The Angband Ladder: Druid, Dark-Elf Druid by clouded
[FAangband 2.0beta2-181-g4873dabae Character Dump]
Name Druid Age 212 Self RB CB EB Best
Race Dark-Elf Height 8'7" STR! 18/100 -2 -2 +3 18/90
Class Druid Weight 13st 8lb INT: 18/92 -1 +0 +3 18/112
Title ***WINNER*** Turns used: WIS! 18/100 +2 +3 +5 18/200
HP 871/871 Game 776284 DEX: 18/48 +2 -2 +5 18/98
SP 344/401 Standard 131693 CON! 18/100 -1 +0 +10 18/190
Gold 10414689 Resting 49857
Level 50 Armor [36,+115] Saving Throw 97%
Cur Exp 8686713 Melee 3d8,+66% Stealth Heroic
Max Exp 8686713 To-hit 48,+20 Disarm - phys. 76%
Adv Exp ******** Blows 2.8/turn Disarm - magic 77%
Burden 231.7 lb Shoot to-dam +15 Magic Devices 103
Overweight 51.8 lb To-hit 63,+21 Searching 82%
Max Depth 5000' (L100) Shots 2.2/turn Infravision 20 ft
Speed 11 (2.1x)
Recall pts: None
You are the first child of a Dark Elf Captive. You have light blue
eyes, wavy black hair, and a fair complexion.
Resistances Abilities
Acid:+.+...+.+.... 93% pFear:.............
Elec:+++...+.+.+.. 95% pBlnd:+...+....+...
Fire:++++..+.+.... 99% pConf:....+........
Cold:+++...+.+.... 95% pStun:.............
Pois:............+ 40% HLife:......+......
Light:......+.+.... 73% Regen:+............
Dark:....+.+.+.+.. 89% ESP:.........+...
Sound:......+...... 35% S.Inv:+...+........
Shard:......+...... 50% FrAct:+...+.....+..
Nexus:..+.......... 35% Feath:+.........++.
Nethr:......+...... 50% S.Dig:.+....+......
Chaos:............. 0% TrpIm:.............
Disen:.......+..... 40% Darkn:.............
Modifiers Hindrances
Stea.:3......1...4. 8 ImpHP:.............
Sear.:............. 0 ImpSP:.............
Infra:............2 2 Fear:.............
Tunn.:............. 0 Aggrv:............-
Speed:.1.4.......8* 23 NoTel:.............
Blows:............. 0 DrExp:.............
Shots:.*........... 10 Stick:.............
Might:.1........... 1 Fragl:.............
Light:.....41...... 5
D.Red:............. 0
MMast:..........3.. 3
Moves:............. 0
[Last Messages]
> You have 28 Scrolls of Phase Door (k).
> The wall turns into mud!
> Morgoth, Lord of Darkness sneers.
> Vecna, the Emperor Lich says: 'Lost, abandoned, alone, and now you're about
to die.'
> Morgoth, Lord of Darkness
> Morgoth, Lord of Darkness sneers.
> Morgoth, Lord of Darkness scowls.
> Morgoth, Lord of Darkness bellows in rage.
> A magical staircase appears...
> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.
> Morgoth, Lord of Darkness dies.
> Vecna, the Emperor Lich says: 'There will be none to sing sad songs over your
bones.'
> Vecna, the Emperor Lich summons fiends of darkness.
Killed by Ripe Old Age.
[Character Equipment]
a) the Battle Axe of Balli Stonehand (3d8) (+11,+14) [+5] <+3>
Dropped by Tselakus, the Dreadlord in Angband 81
+3 strength.
+3 constitution.
+3 stealth.
Slays demons, trolls, orcs.
Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
Cold (40%).
Provides protection from blindness.
Cannot be harmed by Acid, Fire.
Feather Falling. Speeds regeneration. Grants the ability to see
invisible things. Prevents paralysis.
Combat info:
2.8 blows/round.
With +5 STR and +0 DEX you would get 3.1 blows
With +0 STR and +1 DEX you would get 3.3 blows
Average damage/round: 171.7 vs demons, trolls, and orcs, and 85.5
vs. others.
Pole-mounted weapons are often cumbersome and may require two
hands to wield, but some offer both a high degree of protection
and powerful attacks.
b) the Short Bow of Celegorm (x3) (+12,+15) <+1, +10>
Found lying on the floor in a vault in Dorthonion 40
+1 intelligence.
+1 wisdom.
+1 dexterity.
+1 speed.
+10 shooting speed.
+1 shooting power.
Provides resistance to Lightning (35%), Fire (35%), Cold (35%).
Cannot be harmed by Acid, Fire.
Slows your metabolism.
Missile launchers allow you to inflict damage from a distance
without using magic.
c) a Ring of Basic Resistance <+2, +5> {!d}
Dropped by a winged dragon of storms in Arena Town
+2 dexterity.
+5 constitution.
Provides resistance to Acid (50%), Lightning (34%), Fire (60%),
Cold (60%), Nexus (35%).
Cannot be harmed by Lightning.
You may wear a ring upon each of your two ring fingers, and
benefit or suffer from the magics it contains.
d) a Ring of Basic Resistance <+4> {!d}
Dropped by a dread in Angband 67
+4 speed.
Provides resistance to Fire (55%).
You may wear a ring upon each of your two ring fingers, and
benefit or suffer from the magics it contains.
e) an Amulet of Clarity {!d}
Found lying on the floor in Angband 62
Provides resistance to Dark (40%).
Provides protection from blindness, confusion.
Grants the ability to see invisible things. Prevents paralysis.
Amulets slip around your neck, and almost all have magics wondrous
or perilous bound inside.
f) the Lamp of Gwindor <+4>
Taken from a chest found in Sirion Vale 32
+4 light.
Cannot be harmed by Fire.
Intensity 4 light.
When activated, it illuminates the surrounding area, dealing 2d15
damage to light-sensitive monsters.
Takes 34 to 62 turns to recharge at your current speed.
Your chance of success is 97.2%
An adventurer who cannot see is dog food. The further away your
illumination ends, the greater your chance to ready yourself for
desperate combat.
g) the Leather Scale Mail Callanog [20,+20] <+2, +1>
Dropped by Feagwath, the Undead Sorcerer in Angband 81
+2 wisdom.
+2 dexterity.
+2 constitution.
+1 light.
Provides resistance to Acid (55%), Lightning (35%), Fire (55%),
Cold (40%), Light (55%), Dark (35%), Sound (35%), Shards (50%),
Nether (50%).
Cannot be harmed by Acid, Fire.
Sustains constitution.
Slows your metabolism. Sustains your life force.
Some kind of body protection will become a necessity as you face
ever more dangerous opponents; rare items of this type may hold
many and varied protective magics.
h) a Cloak of Aman [1,+28] <+1>
Found lying on the floor in Tol-In-Gaurhoth 40
+1 stealth.
Provides resistance to Disenchantment (40%).
Cannot be harmed by Acid, Fire.
Experienced adventurers wrap a cloak around their body. Some rare
items of this type may allow you to slip silently around less
alert enemies.
i) the Leather Shield of Haleth [8,+20]
Found lying on the floor in a vault in Dorthonion 36
Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
Cold (40%), Light (40%), Dark (40%).
Cannot be harmed by Acid.
Shields can be worn on your arm, or on your back if you need both
hands to use your weapon. So protective can a shield be that it
can reduce damage as much or more than body armour, and you can
perhaps deflect physical missiles (even shards) or take advantage
of opportunities to bash your foe if you have one on your arm.
j) the Hard Leather Cap of Mablung [2,+10] <+2>
Dropped by The Queen Ant in Arena Town
It was borne by Mablung, chief hunter of King Thingol.
+2 intelligence.
+2 wisdom.
Provides protection from blindness.
Cannot be harmed by Acid.
Grants telepathy.
Many a blow will be struck upon your head, and protection here
will certainly be helpful. Some rare items may protect and
enhance your mind.
k) the Set of Gauntlets of Maeglin [3,+15] <+3>
Dropped by a gold dragon in Arena Town
+3 magic mastery.
Provides resistance to Lightning (40%), Dark (50%).
Cannot be harmed by Acid, Fire.
Feather Falling. Prevents paralysis.
When activated, it fires a mana bolt for 9d8 damage.
Takes 24 to 43 turns to recharge at your current speed.
Your chance of success is 95.5%
Your hands would benefit from protection too.
l) a Pair of Leather Boots of Elvenkind [2,+12] <+4, +8>
Found lying on the floor in a vault in Angband 95
+4 stealth.
+8 speed.
Cannot be harmed by Acid, Fire.
Feather Falling.
Footwear protects the feet only, but some rare items of this type
have magics to render them fleet, light, or steady.
[Character Inventory]
a) 3 Books of Nature Magics [Lesser Charms] {@m1@b1@G1}
You can read this book.
A runed volume with earthly and natural magics inscribed in brown
and rich greens.
b) 4 Books of Nature Magics [Gifts of Nature] {@m2@b2@G2}
You can read this book.
A runed volume with earthly and natural magics inscribed in brown
and rich greens.
c) 2 Books of Nature Magics [Creature Dominion] {@m3@b3@G3}
Cannot be harmed by Fire.
You can read this book.
A runed volume with earthly and natural magics inscribed in brown
and rich greens.
d) 2 Books of Nature Magics [Nature Craft] {@m4@P4@G4}
Cannot be harmed by Fire.
You can read this book.
A runed volume with earthly and natural magics inscribed in brown
and rich greens.
e) 2 Books of Nature Magics [Wild Forces] {@m5@P5@G5}
Cannot be harmed by Fire.
You can read this book.
A runed volume with earthly and natural magics inscribed in brown
and rich greens.
f) 33 Potions of Healing {!q}
Healers, alchemists, and sages create potions in vast quantities,
and store them in small flasks of clear glass or gleaming crystal.
Once quaffed, a potion is guaranteed to work, but not every
strange liquid was mixed for your benefit...
g) 16 Potions of *Healing* {!q}
It can be thrown at creatures with damaging effect.
Healers, alchemists, and sages create potions in vast quantities,
and store them in small flasks of clear glass or gleaming crystal.
Once quaffed, a potion is guaranteed to work, but not every
strange liquid was mixed for your benefit...
h) 3 Potions of Life {!q}
It can be thrown at creatures with damaging effect.
Healers, alchemists, and sages create potions in vast quantities,
and store them in small flasks of clear glass or gleaming crystal.
Once quaffed, a potion is guaranteed to work, but not every
strange liquid was mixed for your benefit...
i) 24 Potions of Restore Mana {!q}
Healers, alchemists, and sages create potions in vast quantities,
and store them in small flasks of clear glass or gleaming crystal.
Once quaffed, a potion is guaranteed to work, but not every
strange liquid was mixed for your benefit...
j) 2 Potions of Enlightenment
Healers, alchemists, and sages create potions in vast quantities,
and store them in small flasks of clear glass or gleaming crystal.
Once quaffed, a potion is guaranteed to work, but not every
strange liquid was mixed for your benefit...
k) 28 Scrolls of Phase Door
One will often find sheets of parchment with magic spells. They
are easy to read, and are a warrior or paladin's best chance at
making use of magic.
l) 32 Scrolls of Teleportation {!r}
One will often find sheets of parchment with magic spells. They
are easy to read, and are a warrior or paladin's best chance at
making use of magic.
m) 3 Scrolls of Banishment {!r}
One will often find sheets of parchment with magic spells. They
are easy to read, and are a warrior or paladin's best chance at
making use of magic.
n) 16 Scrolls of Recharging
One will often find sheets of parchment with magic spells. They
are easy to read, and are a warrior or paladin's best chance at
making use of magic.
o) 6 Scrolls of *Destruction* {!r}
One will often find sheets of parchment with magic spells. They
are easy to read, and are a warrior or paladin's best chance at
making use of magic.
p) 5 Rods of Detection {@a7 !!}
Cannot be harmed by Lightning.
The magics stored in rods never run out, given enough time between
uses to recover. Rods can do a lot of damage, but they affect
only small areas. Bolt spells in rods seldom or never beam.
q) 3 Rods of Probing {!!}
The magics stored in rods never run out, given enough time between
uses to recover. Rods can do a lot of damage, but they affect
only small areas. Bolt spells in rods seldom or never beam.
r) 6 Rods of Teleport Other (1 charging)
The magics stored in rods never run out, given enough time between
uses to recover. Rods can do a lot of damage, but they affect
only small areas. Bolt spells in rods seldom or never beam.
s) 5 Staves of *Destruction* (3 charges) {!Z}
Staffs are heavy, and take up plenty of space in your backpack,
but can hold a lot of sometimes powerful spells that affect large
areas. Staffs recharge easily and well.
t) 2 Staves of Teleportation (7 charges)
Staffs are heavy, and take up plenty of space in your backpack,
but can hold a lot of sometimes powerful spells that affect large
areas. Staffs recharge easily and well.
u) an Amulet of Insight <+3> {!d}
Found lying on the floor of a labyrinth in Angband 77
+3 speed.
Grants telepathy.
Amulets slip around your neck, and almost all have magics wondrous
or perilous bound inside.
v) the Hard Leather Armour of Himring [16,+15] {!d}
Found lying on the floor in a vault in Nargothrond 45
Provides resistance to Poison (45%), Nether (45%), Chaos (45%).
Cannot be harmed by Acid, Fire.
When activated, it grants you protection from evil for 1d25 plus 3
times your character level turns.
Takes 623 to 1240 turns to recharge at your current speed.
Your chance of success is 96.7%
Some kind of body protection will become a necessity as you face
ever more dangerous opponents; rare items of this type may hold
many and varied protective magics.
[Character Quiver]
[Player history]
Turn Depth Note
0 0' Began the quest to destroy Morgoth.
2 0' Gained the Meditation specialty.
107 100' Reached level 2
365 100' Reached level 3
422 100' Reached level 4
608 100' Reached level 5
1305 0' Reached level 6
1390 0' Reached level 7
1960 400' Reached level 8
2254 500' Reached level 9
2588 0' Reached level 10
2674 0' Moved house to Belegost.
2773 550' Reached level 11
3243 550' Reached level 12
4360 650' Killed Ulfast, son of Ulfang
4360 650' Reached level 13
4631 650' Reached level 14
6321 550' Reached level 15
6958 650' Reached level 16
7120 500' Killed Lug, the hill orc
7714 0' Moved house to Ossiriand.
8668 550' Reached level 17
9102 550' Killed Orfax, Son of Boldor
9521 550' Killed Balcmeg, the cave orc
9800 0' Killed The Complainer
11818 650' Reached level 18
12217 700' Killed Pongo the Devious
13236 800' Reached level 19
14633 800' Reached level 20
16370 800' Reached level 21
18984 900' Found the Spear 'Nimloth' (LOST)
19202 900' Reached level 22
22064 1000' Found the Sling Tirya (LOST)
22474 1000' Reached level 23
23687 1400' Killed Orcogar, son of Orcobal
25808 1400' Reached level 24
28053 1600' Reached level 25
28127 1600' Reached level 25
31132 1600' Killed Orcobal the Mighty
33315 1600' Reached level 26
35334 1000' Found the Dagger 'Nimthanc' (LOST)
36985 1100' Killed Othrod, Lord of the orcs
39011 1400' Reached level 27
41319 1500' Killed Mîm, Betrayer of Turin
41327 1500' Killed Khîm, Son of Mîm
41344 1500' Killed Ibun, Son of Mîm
41405 1500' Found the Iron Crown of Tasarinan (LOST)
41453 1500' Gained the Heighten Magic specialty.
42890 1200' Reached level 28
43349 900' Killed Boldor, King of the Yeeks
46923 1800' Reached level 29
48206 2000' Reached level 30
49033 2150' Found the Halberd Moron (LOST)
49771 2000' Reached level 31
50630 1600' Found the Lamp of Gwindor
51357 2000' Found the Battle Axe 'Lotharang' (LOST)
55040 1800' Reached level 32
55255 1800' Found the Leather Shield of Haleth
55555 1800' Killed Lokkak, the Ogre Chieftain
56527 1800' Killed The Ickiness
57487 2000' Found the Short Bow of Celegorm
58150 2000' Found the Rapier Andos (LOST)
58686 1800' Reached level 33
60001 2400' Reached level 34
60526 2600' Found the Steel Helm of Ecthelion (LOST)
61516 0' Reached level 34
62875 1650' Reached level 34
63304 1850' Killed Ulfang the Black
63304 1850' Found the Robe Beleg (LOST)
63309 1850' Killed Ulwarth, Son of Ulfang
64396 2250' Found the Hard Leather Armour of Himring
64680 2250' Reached level 35
64797 2250' Found the Executioner's Sword Panarth (LOST)
64855 2250' Killed The Queen Ant
64860 2250' Found the Hard Leather Cap of Mablung
64931 2250' Found the Set of Leather Gloves Apalach (LOST)
65513 2450' Found the Steel Helm Bringwil (LOST)
66207 2250' Killed Rogrog the Black Troll
66917 1950' Reached level 36
70641 3000' Killed Shelob, Spider of Darkness
70641 3000' Reached level 37
73782 3050' Reached level 38
74097 3000' Killed Mughâsh the Kobold Lord
74685 3000' Reached level 39
75367 2600' Killed Harowen the Black Hand
77233 3050' Killed The Phantom of Eilinel
77240 3050' Found the Short Sword Apanc (LOST)
77415 3050' Found the Broad Sword 'Aranrúth' (LOST)
78514 2450' Reached level 40
78654 2300' Found the Halberd 'Osondir' (LOST)
81550 2750' Killed Glaurung, Father of the Dragons
81726 2750' Gained the Channeling specialty.
82059 2450' Killed Eöl, the Dark Elven Smith
82059 2450' Reached level 41
84927 3000' Killed The Phoenix
85710 3100' Killed Scatha the Worm
86247 3150' Reached level 42
86599 3150' Killed Gilim, the Giant of Eruman
88804 3200' Reached level 43
89374 3250' Killed Quaker, Master of Earth
90958 3300' Reached level 44
91702 3350' Killed Lorgan, Chief of the Easterlings
91870 3350' Found the Iron Helm of Gorlim (LOST)
91990 3350' Found the Two-Handed Great Flail Anwentath (LOST)
93633 3400' Reached level 45
93833 3450' Reached level 45
94228 3450' Killed Itangast the Fire Drake
94849 3500' Killed Vargo, Tyrant of Fire
95686 3550' Killed Tevildo, Prince of Cats
97586 3650' Found the Set of Gauntlets of Maeglin
97755 3650' Reached level 46
97784 3650' Found the Pike of the Heavenly Arch (LOST)
99028 3700' Killed Thuringwethil, the Vampire Messenger
99180 3700' Found the Broad Axe 'Barukkheled' (LOST)
99616 3700' Killed Baphomet the Minotaur Lord
100892 3800' Killed Errata the Mage
101707 3900' Reached level 47
107236 4000' Killed Ossë, Herald of Ulmo
107311 4000' Found the Rod of Portals (LOST)
107314 4000' Found the War Hammer Ambauglim (LOST)
108357 4000' Reached level 48
108522 4000' Found the Large Metal Shield 'Staunch Defender' (LOST)
108760 4000' Found the Staff of the Kelvar (LOST)
109023 4000' Found the Pearl 'Nimphelos' (LOST)
109024 4000' Found the Executioner's Sword 'Menelvagor' (LOST)
109072 4000' Killed Brodda, the Easterling
109288 4000' Found the Magestaff 'Eriril' (LOST)
109730 4000' Found the Throwing Axe Arondron (LOST)
110026 4000' Killed Kavlax the Many-Headed
110087 4000' Found the White Dragon Scale Mail of the Fountain (LOST)
112351 4050' Killed Feagwath, the Undead Sorcerer
112352 4050' Found the Morning Star Orfin (LOST)
112719 4050' Found the Leather Scale Mail Callanog
112721 4050' Found the Augmented Chain Mail of Caspanion (LOST)
113279 4050' Found the Set of Caestus of Fingolfin (LOST)
113792 4050' Killed Tselakus, the Dreadlord
113996 4050' Found the Iron Crown of Thuringwethil (LOST)
113999 4050' Found the Battle Axe of Balli Stonehand
114972 4100' Reached level 49
115603 4150' Killed Pazuzu, Lord of Air
116858 4200' Killed Draugluin, Sire of All Werewolves
117248 4200' Killed Maeglin, the Traitor of Gondolin
119298 4250' Reached level 50
119354 4250' Found the Zweihander of Tol Eressea (LOST)
119588 4250' Killed Qlzqqlzuup, the Emperor Quylthulg
120101 4250' Killed Carcharoth, the Jaws of Thirst
120101 4250' Found the Rod of Air (LOST)
121263 4350' Killed Omarax, the Eye Tyrant
122107 4400' Killed Meássë, the Bloody
122125 4400' Found the Black Dragon Scale Mail Vielemen (LOST)
122412 4400' Killed Makar, the Warrior
122593 4400' Found the Gold Dragon Scale Mail 'Shining Citadel' (LOST)
122645 4400' Killed Smaug the Golden
122761 4400' Found the Zweihander 'Gurthang' (LOST)
122762 4400' Found the Metal Lamellar Armour Ninuros (LOST)
123116 4450' Killed Krotus, the Dark Lord
123612 4550' Killed Nan, the Giant
123678 4550' Found the Short Sword of Idril (LOST)
125348 4700' Killed Gothmog, the High Captain of Balrogs
125762 4750' Killed Lungorthin, the Balrog of White Fire
128531 4850' Killed Wiruin, the Maelstrom
131692 5000' Killed Morgoth, Lord of Darkness
[Options]
[User interface]
Use the roguelike command keyset : yes (rogue_like_commands)
Use sound : no (use_sound)
Show damage player deals to monsters : no (show_damage)
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : no (pickup_inven)
Show flavors in object descriptions : no (show_flavors)
Highlight target with cursor : no (show_target)
Highlight player with cursor between turns : no (highlight_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Center map continuously : no (center_player)
Color: Show unique monsters in purple : no (purple_uniques)
Automatically clear '-more-' prompts : yes (auto_more)
Color: Player color indicates % hit points : yes (hp_changes_color)
Allow mouse clicks to move the player : no (mouse_movement)
Notify on object recharge : no (notify_recharge)
Show effective speed as multiplier : no (effective_speed)
[Birth]
Generate connected stairs : no (birth_connect_stairs)
Force player descent (currently does nothing): no (birth_force_descend)
Word of Recall has no effect : yes (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Stack objects on the floor : yes (birth_stacking)
Lose artifacts when leaving level : no (birth_lose_arts)
Show level feelings : no (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Monsters learn from their mistakes : yes (birth_ai_learn)
Know all runes on birth : no (birth_know_runes)
Know all flavors on birth : no (birth_know_flavors)
Persistent levels (disabled) : no (birth_levels_persist)
|
Posted on 12.8.2021 13:01
4500. on the Ladder (of 19305)
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