The Angband Ladder: Silva, Elf Ranger by Darin

  [Angband 4.2.0 Character Dump]

 Name   Silva        Age            135          Self  RB  CB  EB   Best
 Race   Elf          Height       4'11"   STR:     17  -1  +0  +3  18/10
 Class  Ranger       Weight     6st 6lb   INT:     10  +2  +0  +0     12
 Title  Guide        Turns used:          WIS:     14  -1  +2  +6  18/30
 HP     -7/165       Game        158065   DEX:     17  +1  +1  +0  18/10
 SP     44/44        Standard     15539   CON:     10  -1  -1  +0      8
                     Resting        224

 Level                 26    Armor      [28,+54]    Saving Throw     67%
 Cur Exp            28740                           Stealth         Good
 Max Exp            28740    Melee       2d5,+18    Disarm - phys.   82%
 Adv Exp            30000    To-hit       53,+19    Disarm - magic   57%
                             Blows      1.1/turn    Magic Devices     61
 Gold               12719                           Searching        60%
 Burden          137.2 lb    Shoot to-dam     +1    Infravision    70 ft
 Overweight        5.3 lb    To-hit        68,+9    Speed      -1 (0.9x)
 Max Depth    1450' (L29)    Shots      1.8/turn

 You are the only child of an Avarin Warrior.  You have light grey
 eyes, straight black hair, and a fair complexion.


Resistances         Abilities
 Acid:......+...... pFear:.............
 Elec:......+...... pBlnd:.............
 Fire:......+...... pConf:.............
 Cold:*.....+...... pStun:.............
 Pois:............. HLife:.............
Light:+.........+.+ Regen:+............
 Dark:.............   ESP:.............
Sound:............. S.Inv:..+..........
Shard:............. FrAct:..........+..
Nexus:...........+. Feath:...........+.
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:+...........+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:+....+....+..
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> The black knight hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The black knight hits you.
> *** LOW HITPOINT WARNING! ***
> The white wolf misses you.
> The white wolf bites you.
> *** LOW HITPOINT WARNING! ***
> The white wolf misses you.
> The white wolf bites you.
> *** LOW HITPOINT WARNING! ***
> The black knight hits you.
> *** LOW HITPOINT WARNING! ***
> The black knight hits you.
> You die.

Killed by a black knight.

  [Character Equipment]

a) the Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] <+4, +1>
     Dropped by N�r, the Dwarf at 1000 feet (level 20)
     
     +4 wisdom.
     +4 infravision.
     +1 light.
     Slays orcs.
     Branded with cold.
     Provides immunity to cold.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  Blessed by the gods.  
     
     When activated, it drains up to 90 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 36 turns to recharge at your current speed.
     Your chance of success is 92.5%
     
     Combat info:
     1.1 blows/round.
     With +3 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +1 DEX you would get 1.3 blows
     Average damage/round: 44.2 vs. creatures not resistant to cold,
     44.2 vs. orcs, and 29.3 vs. others.
     
b) a Long Bow (x3) (+0,+1)
     Bought from a store
     
c) a Ring of See Invisible
     Bought from a store
     
     Grants the ability to see invisible things.  
     
d) a Ring of Strength <+3>
     Bought from a store
     
     +3 strength.
     Sustains strength.
     
e) an Amulet of Wisdom <+2>
     Found lying on the floor at 1000 feet (level 20)
     
     +2 wisdom.
     Sustains wisdom.
     
f) the Phial of Galadriel <+3>
     Found lying on the floor at 950 feet (level 19)
     
     +3 light.
     Cannot be harmed by fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 9 to 18 turns to recharge at your current speed.
     Your chance of success is 94.3%
     
g) Soft Leather Armour of Resistance [8,+13]
     Found lying on the floor at 1000 feet (level 20)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, fire.
     
h) a Fur Cloak [3,+5]
     Found lying on the floor at 1250 feet (level 25)
     
i) a Large Metal Shield [12,+3]
     Dropped by Ufthak of Cirith Ungol at 800 feet (level 16)
     
j) a Hard Leather Cap [2,+2]
     Bought from a store
     
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Taken from a chest found at 950 feet (level 19)
     
     +1 light.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it fires a magic missile with damage 3d4.
     Takes 1 turns to recharge at your current speed.
     Your chance of success is 93.7%
     
l) a Pair of Leather Boots of Stability [2,+11]
     Found lying on the floor in a vault at 1300 feet (level 26)
     
     Provides resistance to nexus.
     Feather Falling.  
     




  [Character Inventory]

a) 3 Books of Nature Magics [Lesser Charms]
     
     You can read this book.
     
b) 2 Mushrooms of Fast Recovery
c) 3 Rations of Food
d) a Sip of Miruvor
e) 2 Potions of Cure Light Wounds
f) 12 Potions of Cure Serious Wounds
g) 11 Potions of Cure Critical Wounds
h) a Potion of Speed
i) 2 Potions of Berserk Strength
j) a Potion of Dragon Breath
k) 31 Scrolls of Phase Door
l) a Scroll of Teleportation
m) 3 Scrolls of Word of Recall
n) 2 Rods of Treasure Location
o) a Rod of Acid Balls (charging)
p) a Rod of Light
q) a Wand of Lightning Bolts (5 charges)
r) a Wand of Haste Monster (22 charges)
s) 2 Staves of Mapping (7 charges)
t) 2 Staves of Teleportation (15 charges)
u) a Staff of Detect Evil (23 charges)
v) a Light Crossbow (x3) (+0,+0)
     Found lying on the floor at 1450 feet (level 29)
     




  [Character Quiver]

0) 38 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 19.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Ring of Resist Fire and Cold
     Dropped by a forest troll at 1050 feet (level 21)
     
     Provides resistance to fire, cold.
     
b) a Ring of Lightning [+9]
     Found lying on the floor at 1050 feet (level 21)
     
     Provides resistance to lightning.
     Cannot be harmed by lightning.
     
c) a Ring of the Mouse (+0,-11) <+3, +2>
     Dropped by a snaga at 800 feet (level 16)
     
     +3 dexterity.
     +2 stealth.
     
d) an Amulet of Resist Acid
     Provides resistance to acid.
     
e) an Amulet of Regeneration
     Found lying on the floor at 800 feet (level 16)
     
     Speeds regeneration.  
     
f) Green Dragon Scale Mail (-2) [20,+11]
     Found lying on the floor at 950 feet (level 19)
     
     Provides resistance to poison.
     
g) a Pair of Leather Sandals of Free Action [1,+9]
     Found lying on the floor of a special room at 1200 feet (level 24)
     
     Prevents paralysis.  
     
h) the Dagger 'Dethanc' (1d4) (+9,+12) [+10] (charging)
     Found lying on the floor at 150 feet (level 3)
     
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid.
     
     When activated, it creates a lightning bolt (that always beams)
     with damage 6d6.
     Takes 6 to 10 turns to recharge at your current speed.
     Your chance of success is 94.7%
     
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +1 DEX you would get 2.0 blows
     Average damage/round: 44.9 vs. creatures not resistant to
     lightning, and 36.5 vs. others.
     
i) 18 Bolts (1d5) (+7,+6)
j) 21 Bolts of Slay Giant (1d5) (+6,+3)
     Slays giants.
     
k) 20 Iron Shots of Slay Animal (1d4) (+3,+8)
     Slays animals.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       141    100'  Reached level 2
       192    100'  Killed Fang, Farmer Maggot's Dog
       192    100'  Reached level 3
       192    100'  Reached level 4
       458    100'  Reached level 5
       754    150'  Found the Dagger 'Dethanc'
       837    150'  Reached level 6
      1126    400'  Reached level 7
      1279    400'  Killed Bullroarer the Hobbit
      1279    400'  Reached level 8
      1666    650'  Reached level 9
      1699    650'  Reached level 10
      2156      0'  Killed Farmer Maggot
      2218    650'  Reached level 11
      2856    700'  Reached level 12
      3637    750'  Reached level 13
      3940    750'  Reached level 14
      4395    750'  Reached level 15
      4607    750'  Reached level 16
      5429    800'  Reached level 17
      5652    800'  Killed Ufthak of Cirith Ungol
      5673    800'  Reached level 18
      6797    800'  Reached level 19
      7424    800'  Killed Lagduf, the Snaga
      8331    900'  Reached level 20
      9182    900'  Reached level 21
      9690    950'  Found the Set of Leather Gloves 'Cammithrim'
      9727    950'  Killed Ulfast, Son of Ulfang
     10041    950'  Killed Gorbag, the Orc Captain
     10041    950'  Reached level 22
     10235    950'  Killed Wormtongue, Agent of Saruman
     10541    950'  Found the Phial of Galadriel
     11062   1000'  Reached level 23
     11312   1000'  Killed Grishnákh, the Hill Orc
     11755   1000'  Killed Nár, the Dwarf
     11756   1000'  Found the Lucerne Hammer 'Turmil'
     11900   1000'  Reached level 24
     12308   1000'  Killed Brodda, the Easterling
     12517   1100'  Killed Boldor, King of the Yeeks
     12529   1100'  Killed Orfax, Son of Boldor
     12885   1150'  Reached level 25
     14201   1300'  Reached level 26


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 23.2.2020 05:25
Last updated on 23.2.2020 16:59

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19. on the Competition No.230 Ladder (of 24)

Comments

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On 23.2.2020 05:25 Darin wrote:
Another late entry, just for fun.

On 23.2.2020 16:59 Darin wrote:
Careless going for stat gain. oh well

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