The Angband Ladder: Liza, Half-Elf Ranger by will_asher

  [Angband 3.1.2 (r1971) Character Dump]

 Name   Liza                                     Self  RB  CB  EB   Best
 Sex    Female       Age             27   STR:     16  +0  +2  +3  18/30
 Race   Half-Elf     Height          71   INT:     14  +1  +2  +0     17
 Class  Ranger       Weight          95   WIS:     11  -1  +0  +0     10
 Title  Guide        Social  Well-liked   DEX:     17  +1  +1  +0  18/10
 HP     -12/225      Maximize         Y   CON:     14  -1  +1  +0     14
 SP     14/25                             CHR:     12  +1  +1  +0     14

 Level               26   Armor    [12,+22]     Saving Throw         58%
 Cur Exp          26235   Fight     (+4,+3)     Stealth             Good
 Max Exp          26235   Melee   (+12,+11)     Fighting          Superb
 Adv Exp          35000   Shoot    (+12,+9)     Shooting          Heroic
 MaxDepth   1150' (L23)   Blows      3/turn     Disarming            53%
 Game Turns      391473   Shots      2/turn     Magic Device          63
 Player Turns     39086   Infra       20 ft     Perception       1 in 13
 Active Turns     35793   Speed      Normal     Searching            40%
 Gold             17117   Burden  104.4 lbs

 Your father was of the Nandor.  You are one of several children of a
 Townsman.  You are a credit to the family.  You have brown eyes,
 straight brown hair, and an average complexion.


rAcid:+.....+.+.... rConf:.............
rElec:............. Sound:.............
rFire:............. Shard:.............
rCold:............. Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.....+.......
rBlnd:.........+... Feath:.............

Light:............. Aggrv:.............
Regen:............. Stea.:.............
  ESP:............. Sear.:.........+...
Invis:.........+... Infra:............+
FrAct:..+.......... Tunn.:.....+.......
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You have slain the Wild cat.
> The Master rogue hits you.
> *** LOW HITPOINT WARNING! ***
> The Master rogue misses you.
> The Master rogue hits you.
> *** LOW HITPOINT WARNING! ***
> You quickly protect your money pouch!
> There is a wall in the way!
> You corrode the Master rogue.
> The Master rogue hits you.
> *** LOW HITPOINT WARNING! ***
> The Master rogue hits you.
> *** LOW HITPOINT WARNING! ***
> The Master rogue hits you.
> You die.

Killed by a Master rogue.

  [Character Equipment]

a) a Main Gauche of Acid (1d5) (+8,+8) {@w0}
     Branded with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     Combat info:
     3 blows/round.
     With an additional 3 strength and 0 dex you would get 4 blows
     With an additional 2 strength and 4 dex you would get 4 blows
     With an additional 0 strength and 6 dex you would get 4 blows
     Average damage/hit: 20.5 vs. creatures not resistant to acid, and 
     14.3 vs. others.
     
b) a Long Bow (x3) (+8,+9)
c) a Ring of Free Action
     Prevents paralysis.  
     
d) a Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
e) (nothing)
f) The Phial of Maelth (+1) {@w4}
     +1 tunneling.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 94.5%
     
     Radius 3 light.
g) Soft Leather Armour of Resist Acid [4,+7]
     Provides resistance to acid.
     Cannot be harmed by acid.
     
h) a Cloak [1,+0]
i) a Wicker Shield of Resist Acid [2,+5]
     Provides resistance to acid.
     Cannot be harmed by acid.
     
j) a Hard Leather Cap of Seeing [2,+5] (+2 searching)
     +10% to searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.  
     
k) a Set of Leather Gloves [1,+2]
l) a Pair of Leather Boots [2,+1]


  [Character Quiver]

n) 4 Rounded Pebbles (1d2) (+6,+3) {@v1=g}
o) 58 Arrows (1d4) (+0,+0) {@f1=g}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 34.8.
     35% chance of breaking upon contact.
     
p) 26 Bolts (1d5) (+5,+5)
q) 20 Arrows (1d4) (+2,+4) {@f3=g}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 46.9.
     35% chance of breaking upon contact.
     
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@p1@b1@G1}
b) a Book of Magic Spells [Conjurings and Tricks] {@p2@b2@G2}
c) a Book of Magic Spells [Incantations and Illusions] {@p3@b3@G3}
d) 4 Potions of Cure Serious Wounds {@q2}
     
e) 9 Potions of Cure Critical Wounds {@q1}
     
f) a Potion of Heroism {@q4}
g) 6 Scrolls of Phase Door {@r1}
h) a Scroll of Teleportation {!*}
i) 5 Scrolls of Identify {@r2}
j) 5 Scrolls of Word of Recall {@r3}
k) 2 Scrolls of Deep Descent {@r7 !*}
l) 3 Rods of Treasure Location {@z2}
m) 2 Rods of Trap Location {@z3}
n) 2 Rods of Lightning Bolts
o) 2 Rods of Light (1 charging) {@z4}
p) a Wand of Cold Balls (2 charges)
     Cannot be harmed by cold.
     
q) a Wand of Teleport Other (9 charges)
     
r) a Staff of Teleportation (8 charges) {@u9 !*}
     
s) a Ring of Accuracy (+10,+0)
t) a Ring of Escaping (+4 speed)
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting spells.  
     
u) a Trident (1d10) (-6,-3)
     Combat info:
     2 blows/round.
     With an additional 4 strength and 0 dex you would get 3 blows
     With an additional 1 strength and 4 dex you would get 3 blows
     With an additional 0 strength and 6 dex you would get 3 blows
     Average damage/hit: 5.6.
     


  [Home Inventory]

a) 2 Potions of Restore Strength
b) 2 Potions of Speed {@q7}
c) a Rod of Trap Location {@z3}
d) 3 Wands of Wonder (27 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
e) a Staff of Teleportation (7 charges) {@u9 !*}
     
f) a Ring of Resist Cold
     Provides resistance to cold.
     Cannot be harmed by cold.
     
g) a Ring of Ice [+11]
     It brands your melee attacks with frost.
     Provides resistance to cold.
     Cannot be harmed by cold.
     
h) a Ring of Slow Digestion
     Slows your metabolism.  
     
i) Studded Leather Armour (-1) [6,+3]
j) a Short Sword of Acid (1d7) (+7,+8)
     Branded with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     Combat info:
     2 blows/round.
     With an additional 5 strength and 0 dex you would get 3 blows
     With an additional 1 strength and 4 dex you would get 3 blows
     With an additional 0 strength and 6 dex you would get 3 blows
     Average damage/hit: 23.8 vs. creatures not resistant to acid, and 
     15.5 vs. others.
     
k) a Cutlass (Blessed) (1d8) (+4,+4) (+1)
     +1 wisdom.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     1 blow/round.
     With an additional 1 strength and 0 dex you would get 2 blows
     With an additional 0 strength and 6 dex you would get 2 blows
     Average damage/hit: 11.9.
     
l) an Awl-Pike of Lightning (1d8) (+7,+12)
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     1 blow/round.
     With an additional 3 strength and 0 dex you would get 2 blows
     With an additional 0 strength and 6 dex you would get 2 blows
     Average damage/hit: 30.1 vs. creatures not resistant to
     electricity, and 20.6 vs. others.
     
m) a Light Crossbow (x3) (+5,+3)
n) 28 Bolts (1d5) (+2,+5)
o) 28 Rounded Pebbles of Slay Evil (1d2) (+7,+8)
     Slays evil creatures.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1533      0'    1   Killed Farmer Maggot
      6614    100'    2   Reached level 2
      9172    100'    3   Reached level 3
     11148    100'    4   Reached level 4
     16769    100'    4   Killed Grip, Farmer Maggot's dog
     20821    150'    5   Reached level 5
     22923    150'    5   Killed Fang, Farmer Maggot's dog
     27959    150'    6   Reached level 6
     36343    200'    7   Reached level 7
     43983    250'    8   Reached level 8
     49653    250'    8   Killed Bullroarer the Hobbit
     53550    250'    9   Reached level 9
     74461    350'   10   Reached level 10
     81541    350'   10   Found The Phial of Maelth
     90220    350'   11   Reached level 11
    113628    400'   12   Reached level 12
    128304    450'   13   Reached level 13
    142984    500'   14   Reached level 14
    167366    500'   15   Reached level 15
    185813    600'   16   Reached level 16
    212475    600'   17   Reached level 17
    216889    650'   17   Killed Smeagol
    234335    800'   18   Reached level 18
    252731    850'   18   Killed Ulfast, Son of Ulfang
    252731    850'   19   Reached level 19
    261360    900'   20   Reached level 20
    276026    950'   21   Reached level 21
    280897    950'   21   Killed Ufthak of Cirith Ungol
    306800   1000'   22   Reached level 22
    315306   1050'   22   Killed Mughash the Kobold Lord
    328226   1050'   23   Reached level 23
    336151   1050'   23   Killed Brodda, the Easterling
    341436   1100'   23   Killed Lagduf, the Snaga
    345817   1100'   24   Reached level 24
    351899   1100'   24   Killed Wormtongue, Agent of Saruman
    369198   1150'   25   Reached level 25
    375370      0'   25   destroyed an ego shield simply because I'm not used to
selling 
    389446   1150'   26   Reached level 26


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.6.2010 06:20
Last updated on 16.6.2010 19:38

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23. on the Competition No.88 Ladder (of 28)

Comments

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On 15.6.2010 19:57 PowerDiver wrote:
Don't forget to sell stuff. You'll never use any of those weapons in your home.

On 16.6.2010 06:10 will_asher wrote:
will_asher isn't used to selling stuff. Yeah, I'll sell the trident and the awl-pike. I'm thinkin the cutlass may come in useful for see invisible. Then again I'm used to see invisible being a lot rarer than it is in V.

On 16.6.2010 19:07 PowerDiver wrote:
I figured you needed a reminder. :) You were the longest holdout on no selling. It's nice to see that you have embraced it now.

Regarding the cutlass, it would be strange for that cutlass + another hat to be better than your best weapon paired with the hat of seeing.

On 16.6.2010 19:38 will_asher wrote:
Ack. phased away from troll pit (which I had mostly cleared already) next to a wild cat and a master rogue. I thought surely the master rogue can't do much compared to the bunch of algroths and cave trolls

On 17.6.2010 06:18 PowerDiver wrote:
Looks like your dex killed you. Because it was too *high*. If only the master rogue had stolen your money, you would have survived.

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