The Angband Ladder: Anadin, Dunadan Swordmaster by <aardwolfe@earthlink.net>

  [ToME 2.2.5 Character Dump]

 Name  : Anadin                 Age                 87       STR:     23       
 Sex   : Male                   Height              90       INT:     14       
 Race  : Dunadan                Weight             193       WIS:      9       
 Class : Swordmaster            Social Class        19       DEX:     27       
 Body  : Player                                              CON:     22       
 God   : Nobody                                              CHR:     16       
                                                                               
 + To Melee Hit          43 Level             27    Max Hit Points       305   
 + To Melee Damage       37 Experience     52850    Cur Hit Points       -17   
 + To Ranged Hit         12 Max Exp        52850    Max SP (Mana)         28   
 + To Ranged Damage       9 Exp to Adv.    63000    Cur SP (Mana)         28   
   AC                 17+74 Gold           10423                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Fair         Blows/Round:  6         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  12d5+222  
 Stealth     : Fair         Magic Device: Excellent    Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are Anadin, son of Excedrin, a credit to your family.            
          You have dark brown eyes, wavy brown hair, and a very fair           
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 21 (1050')

 Your body was a Player.
 You have defeated 2882 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 53rd Yavie of the 2890th year of the third age.
 Your adventure lasted 10 days.

     Your Attributes:
You are dead, killed by a Vampiric ixitxachitl on level 21 of The Old Forest.
You can breath fire.
You are terrified.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You are unlucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to fire.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to blasts of shards.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:
Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them


Skills (points left: 0)
 - Combat                                        31.718 [0.900]
          - Weaponmastery                        31.395 [0.950]
                   . Sword-mastery               26.200 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              05.800 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    06.400 [0.900]
          . Disarming                            10.000 [0.900]
 - Magic                                         03.610 [0.300]
          . Magic-Device                         12.500 [1.150]
          . Divination                           01.000 [0.300]
 - Spirituality                                  01.000 [0.400]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  02.250 [0.500]
          . Symbiosis                            05.500 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Long Bow of Extra Shots (x3) (+7,+9)
e) a Ring of Invisibility
f) a Ring of Fire Resistance {cursed}
    It provides
    resistance to fire.  It is cursed.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
k) an Amulet of Sustenance {cursed}
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining.  It slows your metabolism.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) a Feanorian Lamp
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity
     and speed by 3.  It provides resistance to acid, confusion and shards
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Cloak [1,+7]
p) a Small Leather Shield [2,+3]
s) a Golden Crown of Seeing [0,+11] (+1 to searching)
    It increases your 
    searching by 1.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It cannot be harmed by acid.  
    You bought it from the Black Market.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic
    missile (2d6) every 2 turns if it is being worn. It provides light
    (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Levitation [2,+13]
    It provides
    resistance to shards.  It allows you to levitate.  
    You bought it from the Rare Footwear Shop.
z) a Disenchanter mold named Bob (5 hp)
{) The Arrow of Earcabar (1d4) (+7,+6) {@f0=g!k!d!V}
    It does extra damage from 
    frost.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
|) a Shovel of Digging (+3,+8) (+2)
    It increases your ability to tunnel by 
    2.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Potion of Cure Light Insanity
b) a Potion of Cure Critical Insanity
c) 5 Potions of Cure Critical Wounds
    
d) 2 Potions of Healing
e) 3 Scrolls of Word of Recall
    
f) 9 Scrolls of Satisfy Hunger
    
g) a Scroll of *Destruction*
    
h) a Copper Rod of Trap Location (20/20)
i) a Moonstone Rod of Cheapness of Enlightenment (75/75)
    It can cast spells for a lesser mana
    cost.  
    You bought it from the Black Market.
j) a Wand of Fireflash[1|16] (4 charges)
k) a Wand of Firewall[5|7] (1 charge)
l) a Wand of Firewall[3|6] (8 charges)
m) a Wand of Firewall[2|5] (8 charges)
n) a Wand of Teleport Away[4|20] (5 charges)
o) a Wand of Charm[3|21] (9 charges)
p) a Staff of Globe of Light[1|11] (4 charges)
q) a Staff of Teleportation[1|21] (8 charges)
r) a Staff of Identify[3|19] (8 charges)
s) a Staff of Sense Monsters[2|18] (7 charges)
t) a Short Sword (1d7) (+5,+4)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Book of Beginner Cantrips
    
b) 9 Potions of Cure Light Insanity {50% off}
    
c) a Potion of Cure Serious Insanity
d) 3 Potions of Speed
e) a Potion of Cure Light Wounds
f) a Wooden Rod of Nothing (10/10)
g) a Wooden Rod of Nothing (10/10)
h) an Iron Rod of Capacity of Light (100/100)
    It can hold more mana.  
    You bought it from the Black Market.
i) a Wand of Dig[1|1] (19 charges)
j) a Staff of Globe of Light[1|13] (8 charges)
k) a Staff of Sense Monsters[2|16] (10 charges)
l) a Ring of Slow Digestion
m) a Ring of Protection [+10]
    
    You bought it from the Magic shop.
n) an Amulet of Acid Resistance
    It provides resistance to acid.  It
    cannot be harmed by acid.  
    You bought it from the Magic shop.
o) a Cloak [1,+0]
p) a Steel Helm [6,+7]
    
q) a Dagger of Extra Attacks (1d4) (+4,+9) (+2 attacks)
    It increases your attack speed by 2.
    
    It was given to you as a reward.
r) a Harp (+1)
s) a Horn (+1)
t) a Parchment - Monstrous Compendium 2
    
u) a Parchment - Adventurer's Guide to Middle-earth


  [The Mathom-house Inventory - Bree ]

a) Baalzebub's Tormented Box
    It can be activated for stat loss.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) Jor's Book of Impossible Occurences
    It can be
    activated for stat loss.  
    You found it lying on the ground on level 9 of Barrow-Downs.
c) a Lucerne Hammer of Morgul (2d5) (-26,-25) [-8] (-3) {cursed}
    It can be
    wielded two-handed.  It decreases your luck by 3.  It is very sharp
    and can make your foes bleed.  It allows you to see invisible
    monsters.  It drains experience.  It aggravates nearby creatures.  It
    fills you with the Black Breath.  It is heavily cursed.  It can
    re-curse itself.  
d) Brodda, the Easterling's corpse
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Brodda, the Easterling on level 8 of
    Barrow-Downs.



Posted on 28.1.2004 04:30
Last updated on 29.1.2004 00:27

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