The Angband Ladder: Glass, Elf Warrior by debo

  [Angband 4.0.5 Character Dump]

 Name   Glass        Age            104          Self  RB  CB  EB   Best
 Race   Elf          Height        4'5"   STR:     18  -1  +3  +6  18/80
 Class  Warrior      Weight     6st 9lb   INT:     10  +2  -2  +1     11
 Title  Swashbuckler Turns used:          WIS:     10  -1  -2  +0      7
 HP     -4/134       Game         70921   DEX:     17  +1  +2  +0  18/20
 SP     0/0          Standard      7106   CON:      3  -1  +2  +0      4
                     Resting       1718

 Level                 16    Armor      [24,+41]    Saving Throw     40%
 Cur Exp             2277                           Stealth         Poor
 Max Exp             2277    Melee       7d8,+26    Disarming        46%
 Adv Exp             2760    To-hit       45,+23    Magic Devices     36
                             Blows      1.3/turn    Perception   1 in 36
 Gold                5161                           Searching        22%
 Burden          109.3 lb    Shoot to-dam     +0    Infravision    30 ft
 Overweight      -70.6 lb    To-hit        47,+5    Speed         Normal
 Max Depth     700' (L14)    Shots        0/turn

 You are one of several children of a Sindarin Ranger.  You have light
 grey eyes, straight brown hair, and a fair complexion.



rAcid:......+...... Nexus:.............
rElec:............. Nethr:.............
rFire:*............ Chaos:+............
rCold:............. Disen:+............
rPois:............. pFear:.............
rLite:............+ pBlnd:.............
rDark:+............ pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:+............
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:+............ Light:.....+.......


  [Last Messages]

> The Dark elven mage misses you.
> The Hippogriff misses you.
> The Dark elven mage hits you.
> *** LOW HITPOINT WARNING! ***
> The Dark elven mage hits you.
> *** LOW HITPOINT WARNING! ***
> The Illusionist surrounds you in darkness.
> Darkness surrounds you.
> *** LOW HITPOINT WARNING! ***
> You resist the effect!
> The Dark elven mage hits you.
> *** LOW HITPOINT WARNING! ***
> The Dark elven mage hits you.
> You die.
> Illegal edit key!

Killed by a Dark elven mage.

  [Character Equipment]

a) the Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) <+6, +4>
     Created by debug option
     
     +6 strength.
     +4 tunneling.
     Slays dragons, animals, evil creatures, undead (powerfully).
     Branded with fire.
     Provides immunity to fire.
     Provides resistance to dark, chaos, disenchantment.
     Cannot be harmed by acid, fire.
     Aggravates creatures nearby.  
     
     Combat info:
     1.3 blows/round.
     With +6 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 186.2 vs. creatures not resistant to fire,
     186.2 vs. dragons, 137.1 vs. animals, 137.1 vs. evil creatures,
     284.2 vs. undead, and 88.1 vs. others.
     
c) a Ring of Soulkeeping
     Dropped by an unknown monster at 550 feet (level 11)
     
     Sustains strength, intelligence, wisdom.
     
d) a Ring of Protection [+8]
     Found lying on the floor at 550 feet (level 11)
     
f) a Wooden Torch (3006 turns) <+1>
     Radius 1 light.
     
g) Hard Leather Armour of Resist Acid (-1) [16,+7]
     Dropped by Lagduf, the Snaga at 650 feet (level 13)
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
j) a Hard Leather Cap of Intelligence [2,+7] <+1>
     Dropped by Golfimbul, the Hill Orc Chief at 600 feet (level 12)
     
     +1 intelligence.
     Sustains intelligence.
     
k) a Set of Caestus (+0,+3) [5,+10]
     Dropped by Grishn�kh, the Hill Orc at 600 feet (level 12)
     
l) a Pair of Leather Sandals [1,+7]
     Found lying on the floor at 50 feet (level 1)
     




  [Character Inventory]

a) 3 Mushrooms of Clear Mind
b) 5 Flasks of oil
     Branded with fire.
     
c) 6 Potions of Cure Light Wounds
d) a Potion of Neutralize Poison
e) a Potion of Heroism
f) 2 Potions of Resist Heat
g) a Potion of Resist Cold
h) a Potion of True Seeing
i) 9 Scrolls of Phase Door
j) 2 Scrolls of Detect Invisible
k) 3 Scrolls of Satisfy Hunger
l) 6 Scrolls of Light
m) 6 Scrolls of Word of Recall
n) 3 Scrolls of Treasure Detection
o) a Wand of Wonder (15 charges)
     Cannot be harmed by lightning.
     
p) 3 Wooden Torches (5000 turns) <+1>
     Radius 1 light.
     
q) Studded Leather Armour (-1) [12,+3]
     Found lying on the floor at 650 feet (level 13)
     




  [Character Quiver]



[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
         0      0'  Found the Mighty Hammer 'Grond'
         0      0'  Found the Flail 'Totila'
         0      0'  Found the Two-Handed Great Flail 'Thunderfist'
         0      0'  Found the Morning Star 'Bloodspike'
         0      0'  Found the Morning Star 'Firestar'
         0      0'  Found the Mace 'Taratol'
         0      0'  Found the Great Hammer of Aulë
         0      0'  Found the Quarterstaff 'Nar-i-vagil'
         0      0'  Found the Quarterstaff 'Eriril'
         0      0'  Found the Quarterstaff of Olórin
         0      0'  Found the Mace of Disruption 'Deathwreaker'
         0      0'  Found the Whip of Gothmog
         0      0'  Found the Ball-and-Chain of Fundin Bluecloak
       244     50'  Reached level 2
       321     50'  Reached level 3
       755    100'  Reached level 4
      1057    100'  Reached level 5
      1237    100'  -- Note: asifhaiosfh
      1398    100'  -- Note: oops
      1414    100'  -- Note: rip
      1652    100'  -- Note: help?
      1965    200'  Killed Fang, Farmer Maggot's dog
      1965    200'  Reached level 6
      2857    300'  -- Note: hi
      2874    300'  -- Note: can you not
      2933    300'  Reached level 7
      3101    300'  -- Note: uh oh
      3119    300'  -- Note: rip
      3322    350'  Reached level 8
      3975    500'  -- Note: AHHHHH
      4002    500'  Reached level 9
      4035    500'  Killed Orfax, Son of Boldor
      4044    500'  Reached level 10
      4319    550'  -- Note: get rekt
      4334    550'  -- Note: hi
      4560    550'  Reached level 11
      5230    550'  Killed Grip, Farmer Maggot's dog
      5262    550'  Reached level 12
      5370    550'  -- Note: toasty!
      5779    600'  Reached level 13
      6093    600'  Killed Bullroarer the Hobbit
      6094    600'  -- Note: rude
      6097    600'  Reached level 14
      6101    600'  -- Note: oh right
      6103    600'  Killed Grishnákh, the Hill Orc
      6116    600'  Killed Golfimbul, the Hill Orc Chief
      6116    600'  Reached level 15
      6334    600'  -- Note: lame
      6793    650'  Killed Lagduf, the Snaga
      6798    650'  Reached level 16


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : yes (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : yes (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)


Posted on 18.6.2016 02:44

Download this dump

18. on the Competition No.189 Ladder (of 18)

Comments

Jump to latest

On 18.6.2016 02:52 debo wrote:
Apparently creating Deathwreaker through the "hafted weapons" debug menu had the terrific side effect of IDing all hafted artefacts.

On 18.6.2016 03:09 Derakon wrote:
Oh dear, that's quite the stat loadout. That poor mage.

On 19.6.2016 00:31 thapper wrote:
It is a warrior, not a mage, and isn't it a no artifact game?

On 19.6.2016 02:25 Derakon wrote:
Oh, whoops. That poor warrior, then. :p And it's no-artifacts, except that you start with Deathwreaker.

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