The Angband Ladder: Mal 2, Dwarf Priest by malcontent

  [Angband 4.2.0 Character Dump]

 Name   Mal 2        Age             45          Self  RB  CB  EB   Best
 Race   Dwarf        Height       3'11"   STR:     17  +2  -1  +5  18/50
 Class  Priest       Weight     9st 5lb   INT:     11  -3  -3  +0      5
 Title  Priest       Turns used:          WIS:     17  +2  +3  +4  18/80
 HP     -3/286       Game        360486   DEX:     11  -2  -1  +5     13
 SP     15/86        Standard     36223   CON:     15  +2  +1  +3  18/30
                     Resting       5709

 Level                 30    Armor      [57,+64]    Saving Throw     82%
 Cur Exp           110002                           Stealth         Fair
 Max Exp           118011    Melee       1d6,+27    Disarm - phys.   56%
 Adv Exp           120000    To-hit       40,+16    Disarm - magic   55%
                             Blows      2.0/turn    Magic Devices     69
 Gold               42469                           Searching        54%
 Burden          130.1 lb    Shoot to-dam     +8    Infravision    50 ft
 Overweight      -49.8 lb    To-hit       31,+19    Speed         Normal
 Max Depth    2200' (L44)    Shots      1.4/turn

 You are the only child of a Dwarven Miner.  You are a well liked
 child.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.

Resistances         Abilities
 Acid:......+.+.... pFear:.............
 Elec:..+...+.+.... pBlnd:.....+......+
 Fire:...+..+.+.... pConf:.............
 Cold:+.....+.+.... pStun:.............
 Pois:............. HLife:.............
Light:+.........+.. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.....+.......
Shard:......+...... FrAct:.........++..
Nexus:......+...... Feath:.............
Nethr:............. S.Dig:.............
Chaos:........+.... TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:........+....
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:............+
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.+...........
Fragl:............. Might:.+...........
                    Light:+.........+..
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You are enveloped in flames!
> *** LOW HITPOINT WARNING! ***
> The hellhound bites you (20).
> You are enveloped in flames!
> *** LOW HITPOINT WARNING! ***
> The hellhound misses you.
> The hellhound bites you (28).
> You are enveloped in flames!
> *** LOW HITPOINT WARNING! ***
> The hellhound bites you (20).
> You are enveloped in flames!
> *** LOW HITPOINT WARNING! ***
> The hellhound misses you.
> The hellhound breathes fire.
> You die.

Killed by a hellhound.

  [Character Equipment]

a) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
     Taken from a chest found at 1200 feet (level 24)
     
     +1 light.
     Slays animals.
     Branded with cold.
     Provides resistance to cold, light.
     Cannot be harmed by acid.
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +4 DEX you would get 2.3 blows
     Average damage/round: 77.4 vs. creatures not resistant to cold,
     70.2 vs. animals, and 62.8 vs. others.
     
b) a Sling of Buckland (x4) (+15,+8) <+4, +2>
     Dropped by a mature white dragon at 1400 feet (level 28)
     
     +4 dexterity.
     +4 shooting speed.
     +2 shooting power.
     Cannot be harmed by acid, fire.
     
c) a Ring of Lightning [+12]
     Found lying on the floor at 1550 feet (level 31)
     
     Provides resistance to lightning.
     Cannot be harmed by lightning.
     
d) a Ring of Flames [+14]
     Found lying on the floor at 1000 feet (level 20)
     
     Provides resistance to fire.
     
e) an Amulet of Wisdom <+4>
     Found lying on the floor at 1600 feet (level 32)
     
     +4 wisdom.
     Sustains wisdom.
     
f) a Lantern of True Sight (9225 turns)
     Dropped by a young red dragon at 1750 feet (level 35)
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Intensity 3 light.
     
g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Found lying on the floor at 1100 feet (level 22)
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid.
     
h) a Cloak [1,-1]
     Found lying on the floor at 550 feet (level 11)
     
i) a Leather Shield of Elvenkind [8,+6] <+2>
     Found lying on the floor at 1550 feet (level 31)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid.
     
j) an Iron Crown of Might [0,+5] <+3, +1>
     Found lying on the floor of a special room at 1450 feet (level 29)
     
     +3 strength.
     +1 dexterity.
     +3 constitution.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Found lying on the floor at 400 feet (level 8)
     
     +1 light.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it fires a magic missile with damage 3d4.
     Takes 2 turns to recharge.
     Your chance of success is 94.6%
     
l) a Pair of Steel Shod Boots [7,+3]
     Dropped by a young gold dragon at 1550 feet (level 31)
     
     Cannot be harmed by fire.
     




  [Character Inventory]

a) a Holy Book of Prayers [Cleansing Power]
     
     You can read this book.
     
b) 3 Rations of Food
c) 10 Potions of Cure Critical Wounds
d) 4 Potions of Restore Mana
e) 3 Potions of Speed
f) 15 Scrolls of Phase Door
g) 3 Scrolls of Word of Recall
h) 3 Rods of Treasure Location
i) a Rod of Magic Mapping
j) 2 Rods of Curing
k) 2 Wands of Slow Monster (9 charges)
l) a Wand of Teleport Other (6 charges)
m) a Staff of Slow Monsters (5 charges)
n) a Staff of Teleportation (7 charges)
o) a Ring of Escaping <+2>
     Dropped by a dark dwarven lord at 2200 feet (level 44)
     
     +2 speed.
     Makes you afraid of melee, and worse at shooting and casting
     spells.  
     
p) a Rapier of *Slay Orc* (1d6) (+10,+8) <+2>
     Found lying on the floor at 1450 feet (level 29)
     
     +2 dexterity.
     Slays orcs.
     Grants telepathy.  
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 54.6 vs. orcs, and 40 vs. others.
     




  [Character Quiver]

0) 40 Iron Shots (1d4) (+0,+0)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 59.3.
     25% chance of breaking upon contact.
     
1) 24 Iron Shots (1d4) (+0,+0)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 59.3.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Mushrooms of Second Sight
b) 2 Mushrooms of Terror
c) 6 Potions of Cure Serious Wounds
d) 3 Potions of Speed
e) 8 Scrolls of Word of Recall
f) a Scroll of Recharging
g) a Rod of Slow Monster
h) a Wand of Slow Monster (4 charges)
i) a Staff of Slow Monsters (4 charges)
j) a Ring of Resist Fire and Cold
     Found lying on the floor at 550 feet (level 11)
     
     Provides resistance to fire, cold.
     
k) the Phial of Galadriel <+3>
     Found lying on the floor of a special room at 550 feet (level 11)
     
     +3 light.
     Cannot be harmed by fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 95.1%
     
l) Hard Leather Armour of Resistance (-1) [16,+15]
     Dropped by Old Man Willow at 1150 feet (level 23)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, fire.
     
m) Leather Scale Mail of Elvenkind (-1) [20,+8] <+1>
     Dropped by Bolg, Son of Azog at 1300 feet (level 26)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold,
     disenchantment.
     Cannot be harmed by acid, fire.
     
n) a Wicker Shield of Resistance [2,+17]
     Bought from a store
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
o) a Hard Leather Cap of Wisdom [2,+3] <+1>
     Found lying on the floor at 400 feet (level 8)
     
     +1 wisdom.
     Sustains wisdom.
     
p) the Dagger 'Narthanc' (1d4) (+9,+12) [+10]
     Dropped by Sm�agol at 900 feet (level 18)
     
     Branded with fire.
     Provides resistance to fire.
     Cannot be harmed by acid.
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 9 to 16 turns to recharge.
     Your chance of success is 95.5%
     
     Combat info:
     2.3 blows/round.
     With +2 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +4 DEX you would get 2.7 blows
     Average damage/round: 66.8 vs. creatures not resistant to fire,
     and 54.5 vs. others.
     
q) a Short Sword of *Slay Evil* (1d7) (+12,+10) <+2>
     Dropped by a brigand at 1850 feet (level 37)
     
     +2 wisdom.
     Slays evil creatures.
     Provides resistance to lightning.
     Blessed by the gods.  
     
     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +4 DEX you would get 1.3 blows
     Average damage/round: 33.9 vs. evil creatures, and 29 vs. others.
     
r) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
     Dropped by Orfax, Son of Boldor at 600 feet (level 12)
     
     +2 dexterity.
     +2 stealth.
     Slays trolls, orcs.
     Cannot be harmed by acid.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 41.8 vs. trolls, 41.8 vs. orcs, and 28.5 vs.
     others.
     
s) the Broad Sword 'Glamdring' (2d5) (+10,+15) <+1>
     Dropped by Boldor, King of the Yeeks at 1000 feet (level 20)
     
     +1 searching skill.
     +1 light.
     Slays demons, orcs, evil creatures.
     Branded with fire.
     Provides resistance to fire, light.
     Cannot be harmed by acid.
     Slows your metabolism.  Blessed by the gods.  
     
     Combat info:
     1.0 blows/round.
     With +3 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +4 DEX you would get 1.1 blows
     Average damage/round: 47.6 vs. creatures not resistant to fire,
     47.6 vs. demons, 47.6 vs. orcs, 40.9 vs. evil creatures, and 34.2
     vs. others.
     
t) a Light Crossbow of Accuracy (x3) (+17,+12)
     Found lying on the floor of a labyrinth at 1050 feet (level 21)
     
u) 23 Bolts (1d5) (+5,+4)
v) 20 Bolts (1d5) (+4,+6)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       218     50'  Reached level 2
       517     50'  Reached level 3
       691    300'  Reached level 4
       982    300'  Reached level 5
      1250    300'  Reached level 6
      1444    300'  Reached level 7
      1796    300'  Reached level 8
      2722    350'  Reached level 9
      3344    400'  Reached level 10
      4509    400'  Reached level 11
      4561    400'  Found the Set of Leather Gloves 'Cammithrim'
      5819    450'  Reached level 12
      6629    550'  Reached level 13
      6881    550'  Found the Phial of Galadriel
      7861    600'  Killed Orfax, Son of Boldor
      7861    600'  Reached level 14
      7862    600'  Found the Long Sword 'Elvagil'
      8616    600'  Reached level 15
      9437    650'  Reached level 16
      9750    650'  Killed Fang, Farmer Maggot's Dog
     10542    700'  Reached level 17
     10999    800'  Killed Grishnákh, the Hill Orc
     10999    800'  Reached level 18
     11010    800'  Killed Golfimbul, the Hill Orc Chief
     11907    900'  Killed Sméagol
     11911    900'  Found the Dagger 'Narthanc'
     12049    900'  Reached level 19
     12490    900'  Killed Ufthak of Cirith Ungol
     12744    900'  Reached level 20
     13533   1000'  Reached level 21
     14617   1000'  Killed Boldor, King of the Yeeks
     14617   1000'  Reached level 22
     14618   1000'  Found the Broad Sword 'Glamdring'
     15212   1000'  Killed Nár, the Dwarf
     15763   1050'  Reached level 23
     16127   1050'  Reached level 24
     17357   1100'  Found the Chain Mail of Arvedui
     17698   1100'  Reached level 25
     18070   1150'  Killed Gorbag, the Orc Captain
     18313   1150'  Killed Old Man Willow
     18510   1150'  Killed Uglúk, the Uruk
     18555   1150'  Killed Lugdush, the Uruk
     18893   1200'  Reached level 26
     18913   1200'  Found the Rapier 'Forasgil'
     19316   1300'  Killed Bolg, Son of Azog
     19954   1350'  Killed Khîm, Son of Mîm
     21187   1400'  Reached level 27
     23733   1450'  Reached level 28
     23746   1450'  Killed Lagduf, the Snaga
     26453   1550'  Killed Shagrat, the Orc Captain
     28247   1600'  Reached level 29
     30701   1750'  Killed Mîm, Betrayer of Turin
     31788   1850'  Killed Lokkak, the Ogre Chieftain
     32732   1900'  Reached level 30
     33878   2000'  Reached level 30


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 19.9.2019 07:08
Last updated on 22.9.2019 05:16

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12. on the Competition No.223 Ladder (of 20)

Comments

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On 19.9.2019 07:08 malcontent wrote:
I may have played a Dwarf Priest many years ago in Moria, but I've never played a Dwarf or a Priest in Angband before. I'm surprised it has be fairly enjoyable so far. Finding 4 or 5 artifacts relatively early has helped :)

On 21.9.2019 08:42 malcontent wrote:
Glamdring was a nice find early on, but it's damage output is starting to feel a bit light, and I'm regularly swapping it out now for a rapier that grants telepathy.

On 22.9.2019 05:16 malcontent wrote:
YASD. Totally underestimated how quickly a pack of Hellhounds could bake me to a crisp

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