[FAangband 2.0.0-28-ga2059bbb5 Character Dump] Name Galebre Age 14 Self RB CB EB Best Race Drúadan Height 5'5" STR! 18/100 +2 +3 +10 18/*** Class Warrior Weight 16st 0lb INT: 18/73 -2 -2 +0 18/33 Title Hero Turns used: WIS: 18/68 +2 -2 +0 18/68 HP -184/1045 Game 743419 DEX: 18/91 -1 +2 +7 18/171 SP 0/0 Standard 91563 CON! 18/100 +2 +2 +8 18/*** Gold 432911 Resting 10295 Level 44 Armor [138,+102] Saving Throw 73% Cur Exp 2314142 Melee 3d9,+154% Stealth Excellent Max Exp 2361572 To-hit 90,+42 Disarm - phys. 94% Adv Exp 2400000 Blows 4.7/turn Disarm - magic 55% Burden 295.9 lb Shoot to-dam +14 Magic Devices 46 Overweight 116.0 lb To-hit 83,+44 Searching 89% Max Depth 2750' (L55) Shots 1.9/turn Infravision 20 ft Speed 1 (1.1x) Recall pts: Thargelion 11, Amon Rûdh 15, Sirion Vale 28, Nargothrond 55 You are one of several children of a Druadan Warrior. You have black eyes, plaited black hair, and darkly-tanned skin. Resistances Abilities Acid:..+...+.++... 87% pFear:...+........+ Elec:+..+..+.+.... 89% pBlnd:.+........... Fire:+.....+.+.... 82% pConf:.+........... Cold:......+.+.... 64% pStun:............. Pois:....+........ 50% HLife:............. Light:.......++.... 45% Regen:............. Dark:+.......+.... 61% ESP:............+ Sound:............. 0% S.Inv:............. Shard:............. 0% FrAct:..........+.. Nexus:....+.++.+... 88% Feath:..+.+........ Nethr:.-........... -30% S.Dig:.+........... Chaos:............. 0% TrpIm:............. Disen:.+........... 45% Darkn:............. Modifiers Hindrances Stea.:....3.2...... 5 ImpHP:............. Sear.:..2.3........ 5 ImpSP:............. Infra:.2........... 2 Fear:............. Tunn.:............. 0 Aggrv:............. Speed:...........5. 5 NoTel:............. Blows:............. 0 DrExp:............. Shots:.1........... 1 Stick:............. Might:............. 0 Fragl:............. Light:.....4....... 4 D.Red:............. 0 MMast:............. 0 Moves:....1........ 1 [Last Messages] > The aether hound bites you (15). > The aether hound bites you (25). > Carcharoth, the Jaws of Thirst breathes nether. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > You feel your life force draining away! > The aether hound claws you (20). > *** LOW HITPOINT WARNING! *** > The aether hound misses you. > The aether hound bites you (16). > *** LOW HITPOINT WARNING! *** > The aether hound bites you (16). > *** LOW HITPOINT WARNING! *** > Carcharoth, the Jaws of Thirst breathes poison. > You die. Killed by Carcharoth, the Jaws of Thirst. [Character Equipment] a) the Two-Handed Great Flail 'Thunderfist' (3d9) (+6,+18) <+4> Dropped by Ulfang the Black in Nargothrond 55 +4 strength. Slays trolls, orcs, animals. Branded with fire, lightning. Provides resistance to Lightning (50%), Fire (50%), Dark (35%). Cannot be harmed by Acid, Fire. preferring two-handed wielding. Combat info: 4.7 blows/round. With +0 STR and +1 DEX you would get 5.2 blows Average damage/round: 530.5 vs trolls and orcs, 448.9 vs animals, creatures not resistant to fire, and creatures not resistant to lightning, and 264.7 vs. others. Hafted weapons rely on blunt force to inflict damage. b) the Light Crossbow Mornion (x3) (+8,+14) <+2, +1> Dropped by Draebor, the Imp in Arena Town +2 infravision. +1 shooting speed. Provides resistance to Disenchantment (45%). Makes you vulnerable to Nether (30%). Provides protection from blindness, confusion. Cannot be harmed by Acid, Fire. Slows your metabolism. Missile launchers allow you to inflict damage from a distance without using magic. c) a Ring of Utility <+3, +2> {Con,Ac} Dropped by an orc shaman in Amon Rûdh 28 +3 constitution. +2 searching skill. Provides resistance to Acid (34%). Feather Falling. You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. d) a Ring of Combat (+4,+6) <+1> Dropped by a quasit in Tol-In-Gaurhoth 43 +1 strength. Provides resistance to Lightning (34%). Provides protection from fear. Cannot be harmed by Lightning. You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. e) an Amulet of Trickery <+4, +3, +1> {PoNx,Moves} Dropped by a venom drake in Nargothrond 47 +4 dexterity. +3 stealth. +3 searching skill. +1 extra moves. Provides resistance to Poison (50%), Nexus (55%). Sustains dexterity. Feather Falling. Amulets slip around your neck, and almost all have magics wondrous or perilous bound inside. f) the Lamp of Gwindor <+4> Taken from a chest found in East Beleriand 13 +4 light. Cannot be harmed by Fire. Intensity 4 light. When activated, it illuminates the surrounding area, dealing 2d15 damage to light-sensitive monsters. Takes 12 to 22 turns to recharge at your current speed. Your chance of success is 95.3% An adventurer who cannot see is dog food. The further away your illumination ends, the greater your chance to ready yourself for desperate combat. g) Ribbed Plate Armour of Elvenkind (-3) [66,+11] <+2> Found lying on the floor in a vault in Nargothrond 55 +2 stealth. Provides resistance to Acid (40%), Lightning (40%), Fire (40%), Cold (40%), Nexus (45%). Cannot be harmed by Acid. Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. h) a Cloak of Protection [1,+18] {LiNx} Found lying on the floor of a special room in Amon Rûdh 20 Provides resistance to Light (7%), Nexus (10%). Cannot be harmed by Acid, Fire. Experienced adventurers wrap a cloak around their body. Some rare items of this type may allow you to slip silently around less alert enemies. i) the Leather Shield of Haleth [8,+20] Found lying on the floor in a vault in Tol-In-Gaurhoth 52 Provides resistance to Acid (40%), Lightning (40%), Fire (40%), Cold (40%), Light (40%), Dark (40%). Cannot be harmed by Acid. Shields can be worn on your arm, or on your back if you need both hands to use your weapon. So protective can a shield be that it can reduce damage as much or more than body armour, and you can perhaps deflect physical missiles (even shards) or take advantage of opportunities to bash your foe if you have one on your arm. j) the Steel Helm of Ecthelion [6,+20] <+3> Dropped by a death drake in Nargothrond 55 +3 strength. +3 dexterity. +3 constitution. Provides resistance to Acid (40%), Nexus (40%). Cannot be harmed by Acid. Many a blow will be struck upon your head, and protection here will certainly be helpful. Some rare items may protect and enhance your mind. k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+12] <+2> Dropped by Orfax, Son of Boldor in West Beleriand 14 +2 strength. +2 constitution. Cannot be harmed by Acid, Fire. Prevents paralysis. Your hands would benefit from protection too. l) a Pair of Iron Shod Boots of Speed [4,+9] <+5> Found lying on the floor in Tol-In-Gaurhoth 43 +5 speed. Cannot be harmed by Fire. Footwear protects the feet only, but some rare items of this type have magics to render them fleet, light, or steady. [Character Inventory] a) 25 Potions of Cure Critical Wounds Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... b) 5 Potions of Healing Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... c) 40 Scrolls of Phase Door One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. d) 13 Scrolls of Teleportation One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. e) 9 Scrolls of Recharging One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. f) 6 Rods of Treasure Location The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. g) 4 Rods of Magic Mapping The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. h) a Rod of Glaurung's Blood Cannot be harmed by Lightning. The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. i) 5 Rods of Teleport Other The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. j) 2 Rods of Recall Cannot be harmed by Lightning. The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. k) 3 Wands of Stun Monster (5 charges) Wands hold a variety of spells, useful both in combat and for exploration. Bolt spells in wands often beam, and ball spells affect large areas. Once its charges are exhausted, a wand is useless until recharged. l) 5 Wands of Teleport Other (13 charges) Wands hold a variety of spells, useful both in combat and for exploration. Bolt spells in wands often beam, and ball spells affect large areas. Once its charges are exhausted, a wand is useless until recharged. m) a Staff of *Destruction* (3 charges) {!*} Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. n) a Staff of Power (3 charges) Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. o) 4 Staves of Teleportation (25 charges) {!*4} Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. p) 2 Staves of Speed (4 charges) Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. q) the Staff of Winds (7 charges) Cannot be harmed by Acid, Fire. When activated, it creates a ball of force with radius 6, centred on the player, with full intensity to radius 2, dealing 100+1d100 damage at the centre, creates a ball of with radius 6, centred on the player, with full intensity to radius 6, dealing 12 damage at the centre and teleports you randomly 6 grids. Your chance of success is 46.8% Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. r) the Soft Leather Armour 'Hithlomir' [8,+20] <+4> Found lying on the floor in a vault in Tol-In-Gaurhoth 52 It is one of the Shadow Ward items. +4 stealth. Provides resistance to Acid (40%), Lightning (40%), Fire (40%), Cold (40%), Dark (40%). Cannot be harmed by Acid, Fire. Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. s) a Large Metal Shield of Preservation [12,+20] Bought from a store Provides resistance to Lightning (6%), Sound (49%). Cannot be harmed by Acid. Sustains strength, dexterity, constitution. Sustains your life force. Shields can be worn on your arm, or on your back if you need both hands to use your weapon. So protective can a shield be that it can reduce damage as much or more than body armour, and you can perhaps deflect physical missiles (even shards) or take advantage of opportunities to bash your foe if you have one on your arm. t) a Set of Caestus of Magic Mastery (+0,+3) [5,+9] <+3> Found lying on the floor in a vault in Tol-In-Gaurhoth 52 +3 magic mastery. Your hands would benefit from protection too. u) a Valinorean Sword (Holy Avenger) (6d5) (+8,+18) [+2] <+1> Found lying on the floor in a vault in Tol-In-Gaurhoth 52 +1 wisdom. Slays undead, demons, evil creatures. Provides protection from fear. Sustains intelligence. Grants the ability to see invisible things. blessing by the valar (combat bonuses for holy casters). Combat info: 5.0 blows/round. With +0 STR and +1 DEX you would get 5.5 blows Average damage/round: 550.8 vs undead and demons, 413.7 vs evil creatures, and 275.6 vs. others. The effectiveness of edged weapons depends on keen edges and sharp points. They tend to be quite light and are easy to use, but some may not deal enough damage for your liking. v) the Lead-Filled Mace Milin (5d4) (+16,+18) <+4, +5, +1> Found lying on the floor in a vault in Tol-In-Gaurhoth 52 +4 intelligence. +5 stealth. +1 light. Slays dragons. Branded with acid. Provides resistance to Acid (40%), Fire (45%), Dark (40%). Provides protection from confusion. Cannot be harmed by Acid, Fire. Sustains intelligence. Combat info: 5.0 blows/round. With +0 STR and +1 DEX you would get 5.5 blows Average damage/round: 397.8 vs dragons, 336.7 vs creatures not resistant to acid, and 199.2 vs. others. Hafted weapons rely on blunt force to inflict damage. [Character Quiver] 0) 22 Seeker Bolts of Electricity (3d5) (+14,+9) Branded with lightning. Combat info: When fired, hits targets up to 90 feet away. Average damage/round: 280.5 vs creatures not resistant to lightning and 164.8 vs. others. 20% chance of breaking upon contact. Crossbow ammo. 1) 18 Mithril Bolts of Electricity (3d4) (+13,+7) Branded with lightning. Cannot be harmed by Acid. Combat info: When fired, hits targets up to 90 feet away. Average damage/round: 229.1 vs creatures not resistant to lightning and 134.4 vs. others. 20% chance of breaking upon contact. Crossbow ammo. [Home Inventory] a) 7 Potions of *Healing* It can be thrown at creatures with damaging effect. Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... b) 3 Potions of Restore Life Levels Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... c) a Scroll of *Remove Curse* One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. d) 5 Scrolls of Banishment One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. e) a Scroll of *Destruction* One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. f) 2 Wands of Dragon's Breath (6 charges) Cannot be harmed by Lightning. Wands hold a variety of spells, useful both in combat and for exploration. Bolt spells in wands often beam, and ball spells affect large areas. Once its charges are exhausted, a wand is useless until recharged. g) 3 Wands of Drain Life (16 charges) Wands hold a variety of spells, useful both in combat and for exploration. Bolt spells in wands often beam, and ball spells affect large areas. Once its charges are exhausted, a wand is useless until recharged. h) the Wand 'Ilkorin' (4 charges) Cannot be harmed by Lightning. When aimed, it casts a bolt of poison dealing 22d11 damage, which your device skill increases by 3 per cent and fires a cloud of poison gas with radius 6, dealing 30 damage at the centre, which your device skill increases by 3 per cent. Your chance of success is 82.9% Wands hold a variety of spells, useful both in combat and for exploration. Bolt spells in wands often beam, and ball spells affect large areas. Once its charges are exhausted, a wand is useless until recharged. i) a Staff of *Destruction* (2 charges) Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. j) 7 Staves of Teleportation (47 charges) Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. k) an Amulet of Clarity <+2> Bought from a store +2 dexterity. +2 searching skill. Provides resistance to Fire (50%). Makes you vulnerable to Nether (15%). Provides protection from blindness, confusion. Amulets slip around your neck, and almost all have magics wondrous or perilous bound inside. l) an Amulet of the Shadows <+2, +1> {wow!} Found lying on the floor in Nargothrond 55 +2 stealth. +1 searching skill. Provides resistance to Dark (40%), Sound (50%), Shards (35%), Nexus (40%), Disenchantment (50%). Makes you vulnerable to Light (10%). Allows you to see in the dark. Amulets slip around your neck, and almost all have magics wondrous or perilous bound inside. m) an Amulet of Basic Resistance {wow2} Found lying on the floor in Nargothrond 55 Provides resistance to Acid (77%), Lightning (65%), Fire (55%), Poison (35%), Nexus (45%). Amulets slip around your neck, and almost all have magics wondrous or perilous bound inside. n) a Body Shield of Elvenkind [18,+17] <+2> Dropped by Glaurung, Father of the Dragons in Nargothrond 55 +2 stealth. Provides resistance to Acid (35%), Lightning (35%), Fire (35%), Cold (35%), Sound (41%). Cannot be harmed by Acid. Shields can be worn on your arm, or on your back if you need both hands to use your weapon. So protective can a shield be that it can reduce damage as much or more than body armour, and you can perhaps deflect physical missiles (even shards) or take advantage of opportunities to bash your foe if you have one on your arm. o) the Rapier 'Careth Asdriag' (1d7) (+13,+8) <+1> Dropped by Glaurung, Father of the Dragons in Nargothrond 55 +1 strength. +1 dexterity. Slays dragons, giants, trolls, orcs, animals. Provides protection from fear. Cannot be harmed by Acid. Combat info: 6.0 blows/round. Average damage/round: 264.5 vs dragons, giants, trolls, and orcs, 223.9 vs animals, and 131.8 vs. others. The effectiveness of edged weapons depends on keen edges and sharp points. They tend to be quite light and are easy to use, but some may not deal enough damage for your liking. p) the Katana 'Aglarang' (6d6) (+0,+0) <+5> Found lying on the floor in Nargothrond 55 +5 dexterity. +5 speed. Cannot be harmed by Acid. Sustains dexterity. Combat info: 6.0 blows/round. Average damage/round: 315.3. The effectiveness of edged weapons depends on keen edges and sharp points. They tend to be quite light and are easy to use, but some may not deal enough damage for your liking. q) the Thrusting Spear of Boldog (2d7) (+11,+18) <+3> Dropped by Old Man Willow in Talath Dirnen 20 It was borne by Mablung, chief hunter of King Thingol. +3 constitution. +3 speed. Slays animals. Branded with poison. Provides resistance to Poison (50%). Cannot be harmed by Acid, Fire. Sustains constitution. Grants the ability to see invisible things. Is ideal for throwing. Combat info: 5.8 blows/round. With +0 STR and +1 DEX you would get 6.0 blows Average damage/round: 338.5 vs animals and creatures not resistant to poison, and 199 vs. others. Average thrown damage: 395.4 vs animals and creatures not resistant to poison, and 233.1 vs. others. Pole-mounted weapons are often cumbersome and may require two hands to wield, but some offer both a high degree of protection and powerful attacks. r) the Pike 'Til-i-arc' (1d15) (+10,+12) [6,+10] <+2> Dropped by a lord of misrule in Arena Town +2 intelligence. Slays demons, giants, trolls. Branded with cold, fire. Provides resistance to Fire (50%), Cold (50%). Cannot be harmed by Acid, Fire. Sustains intelligence. Slows your metabolism. needing two-handed wielding. Combat info: 5.2 blows/round. With +0 STR and +1 DEX you would get 5.5 blows Average damage/round: 469.2 vs demons, giants, and trolls, 398.7 vs creatures not resistant to cold and creatures not resistant to fire, and 234.3 vs. others. Pole-mounted weapons are often cumbersome and may require two hands to wield, but some offer both a high degree of protection and powerful attacks. s) a Sling of Velocity (x2) (+15,+27) Dropped by a lord of misrule in Nargothrond 55 powerful shooting. Missile launchers allow you to inflict damage from a distance without using magic. t) a Long Bow of Accuracy (x3) (+19,+18) Found lying on the floor in a vault in Nargothrond 55 accurate shooting. Missile launchers allow you to inflict damage from a distance without using magic. u) 33 Arrows of *Hurt* Evil (2d4) (+9,+8) Slays evil creatures. Bow ammo. v) 17 Mithril Arrows of Acid (3d3) (+11,+13) Branded with acid. Cannot be harmed by Acid, Fire. Bow ammo. w) 30 Mithril Arrows of Frost (3d3) (+11,+10) Branded with cold. Cannot be harmed by Acid, Fire. Bow ammo. x) 25 Mithril Shots of Flame (3d3) (+11,+15) Branded with fire. Combat info: Average thrown damage: 149.6 vs creatures not resistant to fire and 88.6 vs. others. Sling ammo. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 31 0' Gained the Shield Mastery specialty. 31 0' Gained the Evasion specialty. 57 1000' Reached level 5 57 1000' Reached level 6 70 1000' Reached level 7 71 1000' Reached level 8 72 1000' Reached level 9 398 0' Killed The Complainer 542 950' Reached level 10 742 950' Reached level 11 820 950' Reached level 12 1350 750' Reached level 13 2318 700' Reached level 14 2458 700' Killed Orfax, Son of Boldor 2467 700' Found the Set of Leather Gloves 'Cambeleg' 2982 700' Reached level 15 3458 650' Killed Mughâsh the Kobold Lord 4477 650' Killed Brodda, the Easterling 4477 650' Reached level 16 5535 550' Reached level 17 5804 0' Moved house to Belegost. 5875 550' Killed Lug, the hill orc 6921 550' Killed Ulfast, son of Ulfang 7115 650' Reached level 18 7349 650' Killed Balcmeg, the cave orc 7742 650' Found the Lamp of Gwindor 8786 650' Reached level 19 11508 800' Reached level 20 12127 900' Killed Boldor, King of the Yeeks 13452 1000' Reached level 21 14642 1000' Reached level 22 15487 1000' Reached level 23 18049 1100' Reached level 24 20932 1200' Killed Ibun, Son of Mîm 20936 1200' Found the Scimitar Pelindir (LOST) 21125 1200' Killed The Ickiness 21149 1200' Reached level 25 24165 1300' Reached level 26 25658 1500' Killed Khîm, Son of Mîm 25991 1500' Reached level 27 28378 1500' Found the Hard Leather Armour of Himring (LOST) 30288 1400' Reached level 28 31248 1500' Killed Orcogar, son of Orcobal 31248 1500' Found the Iron Crown of Thuringwethil (LOST) 31257 1500' Found the Glaive Aranwe (LOST) 31680 1500' Killed Ulwarth, Son of Ulfang 32091 1500' Killed Mîm, Betrayer of Turin 32230 1500' Found the Iron Helm of Gorlim (LOST) 32719 0' Gained the Armor Mastery specialty. 34199 1500' Reached level 29 35521 1000' Killed Old Man Willow 35522 1000' Found the Thrusting Spear of Boldog 37806 1550' Killed Uldor the Accursed 38720 1750' Reached level 30 40528 1850' Found the Spear 'Nimloth' (LOST) 40660 1850' Reached level 31 42819 2050' Reached level 32 42903 2050' Reached level 32 51484 2050' Reached level 32 51684 2050' Reached level 32 51845 2050' Reached level 32 53846 2250' Reached level 33 54897 2250' Reached level 34 55718 2350' Killed Rogrog the Black Troll 56782 2350' Reached level 35 57345 2350' Killed Eöl, the Dark Elven Smith 57828 2450' Killed Kavlax the Many-Headed 58076 2450' Reached level 36 58296 2450' Killed Lorgan, Chief of the Easterlings 60572 2450' Killed Othrod, Lord of the orcs 60572 2450' Found the Hard Leather Cap of Mablung (LOST) 61082 2450' Reached level 37 61209 2450' Killed Waldern, King of Water 62247 2550' Killed The Queen Ant 62254 2550' Found the Beaked Axe Garas (LOST) 64759 2750' Reached level 38 66617 2750' Killed Draebor, the Imp 66622 2750' Found the Light Crossbow Mornion 67447 2750' Reached level 39 74880 2300' Reached level 40 76951 2750' Found the Set of Gauntlets 'Camlost' (LOST) 80596 2750' Reached level 41 80741 2750' Killed Lokkak, the Ogre Chieftain 80741 2750' Found the Pearl 'Nimphelos' (LOST) 81135 2750' Found the Steel Helm of Ecthelion 83638 2750' Found the Short Sword 'Dagmor' (LOST) 85888 2750' Found the Wand 'Ilkorin' 85889 2750' Found the Pike 'Til-i-arc' 86536 2750' Killed Orcobal the Mighty 86547 2750' Found the Katana 'Aglarang' 86556 2750' Found the Pike Galdurion (LOST) 86729 2750' Killed Ulfang the Black 86749 2750' Reached level 42 86831 2750' Found the Two-Handed Great Flail 'Thunderfist' 87154 2750' Killed Itangast the Fire Drake 88113 2750' Reached level 43 88256 2750' Killed Glaurung, Father of the Dragons 88256 2750' Found the Rapier 'Careth Asdriag' 88422 0' Gained the Fast Attacking specialty. 89725 2150' Found the Pike Eleglon (LOST) 90239 2600' Killed The Phantom of Eilinel 90498 2600' Found the Set of Leather Gloves 'Cammithrim' 90533 2600' Killed Krotus, the Dark Lord 90533 2600' Found the Staff of Winds 90624 2600' Reached level 44 90810 2600' Killed Harowen the Black Hand 91042 2600' Killed Thuringwethil, the Vampire Messenger 91073 2600' Found the Short Sword of Idril 91091 2600' Found the Scythe 'Avavir' 91104 2600' Found the Soft Leather Armour 'Hithlomir' 91214 2600' Killed The Defiler 91269 2600' Found the Leather Shield of Haleth 91502 2600' Killed Ariel, Queen of Air 91541 2600' Found the Lead-Filled Mace Milin [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate connected stairs : yes (birth_connect_stairs) Force player descent (currently does nothing): no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : no (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (disabled) : no (birth_levels_persist)