The Angband Ladder: Nili, Dwarf Ranger by Grotug

  [Angband 4.2.4 Character Dump]

 Name   Nili         Age             48          Self  RB  CB  EB   Best
 Race   Dwarf        Height        4'8"   STR:  18/54  +2  +0  +4 18/114
 Class  Ranger       Weight    9st 12lb   INT:     11  -3  +0  +3     11
 Title  Explorer     Turns used:          WIS:     15  +2  +2  +9 18/100
 HP     -4/383       Game        282647   DEX:     16  -2  +1  +5  18/20
 SP     125/125      Standard     31449   CON:  18/37  +2  -1  +3  18/77
                     Resting        346

 Level                 33    Armor     [29,+118]    Saving Throw     81%
 Cur Exp           245725                           Stealth         Poor
 Max Exp           245725    Melee      1d10,+19    Disarm - phys.   85%
 Adv Exp           330000    To-hit       69,+36    Disarm - magic   57%
                             Blows      3.3/turn    Magic Devices     72
 Gold               78271                           Searching        66%
 Burden          113.5 lb    Shoot to-dam    +25    Infravision    50 ft
 Overweight      -66.4 lb    To-hit       73,+35    Speed      12 (2.2x)
 Max Depth    2450' (L49)    Shots      2.5/turn

 You are the only child of a Dwarven Miner.  You are a well liked
 child.  You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.

Resistances         Abilities
 Acid:...+....+.... pFear:.+.++........
 Elec:........++... pBlnd:............+
 Fire:.+......+*... pConf:.............
 Cold:.......*+.... pStun:.............
 Pois:......+...... HLife:+............
Light:............. Regen:....+....+...
 Dark:+............   ESP:.............
Sound:.....+....... S.Inv:+....+...+...
Shard:............. FrAct:+..++........
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:...+......... TrpIm:.............
Disen:....+........ Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:............+
NoTel:............. Speed:...+.......+.
DrExp:............. Blows:.............
Stick:............. Shots:.+..........+
Fragl:............. Might:.+...........
                    Light:++...+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> Eöl, the Dark Elf, grunts with pain.
> You have 11 Arrows (1d4) (+3,+2) (0).
> Your Arrow (1d4) (+3,+2) hits Eöl, the Dark Elf.
> You have 10 Arrows (1d4) (+3,+2) (0).
> Eöl, the Dark Elf, grunts with pain.
> Eöl, the Dark Elf, misses you.
> Eöl, the Dark Elf, hits you.
> Your Arrow (1d4) (+3,+2) hits Eöl, the Dark Elf.
> You have 9 Arrows (1d4) (+3,+2) (0).
> Eöl, the Dark Elf, cries out in pain.
> You have 8 Arrows (1d4) (+3,+2) (0).
> The Arrow breaks.
> Eöl, the Dark Elf, casts a ball of nether.
> You die.
> You have the Elfstone of Essinel <+5> (e).

Killed by Eöl, the Dark Elf.

  [Character Equipment]

a) a Trident of Gondolin (1d10) (+13,+8) <+1>
     Found lying on the floor of a labyrinth at 1050 feet (level 21)
     
     +1 light.
     Slays dragons, demons, trolls, orcs.
     Provides resistance to Dark.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Sustains your life force.  
     
     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.5 blows
     With +0 STR and +2 DEX you would get 3.5 blows
     Average damage/round: 132.2 vs dragons, demons, trolls, and orcs,
     and 89.5 vs. others.
     
b) the Long Bow of Guinnhia (x5) (+12,+25) <+4, +2, +1> {!d}
     Found lying on the floor in a vault at 1700 feet (level 34)
     
     +4 wisdom.
     +4 shooting speed.
     +2 shooting power.
     +1 light.
     Provides resistance to Fire.
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.
     
     When activated, it gives you information on the health and
     abilities of monsters you can see.
     Takes 143 to 158 turns to recharge at your current speed.
     Your chance of success is 92.2%
     
c) a Ring of Strength <+4>
     Found lying on the floor in a vault at 1700 feet (level 34)
     
     +4 strength.
     Sustains strength.
     
d) the Ring of Anyamet [+32] <+6>
     Found lying on the floor in a vault at 1600 feet (level 32)
     
     +6 speed.
     Provides resistance to Acid, Chaos.
     Provides protection from fear.
     Cannot be harmed by Lightning.
     Prevents paralysis.  
     
e) the Elfstone of Essinel <+5>
     Dropped by a young multi-hued dragon at 1600 feet (level 32)
     
     +5 dexterity.
     Provides resistance to Disenchantment.
     Provides protection from fear.
     Speeds regeneration.  Prevents paralysis.  
     
     When activated, it disables traps, unlocks doors and reveals all
     secret doors in a given direction.
     Takes 125 to 138 turns to recharge at your current speed.
     Your chance of success is 74.3%
     
f) the Arkenstone of Pelth <+3> (charging)
     Dropped by Beorn, the Shape-Changer, at 1450 feet (level 29)
     
     +3 light.
     Provides resistance to Sound.
     Cannot be harmed by Fire.
     Grants the ability to see invisible things.  
     Intensity 3 light.
     
     When activated, it lights and maps the entire level, sensing
     objects.
     Takes 112 to 220 turns to recharge at your current speed.
     Your chance of success is 96.0%
     
g) Green Dragon Scale Mail of Craftsmanship [20,+23]
     Found lying on the floor in a vault at 1350 feet (level 27)
     
     Provides resistance to Poison.
     
h) the Cloak 'Rhundir' [1,+21] <+3>
     Dropped by an ancient red dragon at 2000 feet (level 40)
     
     +3 intelligence.
     +3 constitution.
     Provides immunity to Cold.
     Cannot be harmed by Acid, Fire.
     
     When activated, it increases your AC and to-hit bonus for 1d24+12
     turns.
     Takes 125 to 138 turns to recharge at your current speed.
     Your chance of success is 95.1%
     
i) a Wicker Shield of Resistance [2,+10]
     Dropped by Angamaitë of Umbar at 1200 feet (level 24)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
j) the Hard Leather Cap 'Nerie' [2,+8] <+5>
     Dropped by Lokkak, the Ogre Chieftain, at 1750 feet (level 35)
     
     +5 wisdom.
     Provides immunity to Fire.
     Provides resistance to Lightning.
     Cannot be harmed by Acid.
     Speeds regeneration.  Grants the ability to see invisible things. 
     
     
k) a Set of Gauntlets of Slaying (+4,+4) [3,+9]
     Bought from a store
     
l) a Pair of Leather Sandals of Speed [1,+8] <+6>
     Dropped by Tom the Stone Troll at 1600 feet (level 32)
     
     +6 speed.
     




  [Character Inventory]

a) a Book of Nature Magics [Lesser Charms]
     
     You can read this book.
     
b) 3 Mushrooms of Emergency
c) a Mushroom of Terror
d) 7 Mushrooms of Second Sight
e) 5 Potions of Cure Serious Wounds
f) 14 Potions of Cure Critical Wounds
g) 4 Potions of Healing
h) a Potion of Speed
i) 2 Potions of Heroism
j) 26 Scrolls of Phase Door
k) 11 Scrolls of Teleportation {!r}
l) a Scroll of Banishment
m) a Scroll of Mass Banishment
n) 3 Scrolls of Word of Recall {!r}
o) 2 Scrolls of Blessing
p) 3 Wands of Fire Bolts (24 charges)
q) 5 Wands of Slow Monster (29 charges)
r) 2 Wands of Teleport Other (14 charges)
s) a Staff of Detect Evil (18 charges)
t) 2 Staves of Teleportation (8 charges) {!u!g}




  [Character Quiver]

0) 8 Arrows (1d4) (+3,+2)
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 379.7.
     35% chance of breaking upon contact.
     
1) 19 Arrows (1d4) (+4,+7)
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 444.
     35% chance of breaking upon contact.
     
2) 21 Arrows (1d4) (+6,+6)
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 431.2.
     35% chance of breaking upon contact.
     
3) 31 Seeker Arrows of Slay Dragon (4d5) (+9,+11)
     Slays dragons.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 988.7 vs dragons and 618 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Nature Magics [Lesser Charms]
     
     You can read this book.
     
b) a Potion of Infravision
c) a Potion of Salt Water
d) 4 Scrolls of Enchant Weapon To-Dam
e) 3 Rods of Treasure Location {@3}
f) a Rod of Disable Traps
g) 2 Rods of Light {@4}
h) a Ring of Resist Poison
     Found lying on the floor in a vault at 2000 feet (level 40)
     
     Provides resistance to Poison.
     
i) a Ring of the Mouse (+0,-8) <+1, +4> {cursed}
     Found lying on the floor at 500 feet (level 10)
     
     It prevents you from teleporting.
     It periodically turns your skin to stone.
     +1 dexterity.
     +4 stealth.
     
j) White Dragon Scale Mail (Dwarven) (-2) [14,+34] <+2, +1, +3>
     Found lying on the floor in a vault at 2000 feet (level 40)
     
     +2 strength.
     +1 constitution.
     +3 infravision.
     Provides resistance to Cold.
     Prevents paralysis.  
     
k) Chain Mail (Dwarven) (-2) [32,+5] <+2, +1, +3>
     Found lying on the floor at 1700 feet (level 34)
     
     +2 strength.
     +1 constitution.
     +3 infravision.
     Cannot be harmed by Acid.
     Prevents paralysis.  
     
l) Partial Plate Armour of Elvenkind (-3) [40,+13] <+1> {cursed}
     Dropped by Ulfast, Son of Ulfang, at 1150 feet (level 23)
     
     It makes you vulnerable to cold attacks, but resistant to fire.
     It occasionally makes a loud noise.
     +1 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Nexus.
     Cannot be harmed by Acid.
     
m) the Main Gauche of Gathith (1d5) (+8,+15) [+8]
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     Provides resistance to Acid, Sound.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     4.1 blows/round.
     With +0 STR and +2 DEX you would get 4.5 blows
     Average damage/round: 131.8.
     
n) a Sling (x2) (+4,+9)
     Bought from a store
     
o) 7 Bolts (1d5) (+0,+0)
p) 29 Bolts (1d5) (+2,+4)
q) 19 Rounded Pebbles (1d2) (+0,+0)
     Combat info:
     Average thrown damage: 3.1.
     
r) 22 Rounded Pebbles (1d2) (+5,+3)
     Combat info:
     Average thrown damage: 9.2.
     
s) 18 Rounded Pebbles (1d2) (+5,+6)
     Combat info:
     Average thrown damage: 15.4.
     
t) 10 Iron Shots (1d4) (+2,+1)
     Combat info:
     Average thrown damage: 7.2.
     
u) 16 Iron Shots (1d4) (+4,+3)
     Combat info:
     Average thrown damage: 11.3.
     
v) 5 Iron Shots (1d4) (+3,+6)
     Combat info:
     Average thrown damage: 17.5.
     
w) 30 Iron Shots (1d4) (+6,+5)
     Combat info:
     Average thrown damage: 15.4.
     
x) 20 Iron Shots (1d4) (+6,+7)
     Combat info:
     Average thrown damage: 19.5.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
        97     50'  Reached level 2
      1274     50'  Reached level 3
      1533    100'  Reached level 4
      1780    100'  Reached level 5
      1856    100'  Reached level 6
      2178    350'  Reached level 7
      2534    400'  Reached level 8
      2687    400'  Killed Fang, Farmer Maggot's Dog
      2687    400'  Reached level 9
      2968    450'  Killed Grip, Farmer Maggot's Dog
      3603    450'  Reached level 10
      4116    450'  Killed Sméagol
      4797    450'  Reached level 11
      5428    500'  Reached level 12
      5503    500'  Reached level 13
      6302    500'  Reached level 14
      6363    500'  Killed Bullroarer the Hobbit
      7146    550'  Reached level 15
      9938    650'  Reached level 16
     10003    650'  Killed Grishnákh, the Hill Orc
     10167    650'  Killed Golfimbul, the Hill Orc Chief
     10496    700'  Reached level 17
     10712    700'  Killed Ufthak of Cirith Ungol
     11122    750'  Reached level 18
     11899    800'  Reached level 19
     12572    900'  Killed Boldor, King of the Yeeks
     12586    900'  Killed Orfax, Son of Boldor
     12607    900'  Reached level 20
     13052    900'  Reached level 21
     14228   1050'  Reached level 22
     14539   1050'  Killed Lugdush, the Uruk
     15100   1050'  Reached level 23
     15909   1100'  Killed Wormtongue, Agent of Saruman
     16106   1150'  Reached level 24
     16492   1150'  Killed Ulfast, Son of Ulfang
     17080   1200'  Reached level 25
     17389   1200'  Killed Angamaitë of Umbar
     17527   1200'  Killed Sangahyando of Umbar
     17528   1200'  Found the Phial of Serudenth (LOST)
     18760   1250'  Killed Brodda, the Easterling
     19173   1350'  Reached level 26
     20794   1450'  Killed Ulwarth, Son of Ulfang
     20794   1450'  Reached level 27
     21264   1450'  Killed Beorn, the Shape-Changer
     21267   1450'  Found the Arkenstone of Pelth
     22501   1550'  Reached level 28
     23212   1600'  Found the Elfstone of Essinel
     23532   1600'  Killed Tom the Stone Troll
     23642   1600'  Killed Bill the Stone Troll
     24149   1600'  Killed Bert the Stone Troll
     24149   1600'  Reached level 29
     25299   1600'  Found the Ring of Anyamet
     26173   1650'  Found the Main Gauche of Gathith
     26305   1650'  Killed Lagduf, the Snaga
     27191   1700'  Reached level 30
     27258   1700'  Found the Long Bow of Guinnhia
     28390   1750'  Killed Lokkak, the Ogre Chieftain
     28413   1750'  Killed Uglúk, the Uruk
     28473   1750'  Found the Hard Leather Cap 'Nerie'
     28586   1750'  Killed Shagrat, the Orc Captain
     28811   2000'  Found the Cloak 'Rhundir'
     28835   2000'  Reached level 31
     29902   2300'  Reached level 32
     30438   2300'  Killed Kavlax the Many-Headed
     31255   2350'  Killed Vargo, Tyrant of Fire
     31255   2350'  Reached level 33


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : yes (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)

  [Randart seed]

09942ca8


Posted on 5.5.2023 11:55
Last updated on 6.5.2023 06:58

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10680. on the Ladder (of 19090)
4376. on the Angband Ladder (of 6561)
58. for this player (

Comments

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On 5.5.2023 11:55 Grotug wrote:
bonkers game

On 5.5.2023 12:43 Estie wrote:
Sweet. You can almost kill uniques at level, so a flow of more incoming items is established.

On 5.5.2023 17:26 Sphara wrote:
I have found my share of Lothlorien Bows and Buckland Slings early on, but that INSANE DL34 loot just blows them all out of of the water. And found as a ranger? Dear god! Lemme tell, this Guinnhia person made some pretty bad decisions, dying on level 34 :D

On 5.5.2023 17:32 Sphara wrote:
Can 'almost' kill uniques at level? Jfc, he can murder any goddamn local thing on DL45 with that gear.

On 6.5.2023 06:56 Grotug wrote:
I casually killed Kavlax not even realizing it was Kavlax. :eek:
I then casually got killed by Eol, not realizing he be doing nether attacks for over 200 damage. Honestly was being careless, thinking I was too powerful to fall victim to the ol' cliche. Alas, I am a cliche. >.<

On 6.5.2023 13:54 Estie wrote:
Condolences lol. "At level" was meant to apply to all future levels, not just his current.

On 6.5.2023 13:58 Estie wrote:
And yes, you cant feel safe unless you are 1-shot proof with ~700 hit points; which is why I once suggested to half @ hit points over the board.

On 6.5.2023 22:54 PowerDiver wrote:
You might have survived if you had worn a ring of con rather than a ring of strength. It's usually a better choice for a char that does mostly ranged attacks, once your strength is high enough to carry 179 lbs without slowing.

On 7.5.2023 08:38 Grotug wrote:
Not "Might have", would have. I died with -4 health. Shortly before fighting Eol a ring of CON was destroyed on the floor by a blue dragon. I really didn't think I needed more CON, though. I had +3 from my cloak and had already drunk at least two CON potions. My max HP was 383 and my CON was 18/77 which is very high for this point in the game for me typically.

Funny thing is, I was playing a Dwarf instead of a Hobbit for the very purpose of having more CON (and more melee damage to be a more well rounded fighter). I thought I was fine for CON for my depth, but I underestimated Eol. Usually he is summoning stuff, but not dealing a lot of direct damage. I'm also normally fighting him after I've passed his native depth, as his speed usually turns me off when I first encounter him.

I had him slowed three times and contemplated drinking a speed potion, but I just don't have much experience of him being very dangerous. I dunno if he's always done a nether attack, but it seems that Nick added nether attacks to a lot of things that you wouldn't normally expect to have nether attacks as a way to make the game harder. Anyway, not long before dying I did have the thought that I wasn't being careful enough and why wasn't I and shouldn't I? and then I continued to play cavalierly. >,<

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