The Angband Ladder: Ilindon, High-Elf Ranger by LordL

  [Angband 4.2.3 Character Dump]

 Name   Ilindon      Age            106          Self  RB  CB  EB   Best
 Race   High-Elf     Height        6'8"   STR:  18/20  +1  +0  +8 18/110
 Class  Ranger       Weight    12st 6lb   INT:     11  +3  +0  +2     16
 Title  Explorer     Turns used:          WIS:     11  -1  +2  +8  18/20
 HP     -104/410     Game        440173   DEX:     15  +3  +1  +4  18/50
 SP     30/53        Standard     53729   CON:  18/67  +1  -1  +3  18/97
                     Resting      10449

 Level                 33    Armor      [33,+93]    Saving Throw     88%
 Cur Exp           386787                           Stealth       Superb
 Max Exp           386787    Melee        4d3,+8    Disarm - phys.   86%
 Adv Exp           398750    To-hit       67,+18    Disarm - magic   57%
                             Blows      4.5/turn    Magic Devices     83
 Gold               65483                           Searching        74%
 Burden          153.1 lb    Shoot to-dam    +15    Infravision    40 ft
 Overweight      -26.8 lb    To-hit       81,+21    Speed       7 (1.7x)
 Max Depth    3100' (L62)    Shots      2.1/turn

 You are the only child of a Telerin Archer.  You have light grey eyes,
 straight black hair, and a fair complexion.


Resistances         Abilities
 Acid:........+.+.. pFear:+...+........
 Elec:........+.... pBlnd:.........+...
 Fire:........+.... pConf:.............
 Cold:........+.... pStun:.............
 Pois:......+...... HLife:.............
Light:.....+...++.+ Regen:.............
 Dark:....+....++..   ESP:.............
Sound:............. S.Inv:+........+..+
Shard:............. FrAct:.....+....+..
Nexus:............. Feath:...........+.
Nethr:........+.... S.Dig:+............
Chaos:............. TrpIm:.............
Disen:....+........ Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:..+.....+.+..
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:...........+.
DrExp:............. Blows:.............
Stick:............. Shots:............+
Fragl:............. Might:.............
                    Light:.....+...+...
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You feel yourself slow down.
> You have no room for a Scroll of Enchant Weapon To-Hit.
> You have 3 charges remaining.
> You sense life!
> You smite the green naga.
> You have slain the green naga.
> You have no room for a Cloak [1,+0].
> You have no room for a Glaive (2d6) (+8,+7).
> You have no room for a Scroll of Identify Rune.
> The Maia of Aulë intones strange words.
> the Maia of Aulë shimmers and changes!
> You have no room for the Metal Cap of Andorin [3,+15] {??}.
> The shardstorm breathes shards.
> You die.
> You have a Leather Shield of Preservation [8,+22] (q).

Killed by a shardstorm.

  [Character Equipment]

a) the Throwing Axe of Rhuorilia (4d3) (+8,+13) [+10] <+5>
     Conjured forth by magic at 2000 feet (level 40)
     
     +5 wisdom.
     Slays undead (powerfully), dragons (powerfully), demons
     (powerfully), giants, trolls, orcs, animals, evil creatures.
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.
     Slows your metabolism.  Grants the ability to see invisible
     things.  Blessed by the gods (combat bonuses for holy casters).  
     
     When activated, it drains up to 250 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 166 to 204 turns to recharge at your current speed.
     Your chance of success is 95.8%
     
     Combat info:
     4.5 blows/round.
     With +0 STR and +1 DEX you would get 4.7 blows
     Average damage/round: 250.1 vs undead, dragons, and demons, 167.9
     vs giants, trolls, and orcs, 127.1 vs animals and evil creatures,
     and 85.8 vs. others.
     Average thrown damage: 540.7 vs undead, dragons, and demons, 324.4
     vs giants, trolls, and orcs, 216.3 vs animals and evil creatures,
     and 108.1 vs. others.
     
b) a Long Bow of Power (x3) (+11,+15)
     Dropped by a brigand at 1350 feet (level 27)
     
c) a Ring of the Mouse (+0,-12) <+4, +3>
     Found lying on the floor at 300 feet (level 6)
     
     +4 dexterity.
     +3 stealth.
     
d) a Ring of Strength <+3>
     Found lying on the floor in a vault at 2900 feet (level 58)
     
     +3 strength.
     Sustains strength.
     
e) the Amulet of Arona <+4, +2, +3>
     Dropped by Orfax, Son of Boldor at 1200 feet (level 24)
     
     +4 strength.
     +2 intelligence.
     +3 wisdom.
     Provides resistance to Dark, Disenchantment.
     Provides protection from fear.
     
     When activated, it creates a line of rock remover dealing 20+1d30
     damage, which your device skill increases by 21% for an average of
     42.3 damage.
     Takes 83 to 91 turns to recharge at your current speed.
     Your chance of success is 95.1%
     
f) the Arkenstone 'Rethanas' <+3>
     Found lying on the floor in a vault at 1050 feet (level 21)
     
     +3 constitution.
     +3 light.
     Provides resistance to Light.
     Cannot be harmed by Fire.
     Prevents paralysis.  
     Intensity 3 light.
     
     When activated, it lights and maps the entire level, sensing
     objects.
     Takes 86 to 170 turns to recharge at your current speed.
     Your chance of success is 96.2%
     
g) Green Dragon Scale Mail of Craftsmanship [20,+19]
     Found lying on the floor at 750 feet (level 15)
     
     Provides resistance to Poison.
     
h) a Fur Cloak [3,+6]
     Found lying on the floor in a pit at 1150 feet (level 23)
     
i) a Wicker Shield of Elvenkind [2,+14] <+1>
     Found lying on the floor at 250 feet (level 5)
     
     +1 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Nether.
     Cannot be harmed by Acid.
     
j) a Jewel Encrusted Crown of Night and Day [0,+9] <+1>
     Found lying on the floor at 2950 feet (level 59)
     
     +1 light.
     Provides resistance to Light, Dark.
     Provides protection from blindness.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  
     
k) the Set of Leather Gloves 'Aromenwe' [1,+12] <+1>
     Found lying on the floor at 1450 feet (level 29)
     
     +1 strength.
     +1 stealth.
     Provides resistance to Acid, Light, Dark.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
l) the Pair of Steel Shod Boots of Ciriandor [7,+20] <+7>
     Conjured forth by magic at 2000 feet (level 40)
     
     +7 speed.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  
     




  [Character Inventory]

a) 2 Books of Nature Magics [Lesser Charms]
     
     You can read this book.
     
b) a Book of Nature Magics [Nature Craft]
     Cannot be harmed by Fire.
     
     You can read this book.
     
c) 4 Mushrooms of Clear Mind
d) 17 Potions of Cure Serious Wounds
e) 13 Potions of Cure Critical Wounds
f) 6 Potions of Healing
g) 3 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
h) 20 Scrolls of Phase Door
i) 2 Scrolls of Teleport Level
j) 3 Scrolls of Word of Recall
k) 7 Scrolls of Recharging
l) a Scroll of Protection from Evil
m) 2 Scrolls of *Destruction*
n) a Rod of Slow Monster
o) 2 Wands of Teleport Other (12 charges)
p) 3 Staves of Teleportation (3 charges)
q) a Leather Shield of Preservation [8,+22]
     Dropped by a vampire at 3000 feet (level 60)
     
     Provides resistance to Chaos, Disenchantment.
     Cannot be harmed by Acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     




  [Character Quiver]

0) 11 Arrows (1d4) (+5,+3)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 131.6.
     35% chance of breaking upon contact.
     
1) 26 Arrows (1d4) (+7,+1)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 118.8.
     35% chance of breaking upon contact.
     
2) 28 Arrows (1d4) (+6,+3)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 131.6.
     35% chance of breaking upon contact.
     
3) 19 Arrows (1d4) (+6,+5)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 144.4.
     35% chance of breaking upon contact.
     
4) 27 Arrows (1d4) (+5,+7)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 157.2.
     35% chance of breaking upon contact.
     
5) 21 Arrows of Slay Animal (1d4) (+4,+5)
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 240.8 vs animals and 144.4 vs. others.
     35% chance of breaking upon contact.
     
6) 25 Arrows of Slay Animal (1d5) (+9,+4)
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 235.6 vs animals and 141.3 vs. others.
     35% chance of breaking upon contact.
     
7) 17 Arrows of Slay Animal (1d4) (+11,+6)
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 254.1 vs animals and 152.4 vs. others.
     35% chance of breaking upon contact.
     
8) 21 Arrows of Frost (1d5) (+8,+8)
     Branded with cold.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 334.1 vs creatures not resistant to cold and
     166.9 vs. others.
     35% chance of breaking upon contact.
     
9) 22 Arrows of Flame (1d4) (+9,+13)
     Branded with fire.
     Cannot be harmed by Fire.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 391.8 vs creatures not resistant to fire and
     195.9 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Mushroom of Vigor
b) 4 Potions of Restore Mana
c) 7 Scrolls of Identify Rune
d) a Scroll of Mass Banishment
e) 2 Rods of Light
f) a Ring of Constitution <+3>
     Bought from a store
     
     +3 constitution.
     Sustains constitution.
     
g) a Ring of Resist Fire and Cold
     Found lying on the floor at 750 feet (level 15)
     
     Provides resistance to Fire, Cold.
     
h) a Ring of Damage (+0,+8)
     Found lying on the floor in a vault at 1050 feet (level 21)
     
i) the Pendant of Calduivie <+5>
     Taken from a chest found at 1350 feet (level 27)
     
     +5 constitution.
     Provides resistance to Cold, Light.
     Speeds regeneration.  Grants the ability to see invisible things. 
     Prevents paralysis.  Sustains your life force.  
     
j) the Elfstone of Eroste <+4>
     Found lying on the floor in a pit at 1150 feet (level 23)
     
     +4 wisdom.
     Provides immunity to Lightning.
     Feather Falling.  Speeds regeneration.  
     
     When activated, it cures confusion.
     Takes 56 to 61 turns to recharge at your current speed.
     Your chance of success is 95.8%
     
k) the Wooden Torch of Isilmen <+4, +2, +1>
     Dropped by a mind flayer at 2000 feet (level 40)
     
     +4 strength.
     +4 wisdom.
     +2 dexterity.
     +1 constitution.
     Cannot be harmed by Fire.
     Slows your metabolism.  
     Intensity 2 light.
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 3, centred on and hitting the
     player, with full intensity to radius 3, dealing 2d15 damage at
     the centre, which your device skill increases by 21% for an
     average of 19.3 damage.
     Takes 56 to 61 turns to recharge at your current speed.
     Your chance of success is 95.1%
     
l) the Star of Nastirdo <+3>
     Dropped by Azog, Enemy of the Dwarves at 1200 feet (level 24)
     
     +3 light.
     Provides resistance to Poison, Dark.
     Cannot be harmed by Fire.
     Sustains strength, wisdom.
     Slows your metabolism.  
     Intensity 3 light.
     
     When activated, it maps the area around you.
     Takes 86 to 170 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
m) Metal Brigandine Armour (Dwarven) (-3) [48,+24] <+1, +2>
     Dropped by Khîm, Son of Mîm at 1250 feet (level 25)
     
     +1 strength.
     +1 constitution.
     +2 infravision.
     Cannot be harmed by Acid.
     Prevents paralysis.  
     
n) a Wicker Shield of Elvenkind [2,+17] <+1>
     Found lying on the floor in a vault at 1500 feet (level 30)
     
     +1 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Poison.
     Cannot be harmed by Acid.
     
o) a Pair of Leather Sandals of Stability [1,+7]
     Dropped by Wormtongue, Agent of Saruman at 600 feet (level 12)
     
     Provides resistance to Nexus.
     Feather Falling.  
     
p) a Throwing Axe (Blessed) (2d3) (+6,+4) <+3>
     Found lying on the floor at 1250 feet (level 25)
     
     +3 wisdom.
     Provides protection from blindness.
     Blessed by the gods (combat bonuses for holy casters).  
     
     Combat info:
     4.5 blows/round.
     With +0 STR and +1 DEX you would get 4.7 blows
     Average damage/round: 19.
     Average thrown damage: 41.2.
     
q) a Lucerne Hammer (Defender) (2d5) (+15,+15) [+6] <+1>
     Dropped by Castamir the Usurper at 1500 feet (level 30)
     
     +1 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     Sustains constitution.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     2.7 blows/round.
     With +2 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +1 DEX you would get 3.0 blows
     Average damage/round: 55.1.
     
r) the Sling 'Fuinie' (x2) (+7,+18) <+1>
     Dropped by a young gold dragon at 2900 feet (level 58)
     
     +1 constitution.
     Provides immunity to Fire.
     Provides resistance to Poison, Nether.
     Provides protection from confusion.
     Cannot be harmed by Acid, Fire.
     
s) a Light Crossbow of Accuracy (x3) (+15,+7)
     Dropped by Grishnákh, the Hill Orc at 500 feet (level 10)
     
t) 22 Iron Shots (1d4) (+2,+5)
     Combat info:
     Average thrown damage: 15.3.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       824     50'  Reached level 2
      1339     50'  Reached level 3
      2339      0'  Killed Farmer Maggot
      2558     50'  Reached level 4
      3624     50'  Killed Grip, Farmer Maggot's Dog
      3639     50'  Reached level 5
      5717     50'  Reached level 6
      6624    100'  Killed Fang, Farmer Maggot's Dog
      7777    150'  Reached level 7
      8995    200'  Reached level 8
      9751    250'  Reached level 9
     10552    300'  Reached level 10
     10835    350'  Reached level 11
     12084    400'  Reached level 12
     12570    450'  Killed Mughash the Kobold Lord
     12617    450'  Reached level 13
     13197    500'  Reached level 14
     13293    500'  Killed Grishnákh, the Hill Orc
     13883    550'  Reached level 15
     14218    600'  Killed Wormtongue, Agent of Saruman
     14528    600'  Reached level 16
     17075      0'  Reached level 17
     17280    750'  Killed Lagduf, the Snaga
     18070    750'  Reached level 18
     18867    750'  Killed Sméagol
     19287    750'  Reached level 19
     20877    900'  Reached level 20
     22216    950'  Killed Ufthak of Cirith Ungol
     22480   1000'  Reached level 21
     24016   1050'  Reached level 22
     24308   1050'  Killed Bullroarer the Hobbit
     24442   1050'  Killed Golfimbul, the Hill Orc Chief
     25043   1050'  Reached level 22
     25385   1050'  Killed Shagrat, the Orc Captain
     26019   1050'  Killed Bolg, Son of Azog
     26055   1050'  Reached level 23
     26700   1050'  Found the Arkenstone 'Rethanas'
     27525   1150'  Reached level 24
     27736   1150'  Reached level 25
     27975   1150'  Found the Star of Siancari (LOST)
     27994   1150'  Found the Elfstone of Eroste
     28171   1150'  Killed Gorbag, the Orc Captain
     28277   1150'  Killed Sangahyando of Umbar
     28381   1150'  Killed Angamaitë of Umbar
     28388   1150'  Found the Pair of Steel Shod Boots of Thrierech (LOST)
     28926   1150'  Reached level 26
     30245   1200'  Reached level 27
     30417   1200'  Killed Orfax, Son of Boldor
     30420   1200'  Found the Amulet of Arona
     30642   1200'  Killed Azog, Enemy of the Dwarves
     30647   1200'  Found the Star of Nastirdo
     31445   1250'  Killed Mîm, Betrayer of Turin
     31785   1250'  Killed Ibun, Son of Mîm
     31878   1250'  Killed Khîm, Son of Mîm
     32850   1250'  Killed Uglúk, the Uruk
     32853   1250'  Killed Lugdush, the Uruk
     33485   1250'  Reached level 28
     35610   1350'  Found the Pendant of Calduivie
     36076   1450'  Found the Set of Leather Gloves 'Aromenwe'
     37816   1500'  Reached level 29
     38092   1500'  Killed Castamir the Usurper
     40847   2000'  Found the Wooden Torch of Isilmen
     40936   2000'  Found the Throwing Axe of Rhuorilia
     40937   2000'  Found the Pair of Steel Shod Boots of Ciriandor
     41325   2050'  Reached level 30
     42551   2050'  Killed Draebor, the Imp
     42760   2050'  Reached level 31
     44224   2050'  Killed Lorgan, Chief of the Easterlings
     44299   2050'  Reached level 32
     47040   2900'  Found the Sling 'Fuinie'
     47167   2900'  Reached level 33
     53726   3100'  Found the Metal Cap of Andorin


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 10.10.2021 15:51

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10388. on the Ladder (of 18973)
4227. on the Angband Ladder (of 6502)
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On 10.10.2021 15:51 LordL wrote:
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