring of Speed (+5) {!k!k!k!d!s}
    It increases your speed by 5.  
f) The Black Opal Ring of Darambar [Sense Monsters] (+2) {!d!s}
    It has a spell stored inside.  It increases your INT and dodging by 2.
    It makes you invisible.  Sustain INT, CON and CHA.  Free Action.  
    Resistance to acid, sound and disenchantment.  It cannot be harmed
    bla-bla.  
    You found it in the remains of an Automaton on level 11 of Orc Cave.
k) a Well-Protected Golden Amulet of Water Resistance {cursed, !k!k!k!d!s}
    Resistance to cold and water.  It is heavily cursed.  
    You found it lying in a vault on level 26 of The Sandworm lair.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 26 of The Sandworm lair.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your DEX by 3.  Resistance to acid and poison.  It cannot
    be harmed bla-bla.  
    You found it lying on the floor of a special level.
o) a Cloak of Winter [1,+15]
    It provides immunity to cold.  
    You found it lying on the ground on level 25 of Heart of the Earth.
p) The Knight's Shield 'Arthubert's Stride' (+4 to damage) [10,+20] (+4% of
critic
    It provides light (radius 2) forever.  It increases your STR, 
    infravision and crit chance by 4.  Sustain STR.  It provides immunity 
    to fire.  Free Action.  Resist fear.  Resistance to chaos.  See
    invisible.  It grants ESP of evil beings.  It cannot be harmed
    bla-bla.  
    It was given to you as a reward.
s) a Jewel Encrusted Crown of Shininess [0,+12]
    Resistance to light, confusion and shards.  Regeneration.  Device
    Mastery.  It cannot be harmed by acid.  
    You found it lying in a vault on level 30 of Moria.
u) a Set of Spiked Gauntlets of the Giant (-4,+11) [4,+5] (+4) {!k!k!k!d!s}
    It increases your STR and CON by 4.  Sustain STR.  
    It was given to you as a reward.
x) a Pair of Wedge Sandals of Disarming [1,+8] (+9)
    It increases your disarming and dodging by 9.  
    You found it lying in a vault on level 31 of Cirith Ungol.
z) a Magma intrusion named Burcak (180 hp)
{) 26 Arrows of Venom (1d4) (+6,+2)
    It poisons your foes.  
    You bought it from the General Store.
|) a Pick of Strength (+3) {!k!k!k!d!s}
    It increases your STR and tunneling by 3.  
    You bought it from the General Store.


  [Character Inventory]

a) 2 Books of Beginner Cantrips {@m1 !k!k!k!d!s}
b) 46 Strips of Venison
c) 12 Orange Speckled Potions of Speed {25% off}
d) 16 Iridescent Potions of Cure Serious Wounds
e) 42 Opaque Potions of Cure Critical Wounds {25% off}
f) 23 Scrolls titled "wedox erk" of Teleportation {50% off}
g) 9 Scrolls titled "xi hotsol" of Word of Recall {!*}
h) 39 Scrolls titled "xushyd rawing" of Identify {@r2}
i) 20 Scrolls of Magic Mapping {@r3}
j) 3 Wands of Noxious Cloud[1|26] (18 charges) {!k!k!k}
k) a Chromium Wand of Teleport Away[4|24] (0 charges) {!k!k!k}
l) a Staff of Disarm[1|10] (24 charges)
m) an Acidproof Staff of Teleportation[1|20] (11 charges) {!*!k!k!k}
    It cannot be harmed by acid.  
    You bought it from the Magic shop.
n) 21 Steel Bolts (3d5) (-4,-4) {cursed}
    It is cursed.  
o) 10 Police officer raw meats
p) 42 Empty Bottles
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [4D Pocket]

a) a Scroll titled "kissbar" of Teleport Level
b) an Acidproof Scroll titled "klisplay wedmi" of Divination
    It cannot be harmed by acid.  
    You found it in the remains of an Idolan on level 33 of The Land Of Rhun.
c) an Acidic Throwing Axe (1d3) (+11,+8)
    It does extra damage from acid.  Resistance to acid.  It cannot be
    harmed by acid.  
    You found it in the remains of a Man of Harad on level 33 of The Land Of
    Rhun.


  [Home Inventory - Bree ]

a) The Demonshield of Nindor [5,+8] {!d!s}
    Sustain INT, WIS, DEX and CON.  Resistance to acid, light, sound, 
    shards and chaos.  Regeneration.  Peacekeeping.  It is lithe.  It
    cannot be harmed bla-bla.  
    You found it lying on the ground on level 26 of The Helcaraxe.
b) a Book of Beginner Cantrips {@m1}
c) a Spellbook of Globe of Light
d) a Spellbook of Sniper
e) a Rune [Lightning]
    It cannot be harmed by electricity.  
f) 9 Sprigs of Athelas
g) a Morphic Oil of Wolf
h) a Morphic Oil of Goat
i) a Coldproof Flowering Potion of Cure Light Insanity
    It cannot be harmed by cold.  
    You found it lying on the ground on level 3 of Barrow-Downs.
j) 6 Flowering Potions of Cure Light Insanity
k) 12 Potions of Cure Serious Insanity
l) a Potion of Cure Critical Insanity
m) an Antihistamine Potion of Invisibility
n) 2 Puce Potions of Corruption
o) 2 Oily Black Potions of Boldness
p) 9 Orange Speckled Potions of Speed {25% off}
q) a Vermilion Potion of Heroism
r) 23 Dark Blue Potions of Healing
s) a Potion of Restore Life Levels
t) a Potion of Restore Intelligence
u) a Potion of Restore Wisdom
v) a Potion of Restore Dexterity
w) 2 Coagulated Crimson Potions of Restore Constitution
x) a Potion of Restore Charisma
a) a White Potion of Resistance
    It cannot be harmed bla-bla.  
b) a Grey Speckled Potion of Curing
c) 3 Scrolls titled "bind yerg" of Summon Never-Moving Pet
d) 2 Scrolls titled "hoynej by" of Trap Creation
e) a Scroll titled "antek rog" of Phase Door
f) a Scroll titled "kissbar" of Teleport Level
g) 5 Scrolls of Remove Curse
h) a Scroll titled "wed seeprok" of Reset Recall
i) 2 Scrolls titled "aus whonana" of Light
j) 2 Scrolls of Divination {50% off}
k) a Scroll titled "wah cos potgon" of Renounce Religion
l) 3 Scrolls titled "xi witprok sol" of Ally
m) a Copper Rod of ShockproofNothing (20/20)
    It cannot be harmed by electricity.  
    You found it in the remains of Amlach, son of Imlach on level 2 of
    Barrow-Downs.
n) a Moonstone Rod of Nothing (75/75)
o) a Dirt Rod of Nothing (1/1)
p) a Wand of Noxious Cloud[1|26] (6 charges)
q) a Hemlock Staff of Remove Curses[1|15] (5 charges)
r) a Moonstone Ring of Free Action
    Free Action.  
    You found it lying in a vault on level 13 of The Old Forest.
s) a Tortoise Shell Ring of Searching of Disarming (+3) {!d!s}
    It increases your searching and disarming by 3.  
    It was given to you as a reward.
t) a Protected Serpent Ring of Accuracy (+15)
    Resistance to cold.  
    It was given to you as a reward.
u) a Glowing Granite Ring of Sound Resistance
    It provides light (radius 1) forever.  Resistance to sound.  
    You found it in the remains of Light-Fingered Sonya on level 20 of Orc
    Cave.
v) a Black Opal Ring of Spell
    It can be used to store a spell.  
    You found it in the remains of a Silver mushroom patch on level 2 of
    Barad-Dur.
w) a Tortoise Shell Amulet of Dodging (+1)
    It increases your dodging by 1.  
    You found it lying on the ground on level 5 of Barrow-Downs.
x) an Obsidian Amulet of Bracing [+11]
    You found it in the remains of a Dark dwarven smith on level 19 of Orc
    Cave.
a) a Brass Lantern of Warmth (with 3744 turns of light)
    It provides light (radius 2) when fueled.  Resistance to cold.  It
    cannot be harmed by fire.  
    You found it in the remains of S. Baldrick in the town of Bree .
b) a Brass Lantern (with 2042 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed by
    fire.  
c) a Soft Studded Leather [5,+0]
d) a Padded Armor of Resist Cold [4,+5] {!k!k!k!d!s}
    Resistance to cold.  It cannot be harmed by cold.  
    You found it lying in a vault on level 7 of Barrow-Downs.
e) a Thunderlord Coat [9,+4]
    Resistance to fire and cold.  
f) a Light Shield [1,+4]
g) a Hard Leather Cap of Water Breathing [2,+4]
    Water Breathing.  It cannot be harmed by acid.  
    You bought it from the Armory.
h) a Soft Leather Cap of Light [1,+3]
    It provides light (radius 1) forever.  Resistance to light.  
    You bought it from the Armory.
i) a Set of Alchemist Gloves of Agility [1,+7] (+5) {!k!k!k!d!s}
    It increases your DEX by 5.  
    You found it in the remains of Boldor, King of the Yeeks on level 11 of
    Orc Cave.
j) a Set of Alchemist Gloves of Courage [1,+6] (+1)
    It increases your DEX by 1.  Resist fear.  
    You found it in the remains of The Icky Queen on level 17 of Orc Cave.
k) a Pair of Soft Leather Boots [2,+0]
l) 60 Rifle Bullets (3d6) (+0,+0)
m) a Dagger (1d4) (+1,+2)
n) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  Slays animals.  Resistance to cold
     and light.  It cannot be harmed bla-bla.  
    You found it lying on the ground on level 15 of Orc Cave.
o) a Rapier (1d6) (+0,+0)
p) a Rapier (1d6) (+2,+2)
q) a Cutlass (1d7) (+4,+6)
r) a Broad Sword of *Slay Demon* (2d5) (+6,+3) (+1)
    It increases your INT by 1.  Kills demons.  Resistance to fire and 
    chaos.  It grants ESP of demons.  
    You found it in the remains of The Lucky Hobbit in the town of Bree .
s) a Scimitar of *Slay Evil* (2d5) (+10,+8) (+2) {!k!k!k!d!s}
    It increases your WIS by 2.  Slays evil.  Resist fear.  See invisible.
    It grants ESP of evil beings.  It has been blessed by the gods.  
    It was given to you as a reward.
t) The Club of Ulik (5d8) (+0,+25) (+4)
    It increases your STR and CON by 4.  Slays trolls.  It cannot be
    harmed bla-bla.  
u) a Short Bow (x2) (+5,+1)
v) a Short Bow (x2) (+5,+4)
w) a Long Bow (x3) (+0,+0)
x) an Ingram MAC-10 (x2) (+0,+0)
a) 21 Bolts (1d5) (+5,+4)
b) 17 Arrows 'Searmo' (1d4) (+5,+19)
    It does extra damage from electricity.  Kills dragons.  Slays orcs.  
    Slays giants.  Kills demons.  Slays evil.  It cannot be harmed
    bla-bla.  
    You found it lying on the ground on level 25 of The Old Forest.
c) 97 Arrows (1d4) (+0,+0)
d) 24 Arrows (1d4) (+0,+0)
e) 17 Retardant Sheaf Arrows (1d5) (+5,+8)
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Ozmar the Mystic on level 20 of Orc Cave.
f) 9 Flight Arrows (1d3) (+6,+2)
g) 18 Flight Arrows (1d3) (+5,+2)
h) 18 Flight Arrows (1d3) (+0,+0)
i) 28 Rounded Pebbles (1d2) (+0,+0)
j) 83 Iron Shots (1d4) (+0,+0) {@f1}
k) 78 Iron Shots (1d4) (+0,+0)
l) 59 Steel Shots (1d6) (+0,+0)
m) a Fiery Small Wooden Boomerang (1d4) (+4,+6)
    It provides light (radius 1) forever.  It does extra damage from fire.
    Resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Weaponsmith.
n) a Broken Stick
o) an Essence of Darkness
p) 4 Rodent Skeletons
q) a Canine Skeleton
r) a Human Skeleton


  [Home Inventory - Lothlorien ]

a) a Fireproof Spellbook of Identify
    It cannot be harmed by fire.  
    You found it lying on the ground on level 28 of Near Harad.
b) a Runestone
    It cannot be harmed bla-bla.  
c) a Rune [Hunting]
d) a Rune [Undeath]
    It cannot be harmed by acid.  
e) a Blue Mushroom of Restoring
f) 11 Sprigs of Athelas
g) 12 Flasks of oil
h) 6 Coldproof Potions of Cure Light Insanity
    It cannot be harmed by cold.  
    You bought it from the Black Market.
i) 13 Flowering Potions of Cure Light Insanity
j) 13 Gold Speckled Potions of Cure Serious Insanity
k) 10 Blue Potions of Cure Critical Insanity
l) 3 Swirly Potions of Repelling
m) a Puce Potion of Corruption
n) a Coldproof Puce Potion of Corruption
    It cannot be harmed by cold.  
    You found it in the remains of a Dark elven mage on level 28 of Cirith
    Ungol.
o) 18 Orange Speckled Potions of Speed {25% off}
p) 8 Shimmering Potions of Cure Light Wounds
q) a Coldproof Opaque Potion of Cure Critical Wounds
    It cannot be harmed by cold.  
    You found it lying on the ground on level 28 of The Land Of Rhun.
r) a Dark Blue Potion of Healing
s) a Pink Potion of Restore Mana
t) a Potion of Restore Life Levels {25% off}
u) 2 Coldproof Viscous Pink Potions of Restore Intelligence
    It cannot be harmed by cold.  
    You found it lying in a vault on level 23 of Near Harad.
v) a Potion of Restore Intelligence {25% off}
w) 2 Black Potions of Restore Wisdom
x) a Potion of Restore Dexterity
a) 2 Potions of Restore Constitution {90% off}
b) 6 Cloudy Potions of Restore Charisma
c) 2 Coldproof Ichor Potions of Enlightenment
    It cannot be harmed by cold.  
    You bought it from the Black Market.
d) 14 Ichor Potions of Enlightenment
e) 2 Acidproof Scrolls titled "bind yerg" of Summon Never-Moving Pet
    It cannot be harmed by acid.  
    You found it in the remains of Arthur Pendragon on level 27 of Mirkwood.
f) a Scroll titled "bind yerg" of Summon Never-Moving Pet
g) a Scroll titled "hoynej by" of Trap Creation
h) a Fireproof Scroll titled "hoynej by" of Trap Creation
    It cannot be harmed by fire.  
    You found it lying on the ground on level 28 of Mirkwood.
i) 6 Fireproof Scrolls of Teleport Level {!*}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
j) 16 Scrolls titled "kissbar" of Teleport Level {!*}
k) a Scroll titled "wahpet aus wun" of *Identify*
l) 2 Scrolls of Remove Curse {50% off}
m) 2 Scrolls titled "nihiv bytlex" of *Remove Curse*
n) 2 Scrolls of Recharging {50% off}
o) a Fireproof Scroll titled "wed seeprok" of Reset Recall
    It cannot be harmed by fire.  
    You found it in the remains of a Vampire elf on level 28 of The Land Of
    Rhun.
p) 2 Scrolls titled "wed seeprok" of Reset Recall
q) a Scroll titled "evs bul hotnes" of Satisfy Hunger
r) a Scroll titled "hisssna" of Coldproofing
s) 4 Scrolls titled "eng by sun" of Destruction
t) a Wooden Rod of Nothing (10/10)
u) an Aluminium Rod of Nothing (80/80)
v) a Silver Rod of Nothing (100/100)
w) a Silver Rod of Nothing (100/100)
x) a Martian Rod Tip of Lightning Bolts (30 Mana to cast)
a) an Angular Rod Tip of Fire Balls (60 Mana to cast)
b) 2 Gold Rod Tips of Trap Location (8 Mana to cast)
c) an Ivory Wand of Tidal Wave[3|26] (8 charges)
d) a Wand of Noxious Cloud[1|25] (4 charges)
e) 5 Wands of Noxious Cloud[1|25] (41 charges) {25% off}
f) a Chromium Wand of Teleport Away[8|23] (4 charges)
g) an Aluminium-Plated Wand of Timelapse[3|20] (7 charges)
h) a Mahogany Staff of Globe of Light[2|11] (9 charges)
i) a Sycamore Staff of Teleportation[1|23] (8 charges)
j) a Zircon Ring of Levitation
    Levitation.  
    You found it lying on the ground on level 3 of Barrow-Downs.
k) a Resistant Ring of Fire Resistance {!k!k!k!d!s}
    Resistance to fire and confusion.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
l) a Jacinth Ring of Cold Resistance
    Resistance to cold.  It cannot be harmed by cold.  
    You found it in the remains of a Forgotten soul on level 12 of Orc Cave.
m) a Platinum Ring of Damage (+12)
    You found it lying on the ground on level 25 of Near Harad.
n) a Wooden Ring of Fear Resistance
    Resist fear.  
    You found it lying on the ground on level 20 of Near Harad.
o) a Well-Protected Plain Ring of Light and Darkness Resistance
    Resistance to acid, cold, light and dark.  
    You found it lying on the ground on level 26 of Mirkwood.
p) a Resistant Fluorspar Ring of Nexus Resistance {fear}
    Resist fear.  Resistance to nexus.  
    You found it lying on the ground on level 26 of Near Harad.
q) a Resistant Sapphire Ring of Confusion Resistance {!k!k!k!d!s}
    Resistance to confusion and nether.  
    It was given to you as a reward.
r) a Sapphire Ring of Confusion Resistance
    Resistance to confusion.  
    You found it lying on the ground on level 26 of Near Harad.
s) a Citrine Ring of Flying
    Flying.  
    You found it lying on the ground on level 29 of Cirith Ungol.
t) a Dazzling Enamel Ring of Plasma Resistance
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 2) forever.  Resistance to light and plasma.  
    It was given to you as a reward.
u) a Bronze Amulet of the Serpents [+1] (+2) {!k!k!k!d!s}
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your DEX by 2.  Resistance to poison.  
    You found it in the remains of The Variant Maintainer on level 14 of Orc
    Cave.
v) a Chrome Amulet of Lightning Resistance
    Resistance to electricity.  It cannot be harmed by electricity.  
    You found it lying on the ground on level 12 of Mirkwood.
w) a Ring Mail of the Emu-Lord (-2 to accuracy) [12,+9]
    Free Action.  See invisible.  It cannot be harmed bla-bla.  
    You found it in the remains of Sir Gawain on level 28 of Cirith Ungol.
x) a Hard Leather Armor of the Maiar (-1 to accuracy) [6,+15] {!k!k!k!d!s}
    It grants you the power of berserk if it is being worn.  Free Action.  
    Resist fear.  Resistance to acid, electricity, fire, cold and sound.  
    It grants ESP of trolls, giants and evil beings.  It has been blessed
    by the gods.  It cannot be harmed bla-bla.  
    It was given to you as a reward.
a) a Fur Cloak [3,+10]
b) a Knit Cap of the Mind [1,+8] (+1)
    It increases your INT by 1.  Resistance to confusion.  
    You found it lying on the ground on level 23 of Near Harad.
c) The Set of Leather Gloves 'Cammithrim' [1,+10] {!d!s}
    It provides light (radius 1) forever.  Free Action.  It cannot be
    harmed bla-bla.  
    You found it lying on the floor of a special level.
d) 56 Assault Rifle Bullets (exploding) (3d6) (+4,+4)
e) a Dagger (1d4) (+1,+4)
f) a Dagger (1d4) (-5,-1)
g) a Short Sword of Westernesse (1d7) (+8,+2) (+1)
    It increases your STR, DEX and CON by 1.  Slays orcs.  Slays trolls.  
    Slays giants.  Free Action.  Resist fear.  See invisible.  It grants
    ESP of orcs, trolls and giants.  It can resist being shattered by
    morgul beings.  
    You found it in the remains of a Mean-looking mercenary on level 26 of
    Near Harad.
h) a Katana (Defender) (3d4) (+12,+7) [+3] (+2 to stealth)
    It can be wielded two-handed.  It increases your stealth by 2.  
    Sustain DEX.  Free Action.  Resistance to acid, electricity, fire, 
    cold and poison.  Levitation.  See invisible.  Regeneration.  It
    cannot be harmed bla-bla.  
    You found it in the remains of a Mature bronze dragon on level 30 of
    Cirith Ungol.
i) a Dark Sword (3d7) (-6,-2)
    It generates an antimagic field (50). 
j) The Maul of Brianaron (4d4) (+13,+10)
    It can be wielded two-handed.  It does extra damage from acid.  Slays
    demons.  Kills undead.  It cannot be harmed bla-bla.  
    You found it lying on the ground on level 20 of Near Harad.
k) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {!d!s}
    It increases your infravision by 2.  It cannot be harmed bla-bla.  
    It was given to you as a reward.
l) a Long Bow of Power (x3) (+12,+20)
    You found it lying on the ground on level 14 of Mirkwood.
m) 28 Steel Bolts (3d5) (+3,+2)
n) 15 Arrows 'Horon' (1d4) (+12,+6)
    It does extra damage from acid and frost.  It poisons your foes.  
    Slays dragons.  Slays orcs.  Slays giants.  Slays demons.  Kills
    undead.  Slays evil.  Slays animals.  It cannot be harmed bla-bla.  
    You bought it from the General Store.
o) 15 Arrows of Acid (1d4) (+5,+2)
    It does extra damage from acid.  It cannot be harmed by acid.  
    You bought it from the General Store.
p) 19 Arrows of Flame (1d4) (+3,+1)
    It does extra damage from fire.  It cannot be harmed by fire.  
    You bought it from the General Store.
q) 22 Arrows (1d4) (+4,+2)
r) 22 Arrows of Slay Evil (1d4) (+4,+5)
    Slays evil.  
    You bought it from the General Store.
s) 21 Rounded Pebbles (1d2) (+0,+0)
t) 8 Iron Shots of Slay Evil (1d4) (+5,+5) {@f1}
    Slays evil.  
    You bought it from the General Store.
u) 25 Mithril Shots of Slay Undead (3d4) (+13,+15)
    Slays undead.  It cannot be harmed by acid.  
    You found it lying on the ground on level 36 of Isengard.
v) 30 Steel Shots (1d6) (+5,+5) {@f2}
w) 17 Bent Conundrum Shots of Venom (2d4) (-6,-6)
    It poisons your foes.  
    You found it lying on the ground on level 32 of The Land Of Rhun.
x) a Player corpse
a) 7 Giant white mouse raw meats
b) 4 White sentai raw meats
c) 5 Drunk JET guy raw meats
d) an Essence of Acid
e) 18 Elf Skeletons


  [Home Inventory - Hobbiton ]

a) a Demonhorn of Regeneration [2,+8]
    It provides light (radius 2) forever.  Regeneration.  
    You found it in the remains of a Dark dwarven priest on level 24 of
    Mirkwood.
b) a Demonhorn of the Noldor [2,+9] (+2) {!k!k!k!d!s}
    It can be activated for detect treasure every 50+d50 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    DEX by 2.  Sustain DEX.  It grants ESP of orcs.  It cannot be harmed
    by acid.  
    You stole it from the Black Market.
c) a Book of Beginner Cantrips {@m1 !k!k!k!d!s}
d) a Book of Beginner Cantrips {@m1 !k!k!k!d!s}
e) a Spellbook of Globe of Light
f) a Spellbook of Healing
g) a Dark mushroom patch (2 hp)
h) a Black Spotted Mushroom of Cure Paranoia
i) a Lembas
j) 5 Sprigs of Athelas
k) 13 Flasks of oil
l) a Morphic Oil of Serpent
m) 3 Morphic Oils of Spider
n) 23 Flowering Potions of Cure Light Insanity
o) a Gold Speckled Potion of Cure Serious Insanity
p) a Blue Potion of Cure Critical Insanity
q) 8 Moonshine Potions of Cure Insanity
r) 4 Puce Potions of Corruption
s) 2 Orange Speckled Potions of Speed {25% off}
t) 5 Coldproof Dark Blue Potions of Healing
    It cannot be harmed by cold.  
    You found it lying in a vault on level 25 of Mirkwood.
u) 11 Dark Blue Potions of Healing
v) a Coldproof Sizzling Potion of *Healing*
    It cannot be harmed by cold.  
    It was given to you as a reward.
w) 6 Potions of Restore Life Levels
x) 4 Indigo Potions of Restore Strength
a) 2 Potions of Restore Intelligence
b) 2 Potions of Restore Wisdom {75% off}
c) 5 Gloss Potions of Restore Dexterity
d) 2 Potions of Restore Constitution
e) 3 Cloudy Potions of Restore Charisma
f) 2 Coldproof Potions of Enlightenment
    It cannot be harmed by cold.  
    You bought it from the Black Market.
g) 9 Ichor Potions of Enlightenment
h) a Chartreuse Potion of Self Knowledge
i) a Coldproof White Potion of Resistance
    It cannot be harmed bla-bla.  
    You found it lying in a vault on level 40 of Moria.
j) 3 White Potions of Resistance
    It cannot be harmed bla-bla.  
k) a Retardant Scroll titled "bind yerg" of Summon Never-Moving Pet
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Archangel on level 38 of Moria.
l) 9 Scrolls titled "bind yerg" of Summon Never-Moving Pet
m) 4 Scrolls titled "hoynej by" of Trap Creation
n) 32 Scrolls titled "kissbar" of Teleport Level {!*}
o) 3 Scrolls titled "wahpet aus wun" of *Identify*
p) 10 Scrolls titled "nilsac trolsun" of Remove Curse
q) 9 Scrolls titled "wed seeprok" of Reset Recall
r) a Scroll titled "klisplay wedmi" of Divination
s) a Scroll titled "welevs gemcold" of Fireproofing
t) a Scroll titled "eng by sun" of Destruction
u) a Wooden Rod of Trap Location (10/10)(8) {!k!k!k!d!s @z1}
v) a Wooden Rod of Nothing (10/10)
w) a Wooden Rod of Nothing (10/10)
x) a Wooden Rod of Nothing (10/10)
a) a Copper Rod of Cheapness of Nothing (20/20)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Dark dwarven priest on level 24 of
    Mirkwood.
b) a Quartz Rod of Nothing (40/40)
c) a Quartz Rod of Nothing (40/40)
d) a Quartz Rod of Nothing (40/40)
e) an Iron Rod of ShockproofNothing (50/50)
    It cannot be harmed by electricity.  
f) an Iron Rod of Nothing (50/50)
g) an Iron Rod of Nothing (50/50)
h) a Moonstone Rod of Nothing (75/75)
i) a Moonstone Rod of Nothing (75/75)
j) a Steel-Plated Rod Tip of Recall of Charge Holding (80 Mana to cast)
    It resists charge draining.  
    You found it in the remains of a Monastic lich on level 32 of Cirith Ungol.
k) a Tungsten Rod Tip of Teleport Other (60 Mana to cast)
l) a Bauxite Rod Tip of Disarming (50 Mana to cast)
m) a Martian Rod Tip of Lightning Bolts (30 Mana to cast)
n) an Uranium Rod Tip of Fire Bolts of Charge Holding (40 Mana to cast)
    It resists charge draining.  
    You found it in the remains of a Dark dwarven priest on level 24 of
    Mirkwood.
o) 2 Gold Rod Tips of Trap Location (8 Mana to cast)
p) a Steel Rod Tip of Darkness Bolts of Charge Holding (50 Mana to cast)
    It resists charge draining.  
    You found it in the remains of a Headless ghost on level 28 of The
    Sandworm lair.
q) a Rickety Rod Tip of Ice Balls (100 Mana to cast)
r) a Wand of Noxious Cloud[1|26] (9 charges)
s) 2 Wands of Noxious Cloud[1|25] (12 charges) {!k!k!k}
t) a Chromium Wand of Teleport Away[1|27] (8 charges)
u) an Iron Wand of Essence of Speed[1|14] (2 charges) {!k!k!k}
v) an Ivory Wand of Cleaning Fire[2|25] (5 charges)
w) a Mahogany Staff of Globe of Light[2|13] (7 charges) {!k!k!k}
x) a Hemlock Staff of Remove Curses[1|17] (9 charges)
a) a Sycamore Staff of Teleportation[4|27] (11 charges)
b) a Black Pearl Ring of Fire Resistance
    Resistance to fire.  It cannot be harmed by fire.  
    You found it lying on the ground on level 9 of Barrow-Downs.
c) a Dazzling Jet Ring of Sustain Intelligence
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 3) forever.  Sustain INT.  Resistance to light.
    It was given to you as a reward.
d) The Cobalt Ring of Saeled (+2)
    It can be used to store a spell.  It increases your CON by 2.  Sustain
     STR, INT, DEX and CON.  Resistance to sound and shards.  It cannot be
    harmed bla-bla.  
    You found it in the remains of Tuxedo Mask on level 25 of Mirkwood.
e) a Demonic Kunzite Ring of Dexterity (+3)
    It increases your DEX by 3.  Resistance to fire.  It grants ESP of 
    demons.  
    You found it in the remains of Mina Majikina on level 26 of The Sandworm
    lair.
f) a Well-Protected Onyx Ring of Nether Resistance
    Resistance to life draining, electricity, cold and nether.  
    You found it lying in a vault on level 31 of Cirith Ungol.
g) a Fluorspar Ring of Nexus Resistance
    Resistance to nexus.  
    You found it lying in a vault on level 18 of Mirkwood.
h) The Gold Ring of Essaris (+2 to searching)
    It increases your WIS, CHA, searching, infravision and disarming by 2.
    Sustain CON.  It provides immunity to nether.  Resistance to cold, 
    poison, shards and inertia.  Levitation.  See invisible.  It grants
    ESP of dragons.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 20 of Mirkwood.
i) a Fluorite Ring of Invisibility
    It makes you invisible.  
    You found it lying in a vault on level 31 of Cirith Ungol.
j) a Bimetal Amulet of Acid Resistance
    Resistance to acid.  It cannot be harmed by acid.  
    You found it lying on the ground on level 14 of Mirkwood.
k) a Megane Amulet of Anti-Teleportation of Inventory Protection [+4]
    Inventory Protection.  It prevents teleportation.  It cannot be harmed
    bla-bla.  
    You found it lying in a vault on level 33 of Cirith Ungol.
l) The Meteoric Iron Amulet of Umbar(20%) (+2)
    It can be used to store a spell.  It increases your CHA by 2.  It
    increases your mana capacity by 20%.  Sustain INT.  Resistance to 
    shards and chaos.  Device Mastery.  It cannot be harmed bla-bla.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) a Dwarven Chrome Amulet of Lightning Resistance [+8] (+1 to infravision)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your infravision by 1.  Resistance to electricity.  It
    cannot be harmed by electricity.  
    You found it lying on the ground on level 26 of The Sandworm lair.
n) a Brass Lantern (with 10679 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed by
    fire.  
o) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your STR, 
    INT, WIS, DEX, CON, CHA and luck by 5.  Void Breathing.  It grants ESP 
    of undead.  It is cursed.  It carries an ancient Morgothian curse.  It
    cannot be harmed bla-bla.  
    You found it in the remains of Barney the Dinosaur on level 40 of Moria.
p) The Stone of Lore
    It can be activated for perilous identify every 200+d200 turns if it
    is being worn. It provides light (radius 1) forever.  It cannot be
    harmed bla-bla.  
    You found it lying on the floor of a special level.
q) a Resistant Chain Mail (-2 to accuracy) [14,+7]
    Resistance to nexus.  
    You found it in the remains of a Young ruby dragon on level 25 of Mirkwood.
r) The Double Chain Mail of Peruin (-2 to accuracy) [16,+9]
    Resist fear.  Resistance to sound, nether and disenchantment.  It
    massively increases hunger.  It cannot be harmed bla-bla.  
    You found it in the remains of a Rusting Hulk on level 33 of Moria.
s) a Thunderlord Coat [9,+4]
    Resistance to fire and cold.  
t) a Lithe Small Metal Shield [3,+7]
    It is lithe.  
    You found it in the remains of The Invisible Man on level 6 of
    Barrow-Downs.
u) The Large Leather Shield 'Inimbar' [4,+12] (+3 to searching)
    It increases your searching by 3.  Sustain STR and WIS.  It provides
    immunity to acid, cold and poison.  Free Action.  Resistance to dark, 
    confusion, nether, nexus and disenchantment.  It induces random
    teleportation.  It cannot be harmed bla-bla.  
    You found it in the remains of a Frost giant on level 37 of Moria.
v) The Light Shield of Oiondir [1,+10] {!d!s}
    Sustain INT.  Free Action.  Resist fear.  Resistance to electricity, 
    fire, light, confusion and sound.  It massively increases hunger.  It
    cannot be harmed bla-bla.  
    You bought it from the Armory.
w) The Light Shield of Perumen [1,+10] (+1) {!d!s}
    It increases your luck by 1.  Resistance to light and sound.  It is
    lithe.  It cannot be harmed bla-bla.  
    You bought it from the Armory.
x) a Pair of Soft Leather Boots [2,+10]
a) 68 Assault Rifle Bullets (3d6) (+0,+0)
b) 50 SMG Bullets of Venom (2d8) (+9,+6)
    It poisons your foes.  
    You found it lying on the ground on level 21 of Icky cave.
c) 31 Shotgun Shells (6d6) (+0,+0)
d) 48 9mm Parabellums (4d5) (+0,+0)
e) The Double Axe 'Elith' (3d6) (+13,+11) (+3)
    It must be wielded two-handed.  It increases your disarming by 3.  It
    does extra damage from frost.  It drains life from your foes.  Kills
    dragons.  Slays trolls.  Kills demons.  Slays undead.  Slays animals.  
    Peacekeeping.  It cannot be harmed bla-bla.  
    You found it in the remains of Poor, the Thief on level 31 of Cirith Ungol.
f) a Main Gauche of the Maiar (1d5) (+12,+10) [+2] {!k!k!k!d!s}
    Slays trolls.  Slays giants.  Free Action.  Resist fear.  See
    invisible.  It grants ESP of trolls and giants.  It has been blessed
    by the gods.  It cannot be harmed bla-bla.  
    You found it in the remains of Gorgol the Butcher on level 18 of Mirkwood.
g) The Long Sword 'Bedena' (2d5) (+2,+14) (+4)
    It increases your WIS and CHA by 4.  It does extra damage from fire.  
    Slays dragons.  Slays demons.  Free Action.  It can resist being
    shattered by morgul beings.  It cannot be harmed bla-bla.  
    You found it lying on the ground on level 31 of Cirith Ungol.
h) The Pike of Nastolast (2d5) (+13,+7) (+2)
    It can be wielded two-handed.  It increases your INT, WIS and DEX by 2
    .  It does extra damage from fire.  It poisons your foes.  Kills
    dragons.  Slays giants.  Kills demons.  Slays undead.  Slays evil.  
    Slays animals.  Sustain WIS.  Peacekeeping.  It cannot be harmed
    bla-bla.  
    You found it lying in a vault on level 20 of Mirkwood.
i) The Club of Halien (1d4) (-28,+6) (-5) {cursed}
    It decreases your STR, WIS, DEX, CON and luck by 5.  It does extra
    damage from electricity and frost.  Slays dragons.  Kills demons.  
    Slays undead.  Slays evil.  Slays animals.  See invisible.  It is
    heavily cursed.  It can resist being shattered by morgul beings.  It
    cannot be harmed bla-bla.  
    You found it in the remains of The Squint-eyed Southerner in the town of
    Hobbiton .
j) 10 Arrows of Venom (1d4) (+5,+4)
    It poisons your foes.  
    You bought it from the Weaponsmith.
k) 24 Sharpened Arrows (1d4) (+4,+4)
    It is vorpal and can cut your foes.  
    You bought it from the General Store.
l) 27 Arrows of Flame (1d4) (+1,+2)
    It does extra damage from fire.  It cannot be harmed by fire.  
    You bought it from the General Store.
m) 26 Arrows (1d4) (+5,+3)
n) 18 Arrows of Slay Animal (1d4) (+6,+6)
    Slays animals.  
    You found it in the remains of a Hill orc on level 21 of Orc Cave.
o) 27 Flight Arrows (1d3) (+4,+4)
p) 29 Iron Shots (1d4) (+6,+4) {@f1}
q) 47 Iron Shots (1d4) (+5,+4)
r) 29 Mithril Shots of Slay Evil (3d4) (+12,+17)
    Slays evil.  It cannot be harmed by acid.  
    You found it in the remains of a Mature black dragon on level 34 of Cirith
    Ungol.
s) 20 Steel Shots of Lightning (1d6) (+6,+8)
    It does extra damage from electricity.  It cannot be harmed by
    electricity.  
    You found it in the remains of a Zombified giant on level 30 of Moria.
t) 26 Steel Shots (1d6) (+5,+6)
u) 31 Steel Shots (1d6) (+0,+0)
v) 25 Conundrum Shots of Slay Evil (2d4) (+22,+6)
    Slays evil.  
    You found it in the remains of a Young emerald dragon on level 33 of Moria.
w) 24 Conundrum Shots (2d4) (+0,+0)
x) a 6-headed hydra corpse
a) 9 Dark elven priest raw meats
b) 9 Stone troll raw meats
c) 5 Singing, happy drunk raw meats
d) 9 Giant red mouse raw meats
e) 10 Police officer raw meats
f) a Small iron chest (Trap of Shrinking)
g) an Essence of Warping



Posted on 27.3.2025 20:16
Last updated on 4.4.2025 18:08

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8982. on the Ladder (of 19220)
1566. on the ToME Ladder (of 3173)
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On 27.3.2025 20:16 AmyBSOD wrote:
Tunc from Let's Play ToME-SX, https://forum.rpg.net/index.php?threads/lets-play-tome-sx-2-3-5-troubles-of-middle-earth-an-angband-variant.757480/post-25467188 - started as a dufflepud but some luminary terminal hit me with a radiation breath and permanently transformed me into a satre, gah. The loss of those equipment slots really hurts. On the bright side, it means the dodging skill actually has a chance of working ;)

On 28.3.2025 22:57 AmyBSOD wrote:
Whoa, almost feels like the game's rigged, considering how many FF quests I have this time. Been making quite some progress despite being the stupid satre race.

On 29.3.2025 19:56 AmyBSOD wrote:
Completed a few more quests, but most of the dungeons are annoying in this randomizer run; Mirkwood seems like it might actually be the best choice for now so I guess we'll grind our way back to a depth that has quests...

On 1.4.2025 23:00 AmyBSOD wrote:
Switched to a different body because satre sucks. Sure, the Kristin's block-heeled sandal has way too little HP but the speed and resistances are pretty useful, and I also found some really good gear (a chest contained a +10 speed ring!!!).

On 3.4.2025 22:26 AmyBSOD wrote:
Completed some more FF/princess quests and also finally the first temple quest. Still sucky max HP though, despite a very lucky potion of augmentation.

On 4.4.2025 18:08 AmyBSOD wrote:
Bah, the bastard thing exploded for more damage than I had HP. How on earth are you supposed to defend yourself against monsters that attack by blowing themselves up, anyway?!

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