[Sil 1.3.0 Character Dump]
Name Urugroth Age 35 Str 2
Sex Male Height 6'3 Dex 2
Race Edain Weight 192 Con 3
House Beor Gra 2
Game Turn 6,960 Melee (+13,2d8) Melee 13 = 11 +2
Exp Pool 1,667 Bows (+2,2d7) Archery 2 = 0 +2
Total Exp 18,967 Armor [+13,5-15] Evasion 13 = 10 +2 +1
Burden 137.0 Stealth 0 = 0 +2 -2
Max Burden 144.0 Health 34:34 Perception 6 = 3 +2 +1
Depth 450' Voice 28:28 Will 8 = 6 +2
Min Depth 300' Smithing 2 = 0 +2
Light Radius 2 Song 2 = 0 +2
You are the only child of a farmer. You are a credit to the family.
You have brown eyes, straight brown hair, and an average complexion.
[Equipment]
a) a Longsword (+0,2d6) [+1] {@w1} 3.0 lb
b) a Longbow (+0,2d5) 3.0 lb
It can shoot arrows 20 squares (with your current strength).
c) a Ruby Ring of Perception <+1>
It improves your perception by 1.
d) (nothing)
e) (nothing)
f) a Brass Lantern (6022 turns)
g) Studded Leather [-2,1d6]
h) (nothing)
i) a Round Shield [+0,1d4] {@w2}
j) a Helm [+0,1d2]
k) a Set of Gloves [+0,1d1]
l) a Pair of Greaves [+0,1d2]
m) 25 Arrows (Poisoned)
They are branded with venom. They can be shot 20 squares
(with your current strength and bow).
n) 41 Arrows (+3)
They can be shot 20 squares (with your current strength and bow).
[Inventory]
a) a Black Herb of Rage
b) a Grey Herb of Restoration
c) 6 Pieces of Dark Bread
d) 2 Flasks of oil
e) 3 Bright Orange Potions of True Sight
f) 3 Smoky Potions of Slow Poison
g) 5 Brilliant Blue Potions of Quickness
h) 8 Murky Brown Potions
i) a Sparkling Blue Potion {clarity, tried}
j) a Pale Green Potion
k) an Ivory Staff of Light (used 1 time)
l) an Ashen Staff of Sanctity (used 1 time)
m) an Ebony Staff of Understanding (used 1 time)
n) a Twisted Staff of Self Knowledge (used 1 time)
o) a Turquoise Ring
p) a Brass Lantern (3000 turns)
q) a Great Helm of True Sight [-2,1d3]
It provides resistance to blindness and hallucination. It
grants you the ability to see invisible creatures.
r) a Great Helm of Clarity [-2,1d3]
It provides resistance to confusion, stunning, and
hallucination.
s) a Pair of Greaves of Free Action [-1,1d2]
It grants you freedom of movement.
t) a Curved Sword of Doriath (+0,2d5) [+1] 4.0 lb
It slays wolves and spiders.
u) a Bastard Sword of Final Rest (-2,3d3) [+1] 5.5 lb
It slays undead. It grants you freedom of movement. It does
extra damage when wielded with both hands.
v) a Bastard Sword (-2,3d4) [+1] {@w3} 4.5 lb
It does extra damage when wielded with both hands.
w) 9 Throwing Axes (+0,2d4) {@t1} 13.5 lb
It can be thrown effectively (8 squares).
[Notes]
Urugroth of the Edain
Entered Angband on 22 Jan 2017
Turn Depth Note
1,793 200 ft (Parry)
2,118 200 ft Encountered Gorgol, the Butcher
2,125 200 ft Slew Gorgol, the Butcher
3,262 300 ft (Riposte)
4,747 350 ft (Finesse)
5,024 350 ft (Flanking)
5,706 400 ft (Keen Senses)
['Score' 009093040]
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Posted on 22.1.2017 22:07
Last updated on 22.1.2017 23:14
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1758. on the Sil Ladder (of 2253)
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On 22.1.2017 22:08 protopulse wrote: Trying riposte build this game. Hopefully works out better than the flanking build...
Whenever I find _understanding, I always get too greedy with its charges. I don't know what I was thinking, putting on that amulet. I knew it was at best adornment, and at worst -1 con. Turned out to be a cursed amulet of grace <-1>.
On 22.1.2017 22:09 protopulse wrote: Someone once told me _sanctity is fairly common. That hasn't been my experience personally, but I'll just pray I find one soon.
On 22.1.2017 22:12 protopulse wrote: Just kidding, that didn't take long. Hmm, maybe it's not as bad as I thought.
On 22.1.2017 22:40 protopulse wrote: ID game so annoying. :(
On 22.1.2017 23:20 protopulse wrote: Managed to pretty much ID everything without using my _understanding. The un-ID'ed ring is sustenance. I soft-ID'ed it with _self knowledge. I'm not afraid of eating herb of visions because I have clarity. Herb of sickness is probably the worst herb, and I've already ID'ed that. Herb is weakness is still un-ID'ed but I have restoration on hand. Won't be an issue.
Out of the potions, the only one that might be a problem is disconnection. I forget what it does (-1 dex?), but again, restoration herb on hand.
Have a LOT of good gear. I don't normally do this, but I've been using the best stat gear for 'everyday' use and swapping to resist gear as needed. Usually I just keep the resist gear on at all times and dump the non-enchanted gear, regardless of their stats.
On 22.1.2017 23:23 protopulse wrote: Oh, and I'm saving my _sanctity for amulets. Those always end up being either cursed or hard to ID (in which case I'll use a _understanding).
Tbh, I wanted to branch into stealth for exchange places and opportunist, but I wasn't sure if the XP would be more wisely spent elsewhere. It's easy to screw up your build on an Edain I feel like. Fall even a little behind the power curve and you'll find you can't kill anything, end up having to blow through consumables, and when you finally run out or get cornered, die.
On 22.1.2017 23:25 protopulse wrote: Haven't found any artefacts or anything amazing this run yet. There hasn't been any really scary uniques either. And happy to say I haven't been forced to leave a level yet.
Solid run all around. Not sure if I should get ZoC or follow-through at some point...I feel like I should just pump all my XP into melee/evasion.
On 22.1.2017 23:26 protopulse wrote: All the will investment was to guard against wights. I still got strength drained at one point, and slowed even through my freedom of movement, but it helped me ID restoration herb so it's all good.
On 22.1.2017 23:27 protopulse wrote: Don't think I'll be getting lorekeeper/loremaster this game. Would just be an unnecessary XP dump at this point.
On 22.1.2017 23:29 protopulse wrote: Oh, right, had a really close encounter with whispering shadows. I saw a patch of black and wasn't sure what it was, so I shot an arrow. I didn't expect it to already be right up against me. So, it got 2-3 attacks of opportunity on me. Went from full to 20% HP in the same turn.
I have a habit of only using wooden torches until the first appearance of a whispering shadow (usually around 350-400 feet). So sometimes that first encounter with a whispering shadow can be jarring...
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