The Angband Ladder: Apex, Demigod Skillmaster by Regalia

  [PosChengband 5.0.5 Character Dump]


 Name       : Apex                         ========== Stats ==========
 Sex        : Male                               STR! :     18/90
 Personality: Lucky                              INT  :     18/95
 Race       : Demigod                            WIS  :    18/184
 Subrace    : Artemis                            DEX! :    18/110
 Class      : Skillmaster                        CON! :    18/170
                                                 CHR! :     18/90
                                        
 Level      :       50                           HP   : 1044/1044
 Cur Exp    : 13490169                           SP   :       0/0
 Max Exp    : 13490169                           AC   :       137
 Adv Exp    :    *****                           Speed:       +19
                                        
                                           ========== Skills =========
 Gold       :  3971492                     Melee      : Superb
 Kills      :     8269                     Ranged     : Amber[40]
 Uniques    :      180                     SavingThrow: Heroic
 Artifacts  :    90+44                     Stealth    : Superb
                                           Perception : Very Good
 Game Day   :       18                     Searching  : Excellent
 Game Time  :     9:33                     Disarming  : Superb
 Play Time  :    23:54                     Device     : Amber[2]
                                        
============================= Character Equipment =============================

 a) a Dragon Shield [8,+17] {CaDiFe, !d!v!k}
 b) The Bo Staff of Asclepius (2d11) (+15,+15) [+5] (+3) 
      {WiChLf;PoCfCa;FaSiHlSdRgLuBs|V/pDoTPZ A:Restoring, 039 !s!d!v!k}
 c) a Sling of Buckland (x2.75) (+11,+16) (+3) {Sp;Di;Xs, !s!d!v!k}
 d) a Ring of Archery (+4,+19) (+3) {Sl;Xm, !s!d!v!k}
 e) a Ring of Speed (+7) {Sp, !s!d!v!k}
 f) a Sacred Pendant [+5] (+2) {Wi;Nt;FaSiLuBs, !s!d!v!k}
 g) The Feanorian Lamp of Knowledge (+2) {DxCnSlSr, !s!d!v!k}
 h) Hard Studded Leather of Elvenkind (-1) [7,+24] (+1) 
      {SpDxSl;-St;AcElFiCoBlFe, !s!d!v!k}
 i) a Cloak of Elemental Protection [1,+11] {AcElFiCoPo, !s!d!v!k}
 j) The Hard Leather Cap of Thranduil [2,+11] (+2) {InWi;DkBl~Tele, 030 
      !s!d!v!k}
 k) a Set of Dragon Gloves of the Sniper (+8,+4) [4,+18] (+2) {Sl;LiSo;Xs, 
      !s!d!v!k}
 l) a Pair of Metal Shod Boots of the Sprite [6,+11] (+3) {Sp;LiCf;Lv, 
      !s!d!v!k}

              [\}=="~((]]]                            [\}=="~((]]]
 Resistances  abcdefghijkl@              Abilities    abcdefghijkl@
 Acid       : .......++....  65%         Speed      : ..+.+..+...++
 Electricity: .......++....  65%         Free Act   : .+...+.......
 Fire       : .......++....  65%         See Invis  : .+...+.......
 Cold       : .......++....  65%         Warning    : .............
 Poison     : .+......+....  65%         Slow Digest: .+...........
 Light      : ..........++.  40%         Regenerate : .+........... 200%
 Dark       : .........+...  30%         Levitation : ...........+.
 Confusion  : .+.........+.  40%         Perm Lite  : .+...+.......
 Nether     : .....+.......  30%         Reflection : .............
 Nexus      : .............   0%         Hold Life  : .+...........
 Sound      : ..........+..  30%         Dec Mana   : .............
 Shards     : .............   0%         Easy Spell : .............
 Chaos      : ++...........  40%         Anti Magic : .............
 Disenchantm: +.+..........  40%         Magic Skill: .............
 Time       : .............   0%         Spell Power: .............
 Blindness  : .......+.+...  40%         Spell Cap  : .............
 Fear       : +......+.....   2x         Magic Res  : .............
                                         Infravision: .............
              [\}=="~((]]]               Stealth    : ...+..++..+..
 Auras        abcdefghijkl@              Searching  : ......+......
 Aura Elec  : .............             
 Aura Fire  : .............                           [\}=="~((]]]
 Aura Cold  : .............              Sustains     abcdefghijkl@
 Aura Shards: .............              Sust Str   : .............
 Revenge    : .............              Sust Int   : .............
                                         Sust Wis   : .............
              [\}=="~((]]]               Sust Dex   : ............+
 Slays        abcdefghijkl@              Sust Con   : .............
 Slay Evil  : .............              Sust Chr   : .............
 Slay Undead: .............             
 Slay Demon : .............                           [\}=="~((]]]
 Slay Dragon: .+...........              Detection    abcdefghijkl@
 Slay Human : .+...........              Telepathy  : .........+...
 Slay Animal: .+...........              ESP Evil   : .............
 Slay Orc   : .+...........              ESP Nonliv : .............
 Slay Troll : .+...........              ESP Good   : .............
 Slay Giant : .+...........              ESP Undead : .............
 Slay Good  : .............              ESP Demon  : .............
 Slay Living: .............              ESP Dragon : .............
 Acid Brand : .............              ESP Human  : .............
 Elec Brand : .............              ESP Animal : .............
 Fire Brand : .............              ESP Orc    : .............
 Cold Brand : .............              ESP Troll  : .............
 Pois Brand : .............              ESP Giant  : .............
 Mana Brand : .............             
 Sharpness  : .............                           [\}=="~((]]]
 Quake      : .............              Curses       abcdefghijkl@
 Vampiric   : .+...........              Cursed     : .............
 Chaotic    : .............              Rnd Tele   : .............
 Add Blows  : .............              No Tele    : .............
 Blessed    : .+...+.......              Drain Exp  : .............
 Riding     : .............              Aggravate  : .............
 Tunnel     : .............              TY Curse   : .............
 Throwing   : .............             
                                        
              [\}=="~((]]]
              abcdefghijkl@   Base  R  C  P  E  Total
       STR! : .......1..... 18/110  1  0 -2 -1  18/90
       INT  : .........2...  18/85  1  0 -2  2  18/95
       WIS  : .3...2...2... 18/124  1  0 -2  7 18/184
       DEX! : ......21....s  18/70  3  0 -2  3 18/110
       CON! : ......2...... 18/130  1  3 -2  2 18/170
       CHR! : .3...........  18/70  1  0 -2  3  18/90

==================================== Melee ====================================

 Hand #2: The Bo Staff of Asclepius (2d11) (+15,+15) [+5]    Accuracy
 Weight : 16.0 lbs                                            AC Hit
 Profic : !Unskilled (-10 To Hit)                             25 84%
 To Hit : 15 + 0 = 15                                         50 71%
 To Dam : 15 + 5 = 20                                         75 59%
 Blows  : 2.92                                               100 47%
 Damage                                                      125 36%
 Crits  : 1.10x (7.5%)                                       150 24%
 Normal : 96 [1.10x]                                         175 11%
 Animals: 153 [2.75x]                                        200  5%
 Human  : 153 [2.75x]                                        
 Orcs   : 171 [3.30x]                                        
 Trolls : 171 [3.30x]                                        
 Giants : 171 [3.30x]                                        
 Dragons: 171 [3.30x]                                        
                                                             
=================================== Shooting ==================================

 Shooting: a Sling of Buckland (x2.75) (+11,+16) (+3)
 Range   : 170'
 Shots   : 4.68
 Mult    : 2.88x
 To Hit  : 11 + 32 = 43
 To Dam  : 16 (Multiplier Applies)
 Xtra Dam: 36 (Multiplier Does Not Apply)

 Ammo #1 : 99 Mithril Shots (4d3) (+10,+10)                   AC Hit
 Weight  : 0.5 lbs                                            25 92%
 To Hit  : 10 + 43 = 53                                       50 88%
 To Dam  : 10 + 16 = 26 (Multiplier Applies)                 100 80%
 Damage                                                      150 73%
 Crits   : 1.07x                                             175 70%
 Normal  : 140/655 [3.08x]                                   200 66%
                                                             
 Ammo #2 : 65 Mithril Shots (4d3) (+10,+10)                   AC Hit
 Weight  : 0.5 lbs                                            25 92%
 To Hit  : 10 + 43 = 53                                       50 88%
 To Dam  : 10 + 16 = 26 (Multiplier Applies)                 100 80%
 Damage                                                      150 73%
 Crits   : 1.06x                                             175 70%
 Normal  : 139/650 [3.05x]                                   200 66%
                                                             
 Ammo #3 : 26 Mithril Shots of Wounding (4d3) (+10,+10)       AC Hit
 Weight  : 0.5 lbs                                            25 92%
 To Hit  : 10 + 43 = 53                                       50 88%
 To Dam  : 10 + 16 = 26 (Multiplier Applies)                 100 80%
 Damage                                                      150 73%
 Crits   : 1.06x                                             175 70%
 Normal  : 139/650 [3.05x]                                   200 66%
                                                             
 Ammo #4 : 20 Mithril Shots of Prism (4d3) (+10,+11)          AC Hit
 Weight  : 0.5 lbs                                            25 92%
 To Hit  : 10 + 43 = 53                                       50 88%
 To Dam  : 11 + 16 = 27 (Multiplier Applies)                 100 80%
 Damage                                                      150 73%
 Crits   : 1.06x                                             175 70%
 Normal  : 142/664 [3.05x]                                   200 66%
 Elec    : 217/1015 [5.18x]                                  
 Fire    : 217/1015 [5.18x]                                  
 Cold    : 217/1015 [5.18x]                                  
                                                             
=================================== Powers ====================================

                     Lvl Cost Fail Desc            Cast Fail
Create Ammo            1    0   0%                  516    0   0%

==================================== Skills ===================================

Ranged (5)
  Archery (100%)

Skills (8)
  Devices (66%)
  Health (100%)
  Speed (100%)

Abilities (1)
  Create Ammo (100%)

=================================== Dungeons ==================================

!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  63
 Graveyard       : level  50
!Forest          : level  32
 Castle          : level  50
 Anti-magic cave : level  40
!Lonely Mountain : level  40
 Arena           : level  73
!Stronghold      : level  15

Now, you are in Morivant.

==================================== Quests ===================================

  Completed Quests
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level  9
  Tengu and Death Swords                   (Danger  level:  25) - level 18
  The Mimic's Treasure                     (Danger  level:  25) - level 29
  The Sewer                                (Danger  level:  15) - level 40
  Old Man Willow Quest                     (Danger  level:  22) - level 40
  Logrus Master                            (Danger  level:  25) - level 40
  The Vault                                (Danger  level:  30) - level 40


  Arena: 31 Victories

================================ Monster Kills ================================

You have defeated 8269 enemies including 180 unique monsters in total.

  Uniques                                  Lvl
  Cerberus, Guardian of Hades               94
  The Demogorgon                            75
  Biketal of Fire                           73
  Huan, the Hound of Valinor                72
  Caine, the Conspirator                    71
  Banor=Rupart                              71
  Rupart the General                        71
  Banor the Prince Regent                   71
  The Norsa                                 70
  Rhan-Tegoth                               70
  Iketa, the Brave                          70
  Julian, Master of Arden Forest            69
  Fiona the Sorceress                       68
  Tselakus, the Dreadlord                   68
  Hypnos, Lord of Sleep                     67
  Glaaki                                    67
  Bleys, Master of Manipulation             67
  Jisisl of Ice                             67
  Locke, the Superman                       65
  The Yamata-no-Orochi                      63

  Non-uniques               Lvl Count     Non-uniques               Lvl Count
  Great Wyrm of Balance      72     4     Warrior of the Dawn        45   192
  Greater draconic quylthul  71     1     Phase spider               20   183
  Greater rotting quylthulg  71     1     Cave orc                    7   173
  Death Scythe               70     1     Hill orc                    8   171
  Old sorcerer               69     4     Dark elven warlock         23   164
  Great Wyrm of Many Colour  68     1     Cold hound                 18   142
  Great Wyrm of Law          67     4     Olog                       35   136
  Great Wyrm of Chaos        67     2     Bloodletter of Khorne      34   131
  Grand Fearlord             65     3     Snotling                    4   124
  Jabberwock                 65     2     Algroth                    27   114
  Clone of Locke the Superm  65     1     Water troll                33   107
  Chaos hound                65    28     Halfling slinger           35   101
  Disintegrate vortex        65     1     Ghoul                      26    99
  Behemoth                   64     4     Shadow hound               15    92
  Solar                      64     1     Doom drake                 34    88
  Archlich                   64     3     Ice troll                  28    83
  Great unclean one          63     6     Clubber demon              40    73
  Nazgul                     63     1     Half-orc                   15    72
  Shadowlord                 62     3     Novice mindcrafter          8    72
  Lord of Change             61     6     Nexus hound                27    69
                                        
                                        
================================== Mutations ==================================

There is a white aura surrounding you.
You can avoid being crushed by earthquakes and you dodge monster breath 
attacks.
You resist charge draining.

============================= Character Inventory =============================

a) 3 Rations of Food {@E1 !s!d!v!k}
b) 3 Potions of Healing {25% off, @q8 !s!d!v!k}
c) 15 Potions of Curing {@q6 !v!k}
d) 5 Scrolls of Teleport Level {!k!r}
e) a Rod: Illumination (7/7 charges) {@z1 !s!d!v!k}
f) a Rod: Detection (6/6 charges) {@z2@z3 !s!d!v!k}
g) a Rod: Recall (4/4 charges) {@z0 !s!d!v!k!u!z}
h) a Staff of Capacity: Enlightenment (12/13 charges) (+2) {@u4 !s!d!v!k}
i) a Staff of Resistance: Teleport (12/12 charges) {@u9 !s!d!v!k!u}
j) a Staff of Resistance: Identify (43/46 charges) {@u= !s!d!v!k}
k) a Staff: Speed (5/7 charges) {@u| !s!d!v!k}
l) a Staff: Healing (6/7 charges) {@u5 !s!d!v!k}
m) a Staff of Capacity: Holiness (10/10 charges) (+3) {!s!d!v!k}
n) 99 Mithril Shots (4d3) (+10,+10) {99% off, @f} !k =g}
o) 65 Mithril Shots (4d3) (+10,+10) {99% off, @f} !k =g}
p) 26 Mithril Shots of Wounding (4d3) (+10,+10) {@f{ !k =g}
q) 20 Mithril Shots of Prism (4d3) (+10,+11) {99% off, |EFCo, @f] !k =g}

================================ Home Inventory ===============================

 ( page 1 )
a) a Craft Spellbook [Spiritual Enlightenment]
b) 9 Mushrooms of Restoring {@E0 !s!d!v!k}
c) 30 Rations of Food {@E1 !s!d!v!k}
d) 38 Potions of Speed {25% off, @q| !s!d!v!k}
e) 2 Potions of Berserk Strength {!v!k}
f) 7 Potions of *Healing* {!s!d!v!k !q}
g) a Potion of Life {!s!d!v!k !q}
h) 24 Potions of Restore Life Levels {!v!k}
i) a Potion of Augmentation {!k}
j) 6 Potions of Enlightenment {!s!d!v!k}
k) a Potion of *Enlightenment* {!s!d!v!k}
l) 5 Potions of Self Knowledge {!k}

 ( page 2 )
a) 5 Potions of Resistance {!v!k}
b) 7 Potions of New Life {!*!q}
c) 4 Potions of Stone Skin {!v!k}
d) 7 Scrolls of Teleport Level {!k!r}
e) 3 Scrolls of *Remove Curse*
f) 2 Scrolls of Mundanity {!k}
g) 16 Scrolls of Destruction {!s!d!v!k!r}
h) 8 Scrolls of Genocide {!k!r}
i) 6 Scrolls of Mass Genocide {!k!r}
j) 4 Scrolls of Forest Creation {!k!r}
k) a Scroll of Crafting
l) a Scroll of Banishment

 ( page 3 )
a) a Rod: Illumination (4/4 charges) {@z1 !s!d!v!k}
b) a Rod: Detection (4/4 charges) {@z2@z3 !s!d!v!k}
c) a Rod: Detection (5/5 charges) {@z2@z3 !s!d!v!k}
d) a Rod of Simplicity: Recall (3/3 charges) (+1) {@z0 !s!d!v!k!u!z}
e) a Rod: Recall (3/3 charges) {@z0 !s!d!v!k!u!z}
f) a Staff: Enlightenment (6/8 charges) {@u4 !s!d!v!k}
g) a Staff of Regeneration: Destruction (6/6 charges) (+4) {!s!d!v!k!u}
h) a Staff: Identify (17/42 charges) {@u= !s!d!v!k}
i) a Staff of Holding: Identify (63/69 charges) {@u= !s!d!v!k}
j) a Staff: *Identify* (10/10 charges) {@u+ !s!d!v!k}
k) a Staff of Simplicity: Speed (7/10 charges) (+3) {@u| !s!d!v!k}
l) a Staff of Resistance: Remove Curse (7/7 charges) {seen !k}

 ( page 4 )
a) a Staff: Holiness (1/7 charges) {@u5 !s!d!v!k}
b) a Ring of Speed (+6) {Sp}
c) a Ring (Elemental) {AcElFiCoPo A:Resist Acid}
d) a Ring of Protection {PoSoBl;FaSi}
e) a Ring of Protection [+12] {LiNt}
f) a Ring of Protection {PoFe}
g) The Ring 'Frakir' (+1) {SpStInWiDxCnChSlSr;Po;SiWr A:Drain Life, 008 . 
     !s!d!v!k}
h) an Amulet (Defender) [+15] {AcElFiCoPo;FaSiLv(Wi}
i) an Amulet of Trickery (+2) {Sr;PoNx~Tele}
j) a Sacred Pendant [+14] (+1) {St;NtCa;Bs}
k) an Amulet of Trickery (+3) {DxSlSr;DkNx}
l) The Amulet 'Power Shield' (+2) {Dx;AcDk;Fa, !k}

 ( page 5 )
a) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs A:Dispel Curse 
     and Probing, 046 !s!d!v!k}
b) The Harness of the Hell (+15,+15) [-5] (+2) {Ch;-InWiSlSp;DkNt;SiAg~L 
     A:Darkness Storm, 073 !s!d!v!k}
c) The Amulet 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi A:Recall, 064 
     !s!d!v!k}
d) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx A:Pesticide, 036 !s!d!v!k}
e) The Amulet of Carlammas (+2) {Cn;FiFe A:Protection from Evil, 049 !s!d!v!k}
f) The Inro of Mito Koumon (+2) {InWiChSrIf;Si A:Reveal Identity, 068 !s!d!v!k}
g) The Amulet of Boromir (+0,+8) {Fe(St A:Terrify Monsters, 053 !s!d!v!k}
h) 2 Feanorian Lamps {!k}
i) The Feanorian Lamp 'The Depth of Abyss' (+2) {WiCnSlSr;Hl, !s!d!v!k}
j) The Incandescent Light of Edison (+3) {If[FE, 028 !s!d!v!k}
k) The Phial of Galadriel (+1) {Sr A:Illumination, 010 !s!d!v!k}
l) The Star of Elendil (+1) {Sp;SiHl A:Magic Mapping and Illumination, 042 
     !s!d!v!k}

 ( page 6 )
a) The Stone of Lore {?, 011 !s!d!v!k}
b) The Palantir of Westernesse (+3) {WiCh~Tele A:List Uniques, 056 !s!d!v!k}
c) The Levitation Stone of Laputa (+2) {SpInCh;HlLv A:Mana Ball, 080 !s!d!v!k}
d) The Sorcerer's Stone (+2) {In A:*Recharging*, 040 !s!d!v!k}
e) The Stone of Craft (+2) {Sp A:Resistance, 047 !s!d!v!k}
f) The Stone of War (+6,+6) {Fa A:Berserk, 059 !s!d!v!k}
g) The Meditation Stone (+2) {Wi A:Restore Mana, 062 !s!d!v!k}
h) Rusty Chain Mail of Elvenkind (-5) [14,+6] (+2) {DxSl;-St;AcElFiCoDk}
i) Rusty Chain Mail of the Olog-hai (-5,+3) [14,+6] (+3) {StCn;-InSl;AcPoDi;Rg 
     A:Berserk}
j) The Rusty Chain Mail 'Blessed Fusion' (-5) [14,+18] (+3) 
     {Sl;ElFiPo;FaSiHlLv[F, !s!d!v!k}
k) Ring Mail of Celestial Protection (-2) [12,+21] {LiShDiFe}
l) Ring Mail of the Uruk-hai (+1,+5) [12,+12] (+2) {St;-InSl;AcElFiCoCf}

 ( page 7 )
a) Metal Scale Mail of Elvenkind (-2) [13,+22] (+2) {Sl;AcElFiCoDk}
b) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkDi~Z 
     A:Genocide, 074 !s!d!v!k}
c) Chain Mail of the Demon (-2,+6) [14,+18] (+4) {StIn;-WiSl;FiPoLiNt[F 
     A:*Recharging*}
d) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;ElFiCoNxShDi, 033 
     !s!d!v!k}
e) Double Ring Mail of the Uruk-hai (+1,+2) [15,+11] (+1) {St;-InSl;AcElFiCoDi}
f) Augmented Chain Mail of Elvenkind (-2) [16,+18] (+1) {Sl;AcElFiCoPo}
g) Augmented Chain Mail of Elvenkind (-2) [16,+18] (+2) {DxSl;-St;AcElFiCoNx}
h) Double Chain Mail of the Demon (-2,+3) [16,+15] (+3) {StIn;-WiSl;FiPoNtDi[F}
i) The Double Chain Mail of Helldiver (+4,+7) [16,+9] {El[E~pL, $ !s!d!v!k}
j) The Double Chain Mail 'Flameturner' (-2) [16,+6] {FiLiNx, $ !s!d!v!k}
k) Metal Brigandine Armour of the Uruk-hai (-2,+3) [19,+11] (+1) 
     {St;-In;AcElFiCoCf}
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) 
     {StDx;AcElCoCfSoCa, 026 !s!d!v!k}

 ( page 8 )
a) The Splint Mail of Rite (-2) [19,+12] (+4) {SpWiIf;Di, !s!d!v!k}
b) Partial Plate Armour of the Uruk-hai (-2,+1) [22,+17] (+2) 
     {St;-In;AcElFiCoCa}
c) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu, 
     071 !s!d!v!k}
d) The Haramakido 'Skin of Dhole' (-2) [17,+9] (+3) {SpIf;AcPo, $ !s!d!v!k}
e) The Haramakido of Yositsune [17,+28] (+2) {SpDxSl;AcElFiCoCfNxCa;FaSdRg, 083 
     !s!d!v!k}
f) The Full Plate Armour of Rituals (-3) [25,+7] (+2) {Dx;CoPoDkNtSh, !s!d!v!k}
g) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcFiCoLiCfNxSo, 061 
     !s!d!v!k}
h) O-yoroi of the Uruk-hai (+1,+1) [24,+8] (+3) {St;-In;AcElFiCoSh}
i) O-yoroi of the Uruk-hai (+2,+4) [24,+14] (+2) {St;-In;AcElFiCoFe}
j) The Mithril Chain Mail of Bilbo (+2,+2) [28,+7] (+2) 
     {SpDxSl;-St;AcFiCoPoDkSh;Si, 078 !s!d!v!k}
k) Mithril Plate Mail of the Demon (-3,+4) [35,+20] (+2) 
     {StIn;-WiSl;FiPoNtBl[F}
l) a Robe of Permanence [2,+10] {AcElFiCoSh;Hl(StInWiDxCnCh}

 ( page 9 )
a) a Robe of Elvenkind [2,+10] (+2) {DxSl;AcElFiCoBl}
b) The Robe of Incanus [2,+20] (+3) [+15%] {InWiSr;AcElFiCo;DmFaSiLv(InWi 
     A:Mana Bolt, 089 !s!d!v!k}
c) The Robe of the Kamikaze Warrior (+10,+10) [2,-20] (+2) 
     {SpStDx;-Wi;FiPoCfNtSoFe;HlLvWm[M(StDx A:Berserk, 069 !s!d!v!k}
d) The Soft Leather Armour of Lungorthin [4,+24] (+4) 
     {SlSr;FiNtNxShBlFe;FaSiHlLv[F, !s!d!v!k}
e) The Soft Leather Armour of Thunder [4,+20] (+4) {Sr;AcElFiCo[E, !s!d!v!k}
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {Sl;AcElFiDkBl, 054 
     !s!d!v!k}
g) Soft Studded Leather of Elvenkind [5,+16] (+1) {Sl;AcElFiCoBl}
h) The Hard Leather Armour of the Bee Master (-1) [6,+8] {CoPoDkDi, !s!d!v!k}
i) Hard Studded Leather of Celestial Protection (-1) [7,+29] {NtNxDi}
j) Hard Studded Leather of Celestial Protection (-1) [7,+24] {PoDkDiBl}
k) The Hard Studded Leather 'Lion in Flame' (-1) [7,+16] {FiNtSoDi[F, !s!d!v!k}
l) Rhino Hide Armour of Elvenkind (-1) [8,+16] (+2) {SpDxSl;-St;AcElFiCoCa}

 ( page 10 )
a) The Rhino Hide Armour of the Hunter (-1) [8,+10] (+2) {DxCn;ElSoShFe 
     A:Summon Hounds, $ !s!d!v!k}
b) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (+10) {-Ch;Ag(Ch, 012 !s!d!v!k}
c) The Cord Armour 'Die Hard' [6,+12] (+3) {SpSt;CoBl, !s!d!v!k}
d) The Cord Armour 'Sumo Wrestler's Loincloth' [4,+0] (+4) {StCn;Fa(StCn 
     A:Dispel Evil, 088 !s!d!v!k}
e) Padded Armour of Elvenkind [5,+15] (+1) {DxSl;-St;AcElFiCoPo}
f) Leather Scale Mail of Elvenkind (-1) [11,+15] (+1) {Sl;AcElFiCoLiNx}
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcSoSh, 066 
     !s!d!v!k}
h) a Leather Jacket of Elvenkind (-1) [12,+17] (+1) {DxSl;AcElFiCoCa}
i) a Robe of the Twilight [0,+11] 
     {AcElFiCoPoLiDkCfNtNxSoShCaDiBlFe;RfFaSiHlLv(StInWiDxCnCh, why is this 
     crap so useless}
j) The Cloak 'Electron' (+3,+6) [1,+16] (+2) {cursed, DxCh;-Wi;-Li;AcElCoSo[EC, 
     !s!d!v!k}
k) The Cloak of Quietness [1,+11] {FiPoShBl, !s!d!v!k}
l) The Cloak 'Colannon' [1,+15] (+3) {Sl;Ac A:Teleport, 065 !s!d!v!k}

 ( page 11 )
a) The Cloak of Thorongil [1,+10] {ElFiCo;FaSi, 029 !s!d!v!k}
b) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpDxSlSr;-St;Cf, 024 !s!d!v!k}
c) The Fur Cloak of Siberia [3,+19] (+4) {ChSl;CoPoBl[EC, !s!d!v!k}
d) a Pair of Dragon Wings [4,+15] {PoDk;Lv, !d!v!k}
e) a Pair of Dragon Wings [4,+10] {Bl;Lv, !d!v!k}
f) a Small Leather Shield of Elvenkind [3,+20] (+3) {Sl;AcElFiCoNxSh}
g) a Small Leather Shield of Celestial Protection [3,+22] {PoLiDiBl;Hl}
h) a Small Leather Shield of Celestial Protection [3,+17] {PoLiNxBl;Rf}
i) a Small Leather Shield of Celestial Protection [3,+8] {CfDiFe}
j) a Small Metal Shield of Celestial Protection [5,+17] {LiDi}
k) The Small Metal Shield 'Dal-i-Thalion' [5,+20] (+1) {SlSr;Di;Si, $ !s!d!v!k}
l) The Small Metal Shield of Perseus [5,+15] (+2) {St;AcCo;Rf(St, 004 !s!d!v!k}

 ( page 12 )
a) The Large Leather Shield 'Flamecoat' [6,+10] {FiPoBl, !s!d!v!k}
b) The Large Leather Shield of Celegorm [6,+20] {AcElFiLiDkNx, 054 !s!d!v!k}
c) The Large Metal Shield 'Gong' [15,+15] (+4) {StWi;RfHl A:Bang a Gong, 014 
     !s!d!v!k}
d) a Dragon Shield [8,+10] {Co, !d!v!k}
e) a Knight's Shield of Elvenkind [10,+13] (+1) {Sl;AcElFiCoBl}
f) The Iron Crown 'Gelatinous Cube' [0,+30] (+2) {Sl;AcNtNxCa, !s!d!v!k}
g) a Golden Crown of Might [0,+9] (+3) {StDxCn;-In;Fe;Fa(StDxCn}
h) a Golden Crown of Celestial Protection [0,+14] {PoSoBl}
i) a Jewel Encrusted Crown of Telepathy [0,+8] {~Tele~DL?}
j) The Hard Leather Cap of Martin [2,+29] {Dk;RfSi~TeleGood~oZ, !s!d!v!k}
k) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh, 081 
     !s!d!v!k}
l) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1) {SpDx;-St, 002 !s!d!v!k}

 ( page 13 )
a) The Metal Cap of Thengel [3,+12] (+3) [+15%] {WiCh, 035 !s!d!v!k}
b) an Iron Helm of Seeing [5,+8] (+2) {Sr;Bl;Si}
c) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (+3) {cursed, 
     Ch;-InWi;AcCoPoDiFe;FaSiTeAgTy[M A:Terrify Monsters, 022 !s!d!v!k}
d) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3) {StDxCn;-Sl;AcNx, 048 
     !s!d!v!k}
e) a Dragon Helm [8,+10] {CoDiBl, !d!v!k}
f) a Dragon Helm [8,+10] {Di, !d!v!k}
g) a Dragon Helm [8,+10] {Nx, !d!v!k}
h) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa, 018 
     !s!d!v!k}
i) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn A:Magic Missile, 
     001 FA !s!d!v!k}
j) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1) {SpDx;-St, 031 
     !s!d!v!k}
k) The Set of Gauntlets of Arctic Ocean [2,+15] (+4) {In;CoFe;HlLu(Cn, 
     !s!d!v!k}
l) The Set of Gauntlets 'Paurnen' [2,+7] {Ac|A, 019 !s!d!v!k}

 ( page 14 )
a) The Set of Gauntlets 'Paurhach' [2,+7] {Fi|F, 006 !s!d!v!k}
b) The Set of Gauntlets 'Paurnimmen' [2,+7] {Co|Co, 007 !s!d!v!k}
c) a Set of Dragon Gloves [4,+10] {Sh, !d!v!k}
d) a Set of Dragon Gloves [4,+10] {Po, !d!v!k}
e) a Set of Dragon Gloves [4,+10] {FiFe, !d!v!k}
f) a Set of Dragon Gloves of Slaying (+7,+2) [4,+18] {CoNtNxSh, !d!v!k}
g) The Set of Dragon Gloves 'Icy Princess' [4,+20] (+2) {SlSr;Ca;HlLu[MT, NO 
     TELE !d!v!k}
h) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;Fa~U A:Magic 
     Arrow, 076 !s!d!v!k}
i) a Pair of Soft Leather Boots of Levitation [2,+4] {Fe;Lv}
j) The Pair of Soft Leather Boots of Aragorn (+7,+3) [4,+17] (+2) 
     {SpStWiDxSl;ElFiCo;Fa, 084 !s!d!v!k}
k) a Pair of Hard Leather Boots of the Golem (+2,+8) [3,+26] (+1) 
     {StCnLf;-DxSp;PoLi;FaSi}
l) a Pair of Hard Leather Boots of Levitation [3,+7] {Po;Lv}

 ( page 15 )
a) The Pair of Hard Leather Boots of Reason [3,+17] (+4) {Sp;Ca[M, !s!d!v!k}
b) The Pair of Hard Leather Boots of Nevrast [3,+14] (+1) {StDx;CfNtSo, $ 
     !s!d!v!k}
c) a Pair of Dragon Boots [5,+14] {AcSoCa, !d!v!k}
d) a Pair of Dragon Boots [5,+10] {PoLiSo, !d!v!k}
e) a Pair of Dragon Boots [5,+10] {PoNt, !d!v!k}
f) The Pair of Dragon Boots 'Power Shield' [5,+11] (+3) {If;FiDk;FaLu, !d!v!k}
g) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (+1) 
     {-InWiChSlSp;FiFe;Rg[F(StCn, 009 !s!d!v!k}
h) The Broken Sword 'Narsil' (2d2) (+6,+10) (+3) {AtSt;Fi/oT, 013 !s!d!v!k}
i) The Dagger of Fiona (3d4) (+6,+9) (+3) {AtSpDx;Co;ThSiSdRg|CoP A:Frost Ball, 
     085 !s!d!v!k}
j) The Dagger 'Nimthanc' (1d4) (+4,+6) (+1) {Sp;CoDi;Th|Co A:Frost Bolt, 057 
     !s!d!v!k}
k) a Rapier (Life) (1d6) (+8,+6) (+4) {Lf;HlBs/UL}
l) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+3) {AtSpDx;DkDi;FaSi/*oUL, 
     FREE ACTION 027 !s!d!v!k}

 ( page 16 )
a) The Small Sword 'Sting' (1d6) (+7,+8) (+2) {AtStDxCn;LiCf;FaSiLu/*oL~oTP, 
     032 !s!d!v!k}
b) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+3) {At;Fi;SdBs/DLZ, 023 
     !s!d!v!k}
c) a Broad Sword (Life) (2d5) (+9,+7) (+4) {Lf;HlBs/UL}
d) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {Sl;CoCf;SdLu|Co/Xo/*~oTP, 
     072 !s!d!v!k}
e) The Long Sword 'Werewindle' (3d5) (+8,+12) (+3) 
     {SpStCn;ElLiDkDi;FaSiSdRgLu|ECa/*U(StInWiCn A:Getaway, 044 !s!d!v!k}
f) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2) 
     {If;-AcElFiCoPoCfCa;AgTy[MT, 045 !s!d!v!k}
g) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3) 
     {DxSl;AcElFiCoNtDi;SiRgLuBs/*DUZ A:Getaway, 063 !s!d!v!k}
h) The Katana of Musashi (3d4) (+28,+17) (+3) {Dx(Dx, 070 !s!d!v!k}
i) The Bastard Sword 'Bloodrip' (6d6) (+10,+10) (+2) {Cn;-Sl;CfSo;FaSi|VS/A 
     A:Whirlwind Attack, 067 !s!d!v!k}
j) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {St;FaSdRgWr/XD/T, 050 
     !s!d!v!k}
k) The Executioner's Sword 'Crisdurian' (4d5) (+23,+24) {Si|PS/*pDoTPL, 075 
     !s!d!v!k}
l) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed, 
     StCn;CfNtCa;FaHlAg|V/pA, 052 !s!d!v!k}

 ( page 17 )
a) 2 Rune Swords (0d0) (-10,-10) {cursed, |V, !k}
b) The Spear of Hagen (1d6) (+11,+13) (+3) {SpSlIf;CoDk;ThSi|Co/L, 005 
     !s!d!v!k}
c) The Awl-Pike 'Delta' (1d8) (+6,+11) {Ca/XL, $ !s!d!v!k}
d) The Awl-Pike 'Ama-no-NumaHoko' (2d8) (+16,+20) (+4) 
     {WiCh;AcCoCaBl;SiLuBs/*UL(WiCh A:Whirlpool, 043 !s!d!v!k}
e) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) {In;FiCo;SdLu|FCo/TPU(In, 
     041 !s!d!v!k}
f) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Cn;Si/*oTP, 038 !s!d!v!k}
g) a Guisarme (Life) (3d5) (+9,+7) (+4) {Lf;HlBs/UL}
h) The Guisarme 'Night Blade' (2d5) (+17,+20) (+2) {Sp|PV/*L~PZ, !s!d!v!k}
i) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {DxCh;FiCoLi;FaSiLu|FCo 
     A:Recall, 079 !s!d!v!k}
j) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) 
     {StCnSl;AcElFiCoBl;FaSiRgLv/oTU, 077 !s!d!v!k}
k) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) {StDx/oT A:Cure Wounds, 015 
     !s!d!v!k}
l) The Trifurcate Spear of the Master (2d9) (+16,+13) (+4) {SpDx|AEV/D, 
     !s!d!v!k}

 ( page 18 )
a) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10) {SrIfDg;AcElFiCo/*P, 
     090 !s!d!v!k}
b) The Fishingpole of Taikobo (1d1) (+0,+0) {A:Fishing, 021 !s!d!v!k}
c) The Whip of Bolshoi (2d6) (+6,+9) (+4) {DxCh|F/XZ~Z A:Charm Animal, 058 
     !s!d!v!k}
d) The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv A:Telekinesis, 017 
     !s!d!v!k}
e) The Mace 'Taratol' (3d4) (+12,+12) {*El|E/XD A:Speed, 060 !s!d!v!k}
f) The Ball-and-Chain of the Defender of the Crown (5d4) (+0,+20) (+3) 
     {StCn;NtSoSh;HlLu/*pU A:Stone Skin, 086 !s!d!v!k}
g) The Morning Star 'Lawgiver' (2d6) (+16,+17) (+2) {WiIf;FiDi;Bs(Wi, !s!d!v!k}
h) The Flail 'Winblows' (8d6) (+0,+30) (+4) {cursed, -InWiSlSp;Ag|CaQ, 037 
     !s!d!v!k}
i) The Tetsubo 'Crusader' (3d8) (+17,+13) (+3) {In;Lu|FCo/*UL A:Banish Evil, 
     !s!d!v!k}
j) The Orcish Pick 'Nitrate' (1d3) (+20,+13) (+5) {SrDg;Ac|A/T, $ !s!d!v!k}
k) a Sling of Accuracy (x2) (+26,+15) {!s!d!v!k}
l) a Sling of Extra Shots (x2) (+13,+8) (+3) {Xs, !s!d!v!k}

 ( page 19 )
a) The Sling 'Dragonbane' (x2) (+17,+18) (+3) {StSl;Nt;Xs(St, !s!d!v!k}
b) The Sling 'Tigarbaton' (x2.30) (+19,+12) (+4) {StDxCn;Cf(Cn, !s!d!v!k}
c) The Sling of Buckland (x3) (+19,+15) (+3) {Sp;PoCfBl, 087 !s!d!v!k}
d) The Short Bow 'Hellwind' (x3.30) (+17,+11) (+4) {StDxCnSrIf;Fe, !s!d!v!k}
e) The Short Bow 'Thiefbane' (x2.50) (+20,+17) (+3) {Sl;SiXs, !s!d!v!k}
f) The Short Bow of Tomoe (x3) (+17,+13) (+2) {InCnCh;Nt, !s!d!v!k}
g) The Short Bow of Robin Hood (x3.25) (+15,+17) (+2) {DxChSl;Ca, 025 !s!d!v!k}
h) The Long Bow 'Cubragol' (x3) (+14,+8) (+2) {If;PoSo, !s!d!v!k}
i) The Light Crossbow of Hellfire (x4) (+10,+12) (+4) {StIf;Fi[F|F, 051 
     !s!d!v!k}
j) The Light Crossbow of Wilhelm Tell (x4) (+40,+13) {?, 034 !s!d!v!k}
k) The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3) {St;Cf A:Piercing Shot, 
     020 !s!d!v!k}
l) The Harp of Daeron (+4) {WiCnCh;ElFiPoLi;RfSi(WiCnCh A:Angelic Healing, 082 
     !s!d!v!k}

 ( page 20 )
a) The Black Arrow of Bard (8d4) (+30,+19) {/XD, 016 !s!d!v!k}
b) The Rounded Pebble of David (2d3) (+20,+12) {003 !s!d!v!k =g}
c) 99 Mithril Shots (4d3) (+9,+9) {99% off}
d) 48 Mithril Shots of Hurt Dragon (4d3) (+9,+9) {99% off, /D}
e) 68 Mithril Shots of Hurt Animal (4d3) (+9,+9) {99% off, /Z}
f) 27 Mithril Shots of Hurt Evil (4d3) (+9,+9) {99% off}
g) 25 Mithril Shots of Flame (4d3) (+9,+9) {99% off, |F}
h) 25 Mithril Shots of Shocking (4d3) (+9,+9) {99% off, |E}
i) 22 Mithril Shots of Wounding (4d3) (+9,+9) {99% off}
j) 51 Mithril Shots of Frost (4d3) (+10,+10) {99% off, |Co, @f{ !k =g}
k) 21 Mithril Shots of Prism (4d3) (+12,+9) {99% off, |EFCo}
l) 29 Mithril Shots of Wounding (5d3) (+10,+12) {99% off, @f{ !k =g}

================================== Statistics =================================

                 Gold
  Found    :  2241092
  Selling  :  4990079
  Winnings :        0  7231171
  Purchases:   988850
  Services :  2256230
  Stolen   :    14599  3259679
                       3971492

  Objects Found    :  29169
  Objects Bought   :    981
  Objects Destroyed:  18619

  Equipment            Found Bought  Used  Dest
  Weapons               1882      1     0  1525
  Shields                278      0     0   234
  Bows                   461      2     0   369
  Rings                  169      1     0    36
  Amulets                170      2     0    22
  Lights                  87      6     0    54
  Body Armor            1478      2     0  1199
  Cloaks                 223      0     0   178
  Helmets                243      0     0   197
  Gloves                 244      1     0   187
  Boots                  244      2     0   198
  Totals                5479     17     0  4199

  Devices              Found Bought  Used  Dest
  Wands                  207      1     0     4
  Staves                 196      7  4350     7
  Rods                   163      2  2955     3
  Potions                669    214   460   191
  Scrolls                555    285   412   210
  Totals                1790    509  8177   415

  Other                Found Bought  Used  Dest
  Shots                14240    343     0  6723
  Arrows                3074     20     0  3013
  Bolts                 2231      0     0  2184
  Spellbooks              14      1     0     4
  Food                   309     85   147    43
  Corpses               1440      0     0  1440
  Skeletons              518      0     0   520
  Totals               21826    449   147 13927

  Potions              Found Bought  Used  Dest
  Cure Critical Wounds    53    129   122     3
  Curing                  70     22    44    36
  Speed                  116     26    94     9
  Healing                 49      5    38    13
  *Healing*                7      0     0     0
  Life                     2      0     1     0
  Restore Mana             2      0     0     0
  Restore Life Levels     41     13    18    11
  Strength                12      0    12     0
  Intelligence            14      0    14     0
  Wisdom                  13      0    13     0
  Dexterity               18      0    16     0
  Constitution            10      0     9     0
  Charisma                11      0    10     0
  New Life                 7      0     0     0
  Totals                 669    214   460   191

  Scrolls              Found Bought  Used  Dest
  Word of Recall          16     23    27    13
  Identify                34    193   144    10
  *Identify*               4      1    37     1
  Remove Curse             0     11     6     0
  *Remove Curse*           4      2     3     0
  Teleportation          285     50   169    26
  Teleport Level          13      5     2     4
  Destruction             18      0     0     0
  Genocide                10      0     2     0
  Mass Genocide            6      0     0     0
  Forest Creation          5      0     1     0
  Banishment               1      0     0     0
  Acquirement              2      0     2     0
  *Acquirement*            1      0     1     0
  Totals                 555    285   412   210

  Wands                Found Bought  Used  Dest
  Stone to Mud            23      0     0     0
  Teleport Other          16      0     0     2
  Dragon's Frost          13      0     0     0
  Dragon's Flame           9      0     0     0
  Dragon's Breath          2      0     0     0
  Meteor                   3      0     0     0
  Whirlpool                1      0     0     0
  Totals                 207      1     0     4

  Staves               Found Bought  Used  Dest
  Identify                17      4  2367     4
  Enlightenment           15      0   694     0
  Telepathy                3      0     2     1
  Speed                    6      0   372     1
  *Identify*               5      1    21     0
  Destruction              9      0     0     0
  Healing                  1      0    43     0
  Totals                 196      7  4350     7

  Rods                 Found Bought  Used  Dest
  Detect Traps             4      0   178     0
  Detect Doors & Stair     4      0    74     0
  Detect Monsters          8      1   498     0
  Illumination             2      0   717     0
  Recall                  15      0   199     1
  Detection                9      1  1287     0
  Sound Ball               7      0     0     0
  Totals                 163      2  2955     3

  Spellbooks           Found Bought  Used  Dest
  Third Spellbooks         6      0     0     2
  Fourth Spellbooks        2      0     0     0
  Totals                  14      1     0     4

  Egos Found    :   4079
  Egos Bought   :      7
  Egos Destroyed:   1799

  Egos                 Found Bought  Dest
  Ring of Speed           20      1     5
  Ring/Amulet (Defende     1      0     0
  Boots of Elvenkind       2      0     0
  Boots of the Sprite      2      0     0
  Boots of Speed           1      0     0

  Monsters             Kills   Pct
  Animals               2373  28.6%
  Breeders               136   1.6%
  Demons                 583   7.0%
  Dragons                902  10.9%
  Giants                 259   3.1%
  Hounds                 874  10.5%
  Humans                 840  10.1%
  Orcs                   815   9.8%
  Trolls                 761   9.2%
  Undead                 559   6.7%
  Uniques                180   2.1%

  Evil Monsters         5049  61.0%
  Good Monsters          193   2.3%
  Neutral Monsters      3029  36.6%

  Totals                8269

================================ Last Messages ================================

You see a Rod of Capacity: Sound Ball (1/5 charges) (+3).
Really try a Rod: Recall (4/4 charges) {@z0 !s!d!v!k!u!z}? [y/n] The 
air about you becomes charged...

Rest (0-9999, '*' for HP/SP, '&' as needed):  100
You hear a door burst open!
Rest (0-9999, '*' for HP/SP, '&' as needed):  100
You feel your luck is turning...
Rest (0-9999, '*' for HP/SP, '&' as needed):  100
You feel less resistant to acid. You feel less resistant to 
electricity. You feel less resistant to fire. You feel less resistant 
to cold. You feel less resistant to poison.

Rest (0-9999, '*' for HP/SP, '&' as needed):  100
You feel yourself slow down.
Rest (0-9999, '*' for HP/SP, '&' as needed):  100
Autosaving the game... You feel yourself yanked upwards!
There is a permanent wall blocking your way.
Improved into 22 Mithril Shots of Frost (4d3) (+10,+10) for 1760 gold. 
You reorder some items in your pack.

Improved into 84 Mithril Shots (4d3) (+10,+10) for 3360 gold. 84 
Mithril Shots (4d3) (+10,+10) {99% off, @f} !k =g} can not be further 
improved. Improved into 26 Mithril Shots of Wounding (4d3) (+10,+10) 
for 1040 gold.

Really try The Sling 'Tigarbaton' (x2.30) (+19,+12) (+4) {StDxCn;Cf(Cn, 
!s!d!v!k}? [y/n] Your home is full. You have 29 Mithril Shots of Frost 
(4d3) (+9,+9) {99% off, |Co} (w).

You cannot carry that many different items. That command does not work 
in stores. That command does not work in stores. That command does not 
work in stores. That command does not work in stores. That command does 
not work in stores. That command does not work in stores.
Really try The Sling 'Tigarbaton' (x2.30) (+19,+12) (+4) {StDxCn;Cf(Cn, 
!s!d!v!k}? [y/n] You drop The Sling 'Tigarbaton' (x2.30) (+19,+12) (+4) 
{StDxCn;Cf(Cn, !s!d!v!k} (u). You have 30 Mithril Shots (4d3) (+9,+10) 
{99% off, @f{ !k =g} (u).
Really try The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10) 
{SrIfDg;AcElFiCo/*P, 090 !s!d!v!k}? [y/n] You drop The Lochaber Axe of 
the Dwarves (3d8) (+12,+17) (+10) {SrIfDg;AcElFiCo/*P, 090 !s!d!v!k} 
(s). You have 50 Mithril Shots (4d3) (+8,+8) {99% off, @f} !k =g} (t).
Really try The Iron Crown 'Gelatinous Cube' [0,+30] (+2) {Sl;AcNtNxCa, 
!s!d!v!k}? [y/n] You drop The Iron Crown 'Gelatinous Cube' [0,+30] (+2) 
{Sl;AcNtNxCa, !s!d!v!k} (r).

Improved into 50 Mithril Shots (4d3) (+10,+10) for 4000 gold. You 
reorder some items in your pack. Improved into 30 Mithril Shots (4d3) 
(+10,+10) for 1200 gold. Improved into 29 Mithril Shots of Frost (4d3) 
(+10,+10) for 1160 gold. You combine some items in your pack. You 
reorder some items in your pack.

Inscription removed. You combine some items in your pack.
Your home is full. You have 70 Scrolls of Teleportation {25% off, @r9 
!s!d!v!k!r} (d). You drop 51 Mithril Shots of Frost (4d3) (+10,+10) 
{99% off, |Co, @f{ !k =g} (w).

Really sell a Bo Staff (Crusade) (1d11) (+19,+12) (+2) 
{Wi;Fe;SiBs/*UL?} (s) for 14500 gp? [y/n] You sold a Bo Staff (Crusade) 
(1d11) (+19,+12) (+2) {Wi;Fe;SiBs/*UL(In A:Restoring} for 14500 gold.

Really sell Hard Leather Armour of Celestial Protection (-1) [6,+12] 
{PoCfDi;Fa} (q) for 15000 gp? [y/n] You sold Hard Leather Armour of 
Celestial Protection (-1) [6,+12] {PoCfDi;Fa} for 15000 gold.
Really sell a Cloak of the Bat (-12,-10) [1,+7] (+1) {SpSlIf;Dk;SiLv} 
(q) for 1 gp? [y/n] You sold a Cloak of the Bat (-12,-10) [1,+7] (+1) 
{SpSlIf;Dk;SiLv} for 1 gold.

Really sell a Sacred Pendant [+13] {Nt;HlLuBs A:Protection from Evil} 
(o) for 13100 gp? [y/n] You sold a Sacred Pendant [+13] {Nt;HlLuBs 
A:Protection from Evil} for 13100 gold.

Really try 70 Scrolls of Teleportation {25% off, @r9 !s!d!v!k!r}? [y/n]
Really sell 70 Scrolls of Teleportation {25% off, @r9 !s!d!v!k!r} (d) 
for 1960 gp? [y/n] You sold 70 Scrolls of Teleportation {25% off, @r9 
!s!d!v!k!r} for 1960 gold.

Really sell a Feanorian Lamp of Immolation {[F} (n) for 1000 gp? [y/n] 
You sold a Feanorian Lamp of Immolation {[F} for 1000 gold.

Non sequitur. Your facts are uncoordinated.

=================================== Options ===================================

 Preserve Mode:      On
 Small Levels:       Always
 Arena Levels:       Never


Posted on 6.2.2017 01:05
Last updated on 10.2.2017 21:44

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2990. on the Ladder (of 18973)
273. on the PosChengband Ladder (of 2395)
6. for this player (

Comments

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On 6.2.2017 01:05 Regalia wrote:
[cl30] 5:54 This time a lot more careful. Smaug dead. Will haunt Lonely Mountain in his place. At least until most resists are covered (including double rDis).

Very respectable base speed of +15. Five of it from a ring that cost 20k more than Apex had a the time. But the ring didn't vanish between recalls so there.

On 7.2.2017 03:45 Regalia wrote:
[cl35] 9:35 Lack of nether resistance (and double elemental, and maybe chaos) makes arena a very scary endeavor.

All it takes is an angry dracolich or dracolisk... maybe it's time for castle?

On the other hand, damage is fine, speed is great. Maybe Apex should sacrifice some for needed resistances.

On 7.2.2017 22:01 Regalia wrote:
[cl40] 13:37 Picking up ammo in the Castle takes up a decent amount of Apex's time. Then he wastes his !healing in the Arena.

Took Evasion and Demonic Grasp. The latter with hopes of using healing devices till endgame (not that he's got many atm).

I noticed that there are plenty RoSes up to +5. And not a single one above that...

On 8.2.2017 05:44 MITZE wrote:
The RNG heard you say your speed is great and then decided that you didn't need more after all.

On 8.2.2017 22:38 Regalia wrote:
@MITZE I wish it didn't make such mistaken assumptions. I really need that speed (RoS+7 atm).

[cl45] 18:41 With staves of holiness popping up, healing problems have been partially resolved. It's just Arena grind at this point. Grind till cl50... it's a fitting punishment for picking a demigod.

With that archery ring damage is fine: 136/552 with mithril +8 shots.

Really need those devices to start popping up. A resistant staff of healing would set me for endgame.

On 8.2.2017 22:38 Regalia wrote:
@MITZE I wish it didn't make such mistaken assumptions. I really need that speed (RoS+7 atm).

[cl45] 18:41 With staves of holiness popping up, healing problems have been partially resolved. It's just Arena grind at this point. Grind till cl50... it's a fitting punishment for picking a demigod.

With that archery ring damage is fine: 136/552 with mithril +8 shots.

Really need those devices to start popping up. A resistant staff of healing would set me for endgame.

On 8.2.2017 22:38 Regalia wrote:
Whoops. Double post.

On 10.2.2017 21:44 Regalia wrote:
[cl50] 23:54 First _healing at cl49. Which is ok. Tougher things can die now.

Also, playing this toon without any form of returning arrows is such a horrible pain...

Maybe I made a tiny mistake of not restarting when none of the arrow crafters were human. Can't get to lvl+12 ammo. Maybe I should use that last skillpoint to get Craft magic... not sure if that would even give me the spells I require.

Other than that, pretty fun. Norsa was a pain, so was Cerberus (5 !healing :/).

One more _healing should have me set till P and J and similar.

On 11.2.2017 03:22 MITZE wrote:
I'm pretty sure that only one skillpoint will just get you the 'Minor Enchantment' spell, which only enchants up to 2+(clvl/5).

It would take at least three, maybe four skillpoints to get the better version, which will do up to +15.

On 11.2.2017 13:18 Slatour71 wrote:
I didn't realise that race affected arrow enchantment. Would it also affect how much you can improve a bow?

On 11.2.2017 18:50 Regalia wrote:
@MITZE
So that's only +2 points, meh; I'll wait with my decision a little bit (see if I'm good enough for rods of healing without it). Although it would help with organizing arrows from my create arrow ability; some of them are +11/+12 and that just doesn't stack.

Then again, if I cared that much, I'd just get myself full stacks of prism arrows from rubble levels by now.

@Slatour71
Yes, if keeper has the same race as you, you get small bonuses, that works for enchanting weapons, armor and ammo (+12 at cl50). You could (afair) still get that and higher via scrolls but it's more problematic with ammo, which gets broken and needs to be replaced often.

On 11.2.2017 18:51 Regalia wrote:
And sadly I'm at the point where I need to reshuffle and get rShards. A cyberdemon kindly explained it to me.

On 20.2.2017 23:38 Regalia wrote:
Abandoned because it's very streamlined and thus disappointingly boring. A weaponmaster in similar vein would be much stronger anyway.

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