The Angband Ladder: Coim, Gnome Rogue by Estie

  [Angband 4.1.0 Character Dump]

 Name   Coim         Age             81          Self  RB  CB  EB   Best
 Race   Gnome        Height        3'1"   STR:  18/32  -1  +0  +2  18/42
 Class  Rogue        Weight    5st 13lb   INT:     12  +2  +1  +0     15
 Title  Burglar      Turns used:          WIS:     11  +0  -3  +2     10
 HP     205/205      Game        288992   DEX:  18/70  +2  +3  +7 18/190
 SP     26/26        Standard     29469   CON:      8  +1  -1  +0      8
                     Resting      17149

 Level                 25    Armor      [20,+70]    Saving Throw     66%
 Cur Exp            19025                           Stealth    Legendary
 Max Exp            19025    Melee        2d5,+3    Disarm - phys.  100%
 Adv Exp            26250    To-hit       50,+21    Disarm - magic   97%
                             Blows      4.3/turn    Magic Devices     81
 Gold               14289                           Searching        64%
 Burden          169.5 lb    Shoot to-dam     +6    Infravision    70 ft
 Overweight        1.6 lb    To-hit       51,+20    Speed             -1
 Max Depth    2550' (L51)    Shots        1/turn

 You are one of several children of a Gnome Prankster.  You are a
 credit to the family.  You have green eyes, straight black hair, and a
 very fair complexion.


rAcid:............. Nexus:.............
rElec:+........+... Nethr:.............
rFire:.........*... Chaos:........+....
rCold:......+..+... Disen:........+....
rPois:............. pFear:.........+...
rLite:............. pBlnd:.........+...
rDark:.........+... pConf:.............
Sound:............. pStun:.........+...
Shard:.......+..... HLife:........+....

Regen:............. Stea.:..++.......+.
  ESP:............. Sear.:.............
Invis:............. Infra:....+.......+
FrAct:............+ Tunn.:.............
Feath:............. Speed:.............
S.Dig:.........+... Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.............


  [Character Equipment]

a) a Broad Sword of *Slay Giant* (2d5) (+6,+11) <+2>
     Found lying on the floor at 500 feet (level 10)
     
     +2 strength.
     Slays giants.
     Provides resistance to lightning.
     
     Combat info:
     4.3 blows/round.
     With +2 STR and +0 DEX you would get 4.7 blows
     With +0 STR and +1 DEX you would get 4.7 blows
     Average damage/round: 100.2 vs. giants, and 44.7 vs. others.
     
b) a Heavy Crossbow (x4) (+5,+6)
     Bought from a store
     
c) a Ring of the Mouse (+0,-4) <+4>
     Found lying on the floor at 500 feet (level 10)
     
     +4 dexterity.
     +4 stealth.
     
d) a Ring of the Mouse (+0,-7) <+3, +4>
     Found lying on the floor at 700 feet (level 14)
     
     +3 dexterity.
     +4 stealth.
     
e) an Amulet of Infravision <+3>
     Found lying on the floor at 2500 feet (level 50)
     
     +3 infravision.
     
f) a Lantern (4257 turns)
     Found lying on the floor at 800 feet (level 16)
     
     Cannot be harmed by fire.
     Radius 2 light.
     
g) White Dragon Scale Mail of Craftsmanship [14,+20]
     Dropped by Boldor, King of the Yeeks at 1500 feet (level 30)
     
     Provides resistance to cold.
     
h) a Cloak of Protection [1,+8]
     Dropped by Farmer Maggot in town
     
     Provides resistance to shards.
     Cannot be harmed by acid, fire.
     
i) a Wicker Shield of Preservation [2,+11]
     Taken from a chest found at 2150 feet (level 43)
     
     Provides resistance to chaos, disenchantment.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
j) the Hard Leather Cap of Narmen [2,+7] <+2>
     Dropped by a necromancer at 2400 feet (level 48)
     
     +2 wisdom.
     Provides immunity to fire.
     Provides resistance to lightning, cold, dark.
     Provides protection from fear, blindness, stunning.
     Cannot be harmed by acid.
     Sustains constitution.
     Slows your metabolism.  
     
     When activated, it creates a large frost ball with damage 200.
     Takes 95 to 117 turns to recharge at your current speed.
     Your chance of success is 93.7%
     
l) a Pair of Leather Sandals of Stealth [1,+10] <+2>
     Found lying on the floor at 2050 feet (level 41)
     
     +2 stealth.
     




  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1!k}
b) 2 Books of Magic Spells [Incantations and Illusions] {@m3!k}
c) a Book of Magic Spells [Mordenkainen's Escapes] {@m7!k}
     Cannot be harmed by fire.
     
d) 3 Potions of Healing
e) 2 Potions of Enlightenment
f) 3 Potions of Speed
g) 2 Potions of True Seeing
h) 11 Scrolls of Phase Door
i) 6 Scrolls of Detect Invisible
j) a Scroll of Banishment
k) 2 Scrolls of Satisfy Hunger
l) 2 Scrolls of Word of Recall
m) 2 Scrolls of Recharging
n) a Rod of Teleport Other {@z5}
o) a Wand of Acid Bolts (3 charges)
p) a Wand of Stone to Mud (3 charges)
q) a Wand of Teleport Other (6 charges)
r) 5 Staves of Mapping (6 charges)
s) a Staff of Dispel Evil (5 charges)
t) a Staff of Teleportation (9 charges)
u) a Two-Handed Great Flail (Defender) (3d6) (+14,+8) [+1] <+2>
     Found lying on the floor of a special room at 2550 feet (level 51)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, fire.
     Sustains intelligence.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     4.0 blows/round.
     With +3 STR and +0 DEX you would get 4.3 blows
     With +0 STR and +1 DEX you would get 4.3 blows
     Average damage/round: 52.4.
     




  [Character Quiver]

0) 15 Bolts (1d5) (+3,+6)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 61.2.
     25% chance of breaking upon contact.
     
1) 21 Bolts of Slay Animal (1d5) (+7,+3)
     Slays animals.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 73.4 vs. animals, and 48.9 vs. others.
     25% chance of breaking upon contact.
     
2) 18 Bolts of Lightning (1d5) (+5,+7)
     Branded with lightning.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 114.2 vs. creatures not resistant to
     lightning, and 65.2 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by fire.
     
b) 4 Staves of Mapping (5 charges)
c) a Ring of Strength <+5>
     Found lying on the floor at 1550 feet (level 31)
     
     +5 strength.
     Sustains strength.
     
d) a Ring of Resist Poison {cursed}
     Found lying on the floor at 2250 feet (level 45)
     
     It makes you too scared to fight.
     It makes you hallucinate sometimes.
     Provides resistance to poison.
     
e) a Ring of Resist Fire and Cold
     Found lying on the floor at 750 feet (level 15)
     
     Provides resistance to fire, cold.
     
f) a Ring of Reckless Attacks (+5,+5) [-14]
     Found lying on the floor at 700 feet (level 14)
     
g) a Small Metal Shield of Resist Acid [5,+5]
     Found lying on the floor at 1050 feet (level 21)
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
h) a Dagger (Blessed) (1d4) (+5,+10) <+3>
     Found lying on the floor at 2100 feet (level 42)
     
     +3 wisdom.
     Sustains your life force.  Blessed by the gods.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 24.5.
     
i) a Dagger (1d4) (+3,+4) {ignore}
     Found lying on the floor at 550 feet (level 11)
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 0.
     
j) a Short Sword of *Slay Animal* (1d7) (+4,+10) <+2>
     Found lying on the floor at 1100 feet (level 22)
     
     +2 intelligence.
     Slays animals.
     Prevents paralysis.  
     
     Combat info:
     4.7 blows/round.
     With +2 STR and +0 DEX you would get 5.0 blows
     With +0 STR and +1 DEX you would get 5.0 blows
     Average damage/round: 52.3 vs. animals, and 32.3 vs. others.
     
k) a Bastard Sword of *Slay Troll* (3d4) (+6,+5) <+1>
     Taken from a chest found at 1400 feet (level 28)
     
     +1 strength.
     Slays trolls.
     Provides resistance to cold.
     
     Combat info:
     4.3 blows/round.
     With +2 STR and +0 DEX you would get 4.7 blows
     With +0 STR and +1 DEX you would get 4.7 blows
     Average damage/round: 93.3 vs. trolls, and 23.8 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       237     50'  Reached level 2
       745     50'  Reached level 3
      1126      0'  Killed Farmer Maggot
      1385    100'  Reached level 4
      1914    350'  Reached level 5
      3172    500'  Reached level 6
      3172    500'  Reached level 7
      3362    500'  Reached level 8
      4123    500'  Reached level 9
      4237    500'  Reached level 10
      4538    500'  Reached level 11
      5800    550'  Reached level 12
      8374    650'  Reached level 13
      8854    650'  Killed Orfax, Son of Boldor
      9838    750'  Reached level 14
     10770    750'  Killed Wormtongue, Agent of Saruman
     11549    800'  Reached level 15
     13320   1000'  Killed Grip, Farmer Maggot's Dog
     13934   1050'  Reached level 16
     15727   1400'  Reached level 17
     15771   1400'  Killed Fang, Farmer Maggot's Dog
     16416   1500'  Reached level 18
     16523   1500'  Killed Boldor, King of the Yeeks
     17418   1600'  Found the Rapier of Inoromur (LOST)
     17551   1500'  Reached level 19
     18216   1850'  Reached level 20
     19405   1950'  Killed Lagduf, the Snaga
     19960   2000'  Reached level 21
     22455   2050'  Reached level 22
     23422   2150'  Reached level 23
     23870   2150'  Reached level 23
     26372   2300'  Reached level 24
     27736   2400'  Reached level 25
     27740   2400'  Found the Hard Leather Cap of Narmen


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : yes (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)


Posted on 31.8.2017 07:26

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14896. on the Ladder (of 18973)
5502. on the Angband Ladder (of 6502)
242. for this player (

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On 31.8.2017 07:26 Estie wrote:
Finally found see invis in form of the defender flail.

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