The Angband Ladder: ElvenFlame, High-Elf Demonologist by <mistuhpandaSPAMBLOCK@msn.com>

  [ToME 2.2.2 Character Dump]

 Name  : ElvenFlame             Age                103       STR:     20       
 Sex   : Male                   Height              78       INT:     17       
 Race  : High-Elf               Weight             177       WIS:     15       
 Class : Demonologist           Social Class        33       DEX:     18       
 Body  : Player                                              CON:     18       
 God   : Manwe Sulimo                                        CHR:     23       
                                                                               
 + To Melee Hit          16 Level             23    Max Hit Points       291   
 + To Melee Damage       13 Experience     17839    Cur Hit Points       291   
 + To Ranged Hit         23 Max Exp        17839    Max SP (Mana)         56   
 + To Ranged Damage       0 Exp to Adv.    20400    Cur SP (Mana)         56   
   AC                 24+47 Gold           34680    Piety                 39   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Fair         Blows/Round:  2         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  8d6+26    
 Stealth     : Very Good    Magic Device: Excellent    Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light grey eyes, wavy black hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 16 (800')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 2417 enemies.
 You saved 6 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Yavie of the 2890th year of the third age.
 You have been adventuring for 9 days.

                    adefkmnopsuxz{|@            
        Add Wis   : .........3......            
        Add Chr   : .........3......            
        Add Sear. : .2..............            
        Add Infra : .2..............            
        Add Tun.. : ..............1.            
        Slay Demon: +...............            
        Sust Str  : .......+........            
        Sust Int  : .......+........            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ................            
        Hold Life : .......+........            
        Res Acid  : ....+.+...+.....            
        Res Elec  : ......+.........            
        Res Fire  : ......+.........            
        Res Cold  : ......++........            
        Res Pois  : ................            
        Res Fear  : ..+.............            
        Res Lite  : ...............+            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : .........+.....+            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ......+.........            
        Res Disen : ................            
        See Invis : ...............+            
        Regen     : ........+.......            
        Xtra Shots: .+..............            
        Activate  : .+........++....            

Skills (points left: 0)
 - Combat                                        11.777 [0.750]
          - Weaponmastery                        10.372 [0.750]
                   . Sword-mastery               13.200 [0.600]
          . Archery                              02.000 [0.400]
 - Sneakiness                                    02.540 [1.800]
          . Disarming                            07.400 [1.800]
 - Magic                                         11.436 [0.700]
          . Magic-Device                         05.600 [1.150]
          . Demonology                           27.000 [1.000]
 - Spirituality                                  10.820 [0.700]
          . Prayer                               01.000 [0.500]
          . Mindcraft                            05.200 [0.300]
 . Monster-lore                                  02.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Fates]

You may find a Scroll of Identify on level 19.
You are fated to find The Drum of the Druedain on level 1.


  [Character Equipment]

a) a Demonblade (4d6) (+0,+2)
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
        It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) a Ring of Fear Resistance
    It makes you completely fearless.  
f) a Ring of Invisibility {cursed}
k) an Amulet of Acid Resistance
m) a Brass Lantern (with 6978 turns of light)
n) Hard Studded Leather of Resistance (-1) [7,+8]
    It
    provides resistance to acid, electricity, fire, cold and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Wolf Pelt 'Astir' [1,+6]
    It sustains your strength and 
    intelligence.  It provides resistance to life draining and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Demonshield [5,+3]
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown yeek on level 12 of Orc Cave.
u) The Set of Gauntlets 'Paurnen' [2,+15]
    It
    can be activated for acid bolt (5d8) every 5+d5 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to acid
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Jumping [6,+1]
    It can be activated for phasing every
    10+d10 turns if it is being worn. It grants you the power of blink if
    it is being worn.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Shovel (1d2) (+0,+0) (+1)


  [Character Inventory]

a) 17 Mushrooms of Cure Serious Wounds {100% off}
b) 5 Rations of Food
c) 6 Flasks of oil
d) 3 Potions of Cure Critical Wounds {50% off}
e) 2 Scrolls of Word of Recall
f) a Scroll of Word of Recall {25% off}
g) 10 Scrolls of Identify
h) a Scroll of *Identify*
i) a Rapier of *Slay Troll* (1d6) (+3,+7) (+2)
    It increases your strength by 2.  It
    is especially deadly against trolls.  It sustains your strength.  It
    allows you to sense the presence of trolls.  It speeds your
    regenerative powers.  
    It was given to you as a reward.
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Potions of Speed
b) 2 Potions of Resist Heat
c) 2 Scrolls of Word of Recall
d) a Scroll of Magic Mapping
e) a Wand of Magelock[1|15] (8 charges)
f) a Wand of Slow Monster[1|20] (9 charges)
g) a Wand of Disperse Magic[1|6] (6 charges)
h) an Indestructible Ring of Spell
i) a Pair of Soft Leather Boots [2,+5]
j) a Shocking Awl-Pike (1d8) (+4,+6)
k) 21 Bolts (exploding) (1d5) (+10,+8)
l) 19 Iron Shots (1d4) (+1,+3)
m) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Lothlorien ]

a) a Mushroom of Cure Paranoia
b) 8 Rations of Food
c) a Scroll of Holy Prayer
d) a Scroll of Dispel Undead {25% off}
e) a Wooden Rod of Door/Stair Location (10/10)
f) a Golden Rod of Nothing (125/125)
g) an Amulet of Adornment
    
    You bought it from the Magic shop.
h) Hard Leather Armour of Resistance (-1) [6,+8]
    It provides resistance to acid, 
    electricity, fire, cold and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Large kobold Shaman on level 7 of
    Barrow-Downs.
i) a Basillard of Slay Dragon (1d8) (+3,+2)
j) a Spectral Broad Sword of Slay Undead (2d5) (+8,+7)
    It can be activated for wraith-form every 50+d50 turns if
    it is being worn. It strikes at undead with holy wrath.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It drains life.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Barrow-Downs.
k) a Harp (+1)
l) 2 Empty Bottles
m) a Rodent Skeleton
n) an Elf Skeleton


  [The Mathom-house Inventory - Bree ]

a) a Gnome Skeleton
b) a Dwarf Skeleton
c) a Human Skeleton



Posted on 6.9.2003 02:58

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15454. on the Ladder (of 19090)
2654. on the ToME Ladder (of 3155)

Comments

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On 6.9.2003 02:58 mistuhpandaSPAMBLOCK@msn.com wrote:
THIS CHAR IS ACTUALLY DEAD. For some reason the character dump did not get created. Oh well. I died on my way back to the Barrow-downs to retrieve the drump when I was ambushed. Stupid wavelords only delayed the inevitable. If I had increased my mindcrafting I could have been able to create a jumpgate on the edge of the map. The recall attempt didn't help much either. I actually had a positive piety with Manwe too (I started as an atheist and converted to manwe after finishing Bdw). There are probably no atheist winners unless you are an unbeliever because the advantages of the gods are so clear (worship me, Tulkas, and I shall grant you unparalleled accuracy in your tennis strokes). Not so for real life. Notice that I was trying to give the mathom house a complete collection of skeletons so that the Bree University (go furfoots!) could learn. Vote Arnold the Beastly for Mayor of Bree! If you do he will raise his sell cap to 25000!

On 6.9.2003 03:01 mistuhpandaSPAMBLOCK@msn.com wrote:
Another note, I constantly switch between the good rapier of Slay Troll and the demonblade (enchanted it a bit myself) to reap their respective advantages. Did anyone mention that Demon Field is a tight a$$ spell? It has a radius of 7 and stays in the area. No wonder why I could up my piety a bit with Manwe- All the orc packs needed were one demon field.

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