The Angband Ladder: Avanas, DrĂşadan Warrior by Thraalbee

  [FAangband 2.0.0-28-ga2059bbb5 Character Dump]

 Name   Avanas       Age             15          Self  RB  CB  EB   Best
 Race   Drúadan      Height        5'6"   STR:     18  +2  +3  -1  18/40
 Class  Warrior      Weight    12st 4lb   INT:     10  -2  -2  -1      5
 Title  Myrmidon     Turns used:          WIS:     12  +2  -2  -1     11
 HP     314/339      Game        253753   DEX:     14  -1  +2  +0     15
 SP     0/0          Standard     28652   CON:     18  +2  +2  -1  18/30
 Gold   29680        Resting       3242

 Level                 28    Armor      [44,+54]    Saving Throw     54%
 Cur Exp            64037    Melee      2d8,+51%    Stealth         Fair
 Max Exp            64037    To-hit        66,+7    Disarm - phys.   59%
 Adv Exp            84500    Blows      2.0/turn    Disarm - magic   38%
 Burden          141.3 lb    Shoot to-dam    +25    Magic Devices     32
 Overweight      -26.6 lb    To-hit        59,+8    Searching        45%
 Max Depth    1800' (L36)    Shots      1.0/turn    Infravision     0 ft
                                                    Speed       3 (1.3x)

 Recall pts: Nargothrond 35, Hithaeglir 5


 You are one of several children of a Druadan Farmer.  You have black
 eyes, tied back black hair, and darkly-tanned skin.
Resistances              Abilities
 Acid:.............   0% pFear:...+.........
 Elec:.............   0% pBlnd:.............
 Fire:..+..........  50% pConf:.............
 Cold:+.+...+......  88% pStun:.............
 Pois:+............  55% HLife:.............
Light:.............   0% Regen:.............
 Dark:........+....  20%   ESP:............+
Sound:.............   0% S.Inv:.............
Shard:.............   0% FrAct:..........+..
Nexus:.............   0% Feath:.............
Nethr:.............   0% S.Dig:.............
Chaos:.............   0% TrpIm:.............
Disen:.............   0% Darkn:.............

Modifiers                Hindrances
Stea.:...........2. 2    ImpHP:.............
Sear.:............. 0    ImpSP:.............
Infra:............. 0     Fear:.............
Tunn.:............. 0    Aggrv:.............
Speed:....3........ 3    NoTel:.............
Blows:............. 0    DrExp:.............
Shots:............. 0    Stick:.............
Might:............. 0    Fragl:.............
Light:.....4....... 4
D.Red:............. 0
MMast:............. 0
Moves:............. 0


  [Character Equipment]

a) the Beaked Axe Falad (2d8) (+9,+11) {cursed}
     Dropped by Ulfast, son of Ulfang in Hithaeglir 13
     
     It poisons you from time to time (power 57).
     Branded with poison.
     Provides resistance to Cold (34%), Poison (55%).
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     2.0 blows/round.
     With +16 STR and +0 DEX you would get 2.3 blows
     With +12 STR and +2 DEX you would get 2.3 blows
     With +9 STR and +5 DEX you would get 2.3 blows
     With +5 STR and +7 DEX you would get 2.3 blows
     With +2 STR and +9 DEX you would get 2.3 blows
     With +0 STR and +11 DEX you would get 2.3 blows
     Average damage/round: 70.8 vs creatures not resistant to poison
     and 41.4 vs. others.
     
     
     Pole-mounted weapons are often cumbersome and may require two
     hands to wield, but some offer both a high degree of protection
     and powerful attacks.
b) a Sling of Velocity (x2) (+10,+25)
     Found lying on the floor in a vault in Nargothrond 33
     
     powerful shooting.  
     
     
     Missile launchers allow you to inflict damage from a distance
     without using magic.
c) a Ring of Basic Resistance {FiCo}
     Found lying on the floor of a labyrinth in Nargothrond 35
     
     Provides resistance to Fire (50%), Cold (67%).
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
d) a Ring of Combat (+5,+6) <+1>
     Bought from a store
     
     +1 dexterity.
     Provides protection from fear.
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
e) an Amulet of Doom <-1, +3> {cursed}
     Found lying on the floor in Hithaeglir 11
     
     It periodically turns your skin to stone (power 44).
     It poisons you from time to time (power 8).
     -1 strength.
     -1 intelligence.
     -1 wisdom.
     -1 dexterity.
     -1 constitution.
     +3 speed.
     
     
     Amulets slip around your neck, and almost all have magics wondrous
     or perilous bound inside.
f) the Lamp of Gwindor <+4>
     Found lying on the floor in a vault in Amon Rûdh 21
     
     +4 light.
     Cannot be harmed by Fire.
     Intensity 4 light.
     
     When activated, it illuminates the surrounding area, dealing 2d15
     damage to light-sensitive monsters.
     Takes 14 to 26 turns to recharge at your current speed.
     Your chance of success is 93.9%
     
     
     An adventurer who cannot see is dog food.  The further away your
     illumination ends, the greater your chance to ready yourself for
     desperate combat.
g) White Dragon Scale Mail (-2) [14,+16]
     Dropped by Old Man Willow in Arena Town
     
     Provides resistance to Cold (40%).
     
     
     Armour made of dragon scales is rare indeed, and powerful dragon
     magics allow you to sometimes breathe even as great dragons do.
h) a Fur Cloak [3,+7]
     Found lying on the floor in Nargothrond 36
     
     
     Experienced adventurers wrap a cloak around their body.  Some rare
     items of this type may allow you to slip silently around less
     alert enemies.
i) a Large Metal Shield of Resistance [12,+19]
     Found lying on the floor in a vault in Nargothrond 33
     
     Provides resistance to Dark (20%).
     Cannot be harmed by Acid.
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.
k) a Set of Gauntlets of Free Action [3,-3]
     Bought from a store
     
     Prevents paralysis.  
     
     
     Your hands would benefit from protection too.
l) a Pair of Ethereal Slippers of Stealth [0,+14] <+2>
     Found lying on the floor of a labyrinth in Nargothrond 35
     
     +2 stealth.
     Cannot be harmed by Acid, Fire.
     
     
     Footwear protects the feet only, but some rare items of this type
     have magics to render them fleet, light, or steady.




  [Character Inventory]

a) 5 Mushrooms of Clear Mind
     
     Deep in the murky dungeons strange mushrooms grow, and monsters
     rout about sealed packets of food that their owners will never
     need again.
b) 6 Potions of Cure Serious Wounds
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
c) 29 Potions of Cure Critical Wounds
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
d) 2 Potions of Restore Life Levels
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
e) 2 Potions of Berserk Strength
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
f) 31 Scrolls of Phase Door
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
g) 4 Scrolls of Teleportation
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
h) 10 Scrolls of Remove Hunger
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
i) 7 Scrolls of Word of Recall
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
j) 3 Scrolls of Recharging
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
k) 4 Rods of Treasure Location
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
l) 3 Rods of Light
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
m) 4 Rods of Illumination
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
n) a Wand of Light (15 charges)
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
o) 3 Wands of Stone to Mud (21 charges)
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
p) 2 Wands of Teleport Other (15 charges)
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
q) a Wand of Disable Traps (8 charges)
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
r) a Staff of Mapping (7 charges)
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
s) a Staff of Teleportation (1 charge)
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
t) a Ring of Combat (+4,+4) <+1>
     Bought from a store
     
     +1 strength.
     +1 dexterity.
     Provides protection from fear.
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
u) a Ring of Mobility
     Dropped by a stone giant in Nargothrond 35
     
     Provides resistance to Lightning (34%).
     Provides protection from confusion.
     Cannot be harmed by Lightning.
     Prevents paralysis.  
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
v) a Short Sword (Holy Avenger) (1d7) (+5,+10) [+3] <+3>
     Found lying on the floor in Hithaeglir 13
     
     +3 wisdom.
     Slays undead, demons, evil creatures.
     Provides protection from fear.
     Sustains wisdom.
     Grants the ability to see invisible things.  blessing by the valar
     (combat bonuses for holy casters).  
     
     Combat info:
     2.0 blows/round.
     With +4 STR and +0 DEX you would get 2.3 blows
     With +2 STR and +2 DEX you would get 2.3 blows
     With +1 STR and +5 DEX you would get 2.3 blows
     With +0 STR and +7 DEX you would get 2.3 blows
     Average damage/round: 48.6 vs undead and demons, 36 vs evil
     creatures, and 23.9 vs. others.
     
     
     The effectiveness of edged weapons depends on keen edges and sharp
     points.  They tend to be quite light and are easy to use, but some
     may not deal enough damage for your liking.




  [Character Quiver]

0) 19 Rounded Pebbles of Holy Might (2d2) (+10,+8)
     Slays undead, demons, evil creatures.
     
     Combat info:
     When fired, hits targets up to 80 feet away.
     Average damage/round: 32.2 vs undead and demons, 23.9 vs evil
     creatures, and 15.6 vs. others.
     Average thrown damage: 41.3 vs undead and demons, 30.2 vs evil
     creatures, and 20.4 vs. others.
     0% chance of breaking upon contact.
     
     
     Sling ammo.


  [Home Inventory]

a) a Scroll of Banishment
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
b) 5 Scrolls of Recharging
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
c) 2 Scrolls of Deep Descent
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
d) a Pair of Iron Shod Boots of Free Action [4,+5]
     Dropped by a warrior in Amon Rûdh 23
     
     Cannot be harmed by Fire.
     Prevents paralysis.  
     
     
     Footwear protects the feet only, but some rare items of this type
     have magics to render them fleet, light, or steady.
e) a Light Crossbow (x3) (+0,+0)
     Dropped by a priest in Amon Rûdh 20
     
     
     Missile launchers allow you to inflict damage from a distance
     without using magic.
f) 5 Bolts (2d5) (+3,+4)
     
     Crossbow ammo.
g) 10 Bolts (2d5) (+5,+3)
     
     Crossbow ammo.
h) 20 Bolts of Hurt Undead (2d6) (+6,+8)
     Slays undead.
     
     
     Crossbow ammo.


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
        46      0'  Gained the Evasion specialty.
        46      0'  Gained the Shield Mastery specialty.
       286     50'  Reached level 2
       362    100'  Reached level 3
       644    100'  Reached level 4
       947    100'  Killed Pongo the Devious
       947    100'  Reached level 5
      1159    100'  Reached level 6
      3119    150'  Reached level 7
      5003      0'  Killed The Complainer
      6579    500'  Reached level 8
      6591    500'  Reached level 9
      6649    500'  Reached level 10
      7818    500'  Reached level 11
      8003    500'  Killed Lug, the hill orc
      8042    500'  Reached level 12
      8465    500'  Reached level 13
      9404    550'  Reached level 14
     10815    550'  Reached level 15
     11998    600'  Reached level 16
     12809    650'  Killed Balcmeg, the cave orc
     13205    650'  Reached level 17
     13302    650'  Killed Ulfast, son of Ulfang
     13333    650'  Found the Beaked Axe Falad
     14763    900'  Killed Orfax, Son of Boldor
     14768    900'  Killed Boldor, King of the Yeeks
     14771    900'  Reached level 18
     15095    950'  Reached level 19
     15540    950'  Reached level 20
     16337   1000'  Killed Old Man Willow
     16337   1000'  Reached level 21
     16874   1000'  Reached level 22
     17441   1050'  Reached level 23
     17826   1050'  Found the Lamp of Gwindor
     19391   1150'  Reached level 24
     20772   1400'  Killed Orcogar, son of Orcobal
     21056   1400'  Reached level 25
     21666   1400'  Killed Khîm, Son of Mîm
     22976   1650'  Reached level 26
     25584   1650'  Reached level 27
     28630   1800'  Reached level 28


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (currently does nothing): no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (disabled)                 : no  (birth_levels_persist)


Posted on 18.9.2021 15:19

Download this dump

13319. on the Ladder (of 19090)
304. on the FAangband Ladder (of 498)
126. for this player (

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