The Angband Ladder: BJA4 IX, High-Elf Ranger by old_school

  [Angband 4.0.5 Character Dump]

 Name   BJA4 IX      Age            115          Self  RB  CB  EB   Best
 Race   High-Elf     Height        6'4"   STR! 18/100  +1  +0  +9 18/200
 Class  Ranger       Weight   13st 12lb   INT:      9  +3  +2  +8  18/40
 Title  Explorer     Turns used:          WIS:     14  -1  -2  +0     11
 HP     -1/234       Game        542535   DEX:  18/31  +3  +1  +4 18/111
 SP     28/54        Standard     54260   CON:     11  +1  -1  +0     11
                     Resting      17743

 Level                 32    Armor      [56,+75]    Saving Throw     81%
 Cur Exp           366081                           Stealth    Excellent
 Max Exp           366081    Melee       5d5,+38    Disarming        66%
 Adv Exp           460000    To-hit       54,+58    Magic Devices     81
                             Blows      4.1/turn    Perception    1 in 5
 Gold               83337                           Searching        42%
 Burden          171.0 lb    Shoot to-dam    +14    Infravision    40 ft
 Overweight       -8.9 lb    To-hit       80,+57    Speed         Normal
 Max Depth    2100' (L42)    Shots        2/turn

 You are the only child of a Telerin Archer.  You have light grey eyes,
 straight black hair, and a fair complexion.



rAcid:+.....+.+.... Nexus:.............
rElec:......+.+.... Nethr:.............
rFire:+.....+.+..+. Chaos:......+......
rCold:......+.+.... Disen:....+........
rPois:..+.......... pFear:+...+........
rLite:............+ pBlnd:.....+.......
rDark:+..........+. pConf:.......+.....
Sound:............. pStun:.............
Shard:............. HLife:...........+.

Regen:............. Stea.:......++.....
  ESP:.........+... Sear.:+............
Invis:+....+......+ Infra:............+
FrAct:....+.....+.. Tunn.:+............
Feath:............. Speed:............!
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Last Messages]

> You resist the effect!
> The Lesser titan hits you.
> You resist the effect!
> The Lesser titan hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You resist the effect!
> You shock the Lesser titan (68).
> You shock the Lesser titan (158). It was a great hit!
> You shock the Lesser titan (80).
> You shock the Lesser titan (83).
> The Lesser titan misses you.
> The Lesser titan hits you.
> You die.
> Successfully created a spoiler file.

Killed by a Lesser titan.

  [Character Equipment]

a) the Halberd of Vaindelma (5d5) (+11,+20) <+3>
     Dropped by Draebor, the Imp at 1600 feet (level 32)
     
     +3 strength.
     +3 intelligence.
     +3 searching skill.
     +3 tunneling.
     Slays dragons (powerfully), demons (powerfully).
     Branded with lightning.
     Provides resistance to acid, fire, dark.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     4.1 blows/round.
     With +0 STR and +1 DEX you would get 4.5 blows
     Average damage/round: 381.4 vs. creatures not resistant to
     lightning, 522.4 vs. dragons, 522.4 vs. demons, and 240.4 vs.
     others.
     
b) a Long Bow of Power (x3) (+10,+14)
     Dropped by a Cutpurse at 2000 feet (level 40)
     
c) a Ring of Resist Poison
     Found lying on the floor in a vault at 1750 feet (level 35)
     
     Provides resistance to poison gas.
     
d) a Ring of Dexterity <+4>
     Found lying on the floor at 1900 feet (level 38)
     
     +4 dexterity.
     Sustains dexterity.
     
e) an Amulet of Weaponmastery (+3,+2) <+3>
     Found lying on the floor in a vault at 2100 feet (level 42)
     
     +3 strength.
     Provides resistance to disenchantment.
     Provides protection from fear.
     Sustains strength, constitution.
     Prevents paralysis.  
     
f) a Lantern of True Sight (14398 turns) <+2>
     Found lying on the floor of a cavern at 1850 feet (level 37)
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 2 light.
     
g) Chain Mail of Elvenkind (-2) [32,+18] <+1>
     Dropped by a Mature multi-hued dragon at 1650 feet (level 33)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, frost, chaos.
     Cannot be harmed by acid.
     
h) a Fur Cloak of the Magi [3,+9] <+2, +1>
     Found lying on the floor in a vault at 1900 feet (level 38)
     
     +2 intelligence.
     +1 stealth.
     Provides protection from confusion.
     Cannot be harmed by acid.
     Sustains intelligence.
     
i) a Leather Shield of Resistance [8,+20]
     Dropped by a Young green dragon at 1800 feet (level 36)
     
     Provides resistance to acid, lightning, fire, frost.
     Cannot be harmed by acid.
     
j) a Metal Cap of Telepathy [3,+6]
     Found lying on the floor at 1900 feet (level 38)
     
     Grants telepathy.  
     
k) a Set of Gauntlets of Free Action [3,+5]
     Dropped by a Berserker at 2100 feet (level 42)
     
     Prevents paralysis.  
     
l) the Pair of Steel Shod Boots 'Arissa' [7,+20] <+3>
     Dropped by Bert the Stone Troll at 2050 feet (level 41)
     
     +3 strength.
     +3 intelligence.
     Provides resistance to fire, dark.
     Cannot be harmed by acid, fire.
     Sustains your life force.  
     




  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {!d!k!v@m1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {!d!k!v@m2}
c) 2 Books of Magic Spells [Incantations and Illusions] {!d!k!v@m3}
d) a Book of Magic Spells [Resistances of Scarabtarices] {!d!k!v@m5}
     Cannot be harmed by fire.
     
e) 2 Potions of Cure Serious Wounds
f) 21 Potions of Cure Critical Wounds
g) 4 Potions of Healing
h) 7 Potions of Restore Mana
i) 3 Potions of Speed
j) 9 Potions of Berserk Strength
k) 5 Potions of Resist Poison
l) 18 Scrolls of Phase Door
m) 10 Scrolls of Teleportation
n) 2 Scrolls of Teleport Level
o) 11 Scrolls of Word of Recall {!d!k!v!r}
p) 4 Rods of Treasure Location {@a0}
q) a Rod of Healing (charging)
     Cannot be harmed by lightning.
     
r) 2 Wands of Teleport Other (12 charges)
s) 3 Staves of Identify (27 charges) {@Z0}
t) an Amulet of Regeneration
     Bought from a store
     
     Speeds regeneration.  
     




  [Character Quiver]

0) 19 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 104.
     35% chance of breaking upon contact.
     
1) 24 Arrows (1d4) (+2,+6)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 141.8.
     35% chance of breaking upon contact.
     
2) 19 Arrows of Slay Dragon (1d4) (+7,+12)
     Slays dragons.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 359 vs. dragons, and 179.6 vs. others.
     35% chance of breaking upon contact.
     
3) 3 Mithril Arrows of Slay Dragon (3d4) (+12,+4)
     Slays dragons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 324.4 vs. dragons, and 162.2 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Magic Spells [Kelek's Grimoire of Power]
     Cannot be harmed by fire.
     
b) a Mushroom of Vigor
c) 3 Staves of Teleportation (23 charges)
d) 2 Staves of Identify (16 charges) {@Z0}
e) a Ring of Strength <+2>
     Found lying on the floor at 550 feet (level 11)
     
     +2 strength.
     Sustains strength.
     
f) a Ring of Dexterity <+3>
     Bought from a store
     
     +3 dexterity.
     Sustains dexterity.
     
g) a Ring of Damage (+0,+10)
     Found lying on the floor in a vault at 1900 feet (level 38)
     
h) 2 Rings of Damage (+0,+9)
i) a Ring of the Dog <-2>
     Found lying on the floor at 550 feet (level 11)
     
     -2 stealth.
     Provides protection from fear.
     
j) a Ring of Free Action
     Found lying on the floor of a special room at 1650 feet (level 33)
     
     Prevents paralysis.  
     
k) an Amulet of Slow Digestion
     Bought from a store
     
     Slows your metabolism.  
     
l) Hard Leather Armour of Elvenkind (-1) [16,+13] <+2>
     Found lying on the floor of a special room at 1600 feet (level 32)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, frost, dark.
     Cannot be harmed by acid, fire.
     
m) a Cloak of Protection [1,+9]
     Dropped by Wormtongue, Agent of Saruman at 1450 feet (level 29)
     
     Provides resistance to shards.
     Cannot be harmed by acid, fire.
     
n) an Elven Cloak [6,+6] <+1>
     Found lying on the floor in a vault at 1750 feet (level 35)
     
     +1 stealth.
     +1 speed.
     
o) a Set of Leather Gloves of Agility [1,+3] <+3>
     Found lying on the floor of a cavern at 1850 feet (level 37)
     
     +3 dexterity.
     
p) a Pair of Leather Boots of Free Action [2,+2]
     Bought from a store
     
     Prevents paralysis.  
     
q) the Halberd of Hirdang (3d5) (+11,+11)
     Dropped by a Priest at 1900 feet (level 38)
     
     Slays evil creatures, animals.
     Provides protection from confusion, stunning.
     Cannot be harmed by acid, fire.
     
     Combat info:
     4.0 blows/round.
     With +5 STR and +0 DEX you would get 4.1 blows
     With +0 STR and +1 DEX you would get 4.3 blows
     Average damage/round: 192 vs. evil creatures, 192 vs. animals, and
     151.2 vs. others.
     
r) the Quarterstaff 'Kembas' (5d9) (+6,+10) [+7]
     Found lying on the floor in a vault at 2050 feet (level 41)
     
     Slays animals.
     Provides resistance to dark, shards.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     4.1 blows/round.
     With +4 STR and +0 DEX you would get 4.3 blows
     With +0 STR and +1 DEX you would get 4.5 blows
     Average damage/round: 340.2 vs. animals, and 224.6 vs. others.
     
s) the Heavy Crossbow 'Huron' (x4) (+8,+14) <+4>
     Found lying on the floor in a vault at 2050 feet (level 41)
     
     +4 strength.
     +4 intelligence.
     +4 stealth.
     Provides resistance to acid, dark.
     Cannot be harmed by acid, fire.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
      1054    100'  Reached level 2
      1352    200'  Reached level 3
      2559    250'  Killed Grip, Farmer Maggot's dog
      2559    250'  Reached level 4
      2960    350'  Reached level 5
      3115    350'  Reached level 6
      3349    350'  Killed Sméagol
      3553    400'  Reached level 7
      4011    400'  Reached level 8
      4241    400'  Reached level 9
      5098    550'  Killed Fang, Farmer Maggot's dog
      5253    550'  Reached level 10
      6074    550'  Reached level 11
      7326    550'  Reached level 12
      8819    650'  Reached level 13
      9406    700'  Killed Orfax, Son of Boldor
      9984    700'  Reached level 14
     10266    750'  Killed Ufthak of Cirith Ungol
     10411    750'  Reached level 15
     12228    750'  Reached level 16
     12275    750'  Killed Grishnákh, the Hill Orc
     14118      0'  Reached level 17
     15428   1050'  Killed Gorbag, the Orc Captain
     15428   1050'  Reached level 18
     16419   1100'  Reached level 19
     17167   1350'  Reached level 20
     17168   1350'  Killed Boldor, King of the Yeeks
     18088   1350'  Reached level 21
     18459   1400'  Killed Bullroarer the Hobbit
     19049   1450'  Killed Wormtongue, Agent of Saruman
     19764   1400'  Reached level 22
     19846   1400'  Killed Brodda, the Easterling
     20155   1400'  Reached level 23
     20620   1400'  Killed Khîm, Son of Mîm
     20690   1400'  Reached level 24
     23268   1500'  Reached level 25
     24241   1500'  Killed Uldor the Accursed
     26336   1600'  Killed Lagduf, the Snaga
     27103   1600'  Killed Draebor, the Imp
     27125   1600'  Found the Halberd of Vaindelma
     27303   1600'  Reached level 26
     31179   1600'  Killed Angamaitë of Umbar
     31376   1600'  Killed Sangahyando of Umbar
     31438   1600'  Found the Ball-and-Chain of Hirch (LOST)
     32330   1600'  Killed Shagrat, the Orc Captain
     32765   1650'  Reached level 27
     34579   1750'  Killed Ulwarth, Son of Ulfang
     34615   1750'  Killed Ulfang the Black
     34617   1750'  -- Note: Wuh-what!!! Ulfang drops Kelek's and I'm a
Ranger!!!
     34637   1750'  Killed Ulfast, Son of Ulfang
     35200   1750'  Reached level 28
     39721   1900'  Killed Lokkak, the Ogre Chieftain
     39972   1900'  Reached level 29
     44307   1900'  Killed Mughash the Kobold Lord
     44524   1900'  Found the Halberd of Hirdang
     44632   1900'  Found the Cutlass of Anyar (LOST)
     45126   1950'  Reached level 30
     46321   2000'  Killed Lugdush, the Uruk
     47600   2050'  Killed Bert the Stone Troll
     47604   2050'  Found the Pair of Steel Shod Boots 'Arissa'
     47717   2050'  Killed Bill the Stone Troll
     47728   2050'  Killed Tom the Stone Troll
     47750   2050'  Found the Mattock of Barwe (LOST)
     48146   2050'  Reached level 31
     48491   2050'  Found the Heavy Crossbow 'Huron'
     48533   2050'  Found the Quarterstaff 'Kembas'
     48683   2050'  Killed Bolg, Son of Azog
     49501   2050'  Killed The Queen Ant
     50881      0'  Killed Farmer Maggot
     51889   2100'  Killed Kavlax the Many-Headed
     51892   2100'  Found the Lance 'Lorth'
     53308   2100'  Killed Adunaphel the Quiet
     53308   2100'  Reached level 32


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : yes (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : yes (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : no  (birth_keep_randarts)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)


Posted on 6.10.2016 02:58
Last updated on 6.10.2016 04:54

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10875. on the Ladder (of 19090)
4418. on the Angband Ladder (of 6561)
61. for this player (

Comments

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On 6.10.2016 02:58 old_school wrote:
Early ring and potion of strength. Ulfang dropped Kelek's, and a decent weapon. Need a better bow tho...

On 6.10.2016 04:54 old_school wrote:
And, it's over. Not really sure how that Lesser Titan got a double move on me. I quaffed !Speed, !Berserk, then stone to mud to open the room up. After I killed the Hill Giant, the Titan advanced to the hole in the wall, and then hit me. I notice I got hit, I hit him, and he killed me during his next turn. I'm really not liking High-Elf xp penalty...

On 6.10.2016 05:46 Pete Mack wrote:
Looks like he did not get a double move. You have a round of melee in the middle. Titans are bad news. With so few HP, ?phase door might be worth carrying

On 6.10.2016 10:41 Estie wrote:
" I hit him," <--- mistake. Titans are never worth hitting. Either remove him or yourself.

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