[FAangband 2.0beta2-181-g4873dabae Character Dump] Name Druid Age 212 Self RB CB EB Best Race Dark-Elf Height 8'7" STR! 18/100 -2 -2 +3 18/90 Class Druid Weight 13st 8lb INT: 18/92 -1 +0 +3 18/112 Title ***WINNER*** Turns used: WIS! 18/100 +2 +3 +5 18/200 HP 871/871 Game 776284 DEX: 18/48 +2 -2 +5 18/98 SP 344/401 Standard 131693 CON! 18/100 -1 +0 +10 18/190 Gold 10414689 Resting 49857 Level 50 Armor [36,+115] Saving Throw 97% Cur Exp 8686713 Melee 3d8,+66% Stealth Heroic Max Exp 8686713 To-hit 48,+20 Disarm - phys. 76% Adv Exp ******** Blows 2.8/turn Disarm - magic 77% Burden 231.7 lb Shoot to-dam +15 Magic Devices 103 Overweight 51.8 lb To-hit 63,+21 Searching 82% Max Depth 5000' (L100) Shots 2.2/turn Infravision 20 ft Speed 11 (2.1x) Recall pts: None You are the first child of a Dark Elf Captive. You have light blue eyes, wavy black hair, and a fair complexion. Resistances Abilities Acid:+.+...+.+.... 93% pFear:............. Elec:+++...+.+.+.. 95% pBlnd:+...+....+... Fire:++++..+.+.... 99% pConf:....+........ Cold:+++...+.+.... 95% pStun:............. Pois:............+ 40% HLife:......+...... Light:......+.+.... 73% Regen:+............ Dark:....+.+.+.+.. 89% ESP:.........+... Sound:......+...... 35% S.Inv:+...+........ Shard:......+...... 50% FrAct:+...+.....+.. Nexus:..+.......... 35% Feath:+.........++. Nethr:......+...... 50% S.Dig:.+....+...... Chaos:............. 0% TrpIm:............. Disen:.......+..... 40% Darkn:............. Modifiers Hindrances Stea.:3......1...4. 8 ImpHP:............. Sear.:............. 0 ImpSP:............. Infra:............2 2 Fear:............. Tunn.:............. 0 Aggrv:............- Speed:.1.4.......8* 23 NoTel:............. Blows:............. 0 DrExp:............. Shots:.*........... 10 Stick:............. Might:.1........... 1 Fragl:............. Light:.....41...... 5 D.Red:............. 0 MMast:..........3.. 3 Moves:............. 0 [Last Messages] > You have 28 Scrolls of Phase Door (k). > The wall turns into mud! > Morgoth, Lord of Darkness sneers. > Vecna, the Emperor Lich says: 'Lost, abandoned, alone, and now you're about to die.' > Morgoth, Lord of Darkness > Morgoth, Lord of Darkness sneers. > Morgoth, Lord of Darkness scowls. > Morgoth, Lord of Darkness bellows in rage. > A magical staircase appears... > *** CONGRATULATIONS *** > You have won the game! > You may retire (commit suicide) when you are ready. > Morgoth, Lord of Darkness dies. > Vecna, the Emperor Lich says: 'There will be none to sing sad songs over your bones.' > Vecna, the Emperor Lich summons fiends of darkness. Killed by Ripe Old Age. [Character Equipment] a) the Battle Axe of Balli Stonehand (3d8) (+11,+14) [+5] <+3> Dropped by Tselakus, the Dreadlord in Angband 81 +3 strength. +3 constitution. +3 stealth. Slays demons, trolls, orcs. Provides resistance to Acid (40%), Lightning (40%), Fire (40%), Cold (40%). Provides protection from blindness. Cannot be harmed by Acid, Fire. Feather Falling. Speeds regeneration. Grants the ability to see invisible things. Prevents paralysis. Combat info: 2.8 blows/round. With +5 STR and +0 DEX you would get 3.1 blows With +0 STR and +1 DEX you would get 3.3 blows Average damage/round: 171.7 vs demons, trolls, and orcs, and 85.5 vs. others. Pole-mounted weapons are often cumbersome and may require two hands to wield, but some offer both a high degree of protection and powerful attacks. b) the Short Bow of Celegorm (x3) (+12,+15) <+1, +10> Found lying on the floor in a vault in Dorthonion 40 +1 intelligence. +1 wisdom. +1 dexterity. +1 speed. +10 shooting speed. +1 shooting power. Provides resistance to Lightning (35%), Fire (35%), Cold (35%). Cannot be harmed by Acid, Fire. Slows your metabolism. Missile launchers allow you to inflict damage from a distance without using magic. c) a Ring of Basic Resistance <+2, +5> {!d} Dropped by a winged dragon of storms in Arena Town +2 dexterity. +5 constitution. Provides resistance to Acid (50%), Lightning (34%), Fire (60%), Cold (60%), Nexus (35%). Cannot be harmed by Lightning. You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. d) a Ring of Basic Resistance <+4> {!d} Dropped by a dread in Angband 67 +4 speed. Provides resistance to Fire (55%). You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. e) an Amulet of Clarity {!d} Found lying on the floor in Angband 62 Provides resistance to Dark (40%). Provides protection from blindness, confusion. Grants the ability to see invisible things. Prevents paralysis. Amulets slip around your neck, and almost all have magics wondrous or perilous bound inside. f) the Lamp of Gwindor <+4> Taken from a chest found in Sirion Vale 32 +4 light. Cannot be harmed by Fire. Intensity 4 light. When activated, it illuminates the surrounding area, dealing 2d15 damage to light-sensitive monsters. Takes 34 to 62 turns to recharge at your current speed. Your chance of success is 97.2% An adventurer who cannot see is dog food. The further away your illumination ends, the greater your chance to ready yourself for desperate combat. g) the Leather Scale Mail Callanog [20,+20] <+2, +1> Dropped by Feagwath, the Undead Sorcerer in Angband 81 +2 wisdom. +2 dexterity. +2 constitution. +1 light. Provides resistance to Acid (55%), Lightning (35%), Fire (55%), Cold (40%), Light (55%), Dark (35%), Sound (35%), Shards (50%), Nether (50%). Cannot be harmed by Acid, Fire. Sustains constitution. Slows your metabolism. Sustains your life force. Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. h) a Cloak of Aman [1,+28] <+1> Found lying on the floor in Tol-In-Gaurhoth 40 +1 stealth. Provides resistance to Disenchantment (40%). Cannot be harmed by Acid, Fire. Experienced adventurers wrap a cloak around their body. Some rare items of this type may allow you to slip silently around less alert enemies. i) the Leather Shield of Haleth [8,+20] Found lying on the floor in a vault in Dorthonion 36 Provides resistance to Acid (40%), Lightning (40%), Fire (40%), Cold (40%), Light (40%), Dark (40%). Cannot be harmed by Acid. Shields can be worn on your arm, or on your back if you need both hands to use your weapon. So protective can a shield be that it can reduce damage as much or more than body armour, and you can perhaps deflect physical missiles (even shards) or take advantage of opportunities to bash your foe if you have one on your arm. j) the Hard Leather Cap of Mablung [2,+10] <+2> Dropped by The Queen Ant in Arena Town It was borne by Mablung, chief hunter of King Thingol. +2 intelligence. +2 wisdom. Provides protection from blindness. Cannot be harmed by Acid. Grants telepathy. Many a blow will be struck upon your head, and protection here will certainly be helpful. Some rare items may protect and enhance your mind. k) the Set of Gauntlets of Maeglin [3,+15] <+3> Dropped by a gold dragon in Arena Town +3 magic mastery. Provides resistance to Lightning (40%), Dark (50%). Cannot be harmed by Acid, Fire. Feather Falling. Prevents paralysis. When activated, it fires a mana bolt for 9d8 damage. Takes 24 to 43 turns to recharge at your current speed. Your chance of success is 95.5% Your hands would benefit from protection too. l) a Pair of Leather Boots of Elvenkind [2,+12] <+4, +8> Found lying on the floor in a vault in Angband 95 +4 stealth. +8 speed. Cannot be harmed by Acid, Fire. Feather Falling. Footwear protects the feet only, but some rare items of this type have magics to render them fleet, light, or steady. [Character Inventory] a) 3 Books of Nature Magics [Lesser Charms] {@m1@b1@G1} You can read this book. A runed volume with earthly and natural magics inscribed in brown and rich greens. b) 4 Books of Nature Magics [Gifts of Nature] {@m2@b2@G2} You can read this book. A runed volume with earthly and natural magics inscribed in brown and rich greens. c) 2 Books of Nature Magics [Creature Dominion] {@m3@b3@G3} Cannot be harmed by Fire. You can read this book. A runed volume with earthly and natural magics inscribed in brown and rich greens. d) 2 Books of Nature Magics [Nature Craft] {@m4@P4@G4} Cannot be harmed by Fire. You can read this book. A runed volume with earthly and natural magics inscribed in brown and rich greens. e) 2 Books of Nature Magics [Wild Forces] {@m5@P5@G5} Cannot be harmed by Fire. You can read this book. A runed volume with earthly and natural magics inscribed in brown and rich greens. f) 33 Potions of Healing {!q} Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... g) 16 Potions of *Healing* {!q} It can be thrown at creatures with damaging effect. Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... h) 3 Potions of Life {!q} It can be thrown at creatures with damaging effect. Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... i) 24 Potions of Restore Mana {!q} Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... j) 2 Potions of Enlightenment Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... k) 28 Scrolls of Phase Door One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. l) 32 Scrolls of Teleportation {!r} One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. m) 3 Scrolls of Banishment {!r} One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. n) 16 Scrolls of Recharging One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. o) 6 Scrolls of *Destruction* {!r} One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. p) 5 Rods of Detection {@a7 !!} Cannot be harmed by Lightning. The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. q) 3 Rods of Probing {!!} The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. r) 6 Rods of Teleport Other (1 charging) The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. s) 5 Staves of *Destruction* (3 charges) {!Z} Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. t) 2 Staves of Teleportation (7 charges) Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. u) an Amulet of Insight <+3> {!d} Found lying on the floor of a labyrinth in Angband 77 +3 speed. Grants telepathy. Amulets slip around your neck, and almost all have magics wondrous or perilous bound inside. v) the Hard Leather Armour of Himring [16,+15] {!d} Found lying on the floor in a vault in Nargothrond 45 Provides resistance to Poison (45%), Nether (45%), Chaos (45%). Cannot be harmed by Acid, Fire. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 623 to 1240 turns to recharge at your current speed. Your chance of success is 96.7% Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. [Character Quiver] [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 2 0' Gained the Meditation specialty. 107 100' Reached level 2 365 100' Reached level 3 422 100' Reached level 4 608 100' Reached level 5 1305 0' Reached level 6 1390 0' Reached level 7 1960 400' Reached level 8 2254 500' Reached level 9 2588 0' Reached level 10 2674 0' Moved house to Belegost. 2773 550' Reached level 11 3243 550' Reached level 12 4360 650' Killed Ulfast, son of Ulfang 4360 650' Reached level 13 4631 650' Reached level 14 6321 550' Reached level 15 6958 650' Reached level 16 7120 500' Killed Lug, the hill orc 7714 0' Moved house to Ossiriand. 8668 550' Reached level 17 9102 550' Killed Orfax, Son of Boldor 9521 550' Killed Balcmeg, the cave orc 9800 0' Killed The Complainer 11818 650' Reached level 18 12217 700' Killed Pongo the Devious 13236 800' Reached level 19 14633 800' Reached level 20 16370 800' Reached level 21 18984 900' Found the Spear 'Nimloth' (LOST) 19202 900' Reached level 22 22064 1000' Found the Sling Tirya (LOST) 22474 1000' Reached level 23 23687 1400' Killed Orcogar, son of Orcobal 25808 1400' Reached level 24 28053 1600' Reached level 25 28127 1600' Reached level 25 31132 1600' Killed Orcobal the Mighty 33315 1600' Reached level 26 35334 1000' Found the Dagger 'Nimthanc' (LOST) 36985 1100' Killed Othrod, Lord of the orcs 39011 1400' Reached level 27 41319 1500' Killed Mîm, Betrayer of Turin 41327 1500' Killed Khîm, Son of Mîm 41344 1500' Killed Ibun, Son of Mîm 41405 1500' Found the Iron Crown of Tasarinan (LOST) 41453 1500' Gained the Heighten Magic specialty. 42890 1200' Reached level 28 43349 900' Killed Boldor, King of the Yeeks 46923 1800' Reached level 29 48206 2000' Reached level 30 49033 2150' Found the Halberd Moron (LOST) 49771 2000' Reached level 31 50630 1600' Found the Lamp of Gwindor 51357 2000' Found the Battle Axe 'Lotharang' (LOST) 55040 1800' Reached level 32 55255 1800' Found the Leather Shield of Haleth 55555 1800' Killed Lokkak, the Ogre Chieftain 56527 1800' Killed The Ickiness 57487 2000' Found the Short Bow of Celegorm 58150 2000' Found the Rapier Andos (LOST) 58686 1800' Reached level 33 60001 2400' Reached level 34 60526 2600' Found the Steel Helm of Ecthelion (LOST) 61516 0' Reached level 34 62875 1650' Reached level 34 63304 1850' Killed Ulfang the Black 63304 1850' Found the Robe Beleg (LOST) 63309 1850' Killed Ulwarth, Son of Ulfang 64396 2250' Found the Hard Leather Armour of Himring 64680 2250' Reached level 35 64797 2250' Found the Executioner's Sword Panarth (LOST) 64855 2250' Killed The Queen Ant 64860 2250' Found the Hard Leather Cap of Mablung 64931 2250' Found the Set of Leather Gloves Apalach (LOST) 65513 2450' Found the Steel Helm Bringwil (LOST) 66207 2250' Killed Rogrog the Black Troll 66917 1950' Reached level 36 70641 3000' Killed Shelob, Spider of Darkness 70641 3000' Reached level 37 73782 3050' Reached level 38 74097 3000' Killed Mughâsh the Kobold Lord 74685 3000' Reached level 39 75367 2600' Killed Harowen the Black Hand 77233 3050' Killed The Phantom of Eilinel 77240 3050' Found the Short Sword Apanc (LOST) 77415 3050' Found the Broad Sword 'Aranrúth' (LOST) 78514 2450' Reached level 40 78654 2300' Found the Halberd 'Osondir' (LOST) 81550 2750' Killed Glaurung, Father of the Dragons 81726 2750' Gained the Channeling specialty. 82059 2450' Killed Eöl, the Dark Elven Smith 82059 2450' Reached level 41 84927 3000' Killed The Phoenix 85710 3100' Killed Scatha the Worm 86247 3150' Reached level 42 86599 3150' Killed Gilim, the Giant of Eruman 88804 3200' Reached level 43 89374 3250' Killed Quaker, Master of Earth 90958 3300' Reached level 44 91702 3350' Killed Lorgan, Chief of the Easterlings 91870 3350' Found the Iron Helm of Gorlim (LOST) 91990 3350' Found the Two-Handed Great Flail Anwentath (LOST) 93633 3400' Reached level 45 93833 3450' Reached level 45 94228 3450' Killed Itangast the Fire Drake 94849 3500' Killed Vargo, Tyrant of Fire 95686 3550' Killed Tevildo, Prince of Cats 97586 3650' Found the Set of Gauntlets of Maeglin 97755 3650' Reached level 46 97784 3650' Found the Pike of the Heavenly Arch (LOST) 99028 3700' Killed Thuringwethil, the Vampire Messenger 99180 3700' Found the Broad Axe 'Barukkheled' (LOST) 99616 3700' Killed Baphomet the Minotaur Lord 100892 3800' Killed Errata the Mage 101707 3900' Reached level 47 107236 4000' Killed Ossë, Herald of Ulmo 107311 4000' Found the Rod of Portals (LOST) 107314 4000' Found the War Hammer Ambauglim (LOST) 108357 4000' Reached level 48 108522 4000' Found the Large Metal Shield 'Staunch Defender' (LOST) 108760 4000' Found the Staff of the Kelvar (LOST) 109023 4000' Found the Pearl 'Nimphelos' (LOST) 109024 4000' Found the Executioner's Sword 'Menelvagor' (LOST) 109072 4000' Killed Brodda, the Easterling 109288 4000' Found the Magestaff 'Eriril' (LOST) 109730 4000' Found the Throwing Axe Arondron (LOST) 110026 4000' Killed Kavlax the Many-Headed 110087 4000' Found the White Dragon Scale Mail of the Fountain (LOST) 112351 4050' Killed Feagwath, the Undead Sorcerer 112352 4050' Found the Morning Star Orfin (LOST) 112719 4050' Found the Leather Scale Mail Callanog 112721 4050' Found the Augmented Chain Mail of Caspanion (LOST) 113279 4050' Found the Set of Caestus of Fingolfin (LOST) 113792 4050' Killed Tselakus, the Dreadlord 113996 4050' Found the Iron Crown of Thuringwethil (LOST) 113999 4050' Found the Battle Axe of Balli Stonehand 114972 4100' Reached level 49 115603 4150' Killed Pazuzu, Lord of Air 116858 4200' Killed Draugluin, Sire of All Werewolves 117248 4200' Killed Maeglin, the Traitor of Gondolin 119298 4250' Reached level 50 119354 4250' Found the Zweihander of Tol Eressea (LOST) 119588 4250' Killed Qlzqqlzuup, the Emperor Quylthulg 120101 4250' Killed Carcharoth, the Jaws of Thirst 120101 4250' Found the Rod of Air (LOST) 121263 4350' Killed Omarax, the Eye Tyrant 122107 4400' Killed Meássë, the Bloody 122125 4400' Found the Black Dragon Scale Mail Vielemen (LOST) 122412 4400' Killed Makar, the Warrior 122593 4400' Found the Gold Dragon Scale Mail 'Shining Citadel' (LOST) 122645 4400' Killed Smaug the Golden 122761 4400' Found the Zweihander 'Gurthang' (LOST) 122762 4400' Found the Metal Lamellar Armour Ninuros (LOST) 123116 4450' Killed Krotus, the Dark Lord 123612 4550' Killed Nan, the Giant 123678 4550' Found the Short Sword of Idril (LOST) 125348 4700' Killed Gothmog, the High Captain of Balrogs 125762 4750' Killed Lungorthin, the Balrog of White Fire 128531 4850' Killed Wiruin, the Maelstrom 131692 5000' Killed Morgoth, Lord of Darkness [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : no (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : no (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : yes (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate connected stairs : no (birth_connect_stairs) Force player descent (currently does nothing): no (birth_force_descend) Word of Recall has no effect : yes (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : no (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (disabled) : no (birth_levels_persist)