The Angband Ladder: Gimboid, Half-Troll Warrior by robbiodobbio

  [Angband 4.0.5 Character Dump]

 Name   Gimboid      Age             24          Self  RB  CB  EB   Best
 Race   Half-Troll   Height        7'6"   STR:  18/52  +4  +3  +2 18/142
 Class  Warrior      Weight     9st 9lb   INT:      8  -4  -2  +0      3
 Title  Myrmidon     Turns used:          WIS:      9  -2  -2  +2      7
 HP     365/365      Game        491025   DEX:     18  -4  +2  +2     18
 SP     0/0          Standard     48119   CON:     10  +3  +2  +2     17
                     Resting       1978

 Level                 27    Armor      [24,+51]    Saving Throw     37%
 Cur Exp            36549                           Stealth          Bad
 Max Exp            36549    Melee       2d6,+36    Disarming        46%
 Adv Exp            42000    To-hit       70,+28    Magic Devices     28
                             Blows      4.8/turn    Perception   1 in 43
 Gold               14317                           Searching        13%
 Burden          120.4 lb    Shoot to-dam     +9    Infravision    30 ft
 Overweight      -59.5 lb    To-hit       55,+29    Speed              2
 Max Depth    1550' (L31)    Shots        1/turn

 Your father was a Stone-Troll Shaman.  You have slime-green eyes,
 dirty sea-weed green hair, and white scabby skin.



rAcid:?.....+.+.... Nexus:?............
rElec:?.....+.+.... Nethr:?............
rFire:?.....+.+.... Chaos:?............
rCold:?.....+.+.... Disen:?............
rPois:?............ pFear:?............
rLite:?............ pBlnd:?............
rDark:?............ pConf:?............
Sound:?.....+...... pStun:?............
Shard:?............ HLife:?.....+......

Regen:............+ Stea.:.............
  ESP:............. Sear.:.............
Invis:...+......... Infra:............+
FrAct:?.........+.. Tunn.:.............
Feath:............. Speed:...........+.
S.Dig:?............ Blows:+............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:?............ Light:.....+.......


  [Character Equipment]

a) the Rapier 'Careth Asdriag' (2d6) (+16,+12) <+2, +1> {special}
     Dropped by Sangahyando of Umbar at 1500 feet (level 30)
     
     You do not know the full extent of this item's powers.
     +2 strength.
     +2 dexterity.
     +2 constitution.
     +1 attack speed.
     Slays animals.
     
     Combat info:
     4.8 blows/round.
     With +0 STR and +2 DEX you would get 5.1 blows
     Average damage/round: 248.2 vs. animals, and 212.9 vs. others.
     
b) a Short Bow of Accuracy (x2) (+17,+9)
     Dropped by an unknown monster at 300 feet (level 6)
     
c) a Ring of Damage (+0,+11)
     Found lying on the floor at 1250 feet (level 25)
     
d) a Ring of See Invisible
     Dropped by a Hill orc at 400 feet (level 8)
     
     Grants the ability to see invisible things.  
     
e) an Amulet of Wisdom <+2>
     Found lying on the floor at 1450 feet (level 29)
     
     +2 wisdom.
     Sustains wisdom.
     
f) the Phial of Galadriel <+3>
     Found lying on the floor in a vault at 1300 feet (level 26)
     
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 13 to 24 turns to recharge at your current speed.
     Your chance of success is 89.7%
     
g) a Robe of Permanence [2,+19]
     Dropped by a Mind flayer at 1350 feet (level 27)
     
     Provides resistance to acid, lightning, fire, frost, sound.
     Cannot be harmed by acid, fire.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Sustains your life force.  
     
h) a Cloak [1,+3]
     Dropped by an Easterling champion at 1150 feet (level 23)
     
i) a Leather Shield of Resistance [8,+8]
     Found lying on the floor in a vault at 1350 feet (level 27)
     
     Provides resistance to acid, lightning, fire, frost.
     Cannot be harmed by acid.
     
j) an Iron Helm [7,+4]
     Found lying on the floor at 1350 feet (level 27)
     
k) a Set of Caestus of Free Action (+0,+3) [5,+7]
     Dropped by a Forest wight at 1400 feet (level 28)
     
     Prevents paralysis.  
     
l) a Pair of Leather Sandals of Speed [1,+8] <+2>
     Dropped by Beorn, the Shape-Changer at 1400 feet (level 28)
     
     +2 speed.
     




  [Character Inventory]

a) 3 Mushrooms of Vigor
b) 8 Potions of Cure Critical Wounds
c) 2 Potions of Speed
d) 15 Scrolls of Phase Door
e) 2 Scrolls of Teleportation
f) 6 Scrolls of Satisfy Hunger
g) 3 Rods of Treasure Location (1 charging)
h) a Rod of Trap Location (charging)
i) a Rod of Frost Bolts
j) a Rod of Lightning Bolts
k) a Rod of Curing
l) a Tin-Plated Rod {tried}
     You do not know the full extent of this item's powers.
     
m) a Wand of Teleport Other (6 charges)
n) 2 Copper Wands {tried}
     You do not know the full extent of this item's powers.
     
o) a Staff of Detect Evil (12 charges)
p) 2 Staves of Mapping (6 charges)
q) 2 Staves of Light (8 charges)
r) Hard Leather Armour [16,+10] {excellent}
     Found lying on the floor at 1400 feet (level 28)
     
     You do not know the full extent of this item's powers.
     
s) a Set of Mithril Gauntlets [6] {ego}
     Dropped by Sangahyando of Umbar at 1500 feet (level 30)
     
     You do not know the full extent of this item's powers.
     
t) a Pair of Iron Shod Boots of Free Action [4,+2]
     Found lying on the floor at 800 feet (level 16)
     
     Cannot be harmed by fire.
     Prevents paralysis.  
     
u) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
     Dropped by Golfimbul, the Hill Orc Chief at 650 feet (level 13)
     
     Slays animals.
     Branded with cold.
     Provides resistance to frost, light.
     Cannot be harmed by acid.
     Radius 1 light.
     
     Combat info:
     3.4 blows/round.
     With +0 STR and +1 DEX you would get 3.8 blows
     Average damage/round: 181.2 vs. creatures not resistant to cold,
     168.9 vs. animals, and 156.1 vs. others.
     
v) a Light Crossbow (x3) {magical}
     Dropped by Angamait� of Umbar at 1500 feet (level 30)
     
     You do not know the full extent of this item's powers.
     




  [Character Quiver]

0) 2 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 23.4.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       468     50'  Reached level 2
       757    100'  Killed Fang, Farmer Maggot's dog
       757    100'  Reached level 3
       972    100'  Reached level 4
      1352    100'  Reached level 5
      1664    200'  Reached level 6
      1758    200'  Reached level 7
      1772    200'  Found the Dagger 'Narthanc' (LOST)
      3152    250'  Reached level 8
      3510    300'  Reached level 9
      4572    300'  Reached level 10
      6631    350'  Reached level 11
      7265    400'  Reached level 12
      7891    400'  Killed Bullroarer the Hobbit
      7943    400'  Reached level 13
      7950    400'  Killed Lagduf, the Snaga
      8260    400'  Killed Wormtongue, Agent of Saruman
      8364    400'  Reached level 14
     10472    500'  Reached level 15
     11987    500'  Killed Mughash the Kobold Lord
     12563    550'  Reached level 16
     13144    550'  Killed Grishnákh, the Hill Orc
     14938    650'  Reached level 17
     15008    650'  Killed Sméagol
     15161    650'  Killed Golfimbul, the Hill Orc Chief
     15161    650'  Reached level 18
     15168    650'  Found the Rapier 'Forasgil'
     17510    700'  Reached level 19
     18189    700'  Reached level 18
     19502    750'  Killed Nár, the Dwarf
     19502    750'  Reached level 19
     21547    800'  Reached level 20
     23503    850'  Reached level 21
     24957    900'  Reached level 22
     25510    950'  Killed Brodda, the Easterling
     27004   1000'  Killed Gorbag, the Orc Captain
     27006   1000'  Reached level 23
     27544   1000'  Killed Shagrat, the Orc Captain
     27551   1000'  Killed Grip, Farmer Maggot's dog
     29349   1050'  Reached level 24
     31249   1150'  Reached level 25
     33383   1200'  Killed Lugdush, the Uruk
     33572   1200'  Killed Ibun, Son of Mîm
     34205   1200'  Killed Ulfast, Son of Ulfang
     36909   1300'  Reached level 26
     36976   1300'  Found the Phial of Galadriel
     38067   1300'  Reached level 26
     38408   1300'  Reached level 26
     38639   1300'  Reached level 26
     41097   1350'  Killed Ufthak of Cirith Ungol
     44331   1400'  Killed Ulwarth, Son of Ulfang
     44667   1400'  Reached level 27
     44895   1400'  Killed Beorn, the Shape-Changer
     47930   1500'  Killed Sangahyando of Umbar
     47941   1500'  Killed Angamaitë of Umbar
     47943   1500'  Found the Rapier 'Careth Asdriag'


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : yes (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : yes (birth_force_descend)


Posted on 28.10.2016 23:40
Last updated on 30.10.2016 16:24

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Comments

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On 28.10.2016 23:40 robbiodobbio wrote:
Half-Troll Warrior Ironman attempt, having a bit of trouble with equipment management, any tips are welcome.

On 28.10.2016 23:59 Derakon wrote:
You can probably ditch CLW, Heroism, Berserk Strength. You'll get innate pFear in another 5 levels at which point you can definitely ditch Heroism/Berserk Strength but in the interim if you get frightened, just shoot things with your bow (and find a better bow :)). Curing rod/staff is probably not very helpful because your magic device skill is bad and gets even worse when you're blind/confused/poisoned.

Amulet is junk, stone to mud is probably junk (try digging through granite with Forasgil; you might be surprised). Ring of Acid is junk; you'd be better off with more arrows. Speaking of, bolts and shots are junk; only carry ammo you can use. Narthanc is junk.

On 29.10.2016 00:34 robbiodobbio wrote:
Ok, thanks, I just don't seem to be finding any arrows at the moment, I'm carrying other ammo in case I find a decent crossbow or sling. I was keeping Narthanc for the fire bolt activation but there's probably not much point lugging stuff I don't use around.

On 29.10.2016 00:43 Estie wrote:
Curing rod is excellent to get rid of poison. It doesnt matter if you have to try 5 times when poison length is 100s of turns. I wouldnt dump heroism/berserker either, those are excellent boosts for uniques, nor the ammo. The next launcher you find might well be a heavy xbow of extra might and not a bow. Obviously the decision to keep or dump depends on the alternatives, but if that is an empty slot, then I would definitely keep the items I mentioned.

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