The Angband Ladder: Freeman555 II, Golem Ranger by jobniagudov
[Tangaria 1.5.0 Character Dump] Name Freeman555 IIIAge 12 Self RB CB EB Best Sex Male Height 6'3" Str: 17 +4 +0 +0 18/30 7 Race Golem Weight 15st 9lb INT: 10 -9 +0 +0 3 Class Ranger Turns used: WIS: 10 -9 +2 +0 3 Title Scout Game 6294 DEX: 10 -2 +1 +0 9 HP -2/122 Player 15853 CON: 18 +3 -1 +0 18/20 SP 0/1 Active 13056 Level 13 Armor [2,+4] Saving Throw 48% Cur Exp 1118 Stealth Bad Max Exp 1118 Melee 1d1,+0 Disarm - phys. 33% Adv Exp 1375 To-hit 42,+0 Disarm - magic 38% Blows 1.0/turn Magic Devices 30 Gold 138 Searching 24% Burden 189.9 lb Shoot to-dam +9 Infravision 0 ft Overweight 136.0 lb To-hit 43,+18 Speed -17 MaxDepth 400' (L8) Shots 1.4/turn You do not know your origin yet. Resistances Abilities Acid:.............. Fear:...........?.. Elec:...........?.. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............+ HLif:...........?.. Lite:...........?.. Rgn:.............. Dark:...........?.. ESP:.............. Soun:...........?.. SInv:.............+ Shar:...........?.. FAct:.............+ Nexu:...........?.. Lev:...........?.. Neth:...........?.. SDig:.............. Chao:.............. Trap:...........?.. Dise:...........?.. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.......+...... -SP:.............. Sear:.............. Afrd:.............. Infr:.............. Aggr:.............. Tunn:.............+ -Tel:...........?.. Spd:.............- -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. PLit:.............. DRed:.............. Time:...........?.. Move:.............. Mana:...........?.. Wate:...........?.. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You are no longer bleeding. > The rotting corpse claws you. (x4) > You punch the rotting corpse. > The rotting corpse claws you. (x8) > Your Arrow (1d4) (+0,+0) hits the rotting corpse. > You re-arrange your quiver. > You have no more Arrows (1d4) (+0,+0) (0). > The rotting corpse groans. > The rotting corpse claws you. (x6) > The air around you becomes charged... > You have 2 Scrolls of Word of Recall (f). > The rotting corpse claws you. (x13) > The rotting corpse misses you. > The rotting corpse claws you. (x2) > You die. Killed by a rotting corpse. [Character Equipment] b) a Short Bow of Accuracy (x2) (+18,+9) Found lying on the floor at 250 feet (level 5). f) a Wooden Torch (4625 turns) Intensity 2 light. h) a Cloak of Stealth [1,+2] <+1> Found lying on the floor at 250 feet (level 5). +1 stealth. l) a Pair of Leather Sandals of Levitation [1,+2] Dropped by a blue yeek at 250 feet (level 5). Makes you float just above the floor. m) a Spade An inheritance from your family. [Character Quiver] a) 10 Old Arrows (1d4) (+0,+0) Combat info: 1.4 shots/round. When fired, hits targets up to 100 feet away. Average damage/round: 32.3. 35% chance of breaking upon contact. b) 16 Rounded Pebbles (1d2) (+0,+0) Combat info: Average thrown damage: 3. c) 20 Rounded Pebbles (1d2) (+3,+1) Combat info: Average thrown damage: 5. d) 21 Rounded Pebbles (1d2) (+3,+4) Combat info: Average thrown damage: 11. e) 14 Iron Shots (1d4) (+0,+0) Combat info: Average thrown damage: 5. f) 40 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. g) 3 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. [Character Inventory] a) a Book of Nature Magics [Lesser Charms] You can read this book. b) a Handful of Dried Fruits c) 2 Rations of Food d) 4 Scrolls of Treasure Detection e) 2 Scrolls of Identify Rune f) 2 Scrolls of Word of Recall g) a Scroll of Remove Hunger (tattered) h) 2 Scrolls of Word of Recall (rugged) i) 40 Wooden Torches (5000 turns) Intensity 2 light. j) an Old Lantern (2421 turns) Dropped by a kobold at 200 feet (level 4). Intensity 3 light. k) an Awl-Pike (1d8) (+2,+3) {Baba Yaga, cursed} Dropped by Baba Yaga at 250 feet (level 5). It occasionally makes a loud noise. It occasionally summons a demon. Combat info: You are too weak to use this weapon. 1.0 blow/round. With +17 STR and +0 DEX you would attack a bit faster. With +21 STR and +0 DEX you would get 1.1 blows/round. With +13 STR and +1 DEX you would attack a bit faster. With +17 STR and +1 DEX you would get 1.1 blows/round. With +4 STR and +8 DEX you would attack a bit faster. With +13 STR and +8 DEX you would get 1.1 blows/round. With +4 STR and +11 DEX you would get 1.1 blows/round. Average damage/round: 7.8. l) a Deed of Property [Home Inventory] a) 2 Potions of Heroism b) 2 Potions of Poison It can be thrown at creatures with damaging effect. c) 7 Scrolls of Light d) 4 Scrolls of Deep Descent e) a Cloak [1,+5] Found lying on the floor at 200 feet (level 4). f) a Pair of Leather Sandals [1,+0] Found lying on the floor at 150 feet (level 3). [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:04 50ft 2 Killed Mad woodsman 00:00:14 150ft 5 Reached level 5 00:00:19 200ft 5 Killed Grip, Farmer Maggot's Dog 00:00:25 250ft 6 Killed Baba Yaga 00:00:48 200ft 9 Killed Fang, Farmer Maggot's Dog 00:00:54 250ft 10 Reached level 10 00:00:56 250ft 10 Killed Wolf, Farmer Maggot's Dog 00:01:44 400ft 13 Was killed by a rotting corpse [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Freeze screen after detecting monsters : yes (pause_after_detect) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Kick out when starving while at full hps : no (disturb_faint) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Scene of Death] ## ..# ...�. ##.z. ... .{. ... ... .... .{.# ..## 400' (L8) LF:3-? Light 2 Recall Fed 31 % Open floor |
Posted on 29.11.2020 16:40
17740. on the Ladder (of 19090)
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