The Angband Ladder: Metahuz, Dark Elf Sorceror by <kozlorog99@gmail.com>

  [Tangaria 1.5.0 Character Dump]

 Name   Metahuz       Age             76         Self  RB  CB  EB   Best
 Sex    Male          Height        4'8"  STR:     18  +0  -5  +0     13
 Race   Dark Elf      Weight     8st 1lb  INT:     12  +1  +5  +0     18
 Class  Sorceror      Turns used:         WIS:     10  -2  +0  +0      8
 Title  Evoker        Game         20168  DEX:     10  +1  +0  +0     11
 HP     -34/170       Player       60083  CON:     16  +0  -3  +1     14
 SP     39/46         Active       48532

 Level                 26    Armor      [70,+41]    Saving Throw     38%
 Cur Exp            22479                           Stealth         Fair
 Max Exp            22479    Melee       1d5,+14    Disarm - phys.   60%
 Adv Exp            31250    To-hit       24,-17    Disarm - magic   87%
                             Blows      1.0/turn    Magic Devices     81
 Gold               14362                           Searching        48%
 Burden          119.8 lb    Shoot to-dam    +18    Infravision    40 ft
 Overweight       29.9 lb    To-hit       24,-11    Speed              1
 MaxDepth     1150' (L23)    Shots      1.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:....+.+....... Fear:..............
Elec:......+....... Blnd:..............
Fire:......+....... Conf:......+.......
Cold:......+....... Stun:..............
Pois:......+....... HLif:..............
Lite:......+...+..-  Rgn:..............
Dark:......+.......  ESP:..............
Soun:......+....... SInv:.............+
Shar:......+....... FAct:..........+...
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:......+....... Trap:..............
Dise:......+....... Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:.............+
 -SP:.............. Sear:..............
Afrd:..+..........! Infr:.............+
Aggr:.............. Tunn:..............
-Tel:..............  Spd:..+...........
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..........+...
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You resist the effect!
> The 6-headed hydra tries to cast a spell, but fails.
> The 6-headed hydra is targeted.
> The 6-headed hydra breathes poison.
> You resist the effect!
> The 6-headed hydra tries to cast a spell, but fails.
> The 6-headed hydra is targeted. (x16)
> The 6-headed hydra is hit for 25 damage. (x4)
> 4 6-headed hydras grunt with pain.
> The 6-headed hydra is targeted. (x21)
> The 6-headed hydra conjures up scary horrors.
> You are terrified!
> The 6-headed hydra breathes poison.
> You die.

Killed by a 6-headed hydra.


  [Character Equipment]

a) a Main Gauche of Slay Undead (1d5) (+1,+9)
     Dropped by a kobold shaman at 450 feet (level 9).

     Slays undead.

     Combat info:
     1.0 blow/round.
     Average damage/round: 23 vs undead and 17 vs. others.

b) a Short Bow of Power (x2) (+7,+18) {for sale 3000g}
     Found lying on the floor at 150 feet (level 3).

c) a Silver Ring of Escaping <+3> {cursed}
     Found lying on the floor at 750 feet (level 15).

     It makes you hallucinate sometimes; this curse cannot be removed.
     +3 speed.
     Makes you afraid of melee, and worse at shooting and casting spells.

d) a Gold Ring of Protection [+14]
     Bought from a store on the surface.

e) a Crystal Amulet of Resist Acid <+1>
     +1 constitution.
     Provides resistance to Acid.

f) a Lantern (5365 turns)
     Bought from a store on the surface.

     Cannot be harmed by Fire.
     Intensity 3 light.

g) Power Dragon Scale Mail (-3) [60,+15]
     Dropped by a guardian naga at 750 feet (level 15).

     Provides resistance to Acid, Lightning, Fire, Cold, Poison, Light, Dark,
     Sound, Shards, Chaos, Disenchantment.
     Provides protection from confusion.

j) a Hard Leather Cap [2,-2]
     Dropped by an orc archer at 750 feet (level 15).

k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1> {Orfax, Son of B
     Dropped by Orfax, Son of Boldor at 800 feet (level 16).

     +1 light.
     Provides resistance to Light.
     Cannot be harmed by Acid, Fire.
     Sustains constitution.
     Prevents paralysis.

     When aimed, it shoots a bolt or beam of magical energy that inflicts 3d4
     points of damage, which your device skill increases by 35% for an average
     of 9.4 damage.
     Takes 2 turns to recharge at your current speed.
     Your chance of success is 95.8%

l) a Pair of Steel Shod Boots [7,-4]
     Found lying on the floor in a pit at 400 feet (level 8).

     Cannot be harmed by Fire.

m) a Shovel
     Found lying on the floor at 400 feet (level 8).


  [Character Quiver]

a) 31 Arrows (1d4) (+5,+6)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 53.
     35% chance of breaking upon contact.

b) the Rock 'Crusher' (3d6) (+0,+0) {Wormtongue, Agent of Saruman}
     Branded with strong stunning.
     Cannot be harmed by Acid.
     Returns when thrown.

     Combat info:
     Average thrown damage: 42 vs creatures not resistant to stunning and 21
     vs. others.


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
     You can read this book.

b) a Book of Magic Spells [Conjurings and Tricks]
     You can read this book.

c) a Book of Magic Spells [Incantations and Illusions]
     You can read this book.

d) 2 Metallic Green Potions of Cure Light Wounds {@q1}

e) 9 Bubbling Potions of Cure Serious Wounds

f) 9 Ultramarine Potions of Speed

g) 5 Magenta Potions of Sleep
     It can be thrown at creatures with damaging effect.

h) 4 Misty Potions of Neutralize Poison

i) a Gold Potion of True Seeing

j) 6 Scrolls titled "ilis crissisi" of Phase Door {@r2}

k) 5 Scrolls titled "pro aefin" of Detect Invisible {@r1}

l) a Scroll titled "charus co nax" of Remove Curse

m) a Rusted Steel Rod of Lightning Bolts
     Cannot be harmed by Lightning.

n) a Redwood Staff of Sleep Monsters (9 charges)

o) a Cottonwood Staff of Cure Light Wounds (6 charges)

p) 2 Hawthorn Staves of Teleportation (17 charges)

q) an Alexandrite Ring of Damage (+0,+8)
     Found lying on the floor at 1100 feet (level 22).

r) a Topaz Ring of See Invisible
     Found lying on the floor of a special room at 400 feet (level 8).

     Grants the ability to see invisible things.

s) an Obsidian Ring of Digging <+1, +4>
     Found lying on the floor at 1050 feet (level 21).

     +1 constitution.
     +4 tunneling.

t) a Mother-of-Pearl Amulet of Wisdom <+2>
     Found lying on the floor of a special room at 1150 feet (level 23).

     +2 wisdom.
     Sustains wisdom.

u) a Lantern (7500 turns)
     Found lying on the floor of a special room at 1050 feet (level 21).

     Cannot be harmed by Fire.
     Intensity 3 light.

v) a Mage Staff of Mana (1d1) (+0,+0) <+3> {Lugdush, the Uruk}
     Dropped by Lugdush, the Uruk at 1100 feet (level 22).

     +3 mana capacity.

     Combat info:
     This weapon should be wielded with both hands.
     1.0 blow/round.
     Average damage/round: 6.


  [House List]


a) a Sling of Accuracy (x2) (+18,+9) {for sale 6000g}
b) a Boomerang (1d6) (+0,+0)
c) 3 Crystal Amulets of Resist Acid <+1> {for sale 1000g}
d) the Fur Cloak of Cuang [3,+10] {for sale 6200g}
e) an Old Lantern (5000 turns) {for sale 200g}
f) an Azurite Ring of Searching <+1, +5> {for sale 900g}
g) an Obsidian Ring of Digging <+1, +5> {for sale 2700g}
h) 3 Jet Rings of Resist Fire and Cold {for sale 2000g}
i) a Whip (1d3) (+6,+3) {for sale 400g}
j) a Pewter Amulet of Resist Lightning <+1> {for sale 1500g}
k) a Gold Ring of Protection [+11] {for sale 500g}


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:03   100ft     2     Killed Lobelia Sackville-Baggins
00:00:05   100ft     3     Killed Grip, Farmer Maggot's Dog
00:00:06   100ft     5     Reached level 5
00:00:09   100ft     6     Killed Freesia
00:00:13   150ft     6     Killed Fang, Farmer Maggot's Dog
00:00:37   250ft     9     Killed Bullroarer the Hobbit
00:00:40   250ft     10    Reached level 10
00:00:40   250ft     10    Killed Baba Yaga
00:00:51   200ft     11    Killed Wolf, Farmer Maggot's Dog
00:00:57   150ft     11    Killed Smeagol
00:01:34   400ft     13    Killed Lagduf, the Snaga
00:01:50   450ft     15    Reached level 15
00:02:14   400ft     17    Killed Wormtongue, Agent of Saruman
00:02:14   400ft     17    Found the Rock 'Crusher'
00:02:16   400ft     17    Killed Vort the Kobold Queen
00:02:58   800ft     20    Reached level 20
00:03:16   750ft     21    Killed Grishnukh, the Hill Orc
00:03:25   800ft     21    Killed Ufthak of Cirith Ungol
00:03:28   800ft     22    Killed Orfax, Son of Boldor
00:03:28   800ft     22    Found the Set of Leather Gloves 'Cammithrim'
00:04:01   800ft     23    Killed Boldor, King of the Yeeks
00:04:02   800ft     23    Found the Fur Cloak of Cuang
00:04:10   750ft     23    Killed Brodda, the Easterling
00:04:11   750ft     23    Killed Ulfast, Son of Ulfang
00:05:01   1050ft    25    Reached level 25
00:05:11   1100ft    25    Killed Lugdush, the Uruk
00:05:15   1100ft    25    Killed Khim, Son of Mim
00:05:18   1100ft    25    Killed The wounded bear
00:05:36   1150ft    26    Was killed by a 6-headed hydra


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : yes (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                     #.####                  ...#  ..#         
                                     #..#.#                                    
                                     ##...#                                    
                                      ##.##.                                   
                                      #..#.                                    
                                     .....#..                                  
                                      :..,..#                                  
                                     .......#                                  
                                    ......#..                                  
                                    ##..###                                    
                                    ...�###                                    
                                    ##.M...                                    
                                     ##M...                                    
                                      #M##                                     
                                      .M.                                      
                                     ..#..                                     
                                      # #                                      
                                                                               
                             *                                           *     
                                                                               
                                                                               

1150' (L23)  LF:6-? Light 4 Afraid Fed 50 % Sand                               


Posted on 24.4.2021 07:32
Last updated on 27.4.2021 14:06

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14553. on the Ladder (of 19090)
32. on the Tangaria Ladder (of 145)

Comments

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On 25.4.2021 12:13 tangar wrote:
You said in discord that playing Sorceror was way too easy.. will check it soon :)

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