The Angband Ladder: Carol Cuisina, Sindar Doriath no-class by Nivim

  [Sil-Q 1.3.2-q Character Dump]

 Name   Carol Cuisina Age    1,995       Str   2
 Sex    Female        Height   5'8       Dex   5 =  3  +1      +1
 Race   Sindar        Weight   147       Con   4
 House  Doriath                          Gra   6 =  3  +1      +2

 Game Turn   19,608   Melee  (+13,1d5)   Melee       13 = 10  +5      -2
 Exp Pool     2,412          (+13,1d5)   Archery      6 =  0  +5      +1
 Total Exp   44,812   Bows    (+6,2d9)   Evasion      4 =  0  +5  -1
 Burden       128.4   Armor  [+4,5-14]   Stealth     14 = 11  +5  -2
 Max Burden   144.0                      Perception  16 = 10  +6
 Depth         800'   Health     -5:41   Will         8 =  2  +6
 Min Depth     750'   Voice       2:59   Smithing    10 =  4  +6
 Light Radius     3                      Song        22 = 15  +6      +1

 You are one of several children of a Sindar bard. You have light grey
 eyes, wavy black hair, and a fair complexion.






  [Last Messages]

> The Greater werewolf becomes unwary.
> The Greater werewolf claws you!
> You have been given a cut.
> The Greater werewolf claws you!
> The Greater werewolf notices you.
> You end your song.
> Excessive skills! <5x>
> The Greater werewolf is hit by falling debris. <2x>
> The Ururauko is hit by falling debris.
> You have destroyed the Ururauko.
> The Greater werewolf is hit by falling debris.
> You have 5 charges remaining.
> The bleeding stops.
> The Greater werewolf claws you!
> You die.


  [Screenshot]

  ..:C.# 
   ....' 
  ..C..# 
  %.C@## 
  .....# 
  ####.. 
      #  


  [Equipment]

a) The Dagger 'Angrist' (+0,1d5) 0.5 lb
   It cuts very easily through armour.  It can be thrown
   effectively (11 squares).  It cannot be harmed by the
   elements.  
b) The Longbow 'Wyrm's End' (+0,2d7) 6.0 lb
   It cannot be harmed by the elements.  It grants you the
   ability: Flaming Arrows.  It can shoot arrows 20 squares
   (with your current strength).
c) a Garnet Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
d) a Pearl Ring of Cowardice {cursed}
   It causes you to panic in combat and is cursed.  It grants
   you the ability: Dodging.  
e) a Dragon Tooth Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Brass Lantern of Flickering Shadow (2919 turns) {cursed}
   It creates an unnatural darkness and is cursed.  
g) a Mithril Corslet [-2,2d5]
   It cannot be harmed by the elements.  
h) (nothing)
i) (nothing)
j) a Helm of Clarity [+0,1d2]
   It provides resistance to confusion, stunning, and 
   hallucination.  
k) a Set of Gloves [+0,1d1]
l) The Pair of Boots of Irime [+1,1d1]
   It sustains your dexterity.  It lights your path behind you.  
   It cannot be harmed by the elements.  
m) 57 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).
n) 58 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 6 Thorny Herbs of Rage
b) a Black Herb of Restoration
c) 3 Violet Potions of Clarity
d) 3 Copper Speckled Potions of True Sight
e) 5 Crimson Potions of Antidote
f) 3 Milky White Potions of Strength
g) 2 Dark Potions of Grace
h) an Ashen Staff of Revelations (4 charges)
i) a Birch Staff of Slumber (5 charges)
j) a Beech Staff of Majesty (10 charges)
k) a Runed Staff of Earthquakes (5 charges)
l) a Bronze Ring of Accuracy (+1)
m) a Chalcedony Ring of Free Action
   It grants you freedom of movement.  
n) a Crystal Amulet of Regeneration
   It speeds your regeneration (which increases your hunger
   while active).  
o) a Bronze Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
p) a Feanorian Lamp
q) The Mail Corslet of Durin (-1) [-3,3d3]
   It provides resistance to cold and fire.  It speeds your
   regeneration (which increases your hunger while active).  It
   cannot be harmed by the elements.  
r) a Mithril Shield of Frost (-1) [+0,1d7]
   It provides resistance to fire.  It cannot be harmed by the
   elements.  
s) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+1>
   It improves your smithing by 1.  
t) a Longsword (Defender) (+0,2d6) [+2] 2.0 lb
   It cannot be harmed by the elements.  
u) a Bastard Sword of Final Rest (-2,3d4) [+1] 4.0 lb
   It slays undead.  It grants you freedom of movement.  It does
   extra damage when wielded with both hands.  
v) a Mattock of Belegost (-5,5d2) <+3> 11.5 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Abilities]

Finesse
Subtlety
Rapid Attack
Assassination
Cruel Blow
Dexterity
Keen Senses
Grace
Channeling
Jeweller
Song of Silence
Song of Aule
Song of Lorien
Grace


  [Enemies]

  3 /  3  Wolf                                    
  0 /  2  Tanglethorn                             
  8 /  8  Orc                                     
  2 /  2  Grimhawk                                
  6 /  9  Orc scout                               
 11 / 11  Spider hatchling                        
  2 /  2  Blue serpent                            
 27 / 62  Orc soldier                             
  6 /  7  Madthorn                                
  7 /  7  Gorcrow                                 
 29 / 34  Orc archer                              
 13 / 20  White wolf                              
  1 /  1  Red serpent                             
  (slain) Gorgol, the Butcher 
 38 / 54  Orc warrior                             
  1 /  1  Sword spider                            
 10 / 10  Crebain                                 
  4 /  4  Mewlip                                  
  2 /  4  Orc thief                               
  6 /  6  Nightthorn                              
  3 /  3  Green serpent                           
  9 / 11  Mountain troll                          
  4 /  4  Tattered wight                          
  (seen)  Boldog, the Merciless 
  6 /  7  Orc champion                            
 22 / 24  Easterling warrior                      
 10 / 10  Hummerhorn                              
  (slain) Balcmeg, the Relentless 
  (slain) Lug, the Grotesque 
  5 /  5  Orc captain                             
 18 / 30  Warg                                    
  5 /  5  Grave wight                             
  6 /  6  Dark serpent                            
  (slain) Orcobal, Champion of the Orcs 
  8 /  8  Whispering shadow                       
 12 / 12  Distended spider                        
 12 / 13  Easterling archer                       
  6 /  6  Twisted bat                             
  (slain) Othrod, the Orc Lord 
  8 /  8  Snow troll                              
  4 /  4  Barrow wight                            
  1 /  1  Lurking horror                          
  8 /  8  Giant                                   
  (slain) Uldor, the Accursed 
  4 /  4  Shadow bat                              
  1 /  1  Sulrauko                                
  2 /  2  Fire-drake hatchling                    
  8 / 11  Werewolf                                
  4 /  4  Shadow spider                           
  2 /  2  Shadow                                  
  1 /  1  Sapphire serpent                        
  4 /  4  Ruby serpent                            
  3 /  3  Creeping horror                         
  5 /  7  Ringrauko                               
 24 / 24  Cave troll                              
  1 /  1  Emerald serpent                         
 25 / 29  Cat warrior                             
  5 /  5  Kemenrauko                              
  1 /  1  Grotesque                               
  (slain) Belegwath, Balrog of Shadow 
  3 /  4  Spider of Gorgoroth                     
  3 /  7  Greater werewolf                        
  2 /  2  Adamant serpent                         
  6 /  6  Lesser vampire                          
  (slain) Oikeroi, Guard of Tevildo 
  2 /  2  Ururauko                                
  (slain) Tevildo, Prince of Cats 


  [Artefacts]

The Mail Corslet of Durin 
The Kite Shield of Hador (found)
The Dagger 'Angrist' (found)
The Longbow 'Wyrm's End' (found)
The Pair of Boots of Irime (found)


  [Notes]

Carol of the Sindar
Entered Angband on 25 Dec 2017

   Turn     Depth   Note

      4     50 ft   (Song of Silence)
      4     50 ft   (Song of Lorien)
      4     50 ft   (Finesse)
     41    100 ft   Found The Dagger 'Angrist' (from 50 ft)
    903    150 ft   Blessed realm amulet; amazing for 150ft.
    903    150 ft   (Assassination)
  2,428    200 ft   Encountered Gorgol, the Butcher
  2,678    200 ft   (Cruel Blow)
  3,187    200 ft   Fell into a chasm
  3,248    300 ft   Encountered Boldog, the Merciless
  7,734    300 ft   (Subtlety)
  7,734    300 ft   Finally
  7,737    300 ft   Slew Gorgol, the Butcher
  7,778    300 ft   Fell into a chasm
  7,842    400 ft   Encountered Balcmeg, the Relentless
  7,842    400 ft   Encountered Lug, the Grotesque
  9,575    400 ft   Encountered Orcobal, Champion of the Orcs
  9,621    400 ft   Slew Orcobal, Champion of the Orcs
 10,107    450 ft   Encountered Othrod, the Orc Lord
 10,435    450 ft   (Dexterity)
 11,257    450 ft   Slew Othrod, the Orc Lord
 11,263    450 ft   Found The Pair of Boots of Irime
 11,781    450 ft   Slew Lug, the Grotesque
 11,789    450 ft   Slew Balcmeg, the Relentless
 12,860    500 ft   Found The Kite Shield of Hador (from 400 ft)
 12,877    500 ft   Fell into a chasm
 12,897    600 ft   (Keen Senses)
 13,770    600 ft   Encountered Uldor, the Accursed
 13,833    600 ft   (Grace)
 14,099    600 ft   Slew Uldor, the Accursed
 14,651    600 ft   (Rapid Attack)
 14,857    600 ft   Fell into a chasm
 14,874    700 ft   Encountered Belegwath, Balrog of Shadow
 15,193    700 ft   Encountered Oikeroi, Guard of Tevildo
 15,194    700 ft   Encountered Tevildo, Prince of Cats
 15,205    700 ft   Slew Tevildo, Prince of Cats
 15,209    700 ft   Slew Oikeroi, Guard of Tevildo
 17,496    700 ft   (Jeweller)
 17,732    700 ft   Found The Longbow 'Wyrm's End'
 17,763    700 ft   Made a Feanorian Lamp  1.0 lb
 17,919    700 ft   Destroyed Belegwath, Balrog of Shadow
 17,976    700 ft   Made an Ivory Amulet of Adornment  0.1 lb
 18,078    700 ft   Made a Ruby Amulet of Haunted Dreams  0.1 lb
 18,554    700 ft   (Song of Aule)
 18,905    700 ft   Made a Garnet Ring of Dexterity <+1>  0.1 lb
 18,952    700 ft   Fell into a chasm
 18,965    800 ft   (Grace)
 19,599    800 ft   (Channeling)
 19,599    800 ft   Far too close to death without this.

 19,608    800 ft   Slain by a Greater werewolf.
 19,608    800 ft   Died on 24 December 2017.

 19,608    800 ft   Died anyway.
 19,608    800 ft   Maybe should have grabbed more Will?



  ['Score' 016080392]


Posted on 24.12.2017 13:57

Download this dump

170. on the Competition No.212 Ladder (of 34)

Comments

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On 24.12.2017 13:57 Nivim wrote:
Artifact for the 24th day of the competition was Angrist; not exactly an upgrade, but mostly because it's more useful later in the game and you tend to find it by then more than half the time.

It resulted in an Assassin/Subtlety game that was really slow turn wise. To reliably stab things I needed to be able to put them back to sleep, which meant Lorien, which meant my survival was based on having enough Voice at any given time, which meant a lot of resting without Regeneration. I even found an amulet of the Blessed Realm early and it was still slow.


Anyway, the death was, predictably, to canines and running out of Voice. Apparently two packs of Greater Werewolves converged on me around a Kemenrauko-fresh corner right after I'd spent my voice moving safely through some small maze and killing some Cat Warriors.

I probably could have salvaged it if I'd remembered that Slumber staff strength is based off of Will, at which point I would have had a couple turns where I could combine Song and Staff to put even the large number of werewolves to sleep. Instead when the staves didn't work I tried earthquaking, which got rid of the second Ururauko, but didn't block or displace the Greater Werewolves.

On 24.12.2017 20:40 wobbly wrote:
You don't have focused attack which is a little odd in an assassin. It's +8 at your perception(& you get +5 stealth which counts to assassination for waiting a turn to start with). Rapid attack is also a touch unusual, not sure, as it's great if you have to fight something awake but doesn't work for assassinating.

On 24.12.2017 20:44 wobbly wrote:
just running the no.s in my head +8 for focus & +5 for wait is close to 3 full criticals with subtle angrist

On 24.12.2017 21:54 Nivim wrote:
Rapid Attack was partly because I was frustrated with too many things with decent Will not dying on the first hit, and partly because I wanted to find out if both strikes would count for Assassination.

When I considered Focused Attack a couple points of Perception ago I thought "a single crit and it doesn't help me hide, sleep things, or fight when things are awake". I probably would have taken it if I'd known that there were any Stealth bonuses not listed on the sheet influenced damage output.

Does the [S]tealth(+Slow) status or adjacent walls also increase damage output?

(Or perhaps I should answer this myself by using the rolls window for something other than Silcutting during the comp?)

On 24.12.2017 22:05 Nivim wrote:
I tested, and the +5 from wait doesn't appear to exist so far as Assassination is concerned?

On 25.12.2017 05:16 wobbly wrote:
ok double checked with the rolls window & you are right

On 28.12.2017 08:48 Nivim wrote:
I should mention for posterity that the [S]tealth status does in fact give its +5 bonus to stealth to Assassination as well, but runs the problem that your character only stops being Slow after the target wakes up and takes a turn, so the extra 5 accuracy is not worth the inability to simply attack a second time or change strategy, at least in most cases. Probably not so bad a tradeoff with a source of speed.

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