The Angband Ladder: Saegytheb, the Juggler, Hobbit Thief by wobbly

  [Unangband 0.6.4 Character Dump]

 Name   Saegytheb, the Juggler                   Self  SB  EB  TB   Best   Curr
 Sex    Male               Age       23  STR:      15  +0  +0  +0     15
 Race   Hobbit             Height  3' 2  INT:      12  +0  +0  +0     12
 Class  Thief              Status    36  WIS:       9  +0  +0  +0      9
 Style  Thrown weapons                   DEX:   18/62  +0  +0  +0  18/62
 Title  Vagabond                         CON:   18/28  +0  +0  +0  18/28
 Home   'Bag End' in Hobbiton            CHR:      12  +0  +0  +0     12
 Target the cellars of Maggot's farm     AGI:   18/15  +0  +0  +0  18/15
                                         SIZ:      10  +0  +0  +0     10
 Level            4  Hit Points  33/43  Fight     (+9,+0)  Fighting       Awful
 Curr Exp        57  SP            0/0  1Hand     (+9,+0)  Shooting        Iffy
 Max Exp         57  Hit die        10  Free               Throwing   Excellent
 Adv Exp         87  Armor      [8,-8]  Blows  1/turn(x1)  Stealth       Superb
 Curr Danger Lev  4  Infravis    30 ft  Shoot     (+9,+0)  Save Throw Very Good
 Max Dungeon Lev  4  Gold          138  Shots  0/turn(x0)  Disarming     Superb
 Game Turn    35516  Burden     69 lbs  Throw     (+9,+0)  Devices         Fair
 Plr Turn      1458  % Burden      40%  Hurls  2/turn(x1)  Searching  Very Good
 Act Turn      1458  Speed          +3  Weight     42 lbs  Digging    Excellent

 You are one of several children of a Hobbit Miller.  You are a well liked chil
You have dark brown eyes, straight auburn hair, and an average complexion.

 This is 1st Tuile of the 2890th year of the third age.
 You are on level 4 of the cellars of Maggot's farm.

  [Last Messages]

> Welcome to level 4.
> The Fruit bat recovers its courage.
> The Fruit bat nips you.
> You have been given a graze.
> You hit the Fruit bat.
> The Fruit bat flees in terror!
> You are no longer bleeding.
> You see a Rounded Pebble (1d2) (+0,+0).
> You have readied a Rounded Pebble (1d2) (+0,+0) (n).
> You no longer feel berserk.
> You have entered a dusty graveyard.
> You hit the Fruit bat.
> The Fruit bat flees in terror!
> You enter a maze of down staircases.
> This place seems reasonably safe.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)              
       \   ~~(( ]]                \   ~~(( ]] 
       abcdefghijkl@              abcdefghijkl@
   Str:.............         sStr:.............
   Int:.............         sInt:.............
   Wis:.............         sWis:.............
   Dex:.............         sDex:.............
   Con:.............         sCon:.............
   Chr:.............         sChr:.............
   Agi:.............         sAgi:.............
   Siz:.............         sSiz:.............
  Acid:.............        Disea:............. 
  Elec:.............        Blind:............. 
  Fire:.............        Confu:............. 
  Cold:.............        Sound:............. 
  Pois:.............        Shard:............. 
  Fear:.............        Nexus:............. 
  Lite:.............        Nethr:............. 
  Dark:.............        Chaos:............. 
 Water:.............        Disen:............. 
       abcdefghijkl@              abcdefghijkl@ 
  Food:.............         Save:.............
 Feath:.............        Devic:.............
  Glow:.............        Steal:.............
 Regen:.............         Sear:.............
 Telep:.............        Infra:.............
 Invis:.............         Tunn:1............
 FrAct:.............        Speed:.............
 HLife:............+        Blows:.............
 Activ:.............        Shots:.............
 Throw:.............        Might:.............
 Undea:.............        Healt:............. 
 Demon:.............         Mana:............. 
   Orc:.............        Exper:............. 
 Troll:.............        Telep:............. 
 Giant:.............        Spell:............. 
 Dragn:.............         Evil:............. 
   Man:.............              abcdefghijkl@ 
 Dwarf:.............              \   ~~(( ]]   
   Elf:.............                            
 Natur:.............                            
       abcdefghijkl@                            
       \   ~~(( ]]                              

  [Character Equipment]

a) a Shovel (1d2) (+0,+0) (+1)
b) (nothing)
c) (nothing)
d) (nothing)
e) intricate Woading <Paranoia-coated> {coated}
f) a Wooden Torch (with 2283 turns of light left)
g) Soft Leather Armour [4,+0]
h) a Cloak [1,+0]
i) (nothing)
j) a Hard Leather Cap (?) [2,-9] {cursed}
k) a Set of Leather Gloves [1,+0]
l) (nothing)

  [Character Equipment -- Quiver]

n) a Rounded Pebble (1d2) (+0,+0)
o) 4 Daggers (1d4) (+0,+0)

  [Character inventory]

a) 18 Hard Biscuits
b) a Strip of Beef Jerky
c) a Ration of Food
d) a Pint of Fine Ale
e) a Furry Mushroom
f) 12 Flasks of Oil
g) a Brown Potion of Berserk Strength
h) 2 Scrolls titled "pettem pluulk" of Phase Door
i) 3 Scrolls titled "bucre rogther" of Teleportation
j) a Walnut Wand
k) 6 Wooden Torches (with 3278 turns of light)
l) a Cloak [1,+0]
m) 2 Hard Leather Caps [2,+0]
n) a Set of Leather Gloves [1,+0]

  [Dungeons Explored]

You have visited the town of Hobbiton.
You reached level 4 in the cellars of Maggot's farm (2-6).

  [Self-Knowledge]

You suffer from no afflictions.  

  [Game Statistics]

Total monsters killed: 14
Total uniques left alive: 136
Top 5 monsters killed (by depth, excluding uniques and townsfolk):
 a Giant white mouse
 a Giant green frog
 an Insect swarm
 a Shrieker mushroom patch
 10 Fruit bats
Top 5 monsters killed (by number, excluding uniques):
 10 Fruit bats
 an Insect swarm
 a Giant green frog
 a Shrieker mushroom patch
 a Giant white mouse

  [Options]

Randomize all of the artifacts, even fixed   : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't generate connected stairs              : no  (adult_no_stairs)
Play in Lord of the Rings campaign           : yes (adult_campaign)
Haggle in stores                             : no  (adult_haggle)
Start the game with almost no birth choices  : no  (adult_beginner)
Reduce the number of birth choices           : no  (adult_intermediate)
Ask all birth setup question at start        : no  (adult_first_time)
Reseed random artifacts on death             : yes (adult_reseed_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)
Score: Show false colours for walls          : no  (score_wall)



Posted on 7.3.2017 20:00

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18729. on the Ladder (of 19090)
178. on the Unangband Ladder (of 189)
322. for this player (

Comments

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On 7.3.2017 20:02 wobbly wrote:
There's something definitely wrong with throwing. At level 4 I can finally bash fruit bats to death with the shovel, yet throwing rocks & daggers always miss.

On 7.3.2017 20:13 wobbly wrote:
I think I'll wait till a new version comes out to play this variant any further

On 7.3.2017 22:48 MITZE wrote:
A hunch: do you have better luck throwing in a direction towards an enemy as opposed to targeting them directly?

On 8.3.2017 07:36 wobbly wrote:
Didn't notice a difference, though oil works if I smash it against a wall instead of aiming at the target.

On 8.3.2017 10:21 MITZE wrote:
One other suspicion I have: throwing/shooting in a direction that isn't north/south/east/west is much less accurate. Like, I can consistently hit enemies if they're in a direct line with me in a cardinal direction; if they're not, and I try hitting them with a thrown item, it usually doesn't hit.

On 8.3.2017 11:22 wobbly wrote:
Closed to workable throwing I've had is the guided throwing spell. It's interesting the credits mention sangband & ranged looks very close to how sangband behaves if you don't take any skill pts.

melee seems to have hard cut off pts. The difference between always miss & usually hit seems quite small.

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