The Angband Ladder: Elromir_III, Dunadan Priest by malcontent

  [Angband 3.5.1 Character Dump]

 Name   Elromir_III  Age             56          Self  RB  CB  EB   Best
 Sex    Female       Height        7'3"   STR:     17  +1  -1  +7  18/60
 Race   Dunadan      Weight    12st 6lb   INT:      9  +2  -3  +0      8
 Class  Priest       Turns used:          WIS:     18  +2  +3  +6 18/110
 Title  Curate       Game        333682   DEX:     10  +2  -1  +5     16
 HP     -1/246       Standard     32298   CON:     17  +3  +1  +0  18/30
 SP     76/114       Resting       3541

 Level                 26    Armor      [55,+47]    Saving Throw     76%
 Cur Exp            47997                           Stealth       Superb
 Max Exp            56900    Melee       3d5,+18    Disarming        45%
 Adv Exp            50000    To-hit       38,+15    Magic Devices     62
                             Blows      1.1/turn    Perception   1 in 29
 Gold               15379                           Searching        19%
 Burden         166.9 lbs    Shoot to-dam    +10    Infravision     0 ft
 Speed             Normal    To-hit       32,+18
 Max Depth    1800' (L36)    Shots        2/turn

 You are the illegitimate but acknowledged child of a Yeoman.  You are
 a credit to the family.  You have brown eyes, straight black hair, and
 an average complexion.


rAcid:......+...... Nexus:.............
rElec:......+....+. Nethr:.............
rFire:......+.+.... Chaos:.............
rCold:......+...... Disen:.............
rPois:............. Feath:.............
rLite:............. pFear:+............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:......+...... pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:.............
  ESP:............. Blows:.............
Invis:+............ Shots:.+...........
FrAct:............. Might:.............
HLife:............. S.Dig:.............
Stea.:......++...+. ImpHP:.............
Sear.:.............  Fear:.............
Infra:............. Aggrv:.............


  [Last Messages]

> Adunaphel the Quiet hits you.
> Adunaphel the Quiet touches you.
> *** LOW HITPOINT WARNING! ***
> You feel your life draining away!
> Adunaphel the Quiet misses you.
> Adunaphel the Quiet hits you.
> *** LOW HITPOINT WARNING! ***
> Adunaphel the Quiet hits you.
> *** LOW HITPOINT WARNING! ***
> Adunaphel the Quiet misses you.
> Adunaphel the Quiet conjures up scary horrors.
> You avoid the effects!
> You can move again.
> Adunaphel the Quiet hits you.
> You die.

Killed by Adunaphel the Quiet.

  [Character Equipment]

a) a Katana (Holy Avenger) (3d5) (+13,+10) [+4] <+4>
     Dropped by Uldor the Accursed at 1600 feet (level 32).
     
     +4 wisdom.
     Slays evil creatures, undead, demons.
     Provides protection from fear.
     Sustains dexterity.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     1.1 blows/round.
     With +4 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +1 DEX you would get 1.3 blows
     Average damage/round: 44.1 vs. evil creatures, 55.3 vs. undead,
     55.3 vs. demons, and 32.9 vs. others.
     
b) a Light Crossbow of Extra Shots (x3) (+16,+10) <+1>
     Dropped by an unknown monster at 950 feet (level 19).
     
     +1 shooting speed.
     
c) a Ring of Strength <+2>
     Found lying on the floor of a cavern at 1600 feet (level 32).
     
     +2 strength.
     Sustains strength.
     
d) a Ring of Dexterity <+5>
     Dropped by a Ghost at 1700 feet (level 34).
     
     +5 dexterity.
     Sustains dexterity.
     
e) an Amulet of Wisdom <+2>
     Found lying on the floor of a special room at 1400 feet (level
     28).
     
     +2 wisdom.
     Sustains wisdom.
     
f) a Lantern (Everburning) <+2>
     Found under some rubble at town.
     
     Cannot be harmed by fire.
     Radius 2 light.  No fuel required.
     
g) Partial Plate Armour of Elvenkind (-3) [40,+14] <+1>
     Found lying on the floor in a vault at 1800 feet (level 36).
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of Stealth [1,+5] <+3>
     Dropped by a Master rogue at 1100 feet (level 22).
     
     +3 stealth.
     
i) a Wicker Shield of Resist Fire [2,+3]
     Bought from a store.
     
     Provides resistance to fire.
     Cannot be harmed by fire.
     
j) an Iron Helm [7,+4]
     Found lying on the floor in a vault at 1800 feet (level 36).
     
k) a Set of Gauntlets of Power (+3,+5) [3,-1] <+5>
     Bought from a store.
     
     +5 strength.
     
l) the Pair of Leather Boots 'Minquen' [2,+17] <+2>
     Dropped by Shagrat, the Orc Captain at 1000 feet (level 20).
     
     +2 stealth.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Quiver]

n) a Bolt (1d5) (+3,+4)
     Found lying on the floor at 1550 feet (level 31).
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 103.
     25% chance of breaking upon contact.
     
o) a Bolt (1d5) (+3,+3)
     Found lying on the floor of a cavern at 1600 feet (level 32).
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 96.8.
     25% chance of breaking upon contact.
     
p) a Bolt (1d5) (+4,+4)
     Found lying on the floor at 750 feet (level 15).
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 103.
     25% chance of breaking upon contact.
     
q) 6 Bolts (1d5) (+5,+6)
     Found lying on the floor of a cavern at 1450 feet (level 29).
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 115.
     25% chance of breaking upon contact.
     
r) 3 Bolts (1d5) (+5,+5)
     Found lying on the floor at 200 feet (level 4).
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 109.
     25% chance of breaking upon contact.
     
s) 5 Bolts (1d5) (+0,+0)
     Bought from a store.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 78.6.
     25% chance of breaking upon contact.
     


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) a Mushroom of Clear Mind
f) 4 Potions of Cure Critical Wounds
g) 3 Potions of Restore Mana
h) 6 Scrolls of Phase Door
i) a Scroll of Teleport Level
j) 2 Scrolls of Identify
k) 4 Scrolls of Word of Recall
l) 3 Rods of Treasure Location
m) a Rod of Disarming
n) 2 Wands of Lightning Bolts (0 charges)
o) 3 Wands of Stone to Mud (7 charges)
p) a Wand of Teleport Other (0 charges)
q) 2 Staves of Slow Monsters (9 charges)
r) a Staff of Teleportation (5 charges)
s) a Ring of Soulkeeping
     Found lying on the floor in a vault at 1800 feet (level 36).
     
     Sustains strength, intelligence, wisdom.
     
t) the Zweihander of Telomen (5d6) (+7,+6) <+4>
     Found lying on the floor in a vault at 1800 feet (level 36).
     
     +4 strength.
     *Slays* demons.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would get 1.1 blows
     Average damage/round: 117.7 vs. demons, and 38.3 vs. others.
     
u) a Pike of Flame (2d5) (+8,+8)
     Found lying on the floor in a vault at 1800 feet (level 36).
     
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by fire.
     
     Combat info:
     1.0 blows/round.
     With +3 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would get 1.1 blows
     Average damage/round: 37.3 vs. creatures not resistant to fire,
     and 24 vs. others.
     


  [Home Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Exorcism and Dispelling]
d) a Mushroom of Vigor
e) 18 Potions of Cure Critical Wounds
f) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
g) a Potion of Restore Life Levels
h) 4 Scrolls of Magic Mapping
i) 6 Scrolls of Identify
j) 10 Scrolls of Recharging
k) a Rod of Curing
l) a Staff of Mapping (4 charges)
m) a Ring of Constitution <+3>
     Found lying on the floor of a cavern at 1600 feet (level 32).
     
     +3 constitution.
     Sustains constitution.
     
n) a Ring of Free Action
     Prevents paralysis.  
     
o) a Pair of Steel Shod Boots of Free Action [7,+12]
     Dropped by Brodda, the Easterling at 1150 feet (level 23).
     
     Cannot be harmed by fire.
     Prevents paralysis.  
     
p) a Scimitar of Westernesse (4d2) (+9,+7) <+1, +2>
     Dropped by Sangahyando of Umbar at 1200 feet (level 24).
     
     +1 strength, constitution.
     +2 dexterity.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 41.6 vs. orcs, 41.6 vs. trolls, 41.6 vs.
     giants, and 26.7 vs. others.
     
q) the Great Axe of Raurundor (4d4) (+13,+10)
     Dropped by Sangahyando of Umbar at 1200 feet (level 24).
     
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     1.0 blows/round.
     With +8 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would get 1.1 blows
     Average damage/round: 31.5.
     
r) a Lead-Filled Mace (Holy Avenger) (4d3) (+8,+6) [+4] <+1>
     Bought from a store.
     
     +1 wisdom.
     Slays evil creatures, undead, demons.
     Provides protection from fear.
     Sustains intelligence.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     1.0 blows/round.
     With +4 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would get 1.1 blows
     Average damage/round: 33.1 vs. evil creatures, 42.2 vs. undead,
     42.2 vs. demons, and 24.2 vs. others.
     
s) 26 Arrows of Wounding (1d4) (+11,+16)
     Conjured forth by magic at 900 feet (level 18).
     
t) 30 Arrows of Lightning (1d4) (+4,+1)
     Found lying on the floor of a special room at 500 feet (level 10).
     
     Branded with lightning.
     Cannot be harmed by electricity.
     
u) 33 Arrows (1d4) (+5,+5)
     Dropped by Boldor, King of the Yeeks at 800 feet (level 16).
     
v) 28 Arrows (1d4) (+4,+4)
     Dropped by Angamait� of Umbar at 1200 feet (level 24).
     
w) 16 Iron Shots (1d4) (+3,+5)
     Bought from a store.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       628     50'  Reached level 2
      1600     50'  Reached level 3
      2957    100'  Reached level 4
      2987    100'  Killed Fang, Farmer Maggot's dog
      3348    100'  Killed Grip, Farmer Maggot's dog
      3496    150'  Reached level 5
      4806    200'  Reached level 6
      5724    150'  Reached level 7
      6791    250'  Reached level 8
      7100    250'  Killed Bullroarer the Hobbit
      7718    300'  Reached level 9
      8563    450'  Reached level 10
      9266    450'  Reached level 11
      9645    450'  Reached level 12
     10371    500'  Reached level 12
     11923    700'  Reached level 13
     12020    700'  Reached level 14
     12056    700'  Reached level 15
     13547    800'  Killed Orfax, Son of Boldor
     13547    800'  Reached level 16
     13947    800'  Killed Boldor, King of the Yeeks
     14609    850'  Reached level 17
     15948      0'  Killed Farmer Maggot
     17505    900'  Reached level 18
     18506    900'  Killed Nár, the Dwarf
     18958    950'  Reached level 19
     18967    950'  Killed Lagduf, the Snaga
     19877   1000'  Killed Shagrat, the Orc Captain
     19878   1000'  Found the Pair of Leather Boots 'Minquen'
     20072   1000'  Reached level 20
     20318   1000'  Killed Grishnákh, the Hill Orc
     21257   1150'  Reached level 21
     21574   1150'  Killed Brodda, the Easterling
     22145   1200'  Killed Ufthak of Cirith Ungol
     22145   1200'  Reached level 22
     22338   1200'  Killed Sangahyando of Umbar
     22342   1200'  Found the Great Axe of Raurundor
     22350   1200'  Killed Angamaitë of Umbar
     23635   1300'  Reached level 23
     25883   1450'  Reached level 24
     27939   1600'  Reached level 25
     27986   1600'  Killed Mughash the Kobold Lord
     28433   1600'  Killed Uldor the Accursed
     29447   1700'  Killed Ulfast, Son of Ulfang
     29625   1700'  Killed Ulwarth, Son of Ulfang
     30603   1800'  Reached level 26
     31491   1800'  Reached level 27
     31586   1800'  Found the Zweihander of Telomen


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : no  (hp_changes_color)
Color: Show unique monsters in purple        : yes (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : no  (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : yes (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 22.4.2022 05:01
Last updated on 23.4.2022 08:12

Download this dump

9. on the Competition No.244 Ladder (of 13)

Comments

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On 23.4.2022 08:19 malcontent wrote:
Total noob move - didn't realize I didn't have free action any more :/

Regardless, Sphara is right, Adunaphel is a bitch. Totally relentless - came back to me inside a spiral vault 2 times, I was out of TO the last time. Quite a shame - I really did have that 8-8 vault cleared out. I was going to see if I could OOD her to death and then she paralyzed me.

Man, I miss 4.2 so much I had to go back to my happy place at times and play a 4.2.4 rogue for a bit.

3.5.1...not a fan (the ID game really does just suck)
Priests...not a fan
Playing with almost no monster memory...not a fan.

Oh well, maybe I will take another shot in a few days. There does seem to be some incremental improvement on my part.

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