The Angband Ladder: Tangar, High-Elf Mage by tangar
[Tangaria 1.5.0 Character Dump] Name Tangar Age 107 Self RB CB EB Best Sex Male Height 6'6" STR: 17 -1 -3 +0 13 Race High-Elf Weight 11st 1lb INT: 17 +1 +3 +2 18/50 Class Mage Turns used: WIS: 10 -1 +0 +0 9 Title Illusionist Game 22809 DEX: 10 +1 +0 +4 15 HP -4/55 Player 67345 Con: 14 -1 -2 +0 11 3 SP 21/39 Active 39688 Level 20 Armor [49,+29] Saving Throw 29% Cur Exp 6185 Stealth Superb Max Exp 6185 Melee 1d1,-17 Disarm - phys. 57% Adv Exp 6750 To-hit 25,-4 Disarm - magic 76% Blows 1.0/turn Magic Devices 83 Gold 755 Searching 44% Burden 80.4 lb Shoot to-dam +9 Infravision 10 ft Overweight -9.5 lb To-hit 25,+4 Speed 6 MaxDepth 950' (L19) Shots 1.0/turn You are one of several children of a Vanyarin Warrior. You have light grey eyes, straight black hair, and a fair complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.....+........ Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.......+...... FAct:....+.....++.. Nexu:.............. Lev:.............+ Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:..++.+.......+ -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:............+. -Tel:.............. Spd:....+........+ -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.+............ LTel:.............. PLit:.............. DRed:.............- Time:.............. Move:....-......... Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The Rat King claws you. > The Rat King misses you. > The Rat King bites you. > You are more poisoned! > You feel very sickly. > The Rat King is targeted. > The Rat King shrieks in pain. > The Rat King is targeted. (x2) > The Rat King misses you. > The Rat King claws you. > The Rat King misses you. > The Rat King bites you. > You are more poisoned! > You feel very sickly. > You die. Killed by The Rat King. [Character Equipment] a) a Mage Staff (1d1) (+0,+0) <+1> {!O} +1 mana capacity. Combat info: This weapon should be wielded with both hands. 1.0 blow/round. With +5 STR and +0 DEX you would attack a bit faster. With +7 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +2 DEX you would attack a bit faster. With +5 STR and +2 DEX you would get 1.1 blows/round. With +0 STR and +5 DEX you would get 1.1 blows/round. Average damage/round: 0. b) a Short Bow of Extra Might (x3) (+8,+9) <+1> {Wormtongue, Agent of Saruman} Dropped by Wormtongue, Agent of Saruman at 500 feet (level 10). +1 shooting power. c) a Ring of the Mouse (+0,-9) <+1> Found lying on the floor at 800 feet (level 16). +1 dexterity. +1 stealth. d) a Ring of the Mouse (+0,-8) <+3, +2> Found lying on the floor at 700 feet (level 14). +3 dexterity. +2 stealth. e) an Amulet of Inertia <+1, -10> Found lying on the floor at 800 feet (level 16). +1 speed. -10 movement speed. Sustains dexterity. Prevents paralysis. f) a Lantern of Shadows (14351 turns) <+1> Found lying on the floor at 750 feet (level 15). +1 stealth. Provides resistance to Light. Cannot be harmed by Fire. Intensity 3 light. g) Augmented Chain Mail (-2) [42,+0] Found lying on the floor at 450 feet (level 9). h) a Cloak of Protection [1,+8] Found lying on the floor at 50 feet (level 1). Provides resistance to Shards. Cannot be harmed by Acid, Fire. i) a Wicker Shield [2,+4] Found lying on the floor at 150 feet (level 3). j) a Hard Leather Cap of Intelligence [2,+6] <+2> Bought from a store on the surface. +2 intelligence. Sustains intelligence. k) a Set of Leather Gloves of Free Action [1,+6] Found lying on the floor at 200 feet (level 4). Prevents paralysis. l) a Pair of Leather Sandals of Free Action [1,+4] Bought from a store on the surface. Prevents paralysis. m) a Shovel of Digging <+4> Found lying on the floor at 400 feet (level 8). +4 tunneling. [Character Quiver] b) a Magic Arrow (1d4) (+0,+0) {@f1} Returns when thrown. Combat info: 1.0 shot/round. When fired, hits targets up to 120 feet away. Average damage/round: 34.6. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] You can read this book. b) a Book of Magic Spells [Conjurings and Tricks] You can read this book. c) a Ration of Food {~1000} d) 4 Potions of Cure Serious Wounds {@q6} e) 5 Potions of Cure Critical Wounds {@q7} f) a Potion of Lose Memories g) 12 Scrolls of Phase Door {@r9} h) 6 Scrolls of Detect Invisible {@r2} i) a Scroll of Holy Chant {@r1} j) a Scroll of Word of Recall (rugged) {@r8} k) a Rod of Curing (charging) {@U2} l) a Rod of Light {@U1} m) a Wand of Confuse Monster (5 charges) {@U4} n) an Empty Bottle [Home Inventory] a) a Book of Magic Spells [Magic for Beginners] You can read this book. b) 4 Rations of Food {~1000} c) 2 Pints of Fine Wine {Freesia} d) a Pint of Fine Ale e) 3 Potions of Cure Light Wounds {@q6} f) a Potion of True Seeing {@q2} g) 3 Potions of Slowness {@v9} It can be thrown at creatures with damaging effect. h) 30 Scrolls of Phase Door {@r9} i) 7 Scrolls of Treasure Detection {@r3} j) 2 Scrolls of Blessing {@r1} k) a Rod of Treasure Location l) a Wand of Magic Missile (9 charges) {@U4} m) a Wand of Hold Monster (5 charges) {@U5} n) a Staff of Cure Light Wounds (8 charges) {@U3} o) a Ring of Levitation {@w1} Makes you float just above the floor. p) an Old Lantern (1655 turns) Found lying on the floor at 200 feet (level 4). Intensity 3 light. q) the Main Gauche of Valaurith (1d5) (+15,+16) [+6] {Shtukensia the Rogue} Dropped by Shtukensia the Rogue at 750 feet (level 15). Slays demons. Cannot be harmed by Acid. Speeds regeneration. Grants the ability to see invisible things. Combat info: 1.0 blow/round. With +5 STR and +0 DEX you would attack a bit faster. With +7 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +2 DEX you would attack a bit faster. With +5 STR and +2 DEX you would get 1.1 blows/round. With +0 STR and +5 DEX you would get 1.1 blows/round. Average damage/round: 8.5 vs demons and 2.4 vs. others. r) 15 Arrows (1d4) (+0,+0) {@f2} Combat info: 1.0 shot/round. When fired, hits targets up to 120 feet away. Average damage/round: 34.6. 35% chance of breaking upon contact. s) 4 Empty Bottles [House List] a) 999 gold pieces worth of gold b) a Throwing Hammer of Slay Evil (2d4) (+7,+8) {~400} c) a Battle Axe of Slay Animal (2d8) (+7,+7) {~250} d) Studded Leather Armour (-1) [12,+0] {~100} e) a Dagger (1d4) (+0,+0) {~50} [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:14 100ft 5 Reached level 5 00:00:31 100ft 6 Killed Freesia 00:00:50 200ft 6 Killed Wolf, Farmer Maggot's Dog 00:01:07 250ft 9 Killed Baba Yaga 00:01:10 200ft 9 Killed Grip, Farmer Maggot's Dog 00:02:58 200ft 10 Reached level 10 00:03:47 450ft 13 Killed Fang, Farmer Maggot's Dog 00:04:11 450ft 14 Killed Bloodfang, the Wolf 00:04:16 500ft 14 Killed Wormtongue, Agent of Saruman 00:04:16 500ft 15 Reached level 15 00:04:49 750ft 16 Killed Shtukensia the Rogue 00:04:49 750ft 17 Found the Main Gauche of Valaurith 00:05:59 850ft 20 Reached level 20 00:06:20 900ft 20 Was killed by The Rat King [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : yes (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: no (confirm_recall) [Scene of Death] ^ ^ ^^^^++ ^''^ ^ ........... .... .............. #...^^ .....................^ ....................:^^^^: #...............+�...# ... * .................. +.r=.. ^^... * ...|............. :^^.^ .....^ ............... ^.^ ....#.^ # ^:#^^^ ^. ^^ ^^. ^...^ .^^^.^.^^...^ ^ # ..#.... * ^ ...... ^^^^^ ^#^^.^^^:.. . * ..#... .... * ^^^^^^:^..^^^^^.^^^^ * 900' (L18) LF:7-? Light 3 Moves -10 Study (6) Poisoned Light Cut Fed 58 % DTr |
Posted on 6.4.2021 20:28
16340. on the Ladder (of 19090)
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