The Angband Ladder: Rax, Rakshasa Naturalist by Qyx

  [Steamband 0.4.1 Character Dump]

 Name   Rax                                      Self  abcdefghijkl@   Best
 Sex    Male           Age           115  MUS:    601  *....:....6.3   841
 Race   Rakshasa       Height         84  AGI:    658  .....s.2....3   788
 Class  Naturalist     Weight        230  Vig:    999  s....:..*.6..   999
 Title  Arch-Druid     Status          1  SCH:    650  ..88.*4.88...   999
 WP     -2/298         MaxDepth  Lev   1  EGO:    648  ...8**.288...   999
 SP     12/1548        Preserve        Y  CHR:    700  .*...:.......   720

 Level           47       Armor    [46,+207]     Saving Throw     First-rate
 Cur Exp   11478758       Blows     4+3/turn     Stealth                 Bad
 Max Exp   11478758       Shots       2/turn     Fighting      Legendary[5+]
 Adv Exp   12075000       Infra       170 ft     Shooting      Legendary[5+]
                                                 Disarming     Legendary[5+]
          Stat     Skill     Equip.    Total     Magic Device   Legendary[1]
 Melee (+21,+18)  (+10,+1)(+99,+117)(+130,+136)  Perception    Legendary[5+]
 Shoot  (+21,+0)   (+0,+0) (+58,-25) (+79,-25)   Searching     Legendary[5+]

     You come from across the veil.  You have a bad reputation.
     You have brown eyes, and an average complexion.




  [Resists & Abilities]

   Critical:.............   Fthr Fall:.......+.....   Hvy Curse:.....+.......
   Vampiric:.............   Telepathy:.............    Mutation:.....+......+
      Throw:.............   See Invis:.+.+++.......    No Magic:.............
     Vorpal:.............    Free Act:+..++........   No Teleprt.............
     Return:.............   Wraithfrm:.............    Drain SP:.............
  Frce Brnd:.............   Hold Life:....++...+...    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:...+.....++..   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:.....+...+...    Teleport:.............
  Psn. Brnd:.............    Res Fear:...+.........   Aggravate:.............
  Resistances:
  Fire :137%.+.-.++.+...+.  Acid :28% .+.-..++-...+.  Light:130%.+.-.++.....+.
  Erth :121%.+.-++..+...+.  Poisn:18% .+.-....+-..+.  Dark :160%.+.-.++..+..+.
  Air  :151%.+.-.++++...+.  Time :85% .+++..........  Mind :65% .+.++.........
  Water:151%.+.-++..++..+.  Ether:50% .+++.-...+....  Force:-20%.+..-.........
  Elec :18% .+.-.-++-...+.  Sound:30% .++-..........  Sprt :20% .+..+.........
  Ice  :78% .+.-..++++..+.  Nethr:65% .+++-....+....
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            \}=="~[()]]]              \}=="~[()]]]              \}=="~[()]]]

  [Last Messages]

> * low hitpoint warning! 0/1767 *
> *** LOW WOUNDPOINT WARNING! 10/298 ***
> The Steam-Powered Mechanical Dragon misses you. <2x>
> The Tiger Man drains power from your muscles!
> You are unaffected!
> You hear grinding noises.
> The Ether Stalker discharges a sphere of etheric energy at the Steam-Powered
Mechanical Dragon.
> The Steam-Powered Mechanical Dragon resists. <5x>
> The Nazi SS Agent grunts with pain.
> The Steam-Powered Mechanical Dragon resists. <2x>
> The Tiger Man grunts with pain.
> The Steam-Powered Mechanical Dragon resists.
> The Nazi SS Agent grunts with pain.
> The Eternity Engine twitches from the attack.
> You die.


  [Skills]

   Disarming Traps  2
           Stealth  1
         Searching  2
Demonic Attunement  4
        Dark Charm  5
   Neophyte Combat 10
   Standard Combat 15
   Advanced Combat  8
   Critical Strike  1
   Accurate Strike 10
    Vicious Strike  1
        Swift Blow  6
    Weapon Finesse 12
      Martial Arts  5
 Neophyte Firearms 10
        Swift Shot  1
          Throwing  1
    Critical Throw  1
    Hafted Weapons  1
     Blunt Weapons  1
             Flora  1
             Fauna  6
         Elemental 20
    Earth's Hearth 20
         Latin {*} 20
   Occult Lore {O} 20
Adv. Occult Lore {O} 20
  Ritual Magic {O}  5
Thaumic Energy {O} 20
   Thaumaturgy {O}  9
  Spirituality {S}  1
 Tempered Will {*} 20
 Hardened Will {*} 15
     Iron Will {*}  3
     Using Devices  5
  Advanced Devices  1
  Device Power Amp  1
         Fire Lore 20
      Fire Mastery  4
 Elemental Defense 18
         Toughness 18
         Athletics 11


  [Steamware & Mutations]

 You can shoot bolts of fire. 
 You can shoot balls of fire. 
 You are subject to cowardice.
 You are teleporting randomly.
 Your health is subject to chaotic forces.
 You have a seriously upset stomach.
 You occasionally stumble and drop things.
 You attract animals.
 You have tusks (dam. 2d6).
 You have claws (dam. 2d3).
 You have delta level spurs (stun+slow, 15d30).
 You are moronic (-80 SCH/EGO).
 You are very tough (+80 VIG).
 You are extremely fat (+40 VIG, -2 speed).
 You are resistant to magic.
 Your reflexes are enhanced (+3 speed).
 Your reflexes are slowed (-3 speed).
 Your skin is made of iron (-40 AGI, +25 AC).
 You have wings.
 Your body is glowing brightly.
 You have gamma level enhanced eyesight (60'infra, 3*search, +res).
 You have beta level wired reflexes (+3 speed, +20 Agi).
 You have delta level dermal plating (+70 ac).
 You have beta level core furnace (+6 Health).


  [Character Equipment]

a) The Hammer of John Henry (12d3|3) (+8,+23) <+15, +6> {@w0}
b) The .25 Derringer of High Fashion (x2) (-33,-25) <+12>
c) The Ring of Edison <+8>
d) The Ring of Dr. Materialismus <+8, +5>
e) The Mystical Amulet of John Dee <+10, +6, +2>
f) The Fluorescent Photic Illuminator of Tesla [5] <+5, +18, -10> {cursed}
g) The Pea Jacket of Sherlock Holmes (-1) [30,+18] <+4>
h) a Cloak of the Stars [1,+11] <+2>
i) The Pair of Trousers of Dr. Livingstone [2,+11] <+10, +8, +2>
j) The Crown of Isis [0,+9] <+8, +5, +1>
k) The Set of Gloves of Puck (+7,+9) [8,+4] <+6>
l) a Pair of Laced Boots of Speed [5,+9] <+10>


  [Character Inventory]

a) 6 Books of Arcane Incantations [Liber AL vel Legis] <+1> {@m1}
b) 4 Books of Arcane Incantations [The Zohar (Book of Splendour)] <+1> {@m2
c) 6 Books of Arcane Incantations [Sepher Yetzirah (Book of Formation)] <+2
d) a Book of Arcane Incantations [De Vermis Mysteriis (Mysteries of the Wor
e) 4 Books of Arcane Incantations [Cthaat Aquadingen] <+3> {@m4}
f) 3 Books of Arcane Incantations [Othuum Omnicia] <+3>
g) 2 Books of Arcane Incantations [Revelations of Glaaki] <+2>
h) an Enigmatic Device [Analytic Engine]
i) 4 Tonics of Cure Serious Wounds
j) a Tonic of Ego
k) The Book [The Dream-Quest of the Unknown Kadath]
l) 27 Mechanisms of Phase Door
m) a Mechanism of Detailed Object Analysis
n) a Tool of Critical Physical Repair (2 charges)
o) a Fur Cloak [3,+3]
p) The Sabre of Henry Morgan (1d7|2) (+4,+17) <+12, +4> {@w0}
q) a Cavalry Sabre (3d6|2) (+0,+0)
r) The Mace of Ramses (3d6|4) (+15,+25) <+8, +6, +3>
s) 17 Steel shotgun slugs (8d22|0) (+8,+6)


  [Home Inventory]

6 Holy Books of Prayers [The Pnakotic Manuscripts] <+2>
4 Holy Books of Prayers [Khorda Avesta (Book of Common Prayer)] <+2> {@m
24 Tonics of Speed {25% off}
a Ring of Damage (+27)
The Amulet of Arbaces <+10, +3, +8>
The Pectoral of the Kheper (Scarab) [+12] <+5>
The Locket of Madame Defarge <+8, +2, -4>
2 Leather Waistcoat of Gideon Barr [20,+25] <+2>
a Fancy Silk Vest of the Stars [3,+10] <+4>
The Heavy Jacket of Dr. Yen Sin (-1) [6,+15]
a Heavy Jacket of the Chemist (-1) [6,+11] <+6, -2>
The Hard Leather Cap of Carl Gauss [2,+8] <+2, +12>
The Mask 'Le Loup Blanc' [0,+4] <+12, +5, +1>
The Eye of Ra [0,+8] <+4>
a Set of Silk Gloves (Smoldering) [1,+10] <+4>
The Pair of Laced Boots of Nils Adolf Erik Nordenskiold [6,+4] <+2>
a Quarterstaff of Incineration (1d9|5) (+11,+12) [9,+0] <+3> {@w2}
a Battle Axe of Power (2d8|10) (+14,+19) [-7] <+6, +2> {cursed}
a Battle Axe of Power (2d8|10) (+13,+27) [-5] <+8, +1> {cursed}
a Short Sword of Eternity (1d7|1) (+11,+8) <+4, +2>
The Sabre of Cups (1d7|1) (+8,+5) <+1>
a Long Sword of Exigency (2d5|2) (+19,+9) <+10>
a Well-balanced Spear of Corrosion (1d6|1) (+16,+12) [4,+0] <+5> {@w0}
a Pike of Corrosion (2d5|4) (+18,+12) [6,+0] <+5>


  [Current Quest]

To fulfill your task, you must destroy 17 Tyrannosaurus Rexes on dungeon level
8.


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.3.2017 17:52
Last updated on 10.4.2017 22:44

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1. on the Competition No.203 Ladder (of 6)

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On 22.3.2017 17:52 Qyx wrote:
Early game, elementalist.

On 24.3.2017 05:29 Qyx wrote:
Updated, found a few things, ruby red slippers, which must look nice with the spurs I had surgically installed (hoped they'd improve speed, but no, some sort of kicking damage, not sure how to operate that though...) Love reading the quotes when I find books... had never heard of or don't remember so many things in this game... want to read Solarion now...

On 24.3.2017 07:55 Qyx wrote:
Seems like the spurs are automatic, occasional.

On 25.3.2017 04:18 Qyx wrote:
Looks to me like naturalists get advanced occult lore. (Helpfile just mentions it for Aesthete, Engineer, Gentleman, Rogue, Medium, but I saw it in another character dump, Clouded's I believe. Also, it's in natsk.txt in the spoiler folder, although that says an earlier version number.) So that might be the next thing I put point in, having found some spellbooks.

On 25.3.2017 04:22 Qyx wrote:
Oh wow, demonic will more than doubled my spellpoints. and it looks like I can cast way higher stuff... don't know how long it lasts yet though.


On 25.3.2017 04:23 Qyx wrote:
Oh, okay, makes you very powerful for 5? turns, then you have no mana left...

On 26.3.2017 00:12 Qyx wrote:
Had a crash on a superb level, no idea why, going to try to remember to save game when I enter a level!

On 26.3.2017 23:24 Qyx wrote:
Got a level that looks like it was generated with some earthquakes. Don't recall seeing that before, wonder if it's related to my earlier use of earthquakes... would make sense that they'd affect more than one level.

On 26.3.2017 23:57 Qyx wrote:
Crashed again, was wearing a freedom of mobility ring and the freemason provincial grand master hit me with a paralyze attack and it crashed. Don't know if that's relevant or just an odd coincidence. (Don't think the first crash had anything to do with a paralyze attack... as I recall I was fighting a room full of snakemen from afar, hit them with two blizzards, and then it crashed.)

On 27.3.2017 01:03 clouded wrote:
There's a crash when a potion is smashed by poison, most often by beastmen, so it's best to save when those are around. Not sure about the other crash.

Demonic strength not only makes your spells better, but it also heals you to full HP/MP! This means you can chain cast it for as much MP as you want, at the cost of the stat loss it causes. Not sure if it's really intentional but it's definitely useful.

On 27.3.2017 06:55 Pete Mack wrote:
One thing about Steam hand--the last few levels are essentially impossible-posses of Nazi Panzers and Steam Drills patrol the level, boring huge tunnels everywhere, and blasting the dungeon to hell. Dive fast and kill the bosses. There is no possible way to handle them, even for the most ridiculous characters (e.g. mecha dashing hussar that can single-shot Ming the boss.)

On 28.3.2017 06:57 Qyx wrote:
Currently fighting Tsi-puff, Selenite Professor: "Tsi-puff it seems was a very similar insect, but his 'face' was drawn out to a considerable length, and the brain hypertrophy being in different regions, his head was not round but pear-shaped, with the stalk downward." - H.G. Wells, The First Men in the Moon

Wow!

On 28.3.2017 07:55 Qyx wrote:
Interesting note about the demonic strength there... just found a Cthaat Aquadingen spellbook that has a Voorish Sign, at first blush same thing as the Demonic Strength, but they appear to stack and together turn the 5 turns into 30 turns, seems more useful (of course 700 to 0 mana on the 30th turn if you forget to recast could be unpleasant!)

On 29.3.2017 21:19 Pete Mack wrote:
-8 to spellcasting is pretty brutal. Ouch!

On 30.3.2017 10:02 Qyx wrote:
Oh that was an old mutation, it mutated the other way now.

On 1.4.2017 07:56 Qyx wrote:
Odd thing, Leather Waistcoat of Gideon Barr sure looks like it ought to be a unique item, but I have two now, one equipped, and one stored at home. Can't for the life of me remember picking up a second one either, think there was some sort of duplicating bug or something.

On 1.4.2017 11:26 Qyx wrote:
Been carrying that Light Spiritual Recovery for so long without realizing that it makes the whole demonic will chain possible from 0 mana.

On 2.4.2017 00:48 Qyx wrote:
Once I started using demonic will/voorish sign, had a couple close calls casting unsafe spells (Wormsense, e.g.) and summoning nasties, but once I started limiting myself to Lord of the Forest, Lightning Storm, Whirlpool, Earthquake, and the like, it's really been working well. A bunch of lightning storms will take out most anything and as long as you don't have anything in line of sight, you can cast it far away. Killed Dracula and some other unique vampires that way. (The disadvantage of Whirlpool and Earthquake for killing is that they don't seem to give any experience.)

On 2.4.2017 02:02 clouded wrote:
Once you get deep enough, probably close to where you are now you can get really massive XP from pits using the huge AoE fire/ice spells. Dinosaur pits are the main one, no ranged attacks and they are weak to cold.

Pete Mack is definitely right about the final 15 or so levels being extremely tough to fight through, so I consider depth 20 around the last safe place to stay. Any further and it's going to start getting painful to try and kill everything, but mages can use mass genocide which is another reason why magic is so good.

On 2.4.2017 02:45 Qyx wrote:
Just had another crash, lost about my last hour of play, then I realized I never turned Autosave on... d'oh!? Okay, it's set to every 50 turns now!

On 10.4.2017 22:47 Qyx wrote:
Died fighting Fu Manchu--ran out of mana, did not mean to cast again, but did by accident, then it was all over. By the end of the game, I could not go in the weapon store without the game crashing, for some reason. It crashed a couple times during the fight with Dr. Moreau as well, maybe cause he was summoning beastmen.

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