The Angband Ladder: Tangar, Human Mage by tangar

  [Tangaria 1.5.0 Character Dump]

 Name   Tangar        Age             19         Self  RB  CB  EB   Best
 Sex    Male          Height        6'3"  STR:     17  +0  -3  +0     14
 Race   Human         Weight    10st 5lb  INT:     16  +0  +3  +0  18/10
 Class  Mage          Turns used:         WIS:     10  +0  +0  +0     10
 Title  Trickster     Game          6260  DEX:     10  +0  +0  +0     10
 HP     -16/89        Player       16134  CON:     16  +1  -2  +0     15
 SP     6/20          Active        9449

 Level                 12    Armor        [6,-1]    Saving Throw     47%
 Cur Exp              879                           Stealth         Poor
 Max Exp              879    Melee        2d4,+0    Disarm - phys.   45%
 Adv Exp             1062    To-hit        17,+0    Disarm - magic   61%
                             Blows      1.0/turn    Magic Devices     46
 Gold                 681                           Searching        24%
 Burden           99.2 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight        3.3 lb    To-hit        12,+0    Speed             -1
 MaxDepth      500' (L10)    Shots      1.0/turn

 You are one of several children of a Serf. You are a credit to the
 family. You have brown eyes, straight brown hair, and an average
 complexion.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..+...........
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
                    PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You sense the presence of creatures!
> The urge to run dissipates.
> Map sector [6,32], which is your sector.  Direction?
> You see 2 Withered Mushrooms.
> The Bastard Sword was really a monster!
> The death sword hits you.
> You feel drugged!
> The death sword misses you.
> The death sword hits you. (x2)
> *** LOW HITPOINT WARNING! ***
> You have been given a light cut.
> The death sword hits you.
> You feel more drugged!
> The death sword hits you. (x2)
> You die.

Killed by a death sword.


  [Character Equipment]

a) a Mace (2d4) (+0,+0) {^O}
     Found lying on the floor at 350 feet (level 7).

     Combat info:
     1.0 blow/round.
     With +8 STR and +0 DEX you would attack a bit faster.
     With +14 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +7 DEX you would attack a bit faster.
     With +8 STR and +7 DEX you would get 1.1 blows/round.
     With +0 STR and +10 DEX you would get 1.1 blows/round.
     Average damage/round: 5.1.

b) a Sling (x2) (+0,+0)
     Found lying on the floor of a special room at 200 feet (level 4).

c) a Ring of Levitation
     Bought from a store on the surface.

     Makes you float just above the floor.

f) an Old Lantern (3218 turns)
     Dropped by an unknown monster at 250 feet (level 5).

     Intensity 3 light.

g) a Robe [2,+1]
     Found lying on the floor at 50 feet (level 1).

i) a Wicker Shield [2,-2]
     Dropped by a small kobold at 50 feet (level 1).

l) a Pair of Leather Boots [2,+0]
     Found lying on the floor of a special room at 300 feet (level 6).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 15 Rounded Pebbles of Slay Animal (1d2) (+3,+9) {@v1}
     Slays animals.

     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 42.3 vs animals and 21.1 vs. others.
     Average thrown damage: 42.3 vs animals and 21.1 vs. others.
     25% chance of breaking upon contact.

b) 28 Rocks (1d6) (+0,+0) {@v1}
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.

c) 23 Arrows (1d4) (+4,+4) {@f2}


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@O}
     You can read this book.

b) a Book of Magic Spells [Conjurings and Tricks]
     You can read this book.

c) 2 Rations of Food {Freesia}

d) a Pint of Fine Wine

e) 5 Potions of Cure Light Wounds {@q6}

f) 12 Potions of Cure Serious Wounds {@q7}

g) 2 Potions of Neutralize Poison {@q2}

h) a Potion of Speed {@q8}

i) 3 Potions of Heroism {@q2}

j) 3 Potions of Boldness {@q1}

k) 3 Potions of Slowness {@v9}
     It can be thrown at creatures with damaging effect.

l) 6 Scrolls of Phase Door {@r1}

m) 4 Scrolls of Magic Mapping

n) a Scroll of Detect Invisible {@r2}

o) 9 Scrolls of Light

p) a Scroll of Blessing {@r1}

q) a Scroll of Remove Hunger (tattered) {@r5}

r) a Scroll of Word of Recall (rugged) {@r8}

s) a Staff of Light (27 charges) {@U1}

t) an Empty Bottle


  [Home Inventory]

a) 3 Rations of Food

b) a Scroll of Deep Descent

c) an Old Lantern (3820 turns)
     Found lying on the floor at 50 feet (level 1).

     Intensity 3 light.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:10   100ft     2     Killed Fang, Farmer Maggot's Dog
00:00:11   100ft     5     Reached level 5
00:00:14   100ft     5     Killed Lobelia Sackville-Baggins
00:00:24   400ft     5     Killed Grip, Farmer Maggot's Dog
00:00:30   200ft     6     Killed Wolf, Farmer Maggot's Dog
00:00:58   300ft     10    Reached level 10
00:01:39   400ft     11    Killed Freesia
00:01:44   500ft     12    Was killed by a death sword


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : yes (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : no  (disturb_nomove)
Compare equipment when examining items       : no  (expand_inspect)
Disturb when effects end                     : yes (disturb_effect_end)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)


  [Scene of Death]

                                                .......^   }                   
                                                 ^^^^..^ ?                     
                                                    ^..^                       
                                                    x..^                       
                                                  ^^^..^^^                    g
                Q                                 ^:...:.^^                    
                                                  ^^^..^^.#    ?               
                                                S   ^?'^^^^++^^^^^^^#^         
   ?                                                ^..........?.....^         
                 (                                 p^........t.......^  }     *
                          ?                         ^.......�........^         
                                                    ^......?.........^         
          ?         \                               ^^^^^^^^...:^^^^^^         
             ?                                                                 
                                    d             ,                            
                                                                               
                                              H                                
                                       ?     ?            D                    
               r           A                                   ??              
                                                                 C             
                                                                               

500' (L10)   LF:3-? Light 4 Study (3) Hallu Light Cut Fed 49 %                 


Posted on 9.3.2021 22:16

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17803. on the Ladder (of 18973)
94. on the Tangaria Ladder (of 142)
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Comments

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On 9.3.2021 22:16 tangar wrote:
Vid: https://youtu.be/PCiZz4zyth8

On 9.3.2021 22:17 tangar wrote:
I was so eager to find a weapon that when I saw a beautiful sword on the floor - I forgot about everything :DDD

On 10.3.2021 08:59 PowerWyrm wrote:
The classic death, nice.

Me I'm paranoid for those until I'm sure I can avoid being killed in one round so I always use magic missile as mage vs every sword I see on the floor. It's better than shooting something because shooting can miss and not reveal the mimic :)

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