The Angband Ladder: Druid, Dark-Elf Druid by clouded

  [FAangband 2.0beta2-181-g4873dabae Character Dump]

 Name   Druid        Age            212          Self  RB  CB  EB   Best
 Race   Dark-Elf     Height        8'7"   STR! 18/100  -2  -2  +3  18/90
 Class  Druid        Weight    13st 8lb   INT:  18/92  -1  +0  +3 18/112
 Title  ***WINNER*** Turns used:          WIS! 18/100  +2  +3  +5 18/200
 HP     871/871      Game        776284   DEX:  18/48  +2  -2  +5  18/98
 SP     344/401      Standard    131693   CON! 18/100  -1  +0 +10 18/190
 Gold   10414689     Resting      49857

 Level                 50    Armor     [36,+115]    Saving Throw     97%
 Cur Exp          8686713    Melee      3d8,+66%    Stealth       Heroic
 Max Exp          8686713    To-hit       48,+20    Disarm - phys.   76%
 Adv Exp         ********    Blows      2.8/turn    Disarm - magic   77%
 Burden          231.7 lb    Shoot to-dam    +15    Magic Devices    103
 Overweight       51.8 lb    To-hit       63,+21    Searching        82%
 Max Depth   5000' (L100)    Shots      2.2/turn    Infravision    20 ft
                                                    Speed      11 (2.1x)

 Recall pts: None


 You are the first child of a Dark Elf Captive.  You have light blue
 eyes, wavy black hair, and a fair complexion.
Resistances              Abilities
 Acid:+.+...+.+....  93% pFear:.............
 Elec:+++...+.+.+..  95% pBlnd:+...+....+...
 Fire:++++..+.+....  99% pConf:....+........
 Cold:+++...+.+....  95% pStun:.............
 Pois:............+  40% HLife:......+......
Light:......+.+....  73% Regen:+............
 Dark:....+.+.+.+..  89%   ESP:.........+...
Sound:......+......  35% S.Inv:+...+........
Shard:......+......  50% FrAct:+...+.....+..
Nexus:..+..........  35% Feath:+.........++.
Nethr:......+......  50% S.Dig:.+....+......
Chaos:.............   0% TrpIm:.............
Disen:.......+.....  40% Darkn:.............

Modifiers                Hindrances
Stea.:3......1...4. 8    ImpHP:.............
Sear.:............. 0    ImpSP:.............
Infra:............2 2     Fear:.............
Tunn.:............. 0    Aggrv:............-
Speed:.1.4.......8* 23   NoTel:.............
Blows:............. 0    DrExp:.............
Shots:.*........... 10   Stick:.............
Might:.1........... 1    Fragl:.............
Light:.....41...... 5
D.Red:............. 0
MMast:..........3.. 3
Moves:............. 0


  [Last Messages]

> You have 28 Scrolls of Phase Door (k).
> The wall turns into mud!
> Morgoth, Lord of Darkness sneers.
> Vecna, the Emperor Lich says:  'Lost, abandoned, alone, and now you're about
to die.'
> Morgoth, Lord of Darkness 
> Morgoth, Lord of Darkness sneers.
> Morgoth, Lord of Darkness scowls.
> Morgoth, Lord of Darkness bellows in rage.
> A magical staircase appears...
> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.
> Morgoth, Lord of Darkness dies.
> Vecna, the Emperor Lich says:  'There will be none to sing sad songs over your
bones.'
> Vecna, the Emperor Lich summons fiends of darkness.

Killed by Ripe Old Age.

  [Character Equipment]

a) the Battle Axe of Balli Stonehand (3d8) (+11,+14) [+5] <+3>
     Dropped by Tselakus, the Dreadlord in Angband 81
     
     +3 strength.
     +3 constitution.
     +3 stealth.
     Slays demons, trolls, orcs.
     Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
     Cold (40%).
     Provides protection from blindness.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     2.8 blows/round.
     With +5 STR and +0 DEX you would get 3.1 blows
     With +0 STR and +1 DEX you would get 3.3 blows
     Average damage/round: 171.7 vs demons, trolls, and orcs, and 85.5
     vs. others.
     
     
     Pole-mounted weapons are often cumbersome and may require two
     hands to wield, but some offer both a high degree of protection
     and powerful attacks.
b) the Short Bow of Celegorm (x3) (+12,+15) <+1, +10>
     Found lying on the floor in a vault in Dorthonion 40
     
     +1 intelligence.
     +1 wisdom.
     +1 dexterity.
     +1 speed.
     +10 shooting speed.
     +1 shooting power.
     Provides resistance to Lightning (35%), Fire (35%), Cold (35%).
     Cannot be harmed by Acid, Fire.
     Slows your metabolism.  
     
     
     Missile launchers allow you to inflict damage from a distance
     without using magic.
c) a Ring of Basic Resistance <+2, +5> {!d}
     Dropped by a winged dragon of storms in Arena Town
     
     +2 dexterity.
     +5 constitution.
     Provides resistance to Acid (50%), Lightning (34%), Fire (60%),
     Cold (60%), Nexus (35%).
     Cannot be harmed by Lightning.
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
d) a Ring of Basic Resistance <+4> {!d}
     Dropped by a dread in Angband 67
     
     +4 speed.
     Provides resistance to Fire (55%).
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
e) an Amulet of Clarity {!d}
     Found lying on the floor in Angband 62
     
     Provides resistance to Dark (40%).
     Provides protection from blindness, confusion.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     
     Amulets slip around your neck, and almost all have magics wondrous
     or perilous bound inside.
f) the Lamp of Gwindor <+4>
     Taken from a chest found in Sirion Vale 32
     
     +4 light.
     Cannot be harmed by Fire.
     Intensity 4 light.
     
     When activated, it illuminates the surrounding area, dealing 2d15
     damage to light-sensitive monsters.
     Takes 34 to 62 turns to recharge at your current speed.
     Your chance of success is 97.2%
     
     
     An adventurer who cannot see is dog food.  The further away your
     illumination ends, the greater your chance to ready yourself for
     desperate combat.
g) the Leather Scale Mail Callanog [20,+20] <+2, +1>
     Dropped by Feagwath, the Undead Sorcerer in Angband 81
     
     +2 wisdom.
     +2 dexterity.
     +2 constitution.
     +1 light.
     Provides resistance to Acid (55%), Lightning (35%), Fire (55%),
     Cold (40%), Light (55%), Dark (35%), Sound (35%), Shards (50%),
     Nether (50%).
     Cannot be harmed by Acid, Fire.
     Sustains constitution.
     Slows your metabolism.  Sustains your life force.  
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
h) a Cloak of Aman [1,+28] <+1>
     Found lying on the floor in Tol-In-Gaurhoth 40
     
     +1 stealth.
     Provides resistance to Disenchantment (40%).
     Cannot be harmed by Acid, Fire.
     
     
     Experienced adventurers wrap a cloak around their body.  Some rare
     items of this type may allow you to slip silently around less
     alert enemies.
i) the Leather Shield of Haleth [8,+20]
     Found lying on the floor in a vault in Dorthonion 36
     
     Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
     Cold (40%), Light (40%), Dark (40%).
     Cannot be harmed by Acid.
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.
j) the Hard Leather Cap of Mablung [2,+10] <+2>
     Dropped by The Queen Ant in Arena Town
     
     
     It was borne by Mablung, chief hunter of King Thingol.
     +2 intelligence.
     +2 wisdom.
     Provides protection from blindness.
     Cannot be harmed by Acid.
     Grants telepathy.  
     
     
     Many a blow will be struck upon your head, and protection here
     will certainly be helpful.  Some rare items may protect and
     enhance your mind.
k) the Set of Gauntlets of Maeglin [3,+15] <+3>
     Dropped by a gold dragon in Arena Town
     
     +3 magic mastery.
     Provides resistance to Lightning (40%), Dark (50%).
     Cannot be harmed by Acid, Fire.
     Feather Falling.  Prevents paralysis.  
     
     When activated, it fires a mana bolt for 9d8 damage.
     Takes 24 to 43 turns to recharge at your current speed.
     Your chance of success is 95.5%
     
     
     Your hands would benefit from protection too.
l) a Pair of Leather Boots of Elvenkind [2,+12] <+4, +8>
     Found lying on the floor in a vault in Angband 95
     
     +4 stealth.
     +8 speed.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  
     
     
     Footwear protects the feet only, but some rare items of this type
     have magics to render them fleet, light, or steady.




  [Character Inventory]

a) 3 Books of Nature Magics [Lesser Charms] {@m1@b1@G1}
     
     You can read this book.
     
     
     A runed volume with earthly and natural magics inscribed in brown
     and rich greens.
b) 4 Books of Nature Magics [Gifts of Nature] {@m2@b2@G2}
     
     You can read this book.
     
     
     A runed volume with earthly and natural magics inscribed in brown
     and rich greens.
c) 2 Books of Nature Magics [Creature Dominion] {@m3@b3@G3}
     Cannot be harmed by Fire.
     
     You can read this book.
     
     
     A runed volume with earthly and natural magics inscribed in brown
     and rich greens.
d) 2 Books of Nature Magics [Nature Craft] {@m4@P4@G4}
     Cannot be harmed by Fire.
     
     You can read this book.
     
     
     A runed volume with earthly and natural magics inscribed in brown
     and rich greens.
e) 2 Books of Nature Magics [Wild Forces] {@m5@P5@G5}
     Cannot be harmed by Fire.
     
     You can read this book.
     
     
     A runed volume with earthly and natural magics inscribed in brown
     and rich greens.
f) 33 Potions of Healing {!q}
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
g) 16 Potions of *Healing* {!q}
     It can be thrown at creatures with damaging effect.
     
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
h) 3 Potions of Life {!q}
     It can be thrown at creatures with damaging effect.
     
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
i) 24 Potions of Restore Mana {!q}
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
j) 2 Potions of Enlightenment
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
k) 28 Scrolls of Phase Door
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
l) 32 Scrolls of Teleportation {!r}
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
m) 3 Scrolls of Banishment {!r}
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
n) 16 Scrolls of Recharging
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
o) 6 Scrolls of *Destruction* {!r}
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
p) 5 Rods of Detection {@a7 !!}
     Cannot be harmed by Lightning.
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
q) 3 Rods of Probing {!!}
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
r) 6 Rods of Teleport Other (1 charging)
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
s) 5 Staves of *Destruction* (3 charges) {!Z}
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
t) 2 Staves of Teleportation (7 charges)
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
u) an Amulet of Insight <+3> {!d}
     Found lying on the floor of a labyrinth in Angband 77
     
     +3 speed.
     Grants telepathy.  
     
     
     Amulets slip around your neck, and almost all have magics wondrous
     or perilous bound inside.
v) the Hard Leather Armour of Himring [16,+15] {!d}
     Found lying on the floor in a vault in Nargothrond 45
     
     Provides resistance to Poison (45%), Nether (45%), Chaos (45%).
     Cannot be harmed by Acid, Fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 623 to 1240 turns to recharge at your current speed.
     Your chance of success is 96.7%
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.




  [Character Quiver]



[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
         2      0'  Gained the Meditation specialty.
       107    100'  Reached level 2
       365    100'  Reached level 3
       422    100'  Reached level 4
       608    100'  Reached level 5
      1305      0'  Reached level 6
      1390      0'  Reached level 7
      1960    400'  Reached level 8
      2254    500'  Reached level 9
      2588      0'  Reached level 10
      2674      0'  Moved house to Belegost.
      2773    550'  Reached level 11
      3243    550'  Reached level 12
      4360    650'  Killed Ulfast, son of Ulfang
      4360    650'  Reached level 13
      4631    650'  Reached level 14
      6321    550'  Reached level 15
      6958    650'  Reached level 16
      7120    500'  Killed Lug, the hill orc
      7714      0'  Moved house to Ossiriand.
      8668    550'  Reached level 17
      9102    550'  Killed Orfax, Son of Boldor
      9521    550'  Killed Balcmeg, the cave orc
      9800      0'  Killed The Complainer
     11818    650'  Reached level 18
     12217    700'  Killed Pongo the Devious
     13236    800'  Reached level 19
     14633    800'  Reached level 20
     16370    800'  Reached level 21
     18984    900'  Found the Spear 'Nimloth' (LOST)
     19202    900'  Reached level 22
     22064   1000'  Found the Sling Tirya (LOST)
     22474   1000'  Reached level 23
     23687   1400'  Killed Orcogar, son of Orcobal
     25808   1400'  Reached level 24
     28053   1600'  Reached level 25
     28127   1600'  Reached level 25
     31132   1600'  Killed Orcobal the Mighty
     33315   1600'  Reached level 26
     35334   1000'  Found the Dagger 'Nimthanc' (LOST)
     36985   1100'  Killed Othrod, Lord of the orcs
     39011   1400'  Reached level 27
     41319   1500'  Killed Mîm, Betrayer of Turin
     41327   1500'  Killed Khîm, Son of Mîm
     41344   1500'  Killed Ibun, Son of Mîm
     41405   1500'  Found the Iron Crown of Tasarinan (LOST)
     41453   1500'  Gained the Heighten Magic specialty.
     42890   1200'  Reached level 28
     43349    900'  Killed Boldor, King of the Yeeks
     46923   1800'  Reached level 29
     48206   2000'  Reached level 30
     49033   2150'  Found the Halberd Moron (LOST)
     49771   2000'  Reached level 31
     50630   1600'  Found the Lamp of Gwindor
     51357   2000'  Found the Battle Axe 'Lotharang' (LOST)
     55040   1800'  Reached level 32
     55255   1800'  Found the Leather Shield of Haleth
     55555   1800'  Killed Lokkak, the Ogre Chieftain
     56527   1800'  Killed The Ickiness
     57487   2000'  Found the Short Bow of Celegorm
     58150   2000'  Found the Rapier Andos (LOST)
     58686   1800'  Reached level 33
     60001   2400'  Reached level 34
     60526   2600'  Found the Steel Helm of Ecthelion (LOST)
     61516      0'  Reached level 34
     62875   1650'  Reached level 34
     63304   1850'  Killed Ulfang the Black
     63304   1850'  Found the Robe Beleg (LOST)
     63309   1850'  Killed Ulwarth, Son of Ulfang
     64396   2250'  Found the Hard Leather Armour of Himring
     64680   2250'  Reached level 35
     64797   2250'  Found the Executioner's Sword Panarth (LOST)
     64855   2250'  Killed The Queen Ant
     64860   2250'  Found the Hard Leather Cap of Mablung
     64931   2250'  Found the Set of Leather Gloves Apalach (LOST)
     65513   2450'  Found the Steel Helm Bringwil (LOST)
     66207   2250'  Killed Rogrog the Black Troll
     66917   1950'  Reached level 36
     70641   3000'  Killed Shelob, Spider of Darkness
     70641   3000'  Reached level 37
     73782   3050'  Reached level 38
     74097   3000'  Killed Mughâsh the Kobold Lord
     74685   3000'  Reached level 39
     75367   2600'  Killed Harowen the Black Hand
     77233   3050'  Killed The Phantom of Eilinel
     77240   3050'  Found the Short Sword Apanc (LOST)
     77415   3050'  Found the Broad Sword 'Aranrúth' (LOST)
     78514   2450'  Reached level 40
     78654   2300'  Found the Halberd 'Osondir' (LOST)
     81550   2750'  Killed Glaurung, Father of the Dragons
     81726   2750'  Gained the Channeling specialty.
     82059   2450'  Killed Eöl, the Dark Elven Smith
     82059   2450'  Reached level 41
     84927   3000'  Killed The Phoenix
     85710   3100'  Killed Scatha the Worm
     86247   3150'  Reached level 42
     86599   3150'  Killed Gilim, the Giant of Eruman
     88804   3200'  Reached level 43
     89374   3250'  Killed Quaker, Master of Earth
     90958   3300'  Reached level 44
     91702   3350'  Killed Lorgan, Chief of the Easterlings
     91870   3350'  Found the Iron Helm of Gorlim (LOST)
     91990   3350'  Found the Two-Handed Great Flail Anwentath (LOST)
     93633   3400'  Reached level 45
     93833   3450'  Reached level 45
     94228   3450'  Killed Itangast the Fire Drake
     94849   3500'  Killed Vargo, Tyrant of Fire
     95686   3550'  Killed Tevildo, Prince of Cats
     97586   3650'  Found the Set of Gauntlets of Maeglin
     97755   3650'  Reached level 46
     97784   3650'  Found the Pike of the Heavenly Arch (LOST)
     99028   3700'  Killed Thuringwethil, the Vampire Messenger
     99180   3700'  Found the Broad Axe 'Barukkheled' (LOST)
     99616   3700'  Killed Baphomet the Minotaur Lord
    100892   3800'  Killed Errata the Mage
    101707   3900'  Reached level 47
    107236   4000'  Killed Ossë, Herald of Ulmo
    107311   4000'  Found the Rod of Portals (LOST)
    107314   4000'  Found the War Hammer Ambauglim (LOST)
    108357   4000'  Reached level 48
    108522   4000'  Found the Large Metal Shield 'Staunch Defender' (LOST)
    108760   4000'  Found the Staff of the Kelvar (LOST)
    109023   4000'  Found the Pearl 'Nimphelos' (LOST)
    109024   4000'  Found the Executioner's Sword 'Menelvagor' (LOST)
    109072   4000'  Killed Brodda, the Easterling
    109288   4000'  Found the Magestaff 'Eriril' (LOST)
    109730   4000'  Found the Throwing Axe Arondron (LOST)
    110026   4000'  Killed Kavlax the Many-Headed
    110087   4000'  Found the White Dragon Scale Mail of the Fountain (LOST)
    112351   4050'  Killed Feagwath, the Undead Sorcerer
    112352   4050'  Found the Morning Star Orfin (LOST)
    112719   4050'  Found the Leather Scale Mail Callanog
    112721   4050'  Found the Augmented Chain Mail of Caspanion (LOST)
    113279   4050'  Found the Set of Caestus of Fingolfin (LOST)
    113792   4050'  Killed Tselakus, the Dreadlord
    113996   4050'  Found the Iron Crown of Thuringwethil (LOST)
    113999   4050'  Found the Battle Axe of Balli Stonehand
    114972   4100'  Reached level 49
    115603   4150'  Killed Pazuzu, Lord of Air
    116858   4200'  Killed Draugluin, Sire of All Werewolves
    117248   4200'  Killed Maeglin, the Traitor of Gondolin
    119298   4250'  Reached level 50
    119354   4250'  Found the Zweihander of Tol Eressea (LOST)
    119588   4250'  Killed Qlzqqlzuup, the Emperor Quylthulg
    120101   4250'  Killed Carcharoth, the Jaws of Thirst
    120101   4250'  Found the Rod of Air (LOST)
    121263   4350'  Killed Omarax, the Eye Tyrant
    122107   4400'  Killed Meássë, the Bloody
    122125   4400'  Found the Black Dragon Scale Mail Vielemen (LOST)
    122412   4400'  Killed Makar, the Warrior
    122593   4400'  Found the Gold Dragon Scale Mail 'Shining Citadel' (LOST)
    122645   4400'  Killed Smaug the Golden
    122761   4400'  Found the Zweihander 'Gurthang' (LOST)
    122762   4400'  Found the Metal Lamellar Armour Ninuros (LOST)
    123116   4450'  Killed Krotus, the Dark Lord
    123612   4550'  Killed Nan, the Giant
    123678   4550'  Found the Short Sword of Idril (LOST)
    125348   4700'  Killed Gothmog, the High Captain of Balrogs
    125762   4750'  Killed Lungorthin, the Balrog of White Fire
    128531   4850'  Killed Wiruin, the Maelstrom
    131692   5000'  Killed Morgoth, Lord of Darkness


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : no  (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : yes (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (currently does nothing): no  (birth_force_descend)
Word of Recall has no effect                 : yes (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : no  (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (disabled)                 : no  (birth_levels_persist)


Posted on 12.8.2021 13:01

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4386. on the Ladder (of 18974)
58. on the FAangband Ladder (of 497)
120. for this player (

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