The Angband Ladder: Aladdin, Human Paladin by Nick

  [Angband 4.2.0 Character Dump]

 Name   Aladdin      Age             17          Self  RB  CB  EB   Best
 Race   Human        Height       4'11"   STR:     17  +0  +1  +0     18
 Class  Paladin      Weight   11st 10lb   INT:     10  +0  -3  +0      7
 Title  Protector    Turns used:          WIS:     10  +0  +1  +0     11
 HP     -2/110       Game         82694   DEX:     18  +0  -1  +0     17
 SP     12/12        Standard      8334   CON:     10  +0  +2  +0     12
                     Resting       1805

 Level                 14    Armor       [14,+7]    Saving Throw     41%
 Cur Exp             1262                           Stealth          Bad
 Max Exp             1262    Melee        2d6,-3    Disarm - phys.   41%
 Adv Exp             1400    To-hit        40,-2    Disarm - magic   32%
                             Blows      1.0/turn    Magic Devices     35
 Gold                 829                           Searching        26%
 Burden          110.0 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight       -9.9 lb    To-hit        30,-2    Speed         Normal
 Max Depth     550' (L11)    Shots      0.0/turn

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, and an average
 complexion.

Resistances         Abilities
 Acid:............. pFear:.............
 Elec:............. pBlnd:.............
 Fire:............. pConf:.............
 Cold:............. pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.............
Shard:............. FrAct:.............
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:..+.......... Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:.............
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> The homunculus misses you.
> The homunculus hits you.
> *** LOW HITPOINT WARNING! ***
> The giant gold dragon fly breathes sound.
> *** LOW HITPOINT WARNING! ***
> The homunculus hits you.
> *** LOW HITPOINT WARNING! ***
> The homunculus hits you.
> *** LOW HITPOINT WARNING! ***
> The hairy mold barely notices.
> The homunculus grunts with pain.
> The homunculus hits you.
> *** LOW HITPOINT WARNING! ***
> The homunculus hits you.
> You die.

Killed by a homunculus.

  [Character Equipment]

a) a Flail (2d6) (+0,+0)
     Found lying on the floor at 500 feet (level 10)
     
     Combat info:
     1.0 blows/round.
     With +1 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +3 DEX you would get 1.1 blows
     Average damage/round: 4.5.
     
c) a Ring of Open Wounds (charging)
     Found lying on the floor at 500 feet (level 10)
     
     Impairs hitpoint recovery.  
     
f) a Lantern (6065 turns)
     Found lying on the floor at 500 feet (level 10)
     
     Cannot be harmed by fire.
     Intensity 3 light.
     
i) a Leather Shield [8,+0]
j) a Metal Cap [3,+3]
     Found lying on the floor at 550 feet (level 11)
     
k) a Set of Leather Gloves [1,+2]
     Found lying on the floor at 100 feet (level 2)
     
l) a Pair of Leather Boots [2,+1]
     Bought from a store
     




  [Character Inventory]

a) 3 Holy Books of Prayers [Novice's Handbook] {@m0@b0}
     
     You can read this book.
     
b) 3 Handfuls of Dried Fruits
c) 6 Rations of Food
d) 4 Flasks of oil
e) 3 Potions of Cure Light Wounds
f) a Potion of Cure Critical Wounds
g) 2 Potions of Neutralize Poison
h) 4 Potions of Speed
i) 11 Scrolls of Phase Door
j) 7 Scrolls of Teleportation
k) 3 Scrolls of Light
l) 2 Scrolls of Word of Recall
m) a Scroll of Protection from Evil
n) a Rod of Treasure Location
o) a Wand of Slow Monster (0 charges)
p) a Wand of Light (6 charges)
q) a Wand of Stone to Mud (9 charges)
r) a Staff of Sleep Monsters (8 charges)
s) a Shovel (1d2) (+0,+0)
     Found lying on the floor at 500 feet (level 10)
     
     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +3 DEX you would get 1.3 blows
     Average damage/round: 0.
     




  [Character Quiver]

0) 15 Bolts (1d5) (+2,+2)
1) 23 Arrows (1d4) (+1,+3)
2) 24 Iron Shots (1d4) (+0,+0)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       458     50'  Reached level 2
       871    100'  Reached level 3
       990    100'  Killed Fang, Farmer Maggot's Dog
       990    100'  Reached level 4
       997    100'  Reached level 5
      1101    100'  Reached level 6
      1365    150'  Killed Grip, Farmer Maggot's Dog
      1587    150'  Reached level 7
      2287    150'  Reached level 8
      2940    200'  Reached level 9
      4653    400'  Reached level 10
      5214    450'  Reached level 11
      6240    500'  Reached level 12
      6913    500'  Reached level 13
      7612    500'  Reached level 14


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 8.12.2019 21:25
Last updated on 10.12.2019 21:21

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26. on the Competition No.227 Ladder (of 29)

Comments

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On 8.12.2019 21:25 Nick wrote:
First dive, remarkably little to report. Yet to find an enchanted weapon, or really just about anything except lots of !CLW.

On 10.12.2019 21:21 Nick wrote:
"What are the odds of that paralysing me to death if I hit it once?" Quite good, apparently.

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