The Angband Ladder: Vien, Dunadan Druid by Lemon

  [Angband 4.2.5 Character Dump]

 Name   Vien         Age             51          Self  RB  CB  EB   Best
 Race   Dunadan      Height        7'2"   STR:  18/85  +1  -2  +3 18/105
 Class  Druid        Weight   11st 11lb   INT:  18/77  +2  +0  +0  18/97
 Title  Stormwielder Turns used:          WIS! 18/100  +2  +3  +5 18/200
 HP     -2/550       Game       1000733   DEX:  18/77  +2  -2  +4 18/117
 SP     351/361      Standard    178668   CON:  18/81  +3  +0  +1 18/121
                     Resting      99319

 Level                 45    Armor     [48,+102]    Saving Throw     97%
 Cur Exp          3146206                           Stealth    Excellent
 Max Exp          3146206    Melee       1d4,+27    Disarm - phys.   70%
 Adv Exp          3240000    To-hit       50,+30    Disarm - magic   69%
                             Blows      4.0/turn    Magic Devices     80
 Gold               20805                           Searching        69%
 Burden          121.9 lb    Shoot to-dam    +19    Infravision     0 ft
 Overweight      -58.0 lb    To-hit       61,+39    Speed      3.8x (30)
 Max Depth    4900' (L98)    Shots      1.9/turn

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have green eyes, straight black hair, and an average
 complexion.

Resistances         Abilities
 Acid:......+...... pFear:+........+...
 Elec:......+...+.. pBlnd:.............
 Fire:....+.+...... pConf:.........+...
 Cold:......+...... pStun:.........+...
 Pois:............. HLife:....+........
Light:....+.....+.. Regen:.............
 Dark:....+........   ESP:.............
Sound:.........+... S.Inv:+............
Shard:......+...... FrAct:........+....
Nexus:......+...... Feath:.............
Nethr:.......+..... S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:.......+.....
ImpSP:............. Sear.:.............
 Fear:............. Infra:.............
Aggrv:............. Tunn.:.............
NoTel:............. Speed:..++.......+!
DrExp:............. Blows:.............
Stick:............. Shots:.+...........
Fragl:............. Might:.+...........
                    Light:....++....+..
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You claw the shade.
> You miss the shade.
> You bite the shade.
> You claw the shade. It was a good hit!
> The shade misses you.
> You bite the shade.
> You have destroyed the shade.
> You feel something roll beneath your feet.
> You have found 755 gold pieces worth of gold.
> You have no room for a Ring of Constitution <+4> {cursed}.
> You cannot do this while in fox form.
> You resume your usual shape.
> You failed to zap the rod properly.
> Carcharoth, the Jaws of Thirst, breathes fire.
> You die.

Killed by Carcharoth, the Jaws of Thirst.

  [Character Equipment]

a) a Dagger (Holy Avenger) (1d4) (+16,+18) [+3] <+3>
     Found lying on the floor in a vault at 2950 feet (level 59)
     
     +3 wisdom.
     Slays undead, demons, evil creatures.
     Provides protection from fear.
     Sustains wisdom.
     Grants the ability to see invisible things.  Blessed by the gods
     (combat bonuses for holy casters).  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 144.6 vs undead and demons, 134.1 vs evil
     creatures, and 123.5 vs. others.
     Average thrown damage: 257.2 vs undead and demons, 192.9 vs evil
     creatures, and 64.5 vs. others.
     
b) a Sling of Buckland (x4) (+25,+19) <+4, +9, +2>
     Found lying on the floor in a vault at 4100 feet (level 82)
     
     +4 dexterity.
     +9 shooting speed.
     +2 shooting power.
     Cannot be harmed by acid, fire.
     
c) a Ring of Speed <+11>
     Dropped by The Witch-King of Angmar at 4100 feet (level 82)
     
     +11 speed.
     
d) a Ring of Speed <+9>
     Found lying on the floor in a pit at 3200 feet (level 64)
     
     +9 speed.
     
e) an Amulet of Devotion <+2, +1>
     Found lying on the floor of a cavern at 2300 feet (level 46)
     
     +2 wisdom.
     +1 light.
     Provides resistance to fire, light, dark.
     Sustains wisdom.
     Sustains your life force.  
     
f) the Phial of Galadriel <+4>
     Dropped by Wormtongue, Agent of Saruman, at 400 feet (level 8)
     
     +4 light.
     Cannot be harmed by fire.
     Intensity 4 light.
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 3, centred on and hitting the
     player, with full intensity to radius 3, dealing 2d15 damage at
     the centre, which your device skill increases by 37% for an
     average of 21.9 damage.
     Takes 46 to 84 turns to recharge at your current speed.
     Your chance of success is 96.7%
     
g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Dropped by The Queen Ant at 2350 feet (level 47)
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid.
     
i) an Ethereal Cloak of Aman [0,+30] <+3>
     Found lying on the floor in a vault at 2750 feet (level 55)
     
     +3 stealth.
     Provides resistance to nether.
     Cannot be harmed by acid, fire.
     
m) a Small Metal Shield (Dwarven) (+4,+3) [5,+10] <+1>
     Found lying on the floor in a vault at 3300 feet (level 66)
     
     +1 strength.
     +1 constitution.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
n) a Golden Crown of Serenity [0,+11]
     Taken from a chest found at 2150 feet (level 43)
     
     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
     Cannot be harmed by acid.
     
o) the Set of Gauntlets 'Pauraegen' [3,+14] <+1>
     Found lying on the floor in a vault at 2200 feet (level 44)
     
     +1 light.
     Provides resistance to lightning, light.
     Cannot be harmed by acid, fire.
     
     When activated, it casts a beam of lightning dealing 6d6 damage,
     which your device skill increases by 39% for an average of 29.1
     damage.
     Takes 29 to 50 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
p) a Pair of Ethereal Slippers of Speed [0,+12] <+10>
     Found lying on the floor in a vault at 2950 feet (level 59)
     
     +10 speed.
     Cannot be harmed by acid, fire.
     




  [Character Inventory]

a) 2 Books of Nature Magics [Lesser Charms] {=g3}
     
     You can read this book.
     
b) 2 Books of Nature Magics [Gifts of Nature] {=g3}
     
     You can read this book.
     
c) a Book of Nature Magics [Creature Dominion] {=g1}
     Cannot be harmed by fire.
     
     You can read this book.
     
d) a Book of Nature Magics [Nature Craft] {=g1}
     Cannot be harmed by fire.
     
     You can read this book.
     
e) a Book of Nature Magics [Wild Forces] {=g1}
     Cannot be harmed by fire.
     
     You can read this book.
     
f) 6 Mushrooms of Second Sight
g) 35 Potions of Cure Critical Wounds
i) 11 Potions of Healing
m) 9 Potions of Restore Mana
n) a Potion of Enlightenment
o) 13 Scrolls of Phase Door
p) a Scroll of Teleport Level
q) 2 Scrolls of Identify Rune
r) 2 Scrolls of Banishment
s) 4 Scrolls of *Destruction*
t) 4 Rods of Detection (1 charging) {!!}
     Cannot be harmed by lightning.
     
u) 3 Rods of Probing {!!}
v) 2 Rods of Teleport Other (1 charging) {!!}
w) 2 Rods of Light
x) a Rod of Recall {=g1!*}
     Cannot be harmed by lightning.
     
y) 6 Wands of Teleport Other (16 charges)
z) the Cloak 'Colannon' [1,+15] <+2>
     Dropped by Akhorahil the Blind at 4850 feet (level 97)
     
     +2 stealth.
     +2 speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, fire.
     
     When activated, it teleports you randomly about 60 per cent of the
     largest distance you could go.
     Takes 189 turns to recharge at your current speed.
     Your chance of success is 96.7%
     
A) the Iron Helm of Dor-Lómin [7,+20] <+4, +2, -1>
     Dropped by Kavlax the Many-Headed at 4700 feet (level 94)
     
     +4 strength.
     +2 dexterity.
     +4 constitution.
     -1 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Provides protection from fear.
     Cannot be harmed by acid.
     Grants telepathy.  Grants the ability to see invisible things.  
     




  [Character Quiver]



  [Home Inventory]

a) 2 Potions of Wisdom
b) 4 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) 7 Scrolls of Recharging
d) a Staff of *Destruction* (2 charges)
e) a Staff of Power (3 charges)
f) the Ring of Barahir <+1>
     Dropped by Saruman of Many Colours at 4000 feet (level 80)
     
     +1 strength.
     +1 intelligence.
     +1 wisdom.
     +1 dexterity.
     +1 constitution.
     +1 stealth.
     Provides resistance to poison, dark.
     Cannot be harmed by lightning.
     
g) an Amulet of Wisdom <+6>
     Dropped by an unknown monster at 2950 feet (level 59)
     
     +6 wisdom.
     Sustains wisdom.
     
h) an Amulet of Weaponmastery (+3,+3) <+2>
     Taken from a chest found at 2750 feet (level 55)
     
     +2 strength.
     Provides resistance to disenchantment.
     Provides protection from fear.
     Sustains strength, constitution.
     Prevents paralysis.  
     
i) the Necklace of the Dwarves <+3, +5, +1>
     Dropped by Ungoliant, the Unlight, at 3950 feet (level 79)
     
     +3 strength.
     +3 constitution.
     +5 infravision.
     +1 light.
     Provides protection from fear.
     Speeds regeneration.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
j) the Star of Elendil <+4>
     Dropped by Bolg, Son of Azog, at 1000 feet (level 20)
     
     +4 light.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Intensity 4 light.
     
     When activated, it maps the area around you.
     Takes 214 to 420 turns to recharge at your current speed.
     Your chance of success is 95.6%
     
k) Metal Scale Mail of Elvenkind (-2) [38,+15] <+1>
     Dropped by Gorbag, the Orc Captain, at 1050 feet (level 21)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid.
     
l) the Full Plate Armour of Isildur [75,+25] <+1>
     Found lying on the floor at 2750 feet (level 55)
     
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, sound, nexus.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
m) the Mithril Plate Mail of Celeborn (-3) [65,+25] <+3> (charging)
     Dropped by The Balrog of Moria at 4100 feet (level 82)
     
     +3 strength.
     Provides resistance to acid, lightning, fire, cold, dark,
     disenchantment.
     Cannot be harmed by acid.
     
     When activated, it removes all non-unique monsters represented by
     a chosen symbol from the level, dealing you damage in the process.
     Takes 2100 turns to recharge at your current speed.
     Your chance of success is 94.9%
     
n) the Hard Leather Armour of Himring [20,+15]
     Dropped by Rogrog the Black Troll at 4500 feet (level 90)
     
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 424 to 840 turns to recharge at your current speed.
     Your chance of success is 93.7%
     
o) a Small Metal Shield of Resistance [5,+15]
     Bought from a store
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
p) a Steel Helm of Telepathy [9,+8]
     Found lying on the floor in a vault at 2950 feet (level 59)
     
     Grants telepathy.  
     
q) a Set of Leather Gloves of Free Action [1,+7]
     Dropped by an unknown monster at 2750 feet (level 55)
     
     Prevents paralysis.  
     
r) the Pair of Leather Boots 'Dal-i-thalion' [2,+15] <+5>
     Found lying on the floor in a vault at 4100 feet (level 82)
     
     +5 dexterity.
     +5 speed.
     Provides resistance to nether.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it cures you of fear and poison.
     Takes 21 turns to recharge at your current speed.
     Your chance of success is 96.5%
     
s) the Cutlass 'Gondricam' (1d8) (+10,+11) [+50] <+4, +2>
     Found lying on the floor in a vault at 2950 feet (level 59)
     
     +4 dexterity.
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 104.8.
     
t) the Beaked Axe of Théoden (2d6) (+8,+10) <+3>
     Found lying on the floor in a vault at 2300 feet (level 46)
     
     +3 wisdom.
     +3 constitution.
     Slays dragons.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Grants telepathy.  
     
     When activated, it drains up to 120 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 168 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
     Combat info:
     3.3 blows/round.
     With +6 STR and +0 DEX you would get 3.5 blows
     With +0 STR and +1 DEX you would get 3.8 blows
     Average damage/round: 145 vs dragons and 94.1 vs. others.
     
u) the Lance of the Eorlingas (2d17) (+6,+21) <+2>
     Dropped by Nár, the Dwarf, at 1150 feet (level 23)
     
     +2 strength.
     +2 dexterity.
     +2 speed.
     Slays trolls, orcs, evil creatures.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     3.3 blows/round.
     With +10 STR and +0 DEX you would get 3.8 blows
     With +0 STR and +2 DEX you would get 4.0 blows
     Average damage/round: 333.4 vs trolls and orcs, 263.3 vs evil
     creatures, and 193.3 vs. others.
     
v) a Morning Star of Gondolin (2d6) (+15,+20) <+1>
     Found lying on the floor in a vault at 2950 feet (level 59)
     
     +1 light.
     Slays dragons, demons, trolls, orcs.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Gives immunity to traps.  
     
     Combat info:
     3.3 blows/round.
     With +3 STR and +0 DEX you would get 3.5 blows
     With +0 STR and +1 DEX you would get 3.8 blows
     Average damage/round: 180.9 vs dragons, demons, trolls, and orcs,
     and 130.1 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       508     50'  Reached level 2
      2098     50'  Reached level 3
      2711    100'  Killed Grip, Farmer Maggot's Dog
      2711    100'  Reached level 4
      3620    150'  Reached level 5
      4286    150'  Reached level 6
      6046      0'  Reached level 7
      6664    200'  Reached level 8
      7114    200'  Reached level 9
      8166    250'  Reached level 10
      9483    400'  Reached level 11
     10114    400'  Reached level 12
     11808    400'  Killed Wormtongue, Agent of Saruman
     11808    400'  Reached level 13
     11811    400'  Found the Phial of Galadriel
     12485    400'  Killed Lagduf, the Snaga
     13313    450'  Killed Brodda, the Easterling
     13313    450'  Reached level 14
     13408    450'  Found the Dagger 'Narthanc' (LOST)
     14307    550'  Reached level 15
     14609    550'  Killed Mughash the Kobold Lord
     15337    600'  Reached level 16
     16026      0'  Killed Bullroarer the Hobbit
     16215      0'  Killed Fang, Farmer Maggot's Dog
     16466    700'  Reached level 17
     17269    750'  Reached level 18
     17938    750'  Killed Sméagol
     18467    800'  Killed Ufthak of Cirith Ungol
     18706    800'  Reached level 19
     19253    800'  Killed Grishnákh, the Hill Orc
     19572    800'  Killed Golfimbul, the Hill Orc Chief
     19574    800'  Found the Quarterstaff 'Nar-i-vagil' (LOST)
     19830    800'  Reached level 20
     20202    800'  Killed Ulfast, Son of Ulfang
     20207    800'  Found the Long Sword 'Elvagil' (LOST)
     21103    800'  Killed Boldor, King of the Yeeks
     21245    800'  Killed Orfax, Son of Boldor
     22576    850'  Reached level 21
     25065   1000'  Reached level 22
     25977   1000'  Reached level 23
     26515   1000'  Found the Long Sword 'Anguirel' (LOST)
     27161   1000'  Killed Bolg, Son of Azog
     27161   1000'  Reached level 24
     27165   1000'  Found the Star of Elendil
     29276   1050'  Reached level 25
     29284   1050'  Killed Gorbag, the Orc Captain
     31982   1150'  Killed Nár, the Dwarf
     31983   1150'  Found the Lance of the Eorlingas
     34629   1200'  Killed Uglúk, the Uruk
     34689   1200'  Killed Lugdush, the Uruk
     35428   1250'  Reached level 26
     36598   1250'  Killed Khîm, Son of Mîm
     37349   1250'  Found the Set of Gauntlets 'Paurnen' (LOST)
     41154   1500'  Reached level 27
     41527   1500'  Reached level 27
     45664   1550'  Killed Tom the Stone Troll
     46162   1550'  Reached level 28
     47745   1550'  Killed Ibun, Son of Mîm
     48294      0'  Killed Farmer Maggot
     49606   1600'  Found the Pair of Leather Boots of Radagast (LOST)
     51441   1700'  Killed Sangahyando of Umbar
     51677   1750'  Reached level 29
     52494   1750'  Killed Beorn, the Shape-Changer
     55877   1900'  Reached level 30
     56173   1900'  Killed Old Man Willow
     58920   2000'  Reached level 31
     62989   2100'  Killed Bert the Stone Troll
     63193   2100'  Killed Bill the Stone Troll
     64548   2150'  Reached level 32
     66794   2200'  Found the Set of Gauntlets 'Pauraegen'
     67046   2250'  Killed Ulwarth, Son of Ulfang
     69170   2250'  Reached level 33
     69437   2300'  Found the Beaked Axe of Théoden
     72742   2350'  Killed Lokkak, the Ogre Chieftain
     75042   2350'  Killed The Queen Ant
     75058   2350'  Found the Chain Mail of Arvedui
     75060   2350'  Found the Dagger 'Dethanc' (LOST)
     75829   2400'  Reached level 34
     81910   2600'  Reached level 35
     86526   2750'  Killed Ulfang the Black
     88582   2750'  Reached level 36
     92695   2750'  Found the Full Plate Armour of Isildur
     94849     50'  Found the Cloak of Thorongil (LOST)
     97300   2850'  Killed Eöl, the Dark Elf
     97300   2850'  Reached level 37
    100623   2900'  Killed Quaker, Master of Earth
    105694   2950'  Killed Gorlim, Betrayer of Barahir
    106107   2950'  Found the Amulet of Carlammas (LOST)
    106156   2950'  Found the Iron Crown of Berúthiel (LOST)
    106697   2950'  Reached level 38
    109894   2950'  Found the Lochaber Axe 'Mundwine' (LOST)
    109914   2950'  Found the Cutlass 'Gondricam'
    109976   2950'  Found the Cloak 'Holcolleth' (LOST)
    110340   2950'  Found the Metal Brigandine Armour of the Rohirrim (LOST)
    112636   3150'  Found the Leather Scale Mail 'Thalkettoth' (LOST)
    116419   3200'  Reached level 39
    122196   3200'  Reached level 40
    125896   3300'  Killed The Phoenix
    131566   3550'  Reached level 41
    135062   3700'  Killed Harowen the Black Hand
    135068   3700'  Found the Set of Gauntlets 'Camlost' (LOST)
    137228   3800'  Killed Fundin Bluecloak
    140149   3800'  Reached level 42
    146311   3950'  Killed Ungoliant, the Unlight
    146315   3950'  Found the Necklace of the Dwarves
    149611   4000'  Killed Uvatha the Horseman
    150376   4000'  Killed Ji Indur Dawndeath
    151195   4000'  Reached level 43
    151533   4000'  Killed Dwar, Dog Lord of Waw
    153161   4000'  Killed Saruman of Many Colours
    153166   4000'  Found the Ring of Barahir
    158617   4100'  Found the Pair of Leather Boots 'Dal-i-thalion'
    158712   4100'  Killed The Balrog of Moria
    158715   4100'  Found the Mithril Plate Mail of Celeborn
    160062   4100'  Reached level 44
    161145   4100'  Killed The Witch-King of Angmar
    170290   4500'  Reached level 45
    170334   4500'  Killed Rogrog the Black Troll
    170337   4500'  Found the Hard Leather Armour of Himring
    172266   4700'  Killed Kavlax the Many-Headed
    172276   4700'  Found the Iron Helm of Dor-Lómin
    173110   4700'  Killed Qlzqqlzuup, the Emperor Quylthulg
    176988   4850'  Killed Akhorahil the Blind
    176989   4850'  Found the Cloak 'Colannon'
    178040   4850'  Killed Draugluin, Sire of All Werewolves


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 20.9.2023 00:21

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Comments

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On 20.9.2023 00:21 Lemon wrote:
Thats what I get for being careless! Wasn't respecting the enemies at the center of a vault I was raiding and got blindsided by Carcharoth waking up quickly despite my stealth, then somehow misread his speed number and thought I could double move him! Ended up wasting my last turn alive on a useless rod zap rather than simply teleporting out with a scroll.

Honestly, not too upset, because I've been unhappy with how my character felt so reliant on LoS cheese to kill anything. I only get 200 dmg/round with Meteor Swarm, which just feels so underwhelming vs any late game enemy! I also feel like my equipment drops were underwhelming, though the amount of speed I got made up for it. Not really sure how Druids are supposed to play late game, because spamming the same LoS cheese against every enemy really doesn't seem intended. Perhaps bear form or tremor is supposed to be better utilized?

On 20.9.2023 03:24 Estie wrote:
I have always used bear form; casting damage spells basically doesnt work in classical angband because the spell damage is fixed and (almost) independent of equipment; with melee weapons, you are looking at a dozen or more upgrades during a game from better weapon, better off-weapon items, stat gains and whatnot while you only need casting stat, the spellbook and enough char lvls to have maximum possible damage.

So if you make the spell damage comparable to weapon damage, mage gets there easily and thus is op.

This was already the case with mage in frog knows and nothing has changed in this regard since.

On 20.9.2023 06:38 Lemon wrote:
I've been thinking a lot about this and I've been thinking that bear form simply has to be what druid plays into(or pukelman I suppose, that 10 damage resistance can be really nice in some fights). Its nice to see that that line of thought was correct. When playing this run it just never seemed like my weapons would do enough to make it worth being in melee when I could just spam Meteor Swarm....

Not entirely sure how I should change my play next time I try druid. I've never really been particularly fussed about raising my stats and typically just choose to keep diving, but my dex was low for a long time which really hurt my ability to get good blow numbers. I also kept my Holy Avenger Dagger around because it got me up to 0% failure rates while not compromising my resists, but surely I could've had a better damage weapon. Not sure! Something to look forward to figuring out.

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