The Angband Ladder: Tangar, High-Elf Mage by tangar

  [Tangaria 1.5.0 Character Dump]

 Name   Tangar        Age            107         Self  RB  CB  EB   Best
 Sex    Male          Height        6'6"  STR:     17  -1  -3  +0     13
 Race   High-Elf      Weight    11st 1lb  INT:     17  +1  +3  +2  18/50
 Class  Mage          Turns used:         WIS:     10  -1  +0  +0      9
 Title  Illusionist   Game         22809  DEX:     10  +1  +0  +4     15
 HP     -4/55         Player       67345  Con:     14  -1  -2  +0     11      3
 SP     21/39         Active       39688

 Level                 20    Armor      [49,+29]    Saving Throw     29%
 Cur Exp             6185                           Stealth       Superb
 Max Exp             6185    Melee       1d1,-17    Disarm - phys.   57%
 Adv Exp             6750    To-hit        25,-4    Disarm - magic   76%
                             Blows      1.0/turn    Magic Devices     83
 Gold                 755                           Searching        44%
 Burden           80.4 lb    Shoot to-dam     +9    Infravision    10 ft
 Overweight       -9.5 lb    To-hit        25,+4    Speed              6
 MaxDepth      950' (L19)    Shots      1.0/turn

 You are one of several children of a Vanyarin Warrior. You have light
 grey eyes, straight black hair, and a fair complexion.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:.....+........  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.......+...... FAct:....+.....++..
Nexu:..............  Lev:.............+
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..++.+.......+
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:............+.
-Tel:..............  Spd:....+........+
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:.+............
LTel:.............. PLit:..............
                    DRed:.............-
Time:.............. Move:....-.........
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The Rat King claws you.
> The Rat King misses you.
> The Rat King bites you.
> You are more poisoned!
> You feel very sickly.
> The Rat King is targeted.
> The Rat King shrieks in pain.
> The Rat King is targeted. (x2)
> The Rat King misses you.
> The Rat King claws you.
> The Rat King misses you.
> The Rat King bites you.
> You are more poisoned!
> You feel very sickly.
> You die.

Killed by The Rat King.


  [Character Equipment]

a) a Mage Staff (1d1) (+0,+0) <+1> {!O}
     +1 mana capacity.

     Combat info:
     This weapon should be wielded with both hands.
     1.0 blow/round.
     With +5 STR and +0 DEX you would attack a bit faster.
     With +7 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would attack a bit faster.
     With +5 STR and +2 DEX you would get 1.1 blows/round.
     With +0 STR and +5 DEX you would get 1.1 blows/round.
     Average damage/round: 0.

b) a Short Bow of Extra Might (x3) (+8,+9) <+1> {Wormtongue, Agent of Saruman}
     Dropped by Wormtongue, Agent of Saruman at 500 feet (level 10).

     +1 shooting power.

c) a Ring of the Mouse (+0,-9) <+1>
     Found lying on the floor at 800 feet (level 16).

     +1 dexterity.
     +1 stealth.

d) a Ring of the Mouse (+0,-8) <+3, +2>
     Found lying on the floor at 700 feet (level 14).

     +3 dexterity.
     +2 stealth.

e) an Amulet of Inertia <+1, -10>
     Found lying on the floor at 800 feet (level 16).

     +1 speed.
     -10 movement speed.
     Sustains dexterity.
     Prevents paralysis.

f) a Lantern of Shadows (14351 turns) <+1>
     Found lying on the floor at 750 feet (level 15).

     +1 stealth.
     Provides resistance to Light.
     Cannot be harmed by Fire.
     Intensity 3 light.

g) Augmented Chain Mail (-2) [42,+0]
     Found lying on the floor at 450 feet (level 9).

h) a Cloak of Protection [1,+8]
     Found lying on the floor at 50 feet (level 1).

     Provides resistance to Shards.
     Cannot be harmed by Acid, Fire.

i) a Wicker Shield [2,+4]
     Found lying on the floor at 150 feet (level 3).

j) a Hard Leather Cap of Intelligence [2,+6] <+2>
     Bought from a store on the surface.

     +2 intelligence.
     Sustains intelligence.

k) a Set of Leather Gloves of Free Action [1,+6]
     Found lying on the floor at 200 feet (level 4).

     Prevents paralysis.

l) a Pair of Leather Sandals of Free Action [1,+4]
     Bought from a store on the surface.

     Prevents paralysis.

m) a Shovel of Digging <+4>
     Found lying on the floor at 400 feet (level 8).

     +4 tunneling.


  [Character Quiver]

b) a Magic Arrow (1d4) (+0,+0) {@f1}
     Returns when thrown.

     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 34.6.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
     You can read this book.

b) a Book of Magic Spells [Conjurings and Tricks]
     You can read this book.

c) a Ration of Food {~1000}

d) 4 Potions of Cure Serious Wounds {@q6}

e) 5 Potions of Cure Critical Wounds {@q7}

f) a Potion of Lose Memories

g) 12 Scrolls of Phase Door {@r9}

h) 6 Scrolls of Detect Invisible {@r2}

i) a Scroll of Holy Chant {@r1}

j) a Scroll of Word of Recall (rugged) {@r8}

k) a Rod of Curing (charging) {@U2}

l) a Rod of Light {@U1}

m) a Wand of Confuse Monster (5 charges) {@U4}

n) an Empty Bottle


  [Home Inventory]

a) a Book of Magic Spells [Magic for Beginners]
     You can read this book.

b) 4 Rations of Food {~1000}

c) 2 Pints of Fine Wine {Freesia}

d) a Pint of Fine Ale

e) 3 Potions of Cure Light Wounds {@q6}

f) a Potion of True Seeing {@q2}

g) 3 Potions of Slowness {@v9}
     It can be thrown at creatures with damaging effect.

h) 30 Scrolls of Phase Door {@r9}

i) 7 Scrolls of Treasure Detection {@r3}

j) 2 Scrolls of Blessing {@r1}

k) a Rod of Treasure Location

l) a Wand of Magic Missile (9 charges) {@U4}

m) a Wand of Hold Monster (5 charges) {@U5}

n) a Staff of Cure Light Wounds (8 charges) {@U3}

o) a Ring of Levitation {@w1}
     Makes you float just above the floor.

p) an Old Lantern (1655 turns)
     Found lying on the floor at 200 feet (level 4).

     Intensity 3 light.

q) the Main Gauche of Valaurith (1d5) (+15,+16) [+6] {Shtukensia the Rogue}
     Dropped by Shtukensia the Rogue at 750 feet (level 15).

     Slays demons.
     Cannot be harmed by Acid.
     Speeds regeneration. Grants the ability to see invisible things.

     Combat info:
     1.0 blow/round.
     With +5 STR and +0 DEX you would attack a bit faster.
     With +7 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would attack a bit faster.
     With +5 STR and +2 DEX you would get 1.1 blows/round.
     With +0 STR and +5 DEX you would get 1.1 blows/round.
     Average damage/round: 8.5 vs demons and 2.4 vs. others.

r) 15 Arrows (1d4) (+0,+0) {@f2}
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 120 feet away.
     Average damage/round: 34.6.
     35% chance of breaking upon contact.

s) 4 Empty Bottles


  [House List]


a) 999 gold pieces worth of gold
b) a Throwing Hammer of Slay Evil (2d4) (+7,+8) {~400}
c) a Battle Axe of Slay Animal (2d8) (+7,+7) {~250}
d) Studded Leather Armour (-1) [12,+0] {~100}
e) a Dagger (1d4) (+0,+0) {~50}


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:14   100ft     5     Reached level 5
00:00:31   100ft     6     Killed Freesia
00:00:50   200ft     6     Killed Wolf, Farmer Maggot's Dog
00:01:07   250ft     9     Killed Baba Yaga
00:01:10   200ft     9     Killed Grip, Farmer Maggot's Dog
00:02:58   200ft     10    Reached level 10
00:03:47   450ft     13    Killed Fang, Farmer Maggot's Dog
00:04:11   450ft     14    Killed Bloodfang, the Wolf
00:04:16   500ft     14    Killed Wormtongue, Agent of Saruman
00:04:16   500ft     15    Reached level 15
00:04:49   750ft     16    Killed Shtukensia the Rogue
00:04:49   750ft     17    Found the Main Gauche of Valaurith
00:05:59   850ft     20    Reached level 20
00:06:20   900ft     20    Was killed by The Rat King


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : yes (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                            ^                                  
                    ^ ^^^^++     ^''^       ^                                  
                   ...........    ....                                         
                   .............. #...^^                                       
                  .....................^                                       
                  ....................:^^^^:                                   
                      #...............+�...#     ...                      *    
                   .................. +.r=..    ^^...                          
           *       ...|.............  :^^.^    .....^                          
                    ...............     ^.^   ....#.^                          
                    # ^:#^^^ ^. ^^      ^^.   ^...^                            
                                      .^^^.^.^^...^                            
                                      ^ #  ..#....                             
                       *              ^    ......                              
                                  ^^^^^  ^#^^.^^^:..  .                  *     
                                         ..#...  ....                          
            *                     ^^^^^^:^..^^^^^.^^^^  *                      

900' (L18)   LF:7-? Light 3 Moves -10 Study (6) Poisoned Light Cut Fed 58 % DTr


Posted on 6.4.2021 20:28

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16232. on the Ladder (of 18973)
54. on the Tangaria Ladder (of 142)
15. for this player (

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On 6.4.2021 20:28 tangar wrote:
Had to be less reckless when fighting in tight corridors :)

vid (ru):
https://youtu.be/zsii4kR5G0w

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