The Angband Ladder: seraph, Noldor Finarfin no-class by seraph

  [Sil 1.3.0 Character Dump]

 Name   seraph        Age      602       Str   3 =  2          +1
 Sex    Female        Height   5'9       Dex   3 =  4          -1
 Race   Noldor        Weight   167       Con   5 =  4          +1
 House  Finarfin                         Gra   2 =  4      -1  -1

 Game Turn    5,674   Melee   (+9,2d9)   Melee        9 =  0  +3      +6
 Exp Pool       424   Bows   (+14,2d8)   Archery     14 = 10  +3      +1
 Total Exp   14,924   Armor  [+9,6-16]   Evasion      9 =  7  +3  -1
 Burden       124.8                      Stealth      6 =  6  +3  -3
 Max Burden   172.8   Health     -9:49   Perception   9 =  6  +2      +1
 Depth         350'   Voice      28:28   Will         6 =  4  +2
 Min Depth     250'                      Smithing     2 =  0  +2
 Light Radius     2                      Song         2 =  0  +2

 You are one of several children of a bard from the house of Finarfin.
 You have light grey eyes, straight golden hair, and a fair complexion.






  [Last Messages]

> You hit the Easterling warrior!!
> You have slain the Easterling warrior.
> Othrod, the Orc Lord hits you...
> *** LOW HITPOINT WARNING! ***
> You strike out at everything around you!
> You miss Othrod, the Orc Lord.
> You hit the Orc warrior.
> The Orc warrior misses you.
> Othrod, the Orc Lord is no longer stunned.
> You strike out at everything around you!
> You hit Othrod, the Orc Lord.
> You miss the Orc warrior.
> Othrod, the Orc Lord hits you!!
> You die.
> Illegal command for target mode! <3x>


  [Screenshot]

         
  o      
  o%#%###
  ooo@ooo
  .#%#%#%
         
         


  [Equipment]

a) a Longsword (+0,2d6) [+1] 3.5 lb
b) a Longbow of Doriath (+0,2d6) 2.0 lb
   It slays wolves and spiders.  It can shoot arrows 20 squares
   (with your current strength).
c) (nothing)
d) a Garnet Ring of Warmth
   It provides resistance to cold.  
e) (nothing)
f) a Brass Lantern (6363 turns)
g) a Mithril Corslet [-2,2d4]
   It cannot be harmed by the elements.  
h) a Cloak [+1]
i) a Round Shield of Protection [+0,1d4]
   It cannot be harmed by the elements.  
j) a Helm of True Sight [-1,1d2]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
k) a Set of Gloves [+0,1d1]
l) a Pair of Boots [+0,1d1]
m) 26 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 38 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) a Wrinkled Herb of Terror
b) 3 Fragments of Lembas
c) 2 Murky Brown Potions of Orcish Liquor
d) 2 Sparkling Potions of Slow Poison {250}
e) a Black Potion of Quickness
f) an Aspen Staff of Light (5 charges)
g) an Aspen Staff of Light (3 charges)
h) a Beech Staff of Sanctity (0 charges)
i) a Willow Staff of Treasures (3 charges)
j) an Ashen Staff of Foes (5 charges)
k) a Bronze Amulet of Adornment
l) a Brass Lantern (3000 turns)
m) Leather Armour [-1,1d5]
n) a Helm of Clarity [-1,1d2]
   It provides resistance to confusion, stunning, and 
   hallucination.  
o) a Set of Gauntlets of the Forge [+0,1d1] <+3>
   It improves your smithing by 3.  
p) a Greatsword (-2,3d5) [+1] 7.5 lb
   It requires both hands to wield it properly.  
q) 5 Throwing Axes of Doriath (+0,2d4) 7.5 lb
   They slay wolves and spiders.  It can be thrown effectively
   (9 squares).  
r) a Shovel (-3,2d2) <+1> 4.0 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
s) a Longbow (+0,2d5) 2.0 lb
   It can shoot arrows 20 squares (with your current strength).
t) 21 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).
u) 77 Arrows
   They can be shot 20 squares (with your current strength and bow).


  [Notes]

seraph of the Noldor
Entered Angband on 28 Jan 2016

   Turn     Depth   Note

      0     50 ft   (Versatility)
      0     50 ft   (Disguise)
      0     50 ft   (Keen Senses)
  2,952    250 ft   Encountered Gorgol, the Butcher
  3,059    250 ft   Slew Gorgol, the Butcher
  4,235    300 ft   (Leaping)
  5,402    350 ft   Encountered Orcobal, Champion of the Orcs
  5,622    350 ft   Encountered Othrod, the Orc Lord

  5,674    350 ft   Slain by Othrod, the Orc Lord.
  5,674    350 ft   Died on 30 January 2016.




  ['Score' 007094326]


Posted on 29.1.2016 08:56
Last updated on 30.1.2016 20:33

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1975. on the Sil Ladder (of 2253)

Comments

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On 29.1.2016 08:56 seraph wrote:
heya! newbie here. i'm really enjoying this game in-spite/because of the difficulty. this run has been pretty smooth so far. right now i'm at 300'. and i'm pretty sure that the downstairs are on the other side of a chasm, along with: a longbow (+0,2d6){special}, an herb of sustenance, a mithril corslet [-2,2d4], a small wooden chest and two unidentified potions. should i take leaping? or just say screw it and reset the level.

On 29.1.2016 10:16 wobbly wrote:
I'd take it. Leaping+Sprinting is a pretty good option for an archer anyway.

On 29.1.2016 10:19 wobbly wrote:
Oh & lembas restores grace, if you want that pt back. Don't know if you were saving it to id herb of restoration.

On 29.1.2016 11:27 Scatha wrote:
Also think take Leaping. Aside from the fact that as wobbly says it may well be useful later, that is some very high quality treasure. You could plausibly finish the game with such a bow and armour.

On 30.1.2016 04:46 seraph wrote:
alright, i'll take it when i get back home. how is leaping good specifically for archers? or rather how can i take advantage of it after this?

On 30.1.2016 19:17 Scatha wrote:
You can bring monsters back to a room with a chasm, make your escape, and pepper them. This makes levels with chasms more desirable to spend time on than normal.

On 30.1.2016 20:36 seraph wrote:
well i died, but i learned a lot from this run and from you guys. thanks!

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