The Angband Ladder: Ardriel XIV, Noldor Fingolfin no-class by Fendell Orcbane

  [Sil 1.3.0 Character Dump]

 Name   Ardriel XIV   Age    1,056       Str   3 =  2          +1
 Sex    Female        Height  5'11       Dex   8 =  4  +1      +3
 Race   Noldor        Weight   163       Con  10 =  5  +1      +4
 House  Fingolfin                        Gra   2 =  3          -1

 Game Turn   30,670   Melee  (+27,2d7)   Melee       27 = 19  +8  -1  +1
 Exp Pool     1,749   Bows   (+8,1d11)   Archery      8 =  0  +8  -1  +1
 Total Exp   67,649   Armor [+22,6-22]   Evasion     22 = 12  +8  +2
 Burden        91.0                      Stealth     25 = 12  +8  +5
 Max Burden   172.8   Health    -8:123   Perception  16 =  9  +2  +5
 Depth         1000'  Voice      28:28   Will        19 = 12  +2  +4  +1
 Min Depth     1000'                     Smithing     2 =  0  +2
 Light Radius     3                      Song         2 =  0  +2

 You are one of several children of a warrior from the house of
 Fingolfin. You have light grey eyes, straight black hair, and a fair
 complexion.





  [Last Messages]

> The Troll guard becomes unwary.
> You feel more agile.
> You have a Sparkling Potion of Dexterity (h).
> The Vampire lord claws you.
> Thuringwethil, the Vampire Messenger claws you!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> Morgoth, Lord of Darkness hits you.
> *** LOW HITPOINT WARNING! ***
> Thuringwethil, the Vampire Messenger claws you.
> *** LOW HITPOINT WARNING! ***
> Ungoliant, the Gloomweaver bites you.
> You have been badly poisoned.
> The Troll guard batters you.
> You die.


  [Screenshot]

  oTTSTso
  ...T...
  #TMvVv#
  #.T@C.#
  .sTTMHT
  ..CCCC.
  #.....#


  [Equipment]

a) a Mithril Longsword of Final Rest (+1,2d6) [+1] 1.5 lb
   It slays undead.  It grants you freedom of movement.  It
   cannot be harmed by the elements.  
b) a Dragon-horn Bow of Nargothrond (+1,1d9) 2.5 lb
   It slays dragons and raukar.  It can shoot arrows 16 squares
   (with your current strength).
c) a Bronze Ring of Perception <+3>
   It improves your perception by 3.  
d) a Sapphire Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
e) a Bronze Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Feanorian Lamp
g) Studded Leather of Venom's End [-2,1d7]
   It provides resistance to poison.  
h) a Shadow Cloak of Stealth [+3] <+5>
   It improves your stealth by 5.  It creates an unnatural
   darkness.  
i) The Kite Shield of the Swan (-2) [+0,1d7] <+4>
   It improves your will by 4.  It sustains your dexterity and 
   constitution.  It cannot be harmed by the elements.  
j) a Helm of Brilliance [-1,1d2]
   It lights the dungeon around you.  
k) a Set of Mithril Gauntlets [+0,1d2]
   It cannot be harmed by the elements.  
l) The Pair of Boots of Taur-nu-Fuin [+1,1d1] <+2>
   It improves your stealth and perception by 2.  It cannot be
   harmed by the elements.  It grants you the ability: Master
   Hunter.  
m) 76 Arrows of Piercing
   They cut easily through armour.  They can be shot 16 squares
   (with your current strength and bow).
n) 99 Arrows (Poisoned)
   They are branded with venom.  They can be shot 16 squares
   (with your current strength and bow).


  [Inventory]

a) 2 Russet Herbs of Rage
b) 6 Thorny Herbs of Healing
c) 4 Yellow Herbs of Restoration
d) 2 Fragments of Lembas
e) 2 Smoky Potions of Quickness
f) 4 Yellow Potions of Elemental Resistance
g) a Black Potion of Strength
h) a Sparkling Potion of Dexterity
i) 2 Cloudy Potions of Constitution
j) an Ivory Horn of Blasting
k) a Walnut Staff of Freedom (5 charges)
l) an Elm Staff of Light (6 charges)
m) a Sapphire Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
n) a Beryl Ring of Damage <+1>
   It improves your damage sides by 1.  
o) a Lesser Jewel of Brightness
   It burns brightly, increasing your light radius by an
   additional square.  
p) a Feanorian Lamp
q) a Shadow Cloak of Protection [+4,1d1] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  It cannot be harmed by the elements.  
r) The Crown of Daeron <+4>
   It improves your song by 4.  It cannot be harmed by the
   elements.  
s) a Pair of Greaves of Free Action [+0,1d2]
   It grants you freedom of movement.  
t) a Great Spear of the Vanyar (+0,1d14) [+1] <+1> 5.5 lb
   It increases your grace by 1.  It lights the dungeon around
   you.  It requires both hands to wield it properly.  It counts
   as a type of polearm.  
u) a Shovel (-3,2d2) <+1> 4.0 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Ardriel XIV of the Noldor
Entered Angband on 16 Mar 2016

   Turn     Depth   Note

      2     50 ft   (Lore-Keeper)
    737    100 ft   (Dodging)
  1,321    150 ft   (Finesse)
  2,245    250 ft   Encountered Gorgol, the Butcher
  2,273    250 ft   Slew Gorgol, the Butcher
  3,392    300 ft   (Lore-Master)
  3,392    300 ft   Lost all my exp from gaining loremaster.
  4,551    400 ft   (Sprinting)
  4,677    400 ft   Encountered Othrod, the Orc Lord
  5,334    450 ft   Fell through a crumbling stair
  5,556    450 ft   Fell into a chasm
  5,561    550 ft   (Charge)
  5,854    550 ft   Encountered Uldor, the Accursed
  5,917    500 ft   (Inner Light)
  6,018    500 ft   (Disguise)
  6,450    500 ft   Encountered Orcobal, Champion of the Orcs
  6,981    450 ft   (Hardiness)
  7,010    450 ft   Encountered Ulfang the Black
  8,105    600 ft   (Exchange Places)
 10,531    600 ft   Found The Kite Shield of the Swan
 10,585    600 ft   Encountered Nan, the Giant
 10,891    650 ft   (Vanish)
 10,975    650 ft   Went for Vanish a bit early
 10,975    650 ft   But Stealth actually seems to work earlier now
 11,585    600 ft   Damn Easternling spy saw me. Then Werewolves attacked.
 11,585    600 ft   but made it to the stairs.
 12,464    700 ft   (Dexterity)
 12,799    700 ft   Encountered The Deathblade 'Delmereth'
 12,839    650 ft   Delmereth almost killed me...but I escaped.
 13,821    800 ft   (Critical Resistance)
 13,904    800 ft   Encountered Tevildo, Prince of Cats
 13,989    800 ft   Damn Vanish has kept me alive...can't fight much down
 13,989    800 ft   Down here yet.
 14,300    800 ft   Encountered Belegwath, Balrog of Shadow
 14,715    850 ft   (Flanking)
 15,393    800 ft   Exchange saved my ass from Grey T's.
 19,170    950 ft   Encountered Oikeroi, Guard of Tevildo
 19,376    950 ft   Encountered Ancalagon the Black
 20,199    950 ft   Encountered Smaug the Golden
 20,223    950 ft   (Clarity)
 20,267    950 ft   (Focused attack)
 20,418    950 ft   Encountered Draugluin, Sire of Werewolves
 20,781    950 ft   Encountered Thuringwethil, the Vampire Messenger
 21,728    950 ft   Entered Gothmog's hall
 22,487    950 ft   Encountered Gothmog, High Captain of Balrogs
 23,301    950 ft   (Concentration)
 23,312    950 ft   Encountered Vallach, Balrog of Sudden Flame
 23,703    900 ft   I stole a few chest from Gothmogs hall
 23,703    900 ft   Vallach did spot me though so I had to run :/ 
 23,703    900 ft   But I did explore a lot of it before I was spotted : )
 23,707    900 ft   Found The Crown of Daeron
 23,842    950 ft   Encountered Dagorhir, the Elfbane
 25,783    950 ft   Entered the Chambers of Thu
 26,908    950 ft   Encountered Shelob, Spider of Darkness
 26,989    950 ft   Slew Shelob, Spider of Darkness
 27,310    950 ft   Encountered Gorthaur, Servant of Morgoth
 27,537    950 ft   Found The Hauberk of Amon Rudh
 28,505    950 ft   Found The Pair of Boots of Taur-nu-Fuin
 29,787  1,000 ft   Entered Morgoth's throne room
 29,938  1,000 ft   Encountered Morgoth, Lord of Darkness
 30,225  1,000 ft   Encountered Ungoliant, the Gloomweaver

 30,670  1,000 ft   Slain by a Troll guard.
 30,670  1,000 ft   Died on 18 March 2016.




  ['Score' 020069330]


Posted on 18.3.2016 20:54
Last updated on 19.3.2016 08:28

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679. on the Sil Ladder (of 2253)

Comments

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On 18.3.2016 20:54 Fendell Orcbane wrote:
Well got a melee stealth type character down to the Throneroom. Not sure what to do here...I've explored about half the throne room and no game changer weapons. And actually this game has been pretty skimpy with the drops in general. Which is why I scummed 950' so much and explored all the dangerous vaults, admittedly I had a lot of close calls. But a cool head and knowing when to run helped out. But I'm not sure how I'm gonna get that Sil out at this point. Honestly...I think I can make it out if I don't mess this up. But as you can see this character is on the weaker side. I think even with a sharpness weapon it would be a near thing. But we will see.

On 18.3.2016 20:54 Fendell Orcbane wrote:
Well got a melee stealth type character down to the Throneroom. Not sure what to do here...I've explored about half the throne room and no game changer weapons. And actually this game has been pretty skimpy with the drops in general. Which is why I scummed 950' so much and explored all the dangerous vaults, admittedly I had a lot of close calls. But a cool head and knowing when to run helped out. But I'm not sure how I'm gonna get that Sil out at this point. Honestly...I think I can make it out if I don't mess this up. But as you can see this character is on the weaker side. I think even with a sharpness weapon it would be a near thing. But we will see.

On 19.3.2016 00:30 debo wrote:
!str and ,rage will get you to 6 str, are there any big weapons lying around?

On 19.3.2016 04:34 wobbly wrote:
Even an axe if you buy power/momentum & put on the damage ring. May be a bit sketcky if you have to remove the shield.

On 19.3.2016 08:28 Fendell Orcbane wrote:
Thanks for the advice Debo...sadly a failed stealth role and the whole Throneroom came at me...All the buffing was of no use. I mean I usually buff before...I attack the big V, not while Sauron is chewing my ass up.

On 19.3.2016 09:52 wobbly wrote:
Pretty unlucky. I'd usually keep the 1st 3d5 axe I find as an emergency sil cutter. A mattock is probably good too (& would fit where your shovel is in inventory)

On 19.3.2016 09:58 Fendell Orcbane wrote:
@Wobbly. I just found a Glaive with my latest iteration of Adriel and of course fucked it up by getting over confident :/ at 450' no less. Granted I didn't see the dark serpent coming....So yeah in the future I'll be keeping a heavy weapon around. But as you can see I never found a true game changer weapon...the best weapon was the Mithril longsword.
But if you aren't smithing you need to make due with what you can find. Of course I could have just went the archer route. But I want a solid pure melee winner.

On 19.3.2016 09:58 Fendell Orcbane wrote:
@Wobbly. I just found a Glaive with my latest iteration of Adriel and of course fucked it up by getting over confident :/ at 450' no less. Granted I didn't see the dark serpent coming....So yeah in the future I'll be keeping a heavy weapon around. But as you can see I never found a true game changer weapon...the best weapon was the Mithril longsword.
But if you aren't smithing you need to make due with what you can find. Of course I could have just went the archer route. But I want a solid pure melee winner.

On 19.3.2016 09:58 Fendell Orcbane wrote:
@Wobbly. I just found a Glaive with my latest iteration of Adriel and of course fucked it up by getting over confident :/ at 450' no less. Granted I didn't see the dark serpent coming....So yeah in the future I'll be keeping a heavy weapon around. But as you can see I never found a true game changer weapon...the best weapon was the Mithril longsword.
But if you aren't smithing you need to make due with what you can find. Of course I could have just went the archer route. But I want a solid pure melee winner.

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