The Angband Ladder: Hellott, Spectre Ninja by bron

  [FrogComposband 7.1.liquorice (Instant Coffee) Character Dump]
              ***WINNER***

 Name       : Hellott                      ========== Stats ==========
 Sex        : Male                               STR  :    18/101
 Personality: Lucky                              INT  :    18/150
 Race       : Spectre                            WIS  :        17
 Subrace    : None                               DEX  :    18/***
 Class      : Ninja                              CON! :    18/170
                                                 CHR  :     18/61
                                        
 Level      :       50                           HP   :   672/765
 Cur Exp    : 14874067                           SP   :       0/0
 Max Exp    : 14874067                           AC   :       155
 Adv Exp    :    *****                           Speed:    +37+10
                                        
                                           ========== Skills =========
 Gold       :    51680                     Melee      : Amber[15]
 Kills      :     1703                     Archery    : Amber[5]
 Uniques    :       48                     SavingThrow: Heroic
 Artifacts  :    67+36                     Stealth    : Amber[22]
                                           Perception : Heroic
 Game Day   :        8                     Searching  : Heroic
 Game Time  :    15:00                     Disarming  : Amber[10]
 Play Time  :    61:45                     Device     : Heroic
                                        
============================= Character Equipment =============================

 a) The Rapier 'Silver Chariot' (5d7) (+17,+12) (+3) {AtSpDx;DkDi;FaSi/*oUL}
    Dropped by Oberon, King of Amber on level 99 of Angband.
    Identified: Day 8, 2:52, at CL 50.
 b) The Rapier 'Quickthorn' (1d8) (+27,+12) (+4) {AtSpDx;CaDi;FaSi/U}
    Dropped by the level guardian on level 51 of Angband.
    Identified: Day 4, 23:24, at CL 42.
 c) The Short Bow 'Roomcleaner' (x3.20) (+23,+26) [+5] (+3) {Fe;Xs}
    Dropped by a Great Wyrm of Power on level 99 of Angband.
    Identified: Day 8, 4:40, at CL 50.
 d) a Phase Quiver [119 of 130]
    Dropped by an Ancient red dragon on level 69 of Angband.
    Identified: Day 6, 23:54, at CL 47.
 e) The Ring of Power (Vilya) (+3) 
      {SpStInWiDxCnCh;*El;FaSiHlSdRgLvXsWm|E~U(StInWiDx A:Lightning Ball}
    Dropped by a Great Wyrm of Power on level 99 of Angband.
    Identified: Day 8, 4:40, at CL 50.
 f) a Ring of Speed (+6) {Sp}
    Dropped by a Sorcerer on level 85 of Angband.
    Identified: Day 7, 14:44, at CL 50.
 g) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiDs A:Darkness 
      Storm}
    Received as a reward for completing the quest 'The Old Castle'.
    Identified: Day 5, 23:58, at CL 43.
 h) a Feanorian Lamp of Darkness {Ds}
    Bought from a store in Outpost.
    Purchased: Day 7, 6:01, at CL 48.
 i) a Robe of Permanence [2,+12] {AcElFiCoCf;Hl(StInWiDxCnCh}
    Dropped by a Dark elven warlock on level 51 of Angband.
    Identified: Day 5, 1:40, at CL 42.
 j) The Cloak of Merry (+1,+1) [1,+12] (+1) {SpDxSlSr;-St;Cf}
    Found lying on the floor in the quest 'The Mimic's Treasure'.
    Identified: Day 2, 10:29, at CL 28.
 k) The Mithril Helm of Dor-Lomin [8,+20] (+4) {StDxCn;AcElFiCoLiBl;SiLu~Tele 
      A:Terrify Monsters}
    Dropped by the level guardian on level 69 of Angband.
    Identified: Day 7, 3:11, at CL 48.
 l) The Set of Studded Leather Gloves of Julian (+1) [1,+20] (+4) 
      {SpIn;AcCaFe;Fa}
    Reforged at the Fighters' Hall.
    Received: Day 8, 14:07, at CL 50.
 m) a Pair of Mithril Shod Boots of Speed (+2) [6,+13] (+8) {Sp}
    Dropped by a Great Wyrm of Power on level 99 of Angband.
    Identified: Day 8, 4:40, at CL 50.

              ||}~=="~((]]]                           ||}~=="~((]]]
 Resistances  abcdefghijklm@             Abilities    abcdefghijklm@
 Acid       : ........+.++..  72%        Speed      : ++..++...+.++#
 Electricity: ....*...+.+... 100%        Free Act   : ++..+......+.+   5x
 Fire       : ........+.+...  65%        See Invis  : ++..+.+...+..+   7x
 Cold       : ........+.+..+  72%        Warning    : ..............
 Poison     : .............+  72%        Slow Digest: ....+........+
 Light      : ..........+...  30%        Regenerate : ....+......... 200%
 Dark       : +.....+.......  40%        Levitation : ....+........+
 Confusion  : ........++....  40%        Perm Lite  : ......--..+...
 Nether     : .............+  30%        Reflection : ..............
 Nexus      : ..............   0%        Hold Life  : ....+...+....+   3x
 Sound      : ..............   0%        Life Rating: ..............
 Shards     : ..............   0%        Dec Mana   : ..............
 Chaos      : .+.........+..  40%        Easy Spell : ..............
 Disenchantm: ++............  40%        Anti Magic : ..............
 Time       : ..............   0%        Magic Skill: ..............
 Blindness  : ..........+...  30%        Spell Power: ..............
 Fear       : ..+........+.+   3x        Spell Cap  : ..............
                                         Magic Res  : ..............
              ||}~=="~((]]]              Infravision: .............+  50'
 Auras        abcdefghijklm@             Stealth    : ......+..+....
 Aura Elec  : ..............             Searching  : ......+..+....
 Aura Fire  : ..............            
 Aura Cold  : ..............                          ||}~=="~((]]]
 Aura Shards: ..............             Sustains     abcdefghijklm@
 Revenge    : ..............             Sust Str   : ....+...+.....
                                         Sust Int   : ....+...+.....
              ||}~=="~((]]]              Sust Wis   : ....+...+.....
 Slays        abcdefghijklm@             Sust Dex   : ....+...+....+
 Slay Evil  : +.............             Sust Con   : ........+.....
 Slay Undead: +.............             Sust Chr   : ........+.....
 Slay Demon : ++............            
 Slay Dragon: ..............                          ||}~=="~((]]]
 Slay Human : ..............             Detection    abcdefghijklm@
 Slay Animal: ..............             Telepathy  : ..........+...
 Slay Orc   : +.............             ESP Evil   : ..............
 Slay Troll : ..............             ESP Nonliv : ..............
 Slay Giant : ..............             ESP Living : ..............
 Slay Good  : ..............             ESP Good   : ..............
 Slay Living: ..............             ESP Undead : ..............
 Acid Brand : ..............             ESP Demon  : ....+.........
 Elec Brand : ....+.........             ESP Dragon : ..............
 Fire Brand : ..............             ESP Human  : ..............
 Cold Brand : ..............             ESP Animal : ..............
 Pois Brand : ..............             ESP Orc    : ..............
 Mana Brand : ..............             ESP Troll  : ..............
 Sharpness  : ..............             ESP Giant  : ..............
 Stunning   : ..............            
 Quake      : ..............                          ||}~=="~((]]]
 Vampiric   : ..............             Curses       abcdefghijklm@
 Chaotic    : ..............             Cursed     : ..............
 Add Blows  : ++............             Rnd Tele   : ..............
 Blessed    : ..............             No Tele    : ..............
 Riding     : .+............             Drain Exp  : ..............
 Tunnel     : ..............             Aggravate  : ..............
 Throwing   : ..............             TY Curse   : ..............
                                        
              ||}~=="~((]]]
              abcdefghijklm@   Base  R  C  P  E  Total
       STR  : ....3...s14... 18/111 -5  0 -2  6 18/101
       INT  : ....3...s..4..  18/70  4 -1 -2  7 18/150
       WIS  : ....3...s.....     15  2 -1 -2  3     17
       DEX  : 34..3...s14..s 18/104  2  3 -2 15 18/***
       CON! : ....3...s.4... 18/120 -2  2 -2  7 18/170
       CHR  : ....3...s.....  18/61 -3  2 -2  3  18/61

==================================== Melee ====================================

 Hand #1: The Rapier 'Silver Chariot' (5d7) (+17,+12)        Accuracy
 Weight : 7.5 lbs                                             AC Hit
 Profic : !Skilled (+10 To Hit)                               25 88%
 To Hit : 17 + 32 = 49                                        50 81%
 To Dam : 12 + 9 = 21                                         75 74%
 Blows  : 5.69                                               100 67%
 Skill  : 71.8%                                              125 60%
 Damage                                                      150 53%
 Crits  : 1.11x (9.1%)                                       175 46%
 Normal : 241 [1.11x]                                        200 39%
 Evil   : 355 [2.10x]                                        
 Undead : 469 [3.10x]                                        
 Demons : 469 [3.10x]                                        
 Orcs   : 469 [3.10x]                                        
 Elec   : 420 [2.66x]                                        
                                                             
 Hand #2: The Rapier 'Quickthorn' (1d8) (+27,+12)            Accuracy
 Weight : 5.5 lbs                                             AC Hit
 Profic : !Skilled (+10 To Hit)                               25 89%
 To Hit : 27 + 31 = 58                                        50 83%
 To Dam : 12 + 6 = 18                                         75 76%
 Blows  : 6.25                                               100 70%
 Skill  : 74.3%                                              125 64%
 Damage                                                      150 58%
 Crits  : 1.12x (10.3%)                                      175 51%
 Normal : 140 [1.12x]                                        200 45%
 Demons : 199 [3.13x]                                        
                                                             
=================================== Shooting ==================================

 Shooting: The Short Bow 'Roomcleaner' (x3.20) (+23,+26) [+5] (+3)
 Range   : 180'
 Shots   : 2.17
 Mult    : 3.39x
 Profic  : Skilled (+10 To Hit)
 To Hit  : 33 + 22 = 55
 Xtra Dam: 30 (Multiplier Does Not Apply)

 Ammo #1 : 28 Sheaf Arrows of Returning (4d4) (+12,+12)       AC Hit
 Breakage: 15%                                                25 89%
 Weight  : 0.4 lbs                                            50 83%
 To Hit  : 12 + 55 = 67                                      100 72%
 To Dam  : 12 (Multiplier Applies)                           150 60%
 To Dam  : 30 (Multiplier Does Not Apply)                    175 54%
 Damage                                                      200 48%
 Crits   : 1.09x (6.2%)                                      
 Normal  : 107/232                                           
                                                             
 Ammo #2 : 27 Mithril Arrows of Holy Might (5d4) (+12,+12)    AC Hit
 Breakage: 15%                                                25 89%
 Weight  : 0.4 lbs                                            50 83%
 To Hit  : 12 + 55 = 67                                      100 72%
 To Dam  : 12 (Multiplier Applies)                           150 60%
 To Dam  : 30 (Multiplier Does Not Apply)                    175 54%
 Damage                                                      200 48%
 Crits   : 1.09x (6.2%)                                      
 Normal  : 118/256                                           
 Evil    : 155/336                                           
 Undead  : 196/425                                           
 Demons  : 196/425                                           
 Fire    : 168/364                                           
                                                             
 Ammo #3 : 15 Seeker Arrows of Slaying (6d4) (+12,+12)        AC Hit
 Breakage: 15%                                                25 89%
 Weight  : 0.2 lbs                                            50 83%
 To Hit  : 12 + 55 = 67                                      100 72%
 To Dam  : 12 (Multiplier Applies)                           150 60%
 To Dam  : 30 (Multiplier Does Not Apply)                    175 54%
 Damage                                                      200 48%
 Crits   : 1.06x (6.5%)                                      
 Normal  : 124/269                                           
 Living  : 165/358                                           
 Evil    : 165/358                                           
                                                             
 Ammo #4 : 15 Seeker Arrows of Endurance (6d4) (+12,+12)      AC Hit
 Breakage: 0%                                                 25 89%
 Weight  : 0.2 lbs                                            50 83%
 To Hit  : 12 + 55 = 67                                      100 72%
 To Dam  : 12 (Multiplier Applies)                           150 60%
 To Dam  : 30 (Multiplier Does Not Apply)                    175 54%
 Damage                                                      200 48%
 Crits   : 1.06x (6.1%)                                      
 Normal  : 124/269                                           
                                                             
 Ammo #5 : 14 Seeker Arrows (Elemental) (7d4) (+12,+12)       AC Hit
 Breakage: 15%                                                25 89%
 Weight  : 0.2 lbs                                            50 83%
 To Hit  : 12 + 55 = 67                                      100 72%
 To Dam  : 12 (Multiplier Applies)                           150 60%
 To Dam  : 30 (Multiplier Does Not Apply)                    175 54%
 Damage                                                      200 48%
 Crits   : 1.06x (6.1%)                                      
 Normal  : 131/284                                           
 Fire    : 192/416                                           
 Cold    : 192/416                                           
                                                             
 Ammo #6 : 20 Seeker Arrows of Returning (6d4) (+12,+12)      AC Hit
 Breakage: 15%                                                25 89%
 Weight  : 0.2 lbs                                            50 83%
 To Hit  : 12 + 55 = 67                                      100 72%
 To Dam  : 12 (Multiplier Applies)                           150 60%
 To Dam  : 30 (Multiplier Does Not Apply)                    175 54%
 Damage                                                      200 48%
 Crits   : 1.06x (6.3%)                                      
 Normal  : 124/269                                           
                                                             
 Ammo #7 : 47 Sheaf Arrows of Holy Might (4d4) (+12,+12)      AC Hit
 Breakage: 15%                                                25 89%
 Weight  : 0.4 lbs                                            50 83%
 To Hit  : 12 + 55 = 67                                      100 72%
 To Dam  : 12 (Multiplier Applies)                           150 60%
 To Dam  : 30 (Multiplier Does Not Apply)                    175 54%
 Damage                                                      200 48%
 Crits   : 1.09x (6.1%)                                      
 Normal  : 107/232                                           
 Evil    : 141/305                                           
 Undead  : 179/388                                           
 Demons  : 179/388                                           
 Fire    : 158/342                                           
                                                             
==================================== Powers ===================================

                     Lvl Cost Fail Desc            Cast Fail
Scare Monster          4    6   1%                    0    0   0%
Quick Walk            20    0   0%                  119    0   0%
Breathe Fire          20   25   1% dam 100           11    0   0%

=================================== Spells ====================================

                              Lvl Cost Fail Desc             Cast Fail
 a) Create Darkness             1    1   0%                   291    5   2%
 b) Detect Near                 2    2   0%                   844   15   2%
 c) Hide in Leaves              3    3   0%                   290    1   0%
 d) Kawarimi                    5    3   0%                   958    9   1%
 e) Absconding                  7    8   0%                   126    1   1%
 f) Hit and Away                8   10   0%                   681   13   2%
 g) Bind Monster               10   10   0%                     0    0   0%
 h) Ancient Knowledge          12   12   0%                     0    0   0%
 i) Floating                   15   10   0% dur 20+1d20         0    0   0%
 j) Hide in Flame              17   12   0% dam 50              8    0   0%
 k) Nyusin                     18   20   0%                   349    3   1%
 l) Syuriken Spreading         20    5   0%                     0    0   0%
 m) Chain Hook                 22    5   0%                     0    0   0%
 n) Smoke Ball                 25   32   0%                     0    0   0%
 o) Swap Position              28   32   0%                     0    0   0%
 p) Glyph of Explosion         30   30   0%                     0    0   0%
 q) Hide in Mud                32   40   0%                    11    0   0%
 r) Hide in Mist               34   35   0%                     0    0   0%
 s) Rengoku-Kaen               38   40   0%                     1    0   0%
 t) Bunshin                    41   50   0%                     1    0   0%

=================================== Dungeons ==================================

 Angband         : level 100

Now, you are exploring level 100 of Angband.

==================================== Quests ===================================

  Completed Quests
  Pest Control                                       DL5   CL15  Day 1, 1:07
  The Thieves' Hideout                               DL5   CL23  Day 1, 7:04
  Kill Meng Huo, the King of Southerings             DL13  CL23  Day 1, 5:59
  Kill Grendel                                       DL21  CL27  Day 2, 8:41
  Doom Quest I                                       DL24  CL24  Day 1, 8:47
  Vapor Quest                                        DL25  CL28  Day 2, 9:18
  The Mimic's Treasure                               DL25  CL28  Day 2, 10:29
  Kill King Koopa                                    DL28  CL33  Day 3, 12:54
  The Angwilian Stables                              DL30  CL29  Day 2, 11:29
  The Old Watchtower                                 DL32  CL29  Day 2, 13:27
  Kill Loge, Spirit of Fire                          DL33  CL33  Day 3, 14:18
  Dragon Quest                                       DL42  CL32  Day 3, 0:31
  Kill Hoarmurath of Dir                             DL45  CL36  Day 3, 15:47
  The Old Castle                                     DL50  CL43  Day 5, 23:24
  Kill The Diamond Dragon                            DL51  CL42  Day 4, 23:22
  Doom Quest II                                      DL55  CL46  Day 6, 19:00
  Kill Rhan-Tegoth                                   DL61  CL45  Day 6, 5:26
  Kill Atlas, the Titan                              DL69  CL48  Day 7, 3:08
  Kill Ithaqua the Windwalker                        DL77  CL50  Day 7, 12:16
  Kill Fenris Wolf                                   DL85  CL50  Day 7, 15:18
  Oberon                                             DL99  CL50  Day 8, 2:48
  Serpent of Chaos                                   DL100 CL50  Day 8, 15:00



  Arena: 31 Victories
================================ Monster Kills ================================

You have defeated 1703 enemies including 48 unique monsters in total and 34 
monsters on this level. There are 195 uniques remaining.

  Uniques                                      Lvl
  The Serpent of Chaos                         100
  Oberon, King of Amber                         99
  Fenris Wolf                                   90
  Ithaqua the Windwalker                        82
  Atlas, the Titan                              76
  Rhan-Tegoth                                   70
  The Yamata-no-Orochi                          63
  The Diamond Dragon                            60
  Khamul the Easterling                         53
  Hoarmurath of Dir                             52
  The Shadow Fiend                              48
  Glaurung, Father of the Dragons               48
  Fafner the Dragon                             47
  Charon, Boatman of the Styx                   47
  Scatha the Worm                               44
  Judge Fear                                    43
  Strygalldwir                                  41
  Gorlim, Betrayer of Barahir                   41
  M. Bison                                      40
  Scylla                                        39

  Non-uniques               Lvl Count     Non-uniques               Lvl Count
  Great Wyrm of Power        90     1     Clubber demon              40    88
  Spectral Wyrm              77     1     Bloodletter of Khorne      34    86
  Sky Drake                  74     1     Gargoyle                   34    56
  Greater draconic quylthul  71     1     Blue horror                10    55
  Great Wyrm of Many Colour  68     1     Manes                       7    37
  Bone golem                 65     1     Arch-vile                  21    36
  Behemoth                   64     1     Hezrou                     41    31
  Archlich                   64     1     Flying skull               15    31
  Cave Gorm                  60     1     Imp                        17    30
  Nightwalker                59     1     Monkey of Nikko            18    29
  Serpopard                  58     9     Vrock                      40    20
  Mummy king                 56     2     Revenant                   36    20
  Great Venom Wyrm           55     1     Pink horror                16    19
  Barbazu                    55     3     Venom spider               40    18
  Hand druj                  55     1     Sea troll                  35    18
  Demilich                   54     1     Byakhee                    41    17
  Nightcrawler               54     1     Daemonette of Slaanesh     18    16
  Elder vampire              54     3     Filthy street urchin        0    16
  Hell knight                52     6     Water troll                33    14
  Arachnotron                52     3     Baby multi-hued dragon     11    14
                                        
                                        
================================== Mutations ==================================

You can breathe fire (dam lvl * 2).
There is a white aura surrounding you.

============================= Character Inventory =============================

72 Mushrooms of Fast Recovery
28 Potions of Speed {!kq}
31 Potions of Healing {!kq}
6 Potions of *Healing*
5 Scrolls of Word of Recall
7 Scrolls of *Remove Curse*
4 Scrolls of Recharging
4 Scrolls of Genocide
a Scroll of Mass Genocide
a Rod of Holding: Heroic Speed (2/2 charges) {3%}
a Wand: Teleport Other (2/13 charges) {1%}
a Wand: Nexus Ball (1/7 charges) {1%}
a Wand: Tsunami (8/8 charges) {1%}
a Wand of Power: Tsunami (7/7 charges) {+20%} {1%}
a Staff: Teleport (14/20 charges) {1%}
a Staff: Destruction (4/7 charges) {1%}
a Staff of Capacity: Destruction (5/9 charges) (+3) {1%}
a Staff of Resistance: Speed (4/5 charges) {1%, @us!sdk}
a Staff: Speed (6/7 charges) {1%, @us!sdk}
a Staff: Cure Wounds (0/5 charges) {1%}
a Staff: Cure Wounds (7/20 charges) {1%}
a Staff: Curing (12/12 charges) {1%}
a Staff: Healing (0/4 charges) {1%}
Black Clothes of Augmentation [4,+21] (+5) {StInWiDxCnChSl}
The Cloak 'Colluin' [1,+15] {AcElFiCoPo A:Resistance}
47 Sheaf Arrows of Holy Might (4d4) (+12,+12) {Bs|F/*UL}

============================== Character Quiver ===============================

28 Sheaf Arrows of Returning (4d4) (+12,+12)
27 Mithril Arrows of Holy Might (5d4) (+12,+12) {Bs|F/*UL}
15 Seeker Arrows of Slaying (6d4) (+12,+12) {/*Lv}
15 Seeker Arrows of Endurance (6d4) (+12,+12)
14 Seeker Arrows (Elemental) (7d4) (+12,+12) {|FCo}
20 Seeker Arrows of Returning (6d4) (+12,+12)

================================ Home Inventory ===============================

    30 12 Mushrooms of Cure Blindness
   350 a Mushroom of Restore Strength
   150 4 Potions of Cure Critical Wounds
   250 3 Potions of Resistance
    80 17 Potions of Curing
 25000 a Potion of New Life
   180 a Potion of Clarity
  1000 4 Potions of Great Clarity
    40 23 Scrolls of Teleportation
  1000 a Scroll of *Enchant Weapon*
   500 a Scroll of Rune of Protection
   250 4 Scrolls of Destruction {!*}
100000 a Scroll of Crafting
  4150 a Rod: Detection (2/2 charges) {1%}
  1600 a Wand: Stone to Mud (6/6 charges) {1%}
 11584 a Wand of Regeneration: Dragon's Flame (4/4 charges) (+3) {1%}
 13904 a Wand: Dragon's Frost (1/5 charges) {1%}
 17484 a Wand: Dragon's Breath (5/5 charges) {9%}
 10470 a Staff of Simplicity: Banish Evil (6/6 charges) (+2) {1%}
  7012 a Staff: Telepathy (2/7 charges) {1%}
  6377 a Staff of Capacity: Dispel Evil (2/9 charges) (+3) {1%}
   105 a Staff: Nothing (11/21 charges) {1%}
 17220 a Ring of Archery (+26,+15) (+2) {Dx}
  9650 a Ring of Protection {CaFe;Fa}
  9419 a Ring of Archery (+0,+17) (+1) {Dx A:Enlightenment}
  7900 a Ring of Speed (+3) {Sp}
  3510 a Ring of Archery (+1,+0) (+1) {Xm}
  3400 a Ring (Elemental) {Ac}
 26158 The Ring of Incanus (+4) {StDxCh;Sh;FaSiWr(Ch}
 11297 The Ring 'Wedding Band' (+2) {InWiCh;Dk;SiSd(Ch}
 12600 a Dwarven Necklace (+3) {StIf;Di;Rg}
  5770 an Amulet (Elemental) {Fi A:Resist Acid}
  3800 an Amulet (Elemental) {Ac}
 20553 The Amulet 'Palantir of Westernesse' (+7,+4) (+4) {StWi;RfFa(Wi}
 11787 The Amulet of Nekhbet (+2) {WiSr;ElPo;Lu(Dx A:Lightning Ball}
 10026 The Amulet 'Starburst' (+5,+4) (+1) {Dx;So;Fa(Dx}
 11460 The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx A:Pesticide}
    30 a Brass Lantern (with 14990 turns of light)
   250 a Feanorian Lamp
  5549 The Incandescent Light of Edison (+3) {If[FE}
  6354 The Phial of Galadriel (+5) {Sr;Dk A:Illumination}
  8053 The Star of Elendil (+1) {SpCnCh;SiHlRg A:Magic Mapping and 
         Illumination}
 39855 The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;ElFiCoLiNxSh}
  4501 a Filthy Rag of Elemental Protection [1,+7] {Fi}
 36921 a Robe of Permanence [2,+23] {AcElFiCoLiSh;Hl(StInWiDxCnCh}
 18992 a Robe of Elvenkind [2,+11] (+1) {DxSl;AcElFiCoDk}
 20493 Paper Armour of Celestial Protection [4,+15] {PoCaDiFe;FaSd}
 20253 Paper Armour of Celestial Protection [4,+20] {SoShFe}
 28332 Hard Leather Armour of Celestial Protection (-1) [6,+17] {DkCfNtNx;Rf}
 26803 The Hard Leather Armour of Himring [6,+15] {PoNtCa[C A:Protection from 
         Evil}
 33160 The Hard Studded Leather of Takapiru (-1) [7,+17] (+2) {InWiCh;ElCoNtCa}
 47322 Cord Armour of Celestial Protection [6,+24] {DkNtSoShDi;RfHl}
   534 Padded Armour [5,+4]
 19504 Padded Armour of Elvenkind [5,+10] (+1) {Sl;AcElFiCoDi}
  4594 Padded Armour of Elemental Protection [5,+8] {El}
 26269 The Padded Armour 'Backrubber' [5,+20] (+2) {StCn;CfCa}
  4511 Black Clothes [4,+17] (+2) {Sl}
     1 a Cloak [1,+0]
 11551 a Cloak of Elemental Protection [1,+11] {FiCoPo}
  4272 a Cloak of Electricity [1,+6] {El[E}
 12103 The Cloak 'Icy Princess' [1,+17] {FaRg[C}
 34541 The Cloak of Jack of Shadows [1,+19] (+7) {SlSr;FaSiHl~Tele}
  6048 a Pair of Dragon Wings [4,+10] {Po;Lv}
 39732 The Golden Crown of Antarctic Land [0,+20] {ElCoDkNt~Tele~PL}
 39306 The Golden Crown 'Tome of Intelligence' (+5,+5) [0,+20] (+4) 
         {InCn;Ca~GoodLvng~T}
 63304 The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiLiCfCaBl;SiRgLu~T 
         A:Healing}
   447 a Hard Leather Cap [2,+4]
  5017 The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1) {SpDx;-St}
  5732 The Metal Cap 'Electron' [3,+4] {Po;Si~Good A:Cure Poison}
  5010 The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1) {SpDx;-St}
 22451 The Set of Studded Leather Gloves of Khazad-dum (+1) [1,+21] (+4) 
         {St;Fi;Fa}
 20131 The Set of Studded Leather Gloves 'Silk Gloves' (+1) [1,+20] (+2) 
         {DxCh;Fi;Si(Ch}
 27251 The Set of Spiked Gauntlets 'Nargil' (+1,+3) [4,+20] (+2) {StWiDx;Ca(Wi}
     6 2 Pairs of Soft Leather Boots [2,+0]
 20294 a Pair of Soft Leather Boots of Speed [2,+13] (+6) {Sp}
 37861 The Pair of Soft Leather Boots of Aragorn (+7,+3) [4,+17] (+2) 
         {SpStWiDxSl;ElFiCo;Fa}
  1219 a Dagger (1d5) (+7,+6)
  7667 a Dagger (Death) (1d5) (+4,+9) {Nt;Hl|V A:Terrify Monsters}
   943 a Main Gauche (1d6) (+5,+5)
  8139 a Main Gauche (Armageddon) (4d7) (+10,+12)
  3135 a Tanto (1d7) (+12,+12)
  4839 a Tanto of Sharpness (1d7) (+8,+6) (+4) {Dg|SS}
   867 a Small Sword of Slaying (1d8) (+4,+3) {/TL}
   626 a Short Sword (1d8) (+5,+2)
 19584 The Sabre 'Careth Asdriag' (1d9) (+8,+12) (+3) {At/pDoTPZ}
    85 a Wakizashi (2d5) (+0,+0)
  2550 a Ninjato (1d10) (+10,+10)
   141 a Ninjato (1d10) (+0,+0)
  4642 a Ninjato (Craft) (1d10) (+6,+12) {Co|Co}
 47190 The Katana 'Zantetsuken' (8d5) (+17,+21) (+2) {StDxDg|S}
 10351 The Sickle of Manychin (3d4) (+4,+8) (+3) {St;-Sl;Fe;Fa|S/pL~pL A:Charm 
         Monster}
 87943 The Heavy Lance 'Dragonlance' (6d10) (+2,+17) (+4) 
         {StCh;AcElFiCoPo;Bs/XD}
 14779 The Dwarven Shovel 'Gravedigger' (2d6) (+17,+15) (+5) {Dg;Sd/P}
 53077 The Mattock of Nain (3d8) (+12,+18) (+6) {StSrIfDg;AcDkDi|A/DoTP A:Stone 
         to Mud}
  1734 a Short Bow (x2.50) (+6,+7)
 29935 The Short Bow of Robin Hood (x3.25) (+15,+17) (+2) {DxChSl;Li}
 32074 The Long Bow of the Guerrilla (x3) (+13,+25) (+4) {WiCnSl;Nt;Bs(Wi}
 11345 The Long Bow 'Nar-i-vagil' (x3) (+11,+11) (+4) {Cn(Cn}
  6978 a Light Crossbow of the Hunter (x3.50) (+13,+7) (+3) {Sl~DTU}
  6072 a Light Crossbow of Accuracy (x3.50) (+19,+14)
 18061 a Heavy Crossbow of Extra Might (x4.82) (+9,+22) (+3) {St}
     4 31 Bolts (3d5) (+0,+0)
    35 17 Bolts (3d5) (+5,+3)
    92 21 Bolts (3d5) (+6,+9)
   284 23 Bolts of Endurance (3d5) (+7,+8)
    42 16 Steel Bolts (4d5) (+4,+3)
   120 18 Steel Bolts of Exploding (4d5) (+4,+6)
     2 49 Arrows (3d4) (+0,+0)
    23 27 Arrows (3d4) (+4,+2)
    73 24 Arrows of Slaying (3d4) (+5,+6) {/DP}
   114 17 Sheaf Arrows of Slaying (4d4) (+7,+7) {/U}
   104 24 Sheaf Arrows of Slaying (4d4) (+8,+7) {/L}
   204 4 Sheaf Arrows of Slaying (4d4) (+12,+12) {/DA}
    56 19 Mithril Arrows (5d4) (+2,+5)
    65 34 Mithril Arrows (5d4) (+5,+5)

================================== Statistics =================================

                 Gold
  Found    :  3227351
  Alchemy  :        0
  Winnings :        0  3227351
  Purchases:    72085
  Services :  3103586
  Stolen   :        0  3175671
                         51680

  Objects Found    :   7435
  Objects Bought   :    765
  Objects Destroyed:    605

  Equipment            Found Bought  Used  Dest
  Weapons                475      1   103    38
  Shields                 67      0     0     3
  Bows                   110      0    37    11
  Quivers                 21      1     5     1
  Rings                   56      0    53     1
  Amulets                 55      0    94     0
  Lights                  24      2    10     0
  Body Armor             416      0    47    17
  Cloaks                  74      1    56    11
  Helmets                 77      3    21     3
  Gloves                  56      3    18     2
  Boots                   68      3    22     7
  Totals                1478     13   461    93

  Devices              Found Bought  Used  Dest
  Wands                   56      0   572     6
  Staves                  51      0   686    11
  Rods                    52      0   291     0
  Potions                332     54   101    19
  Scrolls                332     83    83    24
  Totals                 823    137  1733    60

  Other                Found Bought  Used  Dest
  Shots                  976      0     0    30
  Arrows                1672     74   908   243
  Bolts                 1449      0   464    40
  Syuriken                18     22   164    24
  Spellbooks              93      0     0     6
  Food                   153    518    64     3
  Corpses                158      0     0    11
  Skeletons               47      0     0     1
  Chests                  13      0     0     3
  Totals                4561    592  1436   337

  Potions              Found Bought  Used  Dest
  Cure Critical Wounds     5      0     0     1
  Curing                  29      5     2     1
  Speed                   32      0     2     2
  Clarity                  5      0     0     0
  Healing                 73      0    32    10
  *Healing*                8      0     2     0
  Restore Mana             1      0     0     0
  Restore Life Levels      5      0     0     0
  Strength                 3      0     3     0
  Intelligence             4      0     4     0
  Wisdom                   4      0     4     0
  Dexterity                2      0     2     0
  Constitution             3      0     2     0
  Charisma                11      0    11     0
  New Life                 2      0     0     0
  Experience               1      0     1     0
  Totals                 332     54   101    19

  Scrolls              Found Bought  Used  Dest
  Phase Door               6     12     5     3
  Word of Recall          13     39    13     2
  Identify                42      0     0     4
  *Identify*               5      0     0     0
  Remove Curse             0     20     6     0
  *Remove Curse*           6      3     1     0
  Teleportation           42      8     0     4
  Teleport Level           2      0     0     1
  Destruction              5      0     0     0
  Genocide                 5      0     1     0
  Mass Genocide            0      1     0     0
  Crafting                 1      0     0     0
  Acquirement              2      0     2     0
  Totals                 332     83    83    24

  Wands                Found Bought  Used  Dest
  Stone to Mud             6      0   283     2
  Teleport Other           5      0   136     0
  Vampirism                4      0     0     1
  Dragon's Frost           4      0    16     0
  Dragon's Flame           1      0    14     0
  Tsunami                  2      0    85     0
  Dragon's Breath          1      0     5     0
  Meteor                   2      0     7     0
  Totals                  56      0   572     6

  Staves               Found Bought  Used  Dest
  Identify                 3      0     0     1
  Enlightenment            3      0    16     2
  Curing                   2      0     1     1
  Cure Wounds              4      0    85     1
  Telepathy                2      0   127     0
  Speed                    2      0   342     0
  Destruction              3      0    39     0
  Healing                  1      0    37     0
  Confusing Lights         4      0     0     0
  Totals                  51      0   686    11

  Rods                 Found Bought  Used  Dest
  Detect Traps             1      0     0     0
  Detect Monsters          1      0     0     0
  Recall                   4      0     0     0
  Detection                8      0     0     0
  Enlightenment            1      0     0     0
  Sound Ball               2      0     0     0
  Heroic Speed             2      0     3     0
  Totals                  52      0   291     0

  Spellbooks           Found Bought  Used  Dest
  Third Spellbooks        38      0     0     0
  Fourth Spellbooks        4      0     0     1
  Totals                  93      0     0     6

  Egos Found    :   1658
  Egos Bought   :      1
  Egos Destroyed:    113

  Egos                 Found Bought  Dest
  Ring of Speed            2      0     0
  Jewelry (Defender)       1      0     0
  Boots of Elvenkind       2      0     0
  Boots of the Sprite      1      0     0
  Boots of Speed           2      0     0

  Monsters             Kills   Pct        Spells               Count   Pct
  Animals                318  18.6%       Observed              1780   4.6%
  Breeders                21   1.2%       Expected              3391   8.8%
  Demons                 640  37.5%       Failures               169   9.4%
  Dragons                145   8.5%       Summon                 196  11.0%
  Giants                  36   2.1%       Heal                    18   1.0%
  Hounds                  28   1.6%       Escape                  19   1.0%
  Humans                 101   5.9%       Offense                947  53.2%
  Orcs                    30   1.7%       Other                  431  24.2%
  Trolls                  81   4.7%     
  Undead                 197  11.5%       Unique Spells        Count   Pct
  Uniques                 48   2.8%       Observed               543  12.5%
                                          Expected              1018  23.6%
  Evil Monsters         1266  74.3%       Failures                34   6.2%
  Good Monsters            5   0.2%       Summon                  87  16.0%
  Neutral Monsters       432  25.3%       Heal                     3   0.5%
                                          Escape                   4   0.7%
  Totals                1703              Offense                335  61.6%
                                          Other                   80  14.7%

  Life Rating:  112%

================================ Last Messages ================================

Really choose 33 Potions of Healing {!kq}? [y/n] => y.
You have 32 Potions of Healing {!kq}.
You are mantled in shadow from ordinary eyes! You have escaped just 
before the attack hit you.

Your spells are blocked!
You feel your magic return.
You are now prepared to evade any attacks.
You begin to move extremely fast.
You sense the presence of monsters! You sense the presence of doors! 
You sense the presence of objects!

You sense the presence of monsters! You sense the presence of traps! 
You sense the presence of doors! You sense the presence of objects!

You see a Wooden Statue of a Ninja.
Your mantle of shadow becomes thin. You attack The Serpent of Chaos: 
You make a surprise attack, and hit it with a powerful blow! It was a 
great hit! You critically injured it! You are exposed to common sight 
once more. You are shredded! You miss. You miss. You miss. You hit. You 
are shredded! You miss. You miss. You hit. You are shredded! You are 
unmade! You are disenchanted! You hit. You are shredded! You miss. You 
miss. The Serpent of Chaos flees in terror!
The Serpent of Chaos recovers its courage.
You are mantled in shadow from ordinary eyes! You have escaped just 
before the attack hit you.

You cannot run in here. You are no longer moving extremely fast.
You begin to move extremely fast.
You cannot run in here. You are no longer moving extremely fast.
You begin to move extremely fast.
Your mantle of shadow becomes thin. You attack The Serpent of Chaos: 
You make a surprise attack, and hit it with a powerful blow! You are 
exposed to common sight once more. You are shredded! You miss. You hit. 
You are shredded! You miss. You miss. You hit. You critically injured 
it! You are shredded! You miss. You hit. You are shredded! You stand 
your ground! You are disenchanted! You hit. You are shredded! You hit. 
You are shredded! You are unmade! You miss.
The Serpent of Chaos attacks you: It crushes. You have been lightly 
stunned. It misses. It bites. You feel weak for a moment, but the 
feeling passes. You feel clumsy for a moment, but the feeling passes. 
You feel sickly for a moment, but the feeling passes. You feel stupid 
for a moment, but the feeling passes. You feel naive for a moment, but 
the feeling passes. You feel insecure for a moment, but the feeling 
passes. It misses.

Really choose 32 Potions of Healing {!kq}? [y/n] => y. You are no 
longer lightly stunned.
You have 31 Potions of Healing {!kq}.
The Serpent of Chaos summons Ancient Dragons.

You attack The Serpent of Chaos: You miss. You miss. You hit. You are 
shredded! You miss. You miss. You hit. You are shredded! You hit. You 
are shredded! You are unmade! You miss. You miss. You miss. You miss. 
You miss. The Serpent of Chaos flees in terror! You are mantled in 
shadow from ordinary eyes!

You are now prepared to evade any attacks.
You have a Staff: Cure Wounds (8/20 charges) {1%}.
Your mantle of shadow becomes thin. You attack The Serpent of Chaos: 
You make a surprise attack, and hit it with a powerful blow! You are 
exposed to common sight once more. You are shredded! You miss. You hit. 
You are shredded! You are unmade! You miss. You hit. You are shredded! 
You miss. You hit. You are shredded! You miss. You hit. It was a good 
hit! You are shredded! You miss. You miss. You miss.
You are mantled in shadow from ordinary eyes! You have escaped just 
before the attack hit you.

You have a Staff: Cure Wounds (7/20 charges) {1%}.
Your mantle of shadow becomes thin. You attack The Serpent of Chaos: 
You make a surprise attack, and hit it with a powerful blow! You are 
exposed to common sight once more. The Serpent of Chaos shouts, 
'AAAARRRGGGHHH!!!' You have destroyed The Serpent of Chaos. You just 
completed your quest!
#     #.### #      ##.....##                   ###
%     #..#  #       ##..$                     %%..
      %#.  #%        #      %%#           %#%#%..#
       %#  #              #...%##%#     ##%.%%%...
        %#'#              .%... ..####  #....#%%.%
         % %           #.............#%%%#%#%.%%%#
         %'%           #%%...#.%.........%.%##%.%%
         # #         .#%%%..............%.#%.%##..
         # #          #.....`.`..........%........
   %%% %%% %    #     #..D...`%..D................
   # ###   #   #%     #...........................
%%%%     ###  #%.%    #...JD..%....%......h.......
       #'#####%.#%  % .%`@.`.....%................
% %   # %%.#.%.#.%. %....#...%.#%.%%..............
    %  %%%..%.%%... %.%.%#`.....%#%...............
%%     % %#..#.#.%.. %..........%.................
%% %%%%#.%.%%...%%.%%%..%.%#%%.#%%....`.....`.....
#  %% ...%.%%%.%%......%#  ......%.. .............
  % % %.%..# #%%.%...%.%........... .....`.......`
 %## %%..%.%%%...%##.%..%#%%%%%..... .............
%#%%%%.%%..%.%..%%#....##%%% %#.%#..%.............
%.#.%%....%%%.%..%.%.%..% %#%%..%.................
%%%....#%..%....%.#%.#%#%%%%%..%.#%%%.%%.%%.#.....
%.%%%%%.%.#.%..%%..%....%.% %...%..%....%%%.....`%
 A magical staircase appears... You feel something roll beneath your 
feet.
Are you sure? [y/n] => y. Wow! You feel very strong! *** 
CONGRATULATIONS *** You have won the game! You may retire (commit 
suicide) when you are ready. You feel something roll beneath your feet.

=================================== Options ===================================

 Game Speed:         Instant Coffee
 Depth Revisits:     None
 Preserve Mode:      On
 Level Size:         Instant Coffee (allow big)
 Easy Identify:      On
 Easy Lore:          On
 Wilderness:         Off
 Arena Levels:       Sometimes
 Reduce Uniques:     60%
 No Selling:         On
 Competition Mode:   On


Posted on 13.4.2020 09:36
Last updated on 28.4.2020 09:54

Download this dump

2. on the Competition No.232 Ladder (of 18)

Comments

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On 13.4.2020 10:10 bron wrote:
So I've been playing around with this during the shutdown. I'd say there's no danger of me winning the game or anything, but it's been interesting. The starting character is so tremendously overpowered that it has generally been relatively easy to get through the first parts. But the trouble has been that Instant Coffee just goes too fast - you skip down about 10 levels in the dungeon each time, which doesn't give enough time/levels to find equipment and stat potions, and I rapidly get in over my head, but with no turning back. So with this char I'm trying to slow it down: the idea was to get below dlvl 30 in the dungeon (to improve the chance of stat potions), and try and breed monsters for as long as possible.

I tried several relatively low-level reforgings. Only the bow came out useful: it's only decent offensively, but the +4 Con makes it very valuable. And the Armageddon Main Gauche is a nice weapon; I'd like to find something better for Hellott's other hand.

Since I am expecting to be down in the dungeon for a long time, I carried my Healing and Speed potions with me. The dlvl30's was a bust since the only summoner on the level was The Variant Maintainer, and Software Bugs don't carry items. The next step down took me to dlvl45, but it is pretty much all I could ask for: the level is very long and thin, allowing me to teleport troublesome monsters out of the way to one end, and the level had a Logrus Master, who summons Demons (but not Major Demons). The level guardian / quest monster was Hoarmurath, who also summons, but I definitely did not like the idea of breeding Major Undead.

I've been breeding (summoning) demons for awhile now, and it's been successful in the sense that I've gotten a lot of exp and a number of interesting items, while keeping a stock of summoners and without letting it get out of control. Unfortunately, none of those items have been stat potions so far. I think I'll slog along for a while longer, and see what turns up.

On 16.4.2020 07:41 bron wrote:
Eventually, the code designed to prevent the player from doing, well, exactly what I was doing, caught up with me and I pretty much stopped getting exp and/or items. Hellott killed the last few foes and recalled. I did a re-forging of a shield I couldn't use, and got a nicely upgraded Wakizashi, although it cost a fortune. Eventually, I returned to the dungeon, taking a lot of swap gear because of numerous resist holes. The level guardian was the Diamond Dragon who was a tough foe, but fortunately I had a rShards item I could swap in. Nothing for Light or Dark however, but those are the breaks. Hellott was able to very slowly wear the dragon down. The drops are amazing. I'm especially fond of the Black Clothes of Augmentation. Hellott is still down on the level trying to decide what to do.

On 17.4.2020 23:02 bron wrote:
I stayed on Angband dlvl 51 for awhile killing summoned monsters. Hellott finally got his first stat potion: naturally enough, it was +Charisma. And then another. But then a potion of Augmentation came his way; very nice! He eventually recalled after hitting clvl 43. Hellott didn't find enough cash to do any meaningful reforging. I'm thinking I should do the Old Castle quest before tackling the next Angband level, but I haven't decided for sure yet.

On 18.4.2020 21:29 bron wrote:
So I did the Old Castle quest. I started out by confirming my newbie status by immediately getting caught in (more than one) Time Bomb explosions, and losing over 100K experience. I continued this theme by quaffing a potion of Enlightenment (always a good thing in Vanilla, right?), and spent much of the rest of the adventure casting Dark every few feet, to try and recover from that mistake. Attacked an Ancient Red Dragon, only to discover it was actually Glaurung. The fun times just keep on coming. Eventually (and it was a looong 'eventually'), everything was put down. The loot was good, although not spectacular, although the Guerilla Longbow is very nice.

I gathered enough cash to make another stab a reforging something, but I haven't quite decided just what. I note that Thraalbee's character Yahahah has a Lantern of Darkness. When I was reforging things past, the game never allowed me to chose a Lantern as the Target item. Any idea what I'm doing wrong? Do I need a specific type of Source item? I also note that a couple of characters have reforged Feanorian Lamps; silly me - I hadn't looked at the dumps carefully enough to notice this, and I was just assuming Fenorian Lamps were Ego Items and thus unusable as a reforge Target. Obviously not. I also notice that Bostock's winner has an artifact lamp that does not appear to be reforged .. how does that work? Is it not lighting up for some reason, or is Bostock just accepting the visibility? Is a ninja unable to Hide from the Serpent, and so it doesn't matter in the final fight? Inquiring minds want to know ..


On 19.4.2020 22:18 bron wrote:
Decided to delay doing any forging and went back to the dungeon. The level guardian was Rhan-Tegoth, a 9000 HP monster. Everything else on the level was fairly easy to dispatch. The main fight was long (of course) and hard, dealing with the many summons to try and concentrate on the main goal. This was enormously helped when I realized that a monster being "resistant" to teleportation is not at all the same thing as being "immune". I also remembered to bring some Remove Curse scrolls with me this time, and good thing too since Hellott ended up using all of them.

Hellott is back in town, once again debating the reforging possibilities.

On 20.4.2020 05:54 bron wrote:
Did Doom Quest II. Gotta say it was way easier. The Iron Lichs were a bit troublesome perhaps, but they were only speed +10, and so relatively easy for Hellott to deal with. And most of the rest of the stuff didn't summon, nor drain experience, so Hellott was able to just melee his way through.

Still haven't decided what to Forge, although Hellott did pick up a "blank" Amulet in the Quest, so it will probably be that.

On 21.4.2020 06:26 bron wrote:
Ended up doing reforging into a Ring. Got a nice enough ring, but Hellott pretty much couldn't use it. 400K plus gold down the drain, but it was a learning experience. The next Angband level was guarded by Atlas. A long hard fight, but since he doesn't summon I just had to stay away and take my time. The worse part was trying to clear everything else away first. Some high level Vampires starting summoning like crazy, including several tough uniques. Eventually I had to throw in the towel and just *Destruct* everything.

Hellott is back in town, trying to decide what to equip.

On 22.4.2020 22:34 bron wrote:
The dlvl 77 guardian was Ithaqua. I still haven't figured out a decent way of dealing with critters that summon. Mostly I've been relying on being faster than them, and timing Hellott's attack to occur on a turn when they won't act, and then blinking away. This mostly works, but Hellott's Stealth is not impenetrable (Amber[32] seems to be the max), and I don't always time it correctly, so these umpty-thousand HP uniques get plenty of opportunities to summon stuff even so. Doing a lot of Destruct.

Can someone tell me what the deal is with monsters attacking from impossible positions? Hellott has been on one side of an unbroken wall, fighting something, and a critter on the other side of the wall summons stuff. Or he's in this position:
##########
#
# @#U
########
and the U manages to breathe on @ anyway (although @ cannot target U).





On 23.4.2020 04:15 Sideways wrote:
That looks like a trickshot situation - the U doesn't target @ directly, it breathes at the square next to @ and @ takes slightly reduced damage from the breath because he's not at the epicenter. In the same way, @ could aim a breath or ball at the square next to U... although there's a high risk U would summon in retaliation if @ tried that.

On 23.4.2020 05:52 bron wrote:
Thanks Sideways! I hadn't considered that - in Vanilla monsters only take offensive actions when they have LOS and target @ directly. I will say that I think the way frog does it is better from a game perspective (although it sucks for @).

I managed to buy a Fenorian Lamp of Darkness from the Black Market (pretty cheaply, actually). I still have no idea how to forge one. However, the fact that it actually reduces the light radius means I can now wear gear with Permanent Light (like Dor-Lomin).

On 24.4.2020 05:35 bron wrote:
dlvl 85 guardian was Fenris, who has a ferocious Poison attack, but that's playing to Hellott's strength. And no summoning. Had to be careful even so, but overall a much easier opponent than Ithaqua. Played a rather dangerous game with a summoning Ancient Dragon trying to kill stuff for the loot. Found a little more speed, but I'd really like a whole lot more. Hellott did finally manage to max out Con; that last point is tough. I'm assuming I only get one more bite at the apple before it's Oberon time.

On 24.4.2020 05:39 Sideways wrote:
You've done 10 quests already, so Oberon should be next, no more in-between apples.

On 24.4.2020 10:50 bron wrote:
Thanks again, Sideways! That's a very valuable piece of information. I've been reading the code and config files trying to understand Oberon a bit better. We'll see how it goes, although probably not until the weekend.


On 25.4.2020 22:05 bron wrote:
So I'm looking at the source code, and it seems to say that [mass] banish is disallowed on quest levels. Does anyone know if that's really true? Or if levels 99 and/or 100 are a special case? I've been saving my tiny handful of such scrolls, but now suddenly I'm concerned they might be useless. (Indeed, since *all* of the levels in Instant-Coffee are quest levels, maybe they've always been useless?)


On 26.4.2020 23:37 ShadowTechnology wrote:
Not sure what the code says, but I think you're referring to what FCPB still calls Genocide and Mass Genocide (I think Vanilla changed the names to Banishment and Mass Banishment perhaps for PC reasons). Banishment in FCPB is a different spell, and simply tries to teleport other on all visible monsters.
Sideways knows the right answer, but my recollection is that Genocide and Mass Genocide work fine anywhere in the Dungeon (except within greater vaults, I think). I believe it is only the town Quests that disallow them. It makes sense, since one could simply one-shot everything in the town quest (except any uniques) with a single scroll of Mass Genocide.

On 27.4.2020 00:56 bron wrote:
ShadowTechnology: you're right about the misnaming; I'm still using Vanilla terms. I dug into the code a little deeper, and indeed it is only the pre-generated quests that ban [mass] genocide. The normal dungeon levels do not. Thanks!

On 27.4.2020 01:03 bron wrote:
So I'm fighting Oberon, and I just knocked off my first star. I thought I should post because it looks very much like Hellott is not going to survive. I've seen Oberon Reflect magic bolts, but (so far at least) I haven't noticed him ever reflecting a physical missile attack. e.g. I've done the following:
The Mithril Arrow (Elemental) (5d4) (+12,+12) hits Oberon,
King of Amber. You are exposed to common sight once more.
Oberon, King of Amber shrugs off the attack.
multiple times, without seeing a reflection. I can't tell if the attack is actually doing damage or not. It seems weird if in fact Oberon and/or the Serpent reflect normal missiles; how could an Archer character ever possibly win?


On 27.4.2020 04:34 bron wrote:
Unbelievably enough,Hellott has just defeated Oberon. I'm sufficiently stunned by this that I haven't even looked t the dropped loot yet.


On 27.4.2020 04:58 ShadowTechnology wrote:
Congrats on Oberon! Maybe he dropped a good ninja weapon with /* or gloves that confer /*. You could use a bigger speed ring too.

Good Luck fighting the Serpent!

On 27.4.2020 05:44 bron wrote:
Sadly, the only thing in Oberon's loot that is usable is the Rapier "Silver Chariot". It's a nice upgrade, but I was really hoping for more. There were several powerful artifact weapons, but all waaay too heavy for a Ninja (Lance, Great Axe, etc.). I'll try to bring one back for a reforge, but that's pretty dicey. Some Boots of Speed, but slower than the pair I already have. Right now I'm debating attacking a Great Wrym of Power in hopes of getting some good drops. The trouble of course is that it looks to be an even tougher opponent than Oberon was. But I don't see anyway of realistically fighting the Serpent without some sort of power boost.

The Oberon fight was lucky in many respects: Hellott emptied all the devices, and shot a lot of arrows, and while it did do positive amounts of damage, it was pretty slow. Eventually I was mostly using Nyusin to get in an attack, and relying on Kawarimi to get out. Or use Hit and Away if Oberon missed the return strike. This seems extrememly dangerous to me, because if (when) the Kawarimi fails, I could be up the creek without a paddle - badly damaged, and sufficiently afraid that I would be unable to Abscond. But Hellott got away with it. Oberon did not summon too much, and what he did bring on to the field was vulnerable to Destruction blasts, and I was able to clear them away.

On 27.4.2020 08:42 bron wrote:
I decided I had to take on the Wyrm of Power. And I got incredibly lucky. After only about half a dozen attacks, I got the special "you hit it on a fatal spot!" message. No summonings or other such nastiness to worry about. And the drops were much much better than Oberon gave me: a powerful bow giving a second shot, faster Boots of Speed, and Viliya. If I can make this work, that's the damage power boost I needed. I really don't want to give up the +4 Con (62 HP) from the other bow. I'll have to see if I can re-jigger the equipment.

Let me say that I don't actually expect to be able to defeat the Serpent. But at least now I might have a fighting chance.

On 28.4.2020 10:14 bron wrote:
Hurm. Yes. Well. Uh. In a totally unexpected series of events, Hellott has defeated the Serpent of Chaos.
I reforged several sets of gloves, hoping for something with +Con. I didn't get that, but I did get one with +Speed. The major trade off was wearing the Black Clothes of Augmentation to get the Con/HP boost, or the Robe of Permanence to get Confusion protection and Sustain Con. The confusion protection won out, and Hellott engaged with a relatively thin amount of HP. After a few preliminary rounds of trying things out, I decided that the Bow, nice as it is, just didn't deliver the damage, and I fell into a pattern of using Quick Walk to get close, then Nyusin to close and attack, and hope that Kawarimi got Hellott's butt outta there. Of course this failed a few times, but less that it probably should have. I relied on my healing staffs and my huge stock of Healing poions to recover from the beating Hellott would receive. I went through about 30 potions, plus a few *Healing*, plus drainng all my devices, plus a recharge or two. By the end, Hellott had Destructed basically the entire level, but he gradually wore the Serpent down. This would not have been possible without the big damage boost Hellott got at the last minute from Silver Chariot and especially Vilya.

On 28.4.2020 11:48 Sideways wrote:
Congratulations!

On 29.4.2020 01:21 ShadowTechnology wrote:
Congratulations on a great game win bron. Well played, especially for a relative newbie at FCPB. There are lots of differences from Vanilla, and I get confused when I switch back and forth.

Hellott ended up with a great kit, including *two* ninja weapons with extra attacks (MR5 didn't find any in spite of his foolish revisits to DL99 and DL100) and of course weapon mastery on Vilya. Good damage output and speed!

I enjoyed this contest and am glad that you and Bostock were able to demonstrate that Instant Coffee FCPB makes for an exciting and winnable contest, with a splash of green on top of the mountain of red entries.

On 29.4.2020 01:52 ShadowTechnology wrote:
When Hellott was fighting the Serpent, were you seeing a normal number of "critical" and "fatal spot" ninja hits?

On 29.4.2020 02:09 ShadowTechnology wrote:
When Hellott was fighting the Serpent, were you seeing a normal number of "critical" and "fatal spot" ninja hits?

How many stars of health did fatal hits they remove from J?

On 29.4.2020 02:26 bron wrote:
Hellott basically doubled his damage output with the dlvl 99 finds - an atrociously lucky outcome. And both weapons not only have extra attacks, they also both have +Speed. Insane.

I spent a lot of time reading the documentation and pouring over the source code to try and make up for my inexperience. And I got several important bits of info from others. Plus the Specter + Ninja combination is just so overpowered as to allow me to recover from a number of early mistakes. That, and killing half a dozen or so characters to start out with.

Hellott did not see any "fatal spot" messages against J. My understanding is that you do not get those against Uniques; I'm fairly certain I never saw a "fatal" blow against any unique character. Given that Hellott just generically hit the target a lot less often than usual due to the AC of J, I'd say he saw a reasonably average number of "good", "critical", etc. hits when he did connect.

On 29.4.2020 07:51 wobbly wrote:
Congratulations!

On 29.4.2020 08:11 Thraalbee wrote:
Congratulations! Nice to see your hard work rewarded with a win.

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