The Angband Ladder: Barm, Drúadan Warrior by Thraalbee

  [FAangband 2.0.0 Character Dump]

 Name   Barm         Age             13          Self  RB  CB  EB   Best
 Race   Drúadan      Height        5'6"   STR:     17  +2  +3  +0  18/40
 Class  Warrior      Weight   13st 10lb   INT:     10  -2  -2  +0      6
 Title  Swashbuckler Turns used:          WIS:     10  +2  -2  +0     10
 HP     29/226       Game         23793   DEX:     16  -1  +2  +0     17
 SP     0/0          Standard      2388   CON:     16  +2  +2  +0  18/20
 Gold   182          Resting        475

 Level                 18    Armor      [24,+28]    Saving Throw     44%
 Cur Exp             5204    Melee      2d5,+33%    Stealth    Very Good
 Max Exp             5204    To-hit       51,-11    Disarm - phys.   46%
 Adv Exp             5300    Blows      2.0/turn    Disarm - magic   30%
 Burden           96.0 lb    Shoot to-dam     +0    Magic Devices     24
 Overweight      -71.9 lb    To-hit       44,-17    Searching        33%
 Max Depth    1400' (L28)    Shots      1.0/turn    Infravision     0 ft
                                                    Speed         Normal

 Recall pts: None


 You are the only child of a Druadan Warrior.  You have black eyes,
 unkempt dark-brown hair, and darkly-tanned skin.
Resistances              Abilities
 Acid:......+......  40% pFear:.............
 Elec:......?......   0% pBlnd:......?......
 Fire:......+......  40% pConf:......?......
 Cold:......?......   0% pStun:......?......
 Pois:+............  10% HLife:......?......
Light:......?......   0% Regen:.............
 Dark:......?......   0%   ESP:............+
Sound:......?......   0% S.Inv:.............
Shard:......?......   0% FrAct:.............
Nexus:......?......   0% Feath:......?......
Nethr:......?......   0% S.Dig:.............
Chaos:......?......   0% TrpIm:......?......
Disen:......?......   0% Darkn:......?......

Modifiers                Hindrances
Stea.:......4...... 4    ImpHP:.............
Sear.:............. 0    ImpSP:.............
Infra:............. 0     Fear:............!
Tunn.:............. 0    Aggrv:.............
Speed:............. 0    NoTel:......?......
Blows:............. 0    DrExp:.............
Shots:............. 0    Stick:......?......
Might:............. 0    Fragl:......?......
Light:............. 0
D.Red:............. 0
MMast:............. 0
Moves:............. 0


  [Character Equipment]

a) a Broad Sword of Poisoning (2d5) (+6,+5)
     Found lying on the floor in Brethil 20
     
     Branded with poison.
     Provides resistance to Poison (10%).
     
     Combat info:
     2.0 blows/round.
     With +9 STR and +0 DEX you would get 2.3 blows
     With +6 STR and +3 DEX you would get 2.3 blows
     With +3 STR and +5 DEX you would get 2.3 blows
     With +0 STR and +7 DEX you would get 2.3 blows
     Average damage/round: 37.2 vs creatures not resistant to poison
     and 21.7 vs. others.
     
     
     The effectiveness of edged weapons depends on keen edges and sharp
     points.  They tend to be quite light and are easy to use, but some
     may not deal enough damage for your liking.
b) a Long Bow (x3) (+0,+0)
     Bought from a store
     
     
     Missile launchers allow you to inflict damage from a distance
     without using magic.
f) a Lantern (14000 turns)
     Dropped by an ironfist priest in Brethil 20
     
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     
     An adventurer who cannot see is dog food.  The further away your
     illumination ends, the greater your chance to ready yourself for
     desperate combat.
g) the Soft Leather Armour 'Hithlomir' [8,+20] <+4> {??}
     Dropped by Orfax, Son of Boldor in Brethil 20
     
     You do not know the full extent of this item's powers.
     
     It is one of the Shadow Ward items.
     +4 stealth.
     Provides resistance to Acid (40%), Fire (40%).
     Cannot be harmed by Acid, Fire.
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
i) a Leather Shield [8,-1]
     Bought from a store
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.




  [Character Inventory]

a) 2 Rations of Food
     
     Deep in the murky dungeons strange mushrooms grow, and monsters
     rout about sealed packets of food that their owners will never
     need again.
b) 3 Potions of Cure Critical Wounds
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
c) a Potion of Neutralize Poison
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
d) 4 Potions of Berserk Strength
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
e) a Potion of True Seeing
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
f) 7 Scrolls of Phase Door
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
g) 4 Scrolls of Treasure Detection
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
h) a Scroll of Word of Recall
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
i) a Scroll of Blessing
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
j) a Wand of Wonder (14 charges)
     Cannot be harmed by Lightning.
     
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
k) a Staff of Curing (4 charges)
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
l) a Staff of Cure Light Wounds (10 charges)
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
m) a Broad Sword of the Noldor (2d5) (+1,+1) <+1>
     +1 strength.
     +1 dexterity.
     +1 constitution.
     Slays giants, trolls, orcs.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     2.0 blows/round.
     With +8 STR and +0 DEX you would get 2.3 blows
     With +5 STR and +2 DEX you would get 2.3 blows
     With +2 STR and +4 DEX you would get 2.3 blows
     With +0 STR and +6 DEX you would get 2.3 blows
     Average damage/round: 38.6 vs giants, trolls, and orcs, and 19 vs.
     others.
     
     
     The effectiveness of edged weapons depends on keen edges and sharp
     points.  They tend to be quite light and are easy to use, but some
     may not deal enough damage for your liking.




  [Character Quiver]

0) 31 Arrows (2d4) (+0,+0)
     Combat info:
     When fired, hits targets up to 90 feet away.
     Average damage/round: 18.8.
     35% chance of breaking upon contact.
     
     
     Bow ammo.
1) 37 Bolts (2d5) (+0,+0)
     
     Crossbow ammo.


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
        62      0'  Killed The Complainer
       129   1000'  Gained the Evasion specialty.
       129   1000'  Gained the Shield Mastery specialty.
       152   1000'  Reached level 5
       152   1000'  Reached level 6
       152   1000'  Reached level 7
       161   1000'  Reached level 8
       161   1000'  Reached level 9
       161   1000'  Reached level 10
       161   1000'  Reached level 11
       161   1000'  Reached level 12
       166   1000'  Reached level 13
       170   1000'  Reached level 14
       176   1000'  Reached level 15
       515   1000'  Reached level 16
       779   1000'  Reached level 17
       932   1000'  Killed Orfax, Son of Boldor
       935   1000'  Found the Soft Leather Armour 'Hithlomir'
      1173   1000'  Reached level 18
      2065      0'  Moved house to Gondolin.


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (currently does nothing): no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (disabled)                 : no  (birth_levels_persist)


Posted on 12.9.2021 10:53

Download this dump

16602. on the Ladder (of 18973)
434. on the FAangband Ladder (of 497)
131. for this player (

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