The Angband Ladder: BregalarII, Dwarf Paladin by Philip

  [Angband 3.a.0 Character Dump]

 Name   BregalarII                               Self  RB  CB  EB   Best
 Sex    Female            Age        36   Str:  18/72  +2  +3  +0 18/122 18/117
 Race   Dwarf             Height     44   INT:     14  -3  -3  +0      8
 Class  Paladin           Weight    120   WIS:  18/01  +2  +1  +1  18/41
 Title  Guardian          Status      1   Dex:  18/14  -2  +0  +0     18     16
 HP     -27/398           3x Heals    N   CON:  18/20  +2  +2  +0  18/60
 SP     98/118                            CHR:     14  -3  +2  +0     13

 Level           31       Armor    [13,+46]     Saving Throw          71
 Cur Exp        427       Fight    (+7,+19)     Stealth                1
 Max Exp        431       Melee   (+20,+27)     Fighting             191
 Adv Exp        430       Shoot    (+19,+9)     Shooting             133
 MaxDepth    Lev 42       Blows    4.6/turn     Disarming             46
 Turns       294230       Shots      2/turn     Magic Device          65
 Gold         71687       Infra       50 ft     Perception            12
 Burden   159.4 lbs       Speed      Normal     Searching             19

 You are the only child of a Dwarven Prison Guard.  You are the black
 sheep of the family.  You have dark brown eyes, straight black hair, a
 two foot beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:............+
 Elec:......+...... Confu:.............
 Fire:......+.+.... Sound:.............
 Cold:......+...... Shard:.............
 Pois:............. Nexus:...........+.
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:...........+. Sear.:.............
PLite:.....+....... Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............. Blows:+............
FrAct:...+......... Shots:.+...........
HLife:............. Might:.............


  [Last Messages]

> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Vrock crushes you.
> *** LOW HITPOINT WARNING! ***
> You failed to concentrate hard enough!
> The Vrock creates a mesmerising illusion.
> You disbelieve the feeble spell.
> The Vrock casts a spell, burning your eyes!
> You are unaffected!
> The Vrock hits you.
> *** LOW HITPOINT WARNING! ***
> The Vrock crushes you.
> *** LOW HITPOINT WARNING! ***
> The Vrock crushes you.
> You die.


  [Character Equipment]

a) an Executioner's Sword of Extra Attacks (4d5) (+13,+8) (+2)
   It increases your attack speed by 2.  It was found on the floor of
   level 24.  You get 4.6 blows with this weapon.  Your speed-adjusted
   damage per round comparison:
   This  Inv.p Home.q
   Normal  179.4   97.5   78.0
   Evil    179.4  124.8   78.0
   Demon   179.4  124.8   78.0
   Dragon  179.4  124.8   78.0
   Undead  179.4  124.8   78.0
   Giant   179.4  124.8   78.0
   Orc     179.4  124.8   78.0
   Troll   179.4  124.8   78.0
   Animal  179.4   97.5   78.0
   Poison  179.4   97.5   78.0
   Acid    179.4   97.5   78.0
   Cold    179.4   97.5   78.0
   Fire    179.4  152.1  104.0
   Elec    179.4   97.5   78.0
   
b) a Light Crossbow of Extra Shots (x3) (+12,+9) (+1)
   It increases your shooting speed by 1.  It was dropped on level 13
   by Wormtongue, Agent of Saruman.
c) a Ring of Damage (+0,+12)
   It was found on the floor of level 42.
d) a Ring of Free Action
   It grants you immunity to paralysis.  It was bought in town.
e) an Amulet of Wisdom (+1)
   It increases your wisdom by 1.  It sustains your wisdom.  It was
   dropped on level 14 by a Large kobold.
f) The Phial of Galadriel {!!}
   It provides light of radius 3.  It activates for illumination every
   10+d10 turns.  Your chance to activate this is 58 in 60.  It cannot
   be harmed by the elements.  It was dropped on level 26 by
   Sangahyando of Umbar.
g) Metal Scale Mail of Resistance [13,+12]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  It was dropped on level 33 by a
   Vampire.
h) a Cloak [0*,+7]
   It was found on the floor of level 32.
i) a Large Leather Shield of Resist Fire [0*,+8]
   It provides resistance to fire.  It cannot be harmed by fire.  It
   was dropped on level 28 by a Stone troll.
j) a Metal Cap [0*,+5]
   It was dropped on level 34 by a Cave orc.
k) a Set of Gauntlets [0*,+8]
   It was found on the floor of level 24.
l) a Pair of Soft Leather Boots of Stability [0*,+5]
   It provides resistance to nexus.  It makes you fall like a feather.  
   It was found on the floor of level 18.


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook] {@p1@b1!d!k!s}
   It was bought in town.
b) 2 Holy Books of Prayers [Words of Wisdom] {@p2@b2!d!k!s}
   It was bought in town.
c) a Holy Book of Prayers [Chants and Blessings] {@p3@b3!d!k!s}
   It was bought in town.
d) a Holy Book of Prayers [Exorcism and Dispelling] {@p4@b4!d!k!s}
   It was bought in town.
e) a Holy Book of Prayers [Ethereal Openings] {@p5@b5!d!k!s}
   It cannot be harmed by the elements.  It was found on the floor of
   level 37.
f) 3 Pieces of Elvish Waybread
   It was found on the floor of level 41.
g) 6 Potions of Cure Deadly Ailments
   It was dropped on level 13 by a Novice priest.
h) 3 Potions of Healing
   It was bought in town.
i) 4 Potions of Replenish Mana
   It was dropped on level 31 by an Algroth.
j) 8 Scrolls of Phase Door
   It was bought in town.
k) 3 Scrolls of Teleportation
   It was dropped on level 13 by a Hill orc.
l) 3 Scrolls of Delayed Recall
   It was bought in town.
m) 4 Rods of Detect Traps and Stairs
   Your chance to activate this is 58 in 60.  It was dropped on level 9
   by a Snaga.
n) a Wand of Teleport Other [3]
   Your chance to activate this is 43 in 45.  It was dropped on level 42 
   by a Half-troll.
o) a Staff of Detect Objects [10]
   Your chance to activate this is 58 in 60.  It was found on the floor
   of level 5.
p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  
   It activates for confuse monster every 15 turns.  Your chance to
   activate this is 43 in 45.  It cannot be harmed by the elements.  It
   was dropped on level 26 by Sangahyando of Umbar.  You would get 2.6
   blows with this weapon.  Your speed-adjusted damage per round
   comparison:
   This  Wield Home.q
   Normal   97.5  179.4   78.0
   Evil    124.8  179.4   78.0
   Demon   124.8  179.4   78.0
   Dragon  124.8  179.4   78.0
   Undead  124.8  179.4   78.0
   Giant   124.8  179.4   78.0
   Orc     124.8  179.4   78.0
   Troll   124.8  179.4   78.0
   Animal   97.5  179.4   78.0
   Poison   97.5  179.4   78.0
   Acid     97.5  179.4   78.0
   Cold     97.5  179.4   78.0
   Fire    152.1  179.4  104.0
   Elec     97.5  179.4   78.0
   
q) 14 Bolts (1d5) (+6,+6)
   It was found on the floor of level 22.
r) 21 Bolts (1d5) (+4,+8)
   It was found on the floor of level 41.
s) 22 Bolts (1d5) (+6,+5)
   It was found on the floor of level 39.


  [Home Inventory]

a) 20 Scrolls of Teleportation
   It was dropped on level 13 by a Hill orc.
b) a Scroll of Recharging
   It was found on the floor of level 42.
c) a Wand of Stone to Mud [4]
   Your chance to activate this is 53 in 55.  It was dropped on level 17 
   by a Novice priest.
d) a Ring of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.  It
   was found on the floor of level 16.
e) a Ring of See Invisible
   It grants you the ability to see invisible things.  It was found on
   the floor of level 32.
f) a Ring of Damage (+0,+10)
   It was found on the floor of level 24.
g) Red Dragon Scale Mail [30,+10]
   It provides resistance to fire.  It activates for breathe fire (200)
   every 450+d450 turns.  Your chance to activate this is 13 in 15.  It
   cannot be harmed by the elements.  It was found on the floor of
   level 20.
h) The Dagger 'Narthanc' (2d4) (+4,+6) {!!}
   It is branded with fire.  It provides resistance to fire.  It
   activates for fire bolt (9d8) every 8+d8 turns.  Your chance to
   activate this is 59 in 61.  It cannot be harmed by the elements.  It
   was dropped on level 23 by Bullroarer the Hobbit.  You would get 2.6
   blows with this weapon.  Your speed-adjusted damage per round
   comparison:
   This  Wield  Inv.p
   Normal   78.0  179.4   97.5
   Evil     78.0  179.4  124.8
   Demon    78.0  179.4  124.8
   Dragon   78.0  179.4  124.8
   Undead   78.0  179.4  124.8
   Giant    78.0  179.4  124.8
   Orc      78.0  179.4  124.8
   Troll    78.0  179.4  124.8
   Animal   78.0  179.4   97.5
   Poison   78.0  179.4   97.5
   Acid     78.0  179.4   97.5
   Cold     78.0  179.4   97.5
   Fire    104.0  179.4  152.1
   Elec     78.0  179.4   97.5
   


  [Options]

Adult: Three fewer slots in the backpack     : no  (adult_fewer_slots)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Initial stats increased by 2          : no  (adult_higher_stats)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Used Easy: 0                                 : no  (score_0)
Used Easy: 1                                 : no  (score_1)
Used Easy: 2                                 : no  (score_2)
Used Easy: 3                                 : no  (score_3)
Used Easy: 4                                 : no  (score_4)
Used Easy: 5                                 : no  (score_5)
Used Easy: 6                                 : no  (score_6)



Posted on 16.12.2016 13:57
Last updated on 16.12.2016 23:45

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3. on the Competition No.198 Ladder (of 9)

Comments

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On 16.12.2016 13:57 Philip wrote:
New attempt, got an extra shots crossbow off Wormtongue, which helped a lot. Also found DSM. And Narthanc (convenient!). And a tiny bit later this fancy Executioner's Sword, which he used to kill some Easterling fellow who gave him Totila (pConf and Stealth) and the Phial. Since I bought =FA this time, I wonder what'll kill me. Probably rbase.

On 16.12.2016 13:57 Philip wrote:
I really shouldn't be at the top of the ladder. Scoring needs fixing, fast.

On 16.12.2016 18:17 PowerDiver wrote:
Don't worry, as you update your score will drop. :) You should post somewhere you were happy to find Narthanc, IMO a great early weapon. 3.1 boosted it because it "was too weak". Instead of ridiculous ego boosts on DSM, I made DSM shallower so you might find one when it would be useful.

On 16.12.2016 23:00 Philip wrote:
Yeah, Narthanc was already super powerful. 2d4, Flame Brand, low weight, very powerful activation with a very low cooldown. Didn't see much use, because I found it exactly one level before I found the Executioner's Sword, but around dlvl 1-20 it's the most damaging weapon you could conceivably find. Hell, in O it's 1d4 with similarly low +to_hit and +to_dam and it's still amazing.

Shallow DSM works great. I now find them around where I start finding armor with single resists, and it makes me actually stay on the level for a bit to go track it down. Phased it out with Resistance by now, because the utility of 200 damage begins to go down when it's no longer six turns of melee but two.

On the whole, I haven't found many egos, and don't remember finding that many on the other character. I suspect this might be due to the war on junk, since in O I'd also still be running around with half my slots giving only AC.

Use-id is tedious and annoying. I'd be able to deal with getting every stat drained once, but twice seems just mean. I dunno if potions of Death are still around, but if they are, then that's pretty annoying. What does Perception even do? I have never seen it have any effect.

On 16.12.2016 23:45 Philip wrote:
Well, that's it for this character. Vrocks are pretty brutal, especially when you don't have much AC. Dunno if I'll run another character, ID is really annoying.

On 17.12.2016 00:03 PowerDiver wrote:
Items are pretty much just as they were in 3.0. I wanted to play 3.0 ironman, so I automated telling you what needs to be drained keeping track of which restores are unlearned. Weak cursed consumables are the same. Nastier stuff isn't doom. Potions of death are gone, curse weapon just curses but does not destroy the weapon, etc.

3.1 gave a massive boost in everything. I estimated I fully doubled my power throughout the entire game, including of course more better egos. I did boost things involving the production of boots of speed in 3.a in part due to nerfing Cubragol.

Easy come easy go should be your attitude, stats included. Use birth_higher_stats if you can't get over this. Or donate your early mushrooms, taking half a clevel penalty in the depths [20 exp per level], until you amass many !exp.

Perception is useful to mass id weapons/armor after you clear a pit with dispel evil or holy light, otherwise pretty useless.

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