The Angband Ladder: Wire, Human Paladin by Bill Peterson

  [Angband 4.2.0 Character Dump]

 Name   Wire         Age             17          Self  RB  CB  EB   Best
 Race   Human        Height        4'4"   STR:     17  +0  +1  +0     18
 Class  Paladin      Weight    10st 5lb   INT:     10  +0  -3  +0      7
 Title  Defender     Turns used:          WIS:     11  +0  +1  +1     13
 HP     144/144      Game        120560   DEX:     17  +0  -1  +0     16
 SP     17/17        Standard     12062   Con:     10  +0  +2  +0     12     11
                     Resting        536

 Level                 16    Armor      [18,+19]    Saving Throw     43%
 Cur Exp             1935                           Stealth          Bad
 Max Exp             1935    Melee       1d4,+14    Disarm - phys.   46%
 Adv Exp             2300    To-hit       43,+11    Disarm - magic   36%
                             Blows      1.3/turn    Magic Devices     40
 Gold                5192                           Searching        49%
 Burden           82.8 lb    Shoot to-dam     +4    Infravision     0 ft
 Overweight      -37.1 lb    To-hit        32,+7    Speed         Normal
 Max Depth     550' (L11)    Shots      1.0/turn

 You are the illegitimate but acknowledged child of a Yeoman.  You are
 the black sheep of the family.  You have blue-gray eyes, curly blond
 hair, and a dark complexion.

Resistances         Abilities
 Acid:......+...... pFear:.............
 Elec:+............ pBlnd:.............
 Fire:..+.+........ pConf:.............
 Cold:..+.....+.... pStun:.............
 Pois:............. HLife:....+........
Light:....+........ Regen:.............
 Dark:....+........   ESP:.............
Sound:............. S.Inv:.............
Shard:............. FrAct:.............
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:...+.........
 Fear:............. Infra:.............
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:....+........
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Dagger 'Dethanc' (1d4) (+9,+12) [+10] {@w0}
     Found lying on the floor at 100 feet (level 2)
     
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid.
     
     When activated, it creates a lightning bolt (that always beams)
     with damage 6d6.
     Takes 7 to 12 turns to recharge.
     Your chance of success is 92.2%
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +1 DEX you would get 1.6 blows
     Average damage/round: 29.1 vs. creatures not resistant to
     lightning, and 22.3 vs. others.
     
b) a Light Crossbow (x3) (+5,+4)
     Bought from a store
     
c) a Ring of Resist Fire and Cold
     Bought from a store
     
     Provides resistance to fire, cold.
     
d) a Ring of Searching <+4>
     Dropped by a witch at 500 feet (level 10)
     
     +4 searching skill.
     
e) an Amulet of Devotion <+1>
     Found lying on the floor at 550 feet (level 11)
     
     +1 wisdom.
     +1 light.
     Provides resistance to fire, light, dark.
     Sustains wisdom.
     Sustains your life force.  
     
f) a Lantern (5201 turns)
     Found lying on the floor at 450 feet (level 9)
     
     Cannot be harmed by fire.
     Intensity 3 light.
     
g) a Robe of Resist Acid [2,+5]
     Found lying on the floor at 150 feet (level 3)
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
i) a Leather Shield of Resist Cold [8,+3]
     Dropped by a stonefoot warrior at 500 feet (level 10)
     
     Provides resistance to cold.
     
j) a Metal Cap [3,+0]
     Bought from a store
     
k) a Set of Leather Gloves [1,+1]
     Found lying on the floor at 50 feet (level 1)
     
l) a Pair of Iron Shod Boots [4,-1]
     Dropped by a cutpurse at 500 feet (level 10)
     
     Cannot be harmed by fire.
     




  [Character Inventory]

a) 2 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) 2 Mushrooms of Clear Mind
c) a Gelatinous Mushroom
d) 5 Rations of Food
e) 15 Potions of Cure Light Wounds
f) 4 Potions of Cure Serious Wounds
g) a Potion of Neutralize Poison
h) 2 Potions of True Seeing
i) 20 Scrolls of Phase Door
j) 5 Scrolls of Treasure Detection
k) 3 Scrolls of Identify Rune
l) 10 Scrolls of Remove Hunger
m) a Scroll of Word of Recall {@r1!*}




  [Character Quiver]

0) 35 Bolts (1d5) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 21.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 8 Potions of Cure Light Wounds


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       118      0'  Killed Farmer Maggot
       465     50'  Reached level 2
      1216    100'  Reached level 3
      1652    100'  Reached level 4
      2086    150'  Reached level 5
      2537    150'  Killed Grip, Farmer Maggot's Dog
      2584    150'  Reached level 6
      2866    150'  Reached level 7
      3430    150'  Reached level 8
      4001     50'  Reached level 9
      6380    100'  Found the Dagger 'Dethanc'
      8346    250'  Reached level 10
      8376    500'  Reached level 11
      8388    500'  Reached level 12
      9379    450'  Reached level 13
     10091    500'  Reached level 14
     10431    500'  Reached level 15
     10486    500'  Killed Brodda, the Easterling
     11224    550'  Reached level 16


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : yes (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 1.12.2019 22:11

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25. on the Competition No.227 Ladder (of 29)

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