The Angband Ladder: Jack Bauer, Dwarf Warrior by Nick

  [Angband 4.2.3-69-g607553569 Character Dump]

 Name   Jack Bauer   Age             44          Self  RB  CB  EB   Best
 Race   Dwarf        Height        3'8"   STR:     16  +2  +3  +0  18/30
 Class  Warrior      Weight    13st 4lb   INT:     10  -3  -2  +0      5
 Title  Swashbuckler Turns used:          WIS:     10  +2  -2  +0     10
 HP     -3/190       Game         46154   DEX:     17  -2  +2  +0     17
 SP     0/0          Standard      4602   CON:     16  +2  +2  +0  18/20
                     Resting        246

 Level                 16    Armor      [51,+13]    Saving Throw     44%
 Cur Exp             2406                           Stealth          Bad
 Max Exp             2406    Melee        1d5,+5    Disarm - phys.   51%
 Adv Exp             2760    To-hit        52,+4    Disarm - magic   36%
                             Blows      3.3/turn    Magic Devices     38
 Gold                5726                           Searching        31%
 Burden          146.4 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight       -9.5 lb    To-hit        42,+1    Speed         Normal
 Max Depth     700' (L14)    Shots      1.0/turn

 You are the only child of a Dwarven Prison Guard.  You are the black
 sheep of the family.  You have dark brown eyes, straight black hair, a
 three foot beard, and a dark complexion.

Resistances         Abilities
 Acid:............. pFear:.............
 Elec:............. pBlnd:............+
 Fire:............. pConf:.............
 Cold:............. pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.............
Shard:............. FrAct:.............
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:............+
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> The priest misses you.
> The priest hits you.
> *** LOW HITPOINT WARNING! ***
> The prayer has expired.
> The priest casts an orb of draining.
> *** LOW HITPOINT WARNING! ***
> You hit the priest.
> The priest hits you.
> *** LOW HITPOINT WARNING! ***
> The priest hits you.
> *** LOW HITPOINT WARNING! ***
> You hit the priest.
> The priest casts a ball of light.
> You die.
> You have Soft Leather Armour of Resist Cold [8,+6] (t).

Killed by a priest.

  [Character Equipment]

a) a Main Gauche (1d5) (+3,+2)
     Found lying on the floor at 250 feet (level 5)
     
     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.7 blows
     With +0 STR and +3 DEX you would get 3.5 blows
     Average damage/round: 28.6.
     
b) a Sling (x2) (+0,+0)
     Found lying on the floor at 50 feet (level 1)
     
f) a Wooden Torch of Brightness (4663 turns) <+1>
     Dropped by a drúadan mage at 700 feet (level 14)
     
     +1 light.
     Intensity 3 light.
     
g) Metal Scale Mail (-2) [38,+2]
     Dropped by Brodda, the Easterling at 450 feet (level 9)
     
h) a Cloak [1,+6]
     Found lying on the floor at 500 feet (level 10)
     
i) a Leather Shield [8,+4]
     Taken from a chest found at 650 feet (level 13)
     
j) a Hard Leather Cap [2,+0]
     Found lying on the floor of a special room at 200 feet (level 4)
     
l) a Pair of Leather Boots [2,+0]
     Dropped by a kobold at 200 feet (level 4)
     




  [Character Inventory]

a) 6 Rations of Food
b) 3 Potions of Boldness
c) a Potion of True Seeing
d) 3 Scrolls of Magic Mapping
e) 4 Scrolls of Treasure Detection
f) 2 Scrolls of Detect Invisible
g) 4 Scrolls of Remove Hunger
h) 8 Scrolls of Light
i) a Rod of Magic Mapping
j) a Rod of Light
k) a Wand of Hold Monster (2 charges)
l) a Wand of Scare Monster (5 charges)
m) a Staff of Slow Monsters (6 charges)
n) 2 Staves of Detect Invisible (37 charges)
o) 2 Staves of Mapping (12 charges)
p) a Staff of Curing (5 charges)
q) a Staff of Cure Light Wounds (3 charges)
r) 2 Staves of Light (25 charges)
s) 4 Wooden Torches (5000 turns)
     Intensity 2 light.
     
t) Soft Leather Armour of Resist Cold [8,+6]
     Taken from a chest found at 600 feet (level 12)
     
     Provides resistance to Cold.
     
u) a Leather Shield [8,+4]
     Found lying on the floor at 700 feet (level 14)
     
v) a Shovel (1d2) (+5,+2)
     Found lying on the floor at 450 feet (level 9)
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +3 DEX you would get 2.3 blows
     Average damage/round: 14.
     
w) a Short Bow (x2) (+0,+0)
     Found lying on the floor at 350 feet (level 7)
     




  [Character Quiver]



[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       391     50'  Reached level 2
      1167    100'  Killed Fang, Farmer Maggot's Dog
      1167    100'  Reached level 3
      1167    100'  Reached level 4
      1318    150'  Killed Grip, Farmer Maggot's Dog
      1398    150'  Reached level 5
      1507    150'  Reached level 6
      1752    200'  Reached level 7
      2203    300'  Reached level 8
      2413    350'  Reached level 9
      2720    450'  Reached level 10
      3046    450'  Killed Brodda, the Easterling
      3046    450'  Reached level 11
      3253    500'  Reached level 12
      3390    600'  Killed Orfax, Son of Boldor
      3608    600'  Reached level 13
      3674    650'  Reached level 14
      3746    650'  Killed Grishnákh, the Hill Orc
      4107    700'  Reached level 15
      4571    700'  Reached level 16


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 11.9.2021 16:07
Last updated on 12.9.2021 00:02

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7. on the Competition No.236 Ladder (of 7)

Comments

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On 11.9.2021 16:07 Nick wrote:
Jack's plan was to dive to DL10 and then recall. Unfortunately, his recall scroll got burned on DL10, so he's playing ironman for now. We'll see how that goes.

On 12.9.2021 00:02 Nick wrote:
Not very well, although this was a matter of staying in melee a round longer than needed (and also reluctance to use my small amount of remaining healing).

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