The Angband Ladder: Tumen2, Hobbit Necromancer by Fishy

  [Angband 4.2.0 Character Dump]

 Name   Tumen2       Age             24          Self  RB  CB  EB   Best
 Race   Hobbit       Height       2'11"   STR:  18/78  -2  -3  +2  18/48
 Class  Necromancer  Weight     4st 5lb   INT:     18  +2  +3 +16 18/210
 Title  Controller   Turns used:          WIS:     14  +1  +0  +0     15
 HP     -31/253      Game       2021610   DEX:     14  +3  +0  +2  18/10
 SP     197/264      Standard    175470   CON:     18  +2  -2  +0     18
                     Resting      17384

 Level                 34    Armor      [60,+55]    Saving Throw     80%
 Cur Exp           366041                           Stealth    Excellent
 Max Exp           366041    Melee       1d9,+21    Disarm - phys.   76%
 Adv Exp           420000    To-hit       36,+10    Disarm - magic  100%
                             Blows      1.1/turn    Magic Devices    110
 Gold               64579                           Searching        81%
 Burden          146.5 lb    Shoot to-dam    +14    Infravision    40 ft
 Overweight      -21.4 lb    To-hit       30,+16    Speed         Normal
 Max Depth    1700' (L34)    Shots      1.0/turn

 You are one of several children of a Hobbit Tavern Owner.  You are a
 credit to the family.  You have hazel eyes, curly red hair, and a very
 dark complexion.

Resistances         Abilities
 Acid:......+.+.... pFear:.............
 Elec:......+.+.... pBlnd:.........+...
 Fire:+.....+.+.... pConf:.............
 Cold:......+.+.... pStun:.............
 Pois:+............ HLife:............+
Light:............. Regen:.............
 Dark:.............   ESP:....+........
Sound:............. S.Inv:.........+...
Shard:......++..... FrAct:..........+..
Nexus:......+...... Feath:...........+.
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:...........+.
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:...........+.
ImpSP:............. Sear.:.........+...
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.+...........
                    Light:.............
                    D.Red:.............
                    Moves:...........+.


  [Last Messages]

> The troll priest tries to cast a spell, but fails.
> The troll priest cries out feebly.
> The troll priest flees in terror!
> The troll priest is targeted.
> You bite the the troll priest.
> The troll priest is drained dry!
> You feel better.
> Your Rod of Treasure Location has recharged.
> There is a pile of rubble in the way!
> You dig in the rubble.
> You have removed the rubble.
> You hear a door burst open!
> The Phoenix shrugs off the attack.
> The Phoenix breathes fire.
> You die.

Killed by The Phoenix.

  [Character Equipment]

a) the Quarterstaff 'Nar-i-vagil' (1d9) (+9,+19) <+4>
     Dropped by Draebor, the Imp at 1000 feet (level 20)
     
     +4 intelligence.
     Slays animals.
     Branded with fire.
     Provides resistance to fire, poison.
     Cannot be harmed by acid, fire.
     
     Combat info:
     1.1 blows/round.
     With +4 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +1 DEX you would get 1.3 blows
     Average damage/round: 44.5 vs. creatures not resistant to fire,
     38.3 vs. animals, and 32.1 vs. others.
     
b) a Long Bow of Extra Might (x4) (+15,+14) <+1>
     Found lying on the floor in a vault at 1500 feet (level 30)
     
     +1 shooting power.
     
c) a Ring of Intelligence <+4>
     Found lying on the floor at 1550 feet (level 31)
     
     +4 intelligence.
     Sustains intelligence.
     
d) a Ring of Intelligence <+6>
     Dropped by a shadow drake at 1200 feet (level 24)
     
     +6 intelligence.
     Sustains intelligence.
     
e) an Amulet of ESP
     Found lying on the floor at 1550 feet (level 31)
     
     Grants telepathy.  
     
g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Conjured forth by magic at 1650 feet (level 33)
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid.
     
h) a Cloak of Protection [1,+14]
     Found lying on the floor at 600 feet (level 12)
     
     Provides resistance to shards.
     Cannot be harmed by acid, fire.
     
i) a Small Metal Shield of Resistance [5,+15]
     Found lying on the floor at 1050 feet (level 21)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
j) a Steel Helm of Seeing [9,+2] <+5>
     Found lying on the floor in a vault at 1500 feet (level 30)
     
     +5 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
k) a Set of Gauntlets of Free Action [3,+3]
     Dropped by a young white dragon at 1650 feet (level 33)
     
     Prevents paralysis.  
     
l) the Pair of Leather Boots of Wormtongue (-1,-1) [2,+4] <+2, +1>
     Dropped by The Queen Ant at 1600 feet (level 32)
     
     +2 intelligence.
     +2 dexterity.
     +2 stealth.
     +1 movement speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  Gives immunity to traps.  
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 20 turns to recharge.
     Your chance of success is 97.9%
     




  [Character Inventory]

a) a Necromantic Tome [Into the Shadows]
     
     You can read this book.
     
b) 2 Necromantic Tomes [Dark Rituals]
     
     You can read this book.
     
c) a Necromantic Tome [Fear and Torment]
     
     You can read this book.
     
d) a Necromantic Tome [Deadly Powers]
     Cannot be harmed by fire.
     
     You can read this book.
     
e) 7 Honey-cakes
f) 13 Potions of Cure Serious Wounds
g) 16 Potions of Cure Critical Wounds
h) 9 Potions of Healing
i) 16 Potions of Restore Mana
j) a Potion of Restore Life Levels
k) 18 Scrolls of Phase Door
l) a Rod of Treasure Location
m) 2 Rods of Magic Mapping (1 charging)
n) 2 Rods of Curing
o) a Rod of Drain Life
p) a Rod of Recall
     Cannot be harmed by lightning.
     
q) 3 Wands of Teleport Other (22 charges)
r) a Wand of Drain Life (2 charges)
s) a Ring of Digging <+5>
     +5 tunneling.
     
t) Studded Leather Armour of Resistance (-1) [12,+17]
     Found lying on the floor at 1650 feet (level 33)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, fire.
     
u) the Dagger 'Angrist' (2d4) (+10,+15) [+5] <+4>
     Dropped by a ghoul at 1700 feet (level 34)
     
     +4 dexterity.
     Slays trolls, orcs, evil creatures.
     Branded with acid.
     Provides resistance to acid, dark.
     Cannot be harmed by acid.
     Sustains dexterity.
     Prevents paralysis.  
     
     Combat info:
     3.0 blows/round.
     With +1 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +1 DEX you would get 3.3 blows
     Average damage/round: 99.6 vs. creatures not resistant to acid,
     99.6 vs. trolls, 99.6 vs. orcs, 84.2 vs. evil creatures, and 68.4
     vs. others.
     




  [Character Quiver]

0) 9 Arrows of Slay Animal (1d4) (+8,+5)
     Slays animals.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 131.5 vs. animals, and 87.7 vs. others.
     35% chance of breaking upon contact.
     
1) 33 Mithril Arrows of Slay Dragon (3d4) (+8,+7)
     Slays dragons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 203.5 vs. dragons, and 116.2 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Necromantic Tome [Deadly Powers]
     Cannot be harmed by fire.
     
     You can read this book.
     
b) 6 Mushrooms of Vigor
c) 4 Sips of Miruvor
d) 14 Scrolls of Identify Rune
e) 6 Rods of Treasure Location
f) 5 Rods of Curing
g) 5 Wands of Teleport Other (36 charges)
h) a Ring of Strength <+4>
     Bought from a store
     
     +4 strength.
     Sustains strength.
     
i) the Star of Elendil <+3>
     Found lying on the floor in a vault at 1500 feet (level 30)
     
     +3 light.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Intensity 3 light.
     
     When activated, it maps the area around you.
     Takes 51 to 100 turns to recharge.
     Your chance of success is 96.5%
     
j) a Large Metal Shield of Resistance [12,+12]
     Dropped by Ulwarth, Son of Ulfang at 1300 feet (level 26)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
k) the Metal Cap of Thengel [3,+12] <+3>
     Taken from a chest found at 1150 feet (level 23)
     
     +3 wisdom.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
l) the Set of Gauntlets 'Paurhach' [3,+14]
     Found lying on the floor in a vault at 1500 feet (level 30)
     
     Provides resistance to fire.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 9 to 16 turns to recharge.
     Your chance of success is 98.5%
     
m) a Pair of Leather Boots of Stability [2,+7]
     Found lying on the floor at 1250 feet (level 25)
     
     Provides resistance to nexus.
     Feather Falling.  
     
n) a Pair of Ethereal Slippers of Free Action [0,+9]
     Conjured forth by magic at 1500 feet (level 30)
     
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
o) the Short Sword 'Dagmor' (1d7) (+13,+11) <+2>
     Dropped by Bolg, Son of Azog at 1000 feet (level 20)
     
     +2 attack speed.
     Slays animals.
     Branded with poison.
     Cannot be harmed by acid.
     Slows your metabolism.  Speeds regeneration.  
     
     Combat info:
     3.3 blows/round.
     With +2 STR and +0 DEX you would get 3.6 blows
     With +0 STR and +1 DEX you would get 3.6 blows
     Average damage/round: 87.2 vs. creatures not resistant to poison,
     73.2 vs. animals, and 59.2 vs. others.
     
p) a Bastard Sword of Gondolin (3d4) (+10,+16) <+1>
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     +1 light.
     Slays dragons, demons, trolls, orcs.
     Provides resistance to dark.
     Provides protection from confusion.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     1.1 blows/round.
     With +4 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +1 DEX you would get 1.3 blows
     Average damage/round: 50.1 vs. dragons, 50.1 vs. demons, 50.1 vs.
     trolls, 50.1 vs. orcs, and 31.5 vs. others.
     
q) the Spear 'Aiglos' (3d6) (+15,+25) [+5] <+2, +4>
     Dropped by Golfimbul, the Hill Orc Chief at 750 feet (level 15)
     
     +2 wisdom.
     +4 dexterity.
     Slays undead (powerfully), trolls, orcs, evil creatures.
     Branded with cold.
     Provides resistance to cold.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Prevents paralysis.  Blessed by the gods. 
     
     
     When activated, it creates a frost ball with damage 100.
     Takes 35 turns to recharge.
     Your chance of success is 97.6%
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +1 DEX you would get 2.7 blows
     Average damage/round: 144.7 vs. creatures not resistant to cold,
     196.5 vs. undead, 144.7 vs. trolls, 144.7 vs. orcs, 118.7 vs. evil
     creatures, and 92.8 vs. others.
     
r) the Beaked Axe of Théoden (2d6) (+8,+10) <+3>
     Found lying on the floor in a vault at 1500 feet (level 30)
     
     +3 wisdom.
     +3 constitution.
     Slays dragons.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Grants telepathy.  
     
     When activated, it drains up to 120 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 40 turns to recharge.
     Your chance of success is 97.3%
     
     Combat info:
     1.1 blows/round.
     With +6 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +1 DEX you would get 1.3 blows
     Average damage/round: 41.3 vs. dragons, and 23.7 vs. others.
     
s) the Flail 'Totila' (3d6) (+16,+12) <+2>
     Dropped by Ufthak of Cirith Ungol at 1000 feet (level 20)
     
     +2 stealth.
     +2 speed.
     Slays evil creatures.
     Branded with fire.
     Provides resistance to fire.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     
     When activated, it confuses a target monster.
     Takes 15 turns to recharge.
     Your chance of success is 97.3%
     
     Combat info:
     1.1 blows/round.
     With +4 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +1 DEX you would get 1.3 blows
     Average damage/round: 56.9 vs. creatures not resistant to fire,
     43.7 vs. evil creatures, and 30.6 vs. others.
     
t) a Sling of Accuracy (x2) (+15,+11)
     Bought from a store
     
u) a Light Crossbow of Accuracy (x3) (+21,+7)
     Dropped by an illusionist at 1150 feet (level 23)
     
v) 19 Bolts of Frost (1d5) (+12,+5)
     Branded with cold.
     
w) 20 Bolts of Wounding (1d5) (+18,+17)
x) 11 Mithril Shots of Slay Animal (2d4) (+14,+12)
     Slays animals.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       267     50'  Reached level 2
      1538    100'  Reached level 3
      1564    100'  Killed Grip, Farmer Maggot's Dog
      1564    100'  Reached level 4
      2090     50'  Killed Fang, Farmer Maggot's Dog
      2373     50'  Reached level 5
      3698    100'  Reached level 6
      5712    100'  Reached level 7
     10041    100'  Reached level 8
     14112    150'  Reached level 9
     14323    150'  Killed Sméagol
     16194    200'  Reached level 10
     18084    200'  Reached level 11
     19201    250'  Reached level 12
     19350    250'  Reached level 13
     23668    300'  Reached level 14
     24499    300'  Killed Wormtongue, Agent of Saruman
     24998      0'  Killed Farmer Maggot
     26170    300'  Reached level 15
     32039    400'  Reached level 16
     32731    400'  Killed Mughash the Kobold Lord
     35201    400'  Reached level 17
     37139    450'  Found the Dagger 'Dethanc' (LOST)
     37407    450'  Killed Brodda, the Easterling
     40959    500'  Reached level 18
     41683    500'  Killed Grishnákh, the Hill Orc
     43545    550'  Reached level 19
     44488    550'  Killed Orfax, Son of Boldor
     46222    550'  Killed Bullroarer the Hobbit
     47059    550'  Reached level 20
     48484    600'  Reached level 21
     48520    600'  Found the Long Sword 'Elvagil' (LOST)
     50656    600'  Killed Lagduf, the Snaga
     52445    600'  Reached level 22
     55235    600'  Reached level 23
     58933    650'  Found the Dagger 'Narthanc' (LOST)
     59530    650'  Reached level 24
     65566    700'  Reached level 25
     73108    750'  Killed Golfimbul, the Hill Orc Chief
     73118    750'  Found the Spear 'Aiglos'
     74961    800'  Killed Nár, the Dwarf
     77046    800'  Reached level 26
     80417    900'  Killed Ulfast, Son of Ulfang
     87670   1000'  Reached level 27
     89359   1000'  Killed Draebor, the Imp
     89364   1000'  Found the Quarterstaff 'Nar-i-vagil'
     91046   1000'  Killed Ufthak of Cirith Ungol
     91047   1000'  Found the Flail 'Totila'
     92231   1000'  Killed Boldor, King of the Yeeks
     93626   1000'  Killed Shagrat, the Orc Captain
     93778   1000'  Killed Old Man Willow
     94881   1000'  Reached level 28
     98855   1000'  Killed Gorbag, the Orc Captain
     99169   1000'  Killed Bolg, Son of Azog
     99169   1000'  Found the Short Sword 'Dagmor'
    105874   1100'  Reached level 29
    107909   1100'  Killed Lugdush, the Uruk
    107918   1100'  Killed Uglúk, the Uruk
    113081   1150'  Killed Azog, Enemy of the Dwarves
    118212   1150'  Found the Metal Cap of Thengel
    123718   1200'  Killed Ibun, Son of Mîm
    127444   1200'  Killed Khîm, Son of Mîm
    127858   1200'  Killed Sangahyando of Umbar
    127861   1200'  Killed Angamaitë of Umbar
    128342   1250'  Reached level 30
    130572   1250'  Found the Halberd 'Osondir' (LOST)
    132096   1250'  Found the Phial of Galadriel (LOST)
    133841   1250'  Found the Broad Axe 'Barukkheled' (LOST)
    137690   1300'  Reached level 31
    137822   1300'  Killed Ulwarth, Son of Ulfang
    146410   1500'  Killed Tom the Stone Troll
    146489   1500'  Killed Bert the Stone Troll
    146581   1500'  Killed Bill the Stone Troll
    147436   1500'  Found the Set of Gauntlets 'Paurhach'
    147463   1500'  Found the Beaked Axe of Théoden
    151501   1500'  Reached level 32
    153729   1500'  Found the Star of Elendil
    160112   1550'  Killed Lokkak, the Ogre Chieftain
    163007   1550'  Reached level 33
    163805   1600'  Killed Mîm, Betrayer of Turin
    163805   1600'  Found the Rapier 'Forasgil' (LOST)
    166319   1600'  Killed The Queen Ant
    166356   1600'  Found the Pair of Leather Boots of Wormtongue
    168823   1650'  Killed Uldor the Accursed
    169130   1650'  Killed Lorgan, Chief of the Easterlings
    171272   1650'  Found the Chain Mail of Arvedui
    171883   1650'  Reached level 34
    174711   1700'  Found the Dagger 'Angrist'


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 5.2.2020 19:31
Last updated on 8.2.2020 02:17

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10206. on the Ladder (of 19090)
4207. on the Angband Ladder (of 6561)
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Comments

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On 5.2.2020 19:31 Fishy wrote:
Dialing down my burden.

On 6.2.2020 02:12 Fishy wrote:
Plugging along now..slowly. Found some more weapon options. Tough choices.

On 7.2.2020 19:40 wobbly wrote:
your setup looks sensible for what you have. Make sure you hold on to Theoden for the endgame, you'll want con boosters if you make it to Morgoth.

On 8.2.2020 02:23 Fishy wrote:
Well, I died in a massive fireball, but I feel I learned alot about the class and will give it another shot!
I was getting a little overwhelmed by the weapon choices, but in I suppose I don't need any that are for pure melee.

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