The Angband Ladder: Elcamir, Naugrim Nogrod no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Elcamir       Age       90       Str   3
 Sex    Male          Height   4'2       Dex   3 =  2  +1
 Race   Naugrim       Weight   156       Con   4
 House  Nogrod                           Gra   3

 Game Turn    6,978   Melee  (+10,3d7)   Melee       10 =  9  +3  -3  +1
 Exp Pool     2,103   Bows    (+2,2d8)   Archery      2 =  0  +3      -1
 Total Exp   20,003   Armor [+13,7-17]   Evasion     13 = 10  +3
 Burden       104.4                      Stealth     -1 =  0  +3  -4
 Max Burden   172.8   Health     37:41   Perception   4 =  1  +3
 Depth         450'   Voice      34:34   Will         8 =  5  +3
 Min Depth     300'                      Smithing    13 =  8  +3      +2
 Light Radius     3                      Song         3 =  0  +3

 You are one of two children of a Dwarven Craftsman. You are a credit
 to the family. You have dark brown eyes, straight black hair, a one
 foot beard, and a dark complexion.





  [Equipment]

a) a Battle Axe (-3,3d4) {@w2} 4.5 lb
   It does extra damage when wielded with both hands.  
b) a Longbow (+0,2d5) 3.5 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Chalcedony Ring of Evasion [+2]
d) a Turquoise Ring {sust}
e) an Ivory Amulet {adorn}
f) a Brass Lantern of True Sight (6961 turns) {true sight}
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) a Mail Corslet [-3,2d4]
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
j) a Helm of Brilliance [-1,1d2]
   It lights the dungeon around you.  
k) a Set of Gloves [+0,1d1]
l) The Pair of Greaves of Orodreth [-1,1d2] <+1>
   It increases your dexterity by 1.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
m) 95 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 31 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 2 Black Herbs of Rage
b) 2 Pale Green Herbs
c) 2 Pale Herbs
d) 2 Yellow Herbs
e) a Thorny Herb
f) 3 Dark Blue Potions of Slow Poison
g) a Violet Potion of Strength
h) 2 Dark Green Potions of Dexterity
i) 7 Murky Brown Potions
j) a Milky White Potion
k) a Golden Potion
l) 3 Green Potions
m) a Pale Green Potion
n) a Dark Potion
o) a Grey Potion
p) an Oak Staff of Revelations (used 1 time)
q) an Onyx Ring of Accuracy (+2)
r) a Cloak [+1] {special}
s) a Set of Gloves of the Forge <+2>
   It improves your smithing by 2.  
t) The Pair of Boots of Irime [+1,1d1]
   It sustains your dexterity.  It lights your path behind you.  
   It cannot be harmed by the elements.  
u) a Pair of Greaves of Free Action [-1,1d2]
   It grants you freedom of movement.  
v) a Longsword of Doriath (+1,2d5) [+1] {@w1} 2.5 lb
   It slays wolves and spiders.  
w) 5 Throwing Axes (+1,2d4) {@t2} 7.5 lb
   It can be thrown effectively (9 squares).  


  [Notes]

Elcamir of the Naugrim
Entered Angband on 27 Apr 2017

   Turn     Depth   Note

      0     50 ft   (Armoursmith)
      0     50 ft   (Jeweller)
      0     50 ft   (Enchantment)
    647     50 ft   Made a Set of Gloves of the Forge <+2>  0.5 lb
    778     50 ft   Made an Onyx Ring of Accuracy (+2)  0.1 lb
    918     50 ft   Made a Chalcedony Ring of Evasion [+2]  0.1 lb
    959    100 ft   (Eye for Detail)
  2,690    250 ft   Found The Pair of Boots of Irime
  2,690    250 ft   irime this early? um okay
  3,489    300 ft   such a shame thats a greatsword of shadows
  3,684    350 ft   wargs ffs
  4,143    350 ft   Made a Round Shield of Deflection [+2,1d3]  5.0 lb
  4,537    350 ft   Made a Cloak of Protection [+1,1d1]  2.0 lb
  4,888    350 ft   :O
  6,664    400 ft   (Flanking)
  6,664    400 ft   (Dodging)
  6,666    400 ft   Encountered Orcobal, Champion of the Orcs
  6,700    400 ft   Slew Orcobal, Champion of the Orcs
  6,978    450 ft   Found The Pair of Greaves of Orodreth



  ['Score' 009093022]


Posted on 27.4.2017 15:10

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1759. on the Sil Ladder (of 2253)

Comments

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On 27.4.2017 15:10 protopulse wrote:
Game needs to stop giving me boots. I only have so many feet.

On 27.4.2017 15:14 protopulse wrote:
I hate inventory management so much...

On 27.4.2017 15:16 protopulse wrote:
Oh yea, 2 use forge screwed me over this game too.

On 27.4.2017 15:26 protopulse wrote:
Inventory management definitely one of the biggest factors for why I don't like to play games out.

No loremaster? Lug around a bunch of stuff until you can ID it.

Got loremaster but game keeps throwing you good stuff? Gotta sit and decide what not to keep, because once you dump it, there's no taking it back.

Got good stuff and finally decided what to keep? Step on an acid trap or get stuff burnt up/corroded by creeping horrors.

Kinda wish Sil actually had persistent dungeon floors like crawl (though not sure how well it'll work because of the min depth mechanic). Or a larger inventory capacity!

Whispering shadows is another...I can deal with them, but 450-550 feet absolutely suck because of the constant threat that they'll reproduce nonstop in the adjacent room when you have to deal with the massive midgame packs. Then you either have to abandon that room, or sometimes half the map, or have 3-4 light and get follow-through and slowly hack your way through them (what I do because I want to see if there are forges there).

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