[FAangband 2.0.0 Character Dump] Name Barm Age 13 Self RB CB EB Best Race DrĂșadan Height 5'6" STR: 17 +2 +3 +0 18/40 Class Warrior Weight 13st 10lb INT: 10 -2 -2 +0 6 Title Swashbuckler Turns used: WIS: 10 +2 -2 +0 10 HP 29/226 Game 23793 DEX: 16 -1 +2 +0 17 SP 0/0 Standard 2388 CON: 16 +2 +2 +0 18/20 Gold 182 Resting 475 Level 18 Armor [24,+28] Saving Throw 44% Cur Exp 5204 Melee 2d5,+33% Stealth Very Good Max Exp 5204 To-hit 51,-11 Disarm - phys. 46% Adv Exp 5300 Blows 2.0/turn Disarm - magic 30% Burden 96.0 lb Shoot to-dam +0 Magic Devices 24 Overweight -71.9 lb To-hit 44,-17 Searching 33% Max Depth 1400' (L28) Shots 1.0/turn Infravision 0 ft Speed Normal Recall pts: None You are the only child of a Druadan Warrior. You have black eyes, unkempt dark-brown hair, and darkly-tanned skin. Resistances Abilities Acid:......+...... 40% pFear:............. Elec:......?...... 0% pBlnd:......?...... Fire:......+...... 40% pConf:......?...... Cold:......?...... 0% pStun:......?...... Pois:+............ 10% HLife:......?...... Light:......?...... 0% Regen:............. Dark:......?...... 0% ESP:............+ Sound:......?...... 0% S.Inv:............. Shard:......?...... 0% FrAct:............. Nexus:......?...... 0% Feath:......?...... Nethr:......?...... 0% S.Dig:............. Chaos:......?...... 0% TrpIm:......?...... Disen:......?...... 0% Darkn:......?...... Modifiers Hindrances Stea.:......4...... 4 ImpHP:............. Sear.:............. 0 ImpSP:............. Infra:............. 0 Fear:............! Tunn.:............. 0 Aggrv:............. Speed:............. 0 NoTel:......?...... Blows:............. 0 DrExp:............. Shots:............. 0 Stick:......?...... Might:............. 0 Fragl:......?...... Light:............. 0 D.Red:............. 0 MMast:............. 0 Moves:............. 0 [Character Equipment] a) a Broad Sword of Poisoning (2d5) (+6,+5) Found lying on the floor in Brethil 20 Branded with poison. Provides resistance to Poison (10%). Combat info: 2.0 blows/round. With +9 STR and +0 DEX you would get 2.3 blows With +6 STR and +3 DEX you would get 2.3 blows With +3 STR and +5 DEX you would get 2.3 blows With +0 STR and +7 DEX you would get 2.3 blows Average damage/round: 37.2 vs creatures not resistant to poison and 21.7 vs. others. The effectiveness of edged weapons depends on keen edges and sharp points. They tend to be quite light and are easy to use, but some may not deal enough damage for your liking. b) a Long Bow (x3) (+0,+0) Bought from a store Missile launchers allow you to inflict damage from a distance without using magic. f) a Lantern (14000 turns) Dropped by an ironfist priest in Brethil 20 Cannot be harmed by Fire. Intensity 3 light. An adventurer who cannot see is dog food. The further away your illumination ends, the greater your chance to ready yourself for desperate combat. g) the Soft Leather Armour 'Hithlomir' [8,+20] <+4> {??} Dropped by Orfax, Son of Boldor in Brethil 20 You do not know the full extent of this item's powers. It is one of the Shadow Ward items. +4 stealth. Provides resistance to Acid (40%), Fire (40%). Cannot be harmed by Acid, Fire. Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. i) a Leather Shield [8,-1] Bought from a store Shields can be worn on your arm, or on your back if you need both hands to use your weapon. So protective can a shield be that it can reduce damage as much or more than body armour, and you can perhaps deflect physical missiles (even shards) or take advantage of opportunities to bash your foe if you have one on your arm. [Character Inventory] a) 2 Rations of Food Deep in the murky dungeons strange mushrooms grow, and monsters rout about sealed packets of food that their owners will never need again. b) 3 Potions of Cure Critical Wounds Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... c) a Potion of Neutralize Poison Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... d) 4 Potions of Berserk Strength Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... e) a Potion of True Seeing Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... f) 7 Scrolls of Phase Door One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. g) 4 Scrolls of Treasure Detection One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. h) a Scroll of Word of Recall One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. i) a Scroll of Blessing One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. j) a Wand of Wonder (14 charges) Cannot be harmed by Lightning. Wands hold a variety of spells, useful both in combat and for exploration. Bolt spells in wands often beam, and ball spells affect large areas. Once its charges are exhausted, a wand is useless until recharged. k) a Staff of Curing (4 charges) Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. l) a Staff of Cure Light Wounds (10 charges) Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. m) a Broad Sword of the Noldor (2d5) (+1,+1) <+1> +1 strength. +1 dexterity. +1 constitution. Slays giants, trolls, orcs. Grants the ability to see invisible things. Prevents paralysis. Combat info: 2.0 blows/round. With +8 STR and +0 DEX you would get 2.3 blows With +5 STR and +2 DEX you would get 2.3 blows With +2 STR and +4 DEX you would get 2.3 blows With +0 STR and +6 DEX you would get 2.3 blows Average damage/round: 38.6 vs giants, trolls, and orcs, and 19 vs. others. The effectiveness of edged weapons depends on keen edges and sharp points. They tend to be quite light and are easy to use, but some may not deal enough damage for your liking. [Character Quiver] 0) 31 Arrows (2d4) (+0,+0) Combat info: When fired, hits targets up to 90 feet away. Average damage/round: 18.8. 35% chance of breaking upon contact. Bow ammo. 1) 37 Bolts (2d5) (+0,+0) Crossbow ammo. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 62 0' Killed The Complainer 129 1000' Gained the Evasion specialty. 129 1000' Gained the Shield Mastery specialty. 152 1000' Reached level 5 152 1000' Reached level 6 152 1000' Reached level 7 161 1000' Reached level 8 161 1000' Reached level 9 161 1000' Reached level 10 161 1000' Reached level 11 161 1000' Reached level 12 166 1000' Reached level 13 170 1000' Reached level 14 176 1000' Reached level 15 515 1000' Reached level 16 779 1000' Reached level 17 932 1000' Killed Orfax, Son of Boldor 935 1000' Found the Soft Leather Armour 'Hithlomir' 1173 1000' Reached level 18 2065 0' Moved house to Gondolin. [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate connected stairs : yes (birth_connect_stairs) Force player descent (currently does nothing): no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (disabled) : no (birth_levels_persist)