The Angband Ladder: Galebre, DrĂşadan Warrior by Thraalbee

  [FAangband 2.0.0-28-ga2059bbb5 Character Dump]

 Name   Galebre      Age             14          Self  RB  CB  EB   Best
 Race   Drúadan      Height        5'5"   STR! 18/100  +2  +3 +10 18/***
 Class  Warrior      Weight    16st 0lb   INT:  18/73  -2  -2  +0  18/33
 Title  Hero         Turns used:          WIS:  18/68  +2  -2  +0  18/68
 HP     -184/1045    Game        743419   DEX:  18/91  -1  +2  +7 18/171
 SP     0/0          Standard     91563   CON! 18/100  +2  +2  +8 18/***
 Gold   432911       Resting      10295

 Level                 44    Armor    [138,+102]    Saving Throw     73%
 Cur Exp          2314142    Melee     3d9,+154%    Stealth    Excellent
 Max Exp          2361572    To-hit       90,+42    Disarm - phys.   94%
 Adv Exp          2400000    Blows      4.7/turn    Disarm - magic   55%
 Burden          295.9 lb    Shoot to-dam    +14    Magic Devices     46
 Overweight      116.0 lb    To-hit       83,+44    Searching        89%
 Max Depth    2750' (L55)    Shots      1.9/turn    Infravision    20 ft
                                                    Speed       1 (1.1x)

 Recall pts: Thargelion 11, Amon Rûdh 15, Sirion Vale 28, Nargothrond
             55

 You are one of several children of a Druadan Warrior.  You have black
 eyes, plaited black hair, and darkly-tanned skin.
Resistances              Abilities
 Acid:..+...+.++...  87% pFear:...+........+
 Elec:+..+..+.+....  89% pBlnd:.+...........
 Fire:+.....+.+....  82% pConf:.+...........
 Cold:......+.+....  64% pStun:.............
 Pois:....+........  50% HLife:.............
Light:.......++....  45% Regen:.............
 Dark:+.......+....  61%   ESP:............+
Sound:.............   0% S.Inv:.............
Shard:.............   0% FrAct:..........+..
Nexus:....+.++.+...  88% Feath:..+.+........
Nethr:.-........... -30% S.Dig:.+...........
Chaos:.............   0% TrpIm:.............
Disen:.+...........  45% Darkn:.............

Modifiers                Hindrances
Stea.:....3.2...... 5    ImpHP:.............
Sear.:..2.3........ 5    ImpSP:.............
Infra:.2........... 2     Fear:.............
Tunn.:............. 0    Aggrv:.............
Speed:...........5. 5    NoTel:.............
Blows:............. 0    DrExp:.............
Shots:.1........... 1    Stick:.............
Might:............. 0    Fragl:.............
Light:.....4....... 4
D.Red:............. 0
MMast:............. 0
Moves:....1........ 1


  [Last Messages]

> The aether hound bites you (15).
> The aether hound bites you (25).
> Carcharoth, the Jaws of Thirst breathes nether.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You feel your life force draining away!
> The aether hound claws you (20).
> *** LOW HITPOINT WARNING! ***
> The aether hound misses you.
> The aether hound bites you (16).
> *** LOW HITPOINT WARNING! ***
> The aether hound bites you (16).
> *** LOW HITPOINT WARNING! ***
> Carcharoth, the Jaws of Thirst breathes poison.
> You die.

Killed by Carcharoth, the Jaws of Thirst.

  [Character Equipment]

a) the Two-Handed Great Flail 'Thunderfist' (3d9) (+6,+18) <+4>
     Dropped by Ulfang the Black in Nargothrond 55
     
     +4 strength.
     Slays trolls, orcs, animals.
     Branded with fire, lightning.
     Provides resistance to Lightning (50%), Fire (50%), Dark (35%).
     Cannot be harmed by Acid, Fire.
     preferring two-handed wielding.  
     
     Combat info:
     4.7 blows/round.
     With +0 STR and +1 DEX you would get 5.2 blows
     Average damage/round: 530.5 vs trolls and orcs, 448.9 vs animals,
     creatures not resistant to fire, and creatures not resistant to
     lightning, and 264.7 vs. others.
     
     
     Hafted weapons rely on blunt force to inflict damage.
b) the Light Crossbow Mornion (x3) (+8,+14) <+2, +1>
     Dropped by Draebor, the Imp in Arena Town
     
     +2 infravision.
     +1 shooting speed.
     Provides resistance to Disenchantment (45%).
     Makes you vulnerable to Nether (30%).
     Provides protection from blindness, confusion.
     Cannot be harmed by Acid, Fire.
     Slows your metabolism.  
     
     
     Missile launchers allow you to inflict damage from a distance
     without using magic.
c) a Ring of Utility <+3, +2> {Con,Ac}
     Dropped by an orc shaman in Amon Rûdh 28
     
     +3 constitution.
     +2 searching skill.
     Provides resistance to Acid (34%).
     Feather Falling.  
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
d) a Ring of Combat (+4,+6) <+1>
     Dropped by a quasit in Tol-In-Gaurhoth 43
     
     +1 strength.
     Provides resistance to Lightning (34%).
     Provides protection from fear.
     Cannot be harmed by Lightning.
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
e) an Amulet of Trickery <+4, +3, +1> {PoNx,Moves}
     Dropped by a venom drake in Nargothrond 47
     
     +4 dexterity.
     +3 stealth.
     +3 searching skill.
     +1 extra moves.
     Provides resistance to Poison (50%), Nexus (55%).
     Sustains dexterity.
     Feather Falling.  
     
     
     Amulets slip around your neck, and almost all have magics wondrous
     or perilous bound inside.
f) the Lamp of Gwindor <+4>
     Taken from a chest found in East Beleriand 13
     
     +4 light.
     Cannot be harmed by Fire.
     Intensity 4 light.
     
     When activated, it illuminates the surrounding area, dealing 2d15
     damage to light-sensitive monsters.
     Takes 12 to 22 turns to recharge at your current speed.
     Your chance of success is 95.3%
     
     
     An adventurer who cannot see is dog food.  The further away your
     illumination ends, the greater your chance to ready yourself for
     desperate combat.
g) Ribbed Plate Armour of Elvenkind (-3) [66,+11] <+2>
     Found lying on the floor in a vault in Nargothrond 55
     
     +2 stealth.
     Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
     Cold (40%), Nexus (45%).
     Cannot be harmed by Acid.
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
h) a Cloak of Protection [1,+18] {LiNx}
     Found lying on the floor of a special room in Amon Rûdh 20
     
     Provides resistance to Light (7%), Nexus (10%).
     Cannot be harmed by Acid, Fire.
     
     
     Experienced adventurers wrap a cloak around their body.  Some rare
     items of this type may allow you to slip silently around less
     alert enemies.
i) the Leather Shield of Haleth [8,+20]
     Found lying on the floor in a vault in Tol-In-Gaurhoth 52
     
     Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
     Cold (40%), Light (40%), Dark (40%).
     Cannot be harmed by Acid.
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.
j) the Steel Helm of Ecthelion [6,+20] <+3>
     Dropped by a death drake in Nargothrond 55
     
     +3 strength.
     +3 dexterity.
     +3 constitution.
     Provides resistance to Acid (40%), Nexus (40%).
     Cannot be harmed by Acid.
     
     
     Many a blow will be struck upon your head, and protection here
     will certainly be helpful.  Some rare items may protect and
     enhance your mind.
k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+12] <+2>
     Dropped by Orfax, Son of Boldor in West Beleriand 14
     
     +2 strength.
     +2 constitution.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
     
     Your hands would benefit from protection too.
l) a Pair of Iron Shod Boots of Speed [4,+9] <+5>
     Found lying on the floor in Tol-In-Gaurhoth 43
     
     +5 speed.
     Cannot be harmed by Fire.
     
     
     Footwear protects the feet only, but some rare items of this type
     have magics to render them fleet, light, or steady.




  [Character Inventory]

a) 25 Potions of Cure Critical Wounds
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
b) 5 Potions of Healing
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
c) 40 Scrolls of Phase Door
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
d) 13 Scrolls of Teleportation
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
e) 9 Scrolls of Recharging
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
f) 6 Rods of Treasure Location
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
g) 4 Rods of Magic Mapping
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
h) a Rod of Glaurung's Blood
     Cannot be harmed by Lightning.
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
i) 5 Rods of Teleport Other
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
j) 2 Rods of Recall
     Cannot be harmed by Lightning.
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
k) 3 Wands of Stun Monster (5 charges)
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
l) 5 Wands of Teleport Other (13 charges)
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
m) a Staff of *Destruction* (3 charges) {!*}
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
n) a Staff of Power (3 charges)
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
o) 4 Staves of Teleportation (25 charges) {!*4}
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
p) 2 Staves of Speed (4 charges)
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
q) the Staff of Winds (7 charges)
     Cannot be harmed by Acid, Fire.
     
     When activated, it creates a ball of force with radius 6, centred
     on the player, with full intensity to radius 2, dealing 100+1d100
     damage at the centre, creates a ball of  with radius 6, centred on
     the player, with full intensity to radius 6, dealing 12 damage at
     the centre and teleports you randomly 6 grids.
     Your chance of success is 46.8%
     
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
r) the Soft Leather Armour 'Hithlomir' [8,+20] <+4>
     Found lying on the floor in a vault in Tol-In-Gaurhoth 52
     
     
     It is one of the Shadow Ward items.
     +4 stealth.
     Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
     Cold (40%), Dark (40%).
     Cannot be harmed by Acid, Fire.
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
s) a Large Metal Shield of Preservation [12,+20]
     Bought from a store
     
     Provides resistance to Lightning (6%), Sound (49%).
     Cannot be harmed by Acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.
t) a Set of Caestus of Magic Mastery (+0,+3) [5,+9] <+3>
     Found lying on the floor in a vault in Tol-In-Gaurhoth 52
     
     +3 magic mastery.
     
     
     Your hands would benefit from protection too.
u) a Valinorean Sword (Holy Avenger) (6d5) (+8,+18) [+2] <+1>
     Found lying on the floor in a vault in Tol-In-Gaurhoth 52
     
     +1 wisdom.
     Slays undead, demons, evil creatures.
     Provides protection from fear.
     Sustains intelligence.
     Grants the ability to see invisible things.  blessing by the valar
     (combat bonuses for holy casters).  
     
     Combat info:
     5.0 blows/round.
     With +0 STR and +1 DEX you would get 5.5 blows
     Average damage/round: 550.8 vs undead and demons, 413.7 vs evil
     creatures, and 275.6 vs. others.
     
     
     The effectiveness of edged weapons depends on keen edges and sharp
     points.  They tend to be quite light and are easy to use, but some
     may not deal enough damage for your liking.
v) the Lead-Filled Mace Milin (5d4) (+16,+18) <+4, +5, +1>
     Found lying on the floor in a vault in Tol-In-Gaurhoth 52
     
     +4 intelligence.
     +5 stealth.
     +1 light.
     Slays dragons.
     Branded with acid.
     Provides resistance to Acid (40%), Fire (45%), Dark (40%).
     Provides protection from confusion.
     Cannot be harmed by Acid, Fire.
     Sustains intelligence.
     
     Combat info:
     5.0 blows/round.
     With +0 STR and +1 DEX you would get 5.5 blows
     Average damage/round: 397.8 vs dragons, 336.7 vs creatures not
     resistant to acid, and 199.2 vs. others.
     
     
     Hafted weapons rely on blunt force to inflict damage.




  [Character Quiver]

0) 22 Seeker Bolts of Electricity (3d5) (+14,+9)
     Branded with lightning.
     
     Combat info:
     When fired, hits targets up to 90 feet away.
     Average damage/round: 280.5 vs creatures not resistant to
     lightning and 164.8 vs. others.
     20% chance of breaking upon contact.
     
     
     Crossbow ammo.
1) 18 Mithril Bolts of Electricity (3d4) (+13,+7)
     Branded with lightning.
     Cannot be harmed by Acid.
     
     Combat info:
     When fired, hits targets up to 90 feet away.
     Average damage/round: 229.1 vs creatures not resistant to
     lightning and 134.4 vs. others.
     20% chance of breaking upon contact.
     
     
     Crossbow ammo.


  [Home Inventory]

a) 7 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
b) 3 Potions of Restore Life Levels
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
c) a Scroll of *Remove Curse*
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
d) 5 Scrolls of Banishment
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
e) a Scroll of *Destruction*
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
f) 2 Wands of Dragon's Breath (6 charges)
     Cannot be harmed by Lightning.
     
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
g) 3 Wands of Drain Life (16 charges)
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
h) the Wand 'Ilkorin' (4 charges)
     Cannot be harmed by Lightning.
     
     When aimed, it casts a bolt of poison dealing 22d11 damage, which
     your device skill increases by 3 per cent and fires a cloud of
     poison gas with radius 6, dealing 30 damage at the centre, which
     your device skill increases by 3 per cent.
     Your chance of success is 82.9%
     
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
i) a Staff of *Destruction* (2 charges)
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
j) 7 Staves of Teleportation (47 charges)
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
k) an Amulet of Clarity <+2>
     Bought from a store
     
     +2 dexterity.
     +2 searching skill.
     Provides resistance to Fire (50%).
     Makes you vulnerable to Nether (15%).
     Provides protection from blindness, confusion.
     
     
     Amulets slip around your neck, and almost all have magics wondrous
     or perilous bound inside.
l) an Amulet of the Shadows <+2, +1> {wow!}
     Found lying on the floor in Nargothrond 55
     
     +2 stealth.
     +1 searching skill.
     Provides resistance to Dark (40%), Sound (50%), Shards (35%),
     Nexus (40%), Disenchantment (50%).
     Makes you vulnerable to Light (10%).
     Allows you to see in the dark.  
     
     
     Amulets slip around your neck, and almost all have magics wondrous
     or perilous bound inside.
m) an Amulet of Basic Resistance {wow2}
     Found lying on the floor in Nargothrond 55
     
     Provides resistance to Acid (77%), Lightning (65%), Fire (55%),
     Poison (35%), Nexus (45%).
     
     
     Amulets slip around your neck, and almost all have magics wondrous
     or perilous bound inside.
n) a Body Shield of Elvenkind [18,+17] <+2>
     Dropped by Glaurung, Father of the Dragons in Nargothrond 55
     
     +2 stealth.
     Provides resistance to Acid (35%), Lightning (35%), Fire (35%),
     Cold (35%), Sound (41%).
     Cannot be harmed by Acid.
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.
o) the Rapier 'Careth Asdriag' (1d7) (+13,+8) <+1>
     Dropped by Glaurung, Father of the Dragons in Nargothrond 55
     
     +1 strength.
     +1 dexterity.
     Slays dragons, giants, trolls, orcs, animals.
     Provides protection from fear.
     Cannot be harmed by Acid.
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 264.5 vs dragons, giants, trolls, and orcs,
     223.9 vs animals, and 131.8 vs. others.
     
     
     The effectiveness of edged weapons depends on keen edges and sharp
     points.  They tend to be quite light and are easy to use, but some
     may not deal enough damage for your liking.
p) the Katana 'Aglarang' (6d6) (+0,+0) <+5>
     Found lying on the floor in Nargothrond 55
     
     +5 dexterity.
     +5 speed.
     Cannot be harmed by Acid.
     Sustains dexterity.
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 315.3.
     
     
     The effectiveness of edged weapons depends on keen edges and sharp
     points.  They tend to be quite light and are easy to use, but some
     may not deal enough damage for your liking.
q) the Thrusting Spear of Boldog (2d7) (+11,+18) <+3>
     Dropped by Old Man Willow in Talath Dirnen 20
     
     
     It was borne by Mablung, chief hunter of King Thingol.
     +3 constitution.
     +3 speed.
     Slays animals.
     Branded with poison.
     Provides resistance to Poison (50%).
     Cannot be harmed by Acid, Fire.
     Sustains constitution.
     Grants the ability to see invisible things.  Is ideal for
     throwing.  
     
     Combat info:
     5.8 blows/round.
     With +0 STR and +1 DEX you would get 6.0 blows
     Average damage/round: 338.5 vs animals and creatures not resistant
     to poison, and 199 vs. others.
     Average thrown damage: 395.4 vs animals and creatures not
     resistant to poison, and 233.1 vs. others.
     
     
     Pole-mounted weapons are often cumbersome and may require two
     hands to wield, but some offer both a high degree of protection
     and powerful attacks.
r) the Pike 'Til-i-arc' (1d15) (+10,+12) [6,+10] <+2>
     Dropped by a lord of misrule in Arena Town
     
     +2 intelligence.
     Slays demons, giants, trolls.
     Branded with cold, fire.
     Provides resistance to Fire (50%), Cold (50%).
     Cannot be harmed by Acid, Fire.
     Sustains intelligence.
     Slows your metabolism.  needing two-handed wielding.  
     
     Combat info:
     5.2 blows/round.
     With +0 STR and +1 DEX you would get 5.5 blows
     Average damage/round: 469.2 vs demons, giants, and trolls, 398.7
     vs creatures not resistant to cold and creatures not resistant to
     fire, and 234.3 vs. others.
     
     
     Pole-mounted weapons are often cumbersome and may require two
     hands to wield, but some offer both a high degree of protection
     and powerful attacks.
s) a Sling of Velocity (x2) (+15,+27)
     Dropped by a lord of misrule in Nargothrond 55
     
     powerful shooting.  
     
     
     Missile launchers allow you to inflict damage from a distance
     without using magic.
t) a Long Bow of Accuracy (x3) (+19,+18)
     Found lying on the floor in a vault in Nargothrond 55
     
     accurate shooting.  
     
     
     Missile launchers allow you to inflict damage from a distance
     without using magic.
u) 33 Arrows of *Hurt* Evil (2d4) (+9,+8)
     Slays evil creatures.
     
     
     Bow ammo.
v) 17 Mithril Arrows of Acid (3d3) (+11,+13)
     Branded with acid.
     Cannot be harmed by Acid, Fire.
     
     
     Bow ammo.
w) 30 Mithril Arrows of Frost (3d3) (+11,+10)
     Branded with cold.
     Cannot be harmed by Acid, Fire.
     
     
     Bow ammo.
x) 25 Mithril Shots of Flame (3d3) (+11,+15)
     Branded with fire.
     
     Combat info:
     Average thrown damage: 149.6 vs creatures not resistant to fire
     and 88.6 vs. others.
     
     
     Sling ammo.


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
        31      0'  Gained the Shield Mastery specialty.
        31      0'  Gained the Evasion specialty.
        57   1000'  Reached level 5
        57   1000'  Reached level 6
        70   1000'  Reached level 7
        71   1000'  Reached level 8
        72   1000'  Reached level 9
       398      0'  Killed The Complainer
       542    950'  Reached level 10
       742    950'  Reached level 11
       820    950'  Reached level 12
      1350    750'  Reached level 13
      2318    700'  Reached level 14
      2458    700'  Killed Orfax, Son of Boldor
      2467    700'  Found the Set of Leather Gloves 'Cambeleg'
      2982    700'  Reached level 15
      3458    650'  Killed Mughâsh the Kobold Lord
      4477    650'  Killed Brodda, the Easterling
      4477    650'  Reached level 16
      5535    550'  Reached level 17
      5804      0'  Moved house to Belegost.
      5875    550'  Killed Lug, the hill orc
      6921    550'  Killed Ulfast, son of Ulfang
      7115    650'  Reached level 18
      7349    650'  Killed Balcmeg, the cave orc
      7742    650'  Found the Lamp of Gwindor
      8786    650'  Reached level 19
     11508    800'  Reached level 20
     12127    900'  Killed Boldor, King of the Yeeks
     13452   1000'  Reached level 21
     14642   1000'  Reached level 22
     15487   1000'  Reached level 23
     18049   1100'  Reached level 24
     20932   1200'  Killed Ibun, Son of Mîm
     20936   1200'  Found the Scimitar Pelindir (LOST)
     21125   1200'  Killed The Ickiness
     21149   1200'  Reached level 25
     24165   1300'  Reached level 26
     25658   1500'  Killed Khîm, Son of Mîm
     25991   1500'  Reached level 27
     28378   1500'  Found the Hard Leather Armour of Himring (LOST)
     30288   1400'  Reached level 28
     31248   1500'  Killed Orcogar, son of Orcobal
     31248   1500'  Found the Iron Crown of Thuringwethil (LOST)
     31257   1500'  Found the Glaive Aranwe (LOST)
     31680   1500'  Killed Ulwarth, Son of Ulfang
     32091   1500'  Killed Mîm, Betrayer of Turin
     32230   1500'  Found the Iron Helm of Gorlim (LOST)
     32719      0'  Gained the Armor Mastery specialty.
     34199   1500'  Reached level 29
     35521   1000'  Killed Old Man Willow
     35522   1000'  Found the Thrusting Spear of Boldog
     37806   1550'  Killed Uldor the Accursed
     38720   1750'  Reached level 30
     40528   1850'  Found the Spear 'Nimloth' (LOST)
     40660   1850'  Reached level 31
     42819   2050'  Reached level 32
     42903   2050'  Reached level 32
     51484   2050'  Reached level 32
     51684   2050'  Reached level 32
     51845   2050'  Reached level 32
     53846   2250'  Reached level 33
     54897   2250'  Reached level 34
     55718   2350'  Killed Rogrog the Black Troll
     56782   2350'  Reached level 35
     57345   2350'  Killed Eöl, the Dark Elven Smith
     57828   2450'  Killed Kavlax the Many-Headed
     58076   2450'  Reached level 36
     58296   2450'  Killed Lorgan, Chief of the Easterlings
     60572   2450'  Killed Othrod, Lord of the orcs
     60572   2450'  Found the Hard Leather Cap of Mablung (LOST)
     61082   2450'  Reached level 37
     61209   2450'  Killed Waldern, King of Water
     62247   2550'  Killed The Queen Ant
     62254   2550'  Found the Beaked Axe Garas (LOST)
     64759   2750'  Reached level 38
     66617   2750'  Killed Draebor, the Imp
     66622   2750'  Found the Light Crossbow Mornion
     67447   2750'  Reached level 39
     74880   2300'  Reached level 40
     76951   2750'  Found the Set of Gauntlets 'Camlost' (LOST)
     80596   2750'  Reached level 41
     80741   2750'  Killed Lokkak, the Ogre Chieftain
     80741   2750'  Found the Pearl 'Nimphelos' (LOST)
     81135   2750'  Found the Steel Helm of Ecthelion
     83638   2750'  Found the Short Sword 'Dagmor' (LOST)
     85888   2750'  Found the Wand 'Ilkorin'
     85889   2750'  Found the Pike 'Til-i-arc'
     86536   2750'  Killed Orcobal the Mighty
     86547   2750'  Found the Katana 'Aglarang'
     86556   2750'  Found the Pike Galdurion (LOST)
     86729   2750'  Killed Ulfang the Black
     86749   2750'  Reached level 42
     86831   2750'  Found the Two-Handed Great Flail 'Thunderfist'
     87154   2750'  Killed Itangast the Fire Drake
     88113   2750'  Reached level 43
     88256   2750'  Killed Glaurung, Father of the Dragons
     88256   2750'  Found the Rapier 'Careth Asdriag'
     88422      0'  Gained the Fast Attacking specialty.
     89725   2150'  Found the Pike Eleglon (LOST)
     90239   2600'  Killed The Phantom of Eilinel
     90498   2600'  Found the Set of Leather Gloves 'Cammithrim'
     90533   2600'  Killed Krotus, the Dark Lord
     90533   2600'  Found the Staff of Winds
     90624   2600'  Reached level 44
     90810   2600'  Killed Harowen the Black Hand
     91042   2600'  Killed Thuringwethil, the Vampire Messenger
     91073   2600'  Found the Short Sword of Idril
     91091   2600'  Found the Scythe 'Avavir'
     91104   2600'  Found the Soft Leather Armour 'Hithlomir'
     91214   2600'  Killed The Defiler
     91269   2600'  Found the Leather Shield of Haleth
     91502   2600'  Killed Ariel, Queen of Air
     91541   2600'  Found the Lead-Filled Mace Milin


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (currently does nothing): no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (disabled)                 : no  (birth_levels_persist)


Posted on 14.9.2021 20:33
Last updated on 17.9.2021 11:43

Download this dump

7423. on the Ladder (of 19090)
156. on the FAangband Ladder (of 498)
75. for this player (

Comments

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On 14.9.2021 20:33 Thraalbee wrote:
Really enjoying FA again!

On 16.9.2021 22:37 Thraalbee wrote:
Glaurung down after some stat gain and finding a few strong melee weaps, albeit two-handed ones. I guess it's time to go to Angband. Or the next dungeon... not sure.

On 17.9.2021 11:43 Thraalbee wrote:
"Does Charcaroth breathe Nether? Hmm... maybe, but I'm at full health so it should be ok." RIP

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