The Angband Ladder: Dakkon, Half-Elf Demonologist by <dakkon6@hotmail.com>

  [ToME 2.2.1 Character Dump]

 Name  : Dakkon                 Age                 31       Str:     28     29
 Sex   : Neuter                 Height              72       INT:     11       
 Race  : Vampire Half-Elf       Weight             101       WIS:      6       
 Class : Demonologist           Social Class        18       DEX:     18       
 Body  : Player                                              CON:     15       
 God   : Nobody                                              CHR:      7       
                                                                               
 + To Melee Hit          30 Level             25    Max Hit Points       303   
 + To Melee Damage       30 Experience     33982    Cur Hit Points       -15   
 + To Ranged Hit         23 Max Exp        34057    Max SP (Mana)        132   
 + To Ranged Damage      11 Exp to Adv.    36750    Cur SP (Mana)        132   
   AC                 23+33 Gold           82500                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[2] Perception  : Bad          Blows/Round:  3         
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Poor         Mel.dmg/Rnd:  9d4+90    
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          Your father was of the Nandor.  You are the illegitimate             
          but acknowledged child of a Serf.  You are a credit to the           
          family.  You have blue-gray eyes, straight brown hair, and           
          a dark complexion.                                                   


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        The Old Forest: Level 24 (1200')

 Your body was a Player.
 You have defeated 1391 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 51st Yavie of the 2890th year of the third age.
 Your adventure lasted 8 days.

     Your Attributes:
You are dead, killed by a Dark elven priest on level 24 of The Old Forest.
You can drain life from a foe.
You can teleport yourself short distances.
You are terrified.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to nether forces.
Your strength is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon shocks your foes.
Your weapon strikes at undead with holy wrath.

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 5)
 - Combat                                        29.629 [0.750]
	  - Weaponmastery                               09.999 [0.750]
	 	  . Sword-mastery                             07.200 [0.600]
	  . Archery                                     02.000 [0.400]
 - Sneakiness                                    07.760 [1.800]
	  . Disarming                                   05.600 [1.800]
 - Magic                                         29.860 [0.700]
	  . Magic-Device                                01.000 [1.150]
	  . Demonology                                  29.000 [1.000]
 - Spirituality                                  02.000 [0.700]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Katana of Anori (3d4) (+13,+19) (+4)
        It can be wielded two-handed.  It increases your strength by 4.  It
    does extra damage from electricity.  It produces chaotic effects.  It
    is very sharp and make your foes bleed.  It strikes at undead with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
d) a Short Bow of Power (x2) (+7,+11)
    
    It was given to you as a reward.
e) a Ring of Flying {cursed}
f) a Ring of Protection [+10] {cursed}
    It is cursed.  
    You bought it from the Magic shop.
k) an Indestructible Amulet of Infravision (+2)
m) a Brass Lantern (with 6594 turns of light)
    It provides light (radius 2) when
    fueled.  It cannot be harmed by fire.  
n) Blasted Mithril Chain Mail [0,-5] {cursed}
o) a Fur Cloak [3,+4]
p) a Shield of Deflection of Resist Fire [10,+19]
    It provides resistance to fire.
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
s) a Demonhorn [2,+6]
    It provides light (radius 2) forever.  
u) The Set of Gauntlets 'Paurhach' [2,+15]
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Jumping [6,+7]
    It can be activated for phasing every
    10+d10 turns if it is being worn. It grants you the power of blink if
    it is being worn.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 66 Arrows (1d4) (+0,+0)
|) a Pick of Digging (1d3) (+10,+8) (+5)
    It increases your ability to
    tunnel by 5.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of The Old Forest.


  [Character Inventory]

a) a Demonblade (4d6) (+5,+7)
    It
    strikes at demons with holy wrath.  
b) a Demonshield [5,+3]
    It speeds your regenerative
    powers.  
c) 6 Flasks of oil
    
d) 19 Potions of Cure Critical Wounds
    
e) 12 Scrolls of Teleportation
    
f) 17 Scrolls of Word of Recall {75% off}
    
g) 9 Scrolls of Identify
    
h) 32 Scrolls of Satisfy Hunger {90% off}
    
i) a Wand of Magelock[2|18] (12 charges)
j) a Ring of Levitation
k) Dwarven Ring Mail of Resist Cold (-2) [12,+17] (+1)
l) a Large Leather Shield [4,-2] {cursed}
m) a Basillard (1d8) (+0,+0)
n) a Fiery Bastard Sword (3d4) (+6,+7)
o) a Guisarme (2d5) (+5,+5)
p) 19 Bolts (exploding) (1d5) (+3,+5)
q) The Sheaf Arrow of Gorth (1d5) (+8,+11)
    It does extra damage from electricity and fire.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smeagol on level 7 of Barrow-Downs.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonblade (4d6) (+0,+0)
    It
    strikes at demons with holy wrath.  
b) a Mushroom of Restoring
c) 5 Potions of Restore Strength {50% off}
    
d) 3 Potions of Restore Dexterity
    
e) 4 Potions of Restore Constitution
    
f) 9 Scrolls of Darkness
    
g) a Rod Tip of Lightning Balls (50 Mana to cast)
h) a Ring of Free Action
i) a Ring of Chaos Resistance
j) The Cleaver of Numlacir (2d4) (-3,+4) (-8) {cursed}
    It decreases your intelligence by 
    8.  It does extra damage from frost.  It strikes at demons with holy
    wrath.  It drains experience.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Priest on level 17 of The Old Forest.
k) a Broken Stick



Posted on 17.11.2003 04:31
Last updated on 18.11.2003 17:16

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