The Angband Ladder: Char, Demon Monster by debo

  [PosChengband 4.0.0 Character Dump]
              ***WINNER***

 Name       : Char                         ========== Stats ==========          
 Sex        : Male                               STR! :    18/***               
 Personality: Lucky                              INT! :    18/210               
 Race       : Demon                              WIS! :     18/70               
 Subrace    : Greater Balrog                     DEX! :    18/160               
 Class      : Monster                            CON! :    18/***               
                                                 CHR! :    18/210               
                                                                                
 Level      :       50                           HP   : 1128/1128               
 Cur Exp    : 21966864                           SP   :   184/442               
 Max Exp    : 21966864                           AC   :       159               
 Adv Exp    :    *****                           Speed:    +37+10               
                                                                                
                                           ========== Skills =========          
 Gold       :   237792                     Melee      : Legendary[37]           
 Kills      :     9655                     Ranged     : Legendary[10]           
 Uniques    :      247                     SavingThrow: Legendary[7]            
 Artifacts  :   139+60                     Stealth    : Excellent               
                                           Perception : Fair                    
 Game Day   :       44                     Searching  : Good                    
 Game Time  :     6:44                     Disarming  : Heroic                  
 Play Time  :    54:48                     Device     : Legendary[7]            
                                                                                
============================= Character Equipment =============================

 a) The Two-Handed Sword 'Zarcuthra' (8d6) (+19,+21) (+4) 
      {StChIf;FiCfSoCa;FaSiLuAg|FS/XD/*poTPULZ}
 c) The Sling of Tomoe (x3.10) (+20,+21) (+3) {CnSl;AcFe}
 d) The Ring of Power (Nenya) (+2) {SpStInWiDxCnCh;*Co;FaSiHlRgLvWm|Co(InWi 
      A:Frost Ball, @w1}
 e) a Ring of Speed (+12) {Sp}
 f) a Barbarian Talisman [+5] (+2) {StDx;-In;Fa[MMr}
 g) The Jewel of Judgement (+3) {SpInWi;CfCa;SiHl A:Clairvoyance and Recall}
 h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25] 
      {*El;AcFiCoPoLiDk;FaSiLuAg A:Star Ball}
 i) a Cloak of Aman [1,+16] (+3) {SpSl;Sh}
 j) The Dragon Helm of Dor-Lomin [8,+20] (+4) {StDxCn;AcElFiCoLiBl;SiLu~Tele 
      A:Terrify Monsters}
 k) The Set of Dragon Gloves 'Crisdurian' [4,+18] (+4) 
      {SpStCh;AcPoNxSoCaDiBlFe}
 l) a Pair of Soft Leather Boots of Speed [2,+9] (+10) {Sp}

              | }=="*[(]]]                            | }=="*[(]]]              
 Resistances  abcdefghijkl@              Abilities    abcdefghijkl@             
 Acid       : ..+....+.++..  75%         Speed      : ...++.+.+.++#             
 Electricity: .......*.+... 100%         Free Act   : +..+.+.+.....             
 Fire       : +......+.+..* 100%         See Invis  : +..+..++.+..+             
 Cold       : ...*...+.+... 100%         Warning    : .............             
 Poison     : .......+..+..  65%         Slow Digest: .............             
 Light      : .......+.+...  40%         Regenerate : ...+.........             
 Dark       : .......+.....  30%         Levitation : ...+.........             
 Confusion  : +.....+......  40%         Perm Lite  : +......+.+...             
 Nether     : ............+  40%         Reflection : .............             
 Nexus      : ..........+..  30%         Hold Life  : ...+..+.....+             
 Sound      : +.........+..  40%         Dec Mana   : .............             
 Shards     : ........+....  30%         Easy Spell : .............             
 Chaos      : +.....+...+.+  47%         Anti Magic : .....+.......             
 Disenchantm: ..........+..  30%         Magic Skill: .............             
 Time       : .............   0%         Spell Power: .............             
 Blindness  : .........++..  40%         Spell Cap  : .............             
 Fear       : ..+.......+.#   3x         Magic Res  : .....+....... +10%        
                                         Infravision: +...........+ 190'        
              | }=="*[(]]]               Stealth    : ..+.....+....             
 Auras        abcdefghijkl@              Searching  : .............             
 Aura Elec  : .............                                                     
 Aura Fire  : ............+ 6d7+2                     | }=="*[(]]]              
 Aura Cold  : .............              Sustains     abcdefghijkl@             
 Aura Shards: .............              Sust Str   : .............             
 Revenge    : .............              Sust Int   : ...+.........             
                                         Sust Wis   : ...+.........             
              | }=="*[(]]]               Sust Dex   : .............             
 Slays        abcdefghijkl@              Sust Con   : .............             
 Slay Evil  : +............              Sust Chr   : .............             
 Slay Undead: +............                                                     
 Slay Demon : +............                           | }=="*[(]]]              
 Slay Dragon: *............              Detection    abcdefghijkl@             
 Slay Human : +............              Telepathy  : .........+...             
 Slay Animal: +............              ESP Evil   : .............             
 Slay Orc   : +............              ESP Nonliv : .............             
 Slay Troll : +............              ESP Good   : .............             
 Slay Giant : +............              ESP Undead : .............             
 Slay Good  : .............              ESP Demon  : .............             
 Slay Living: .............              ESP Dragon : .............             
 Acid Brand : .............              ESP Human  : .............             
 Elec Brand : .............              ESP Animal : .............             
 Fire Brand : +............              ESP Orc    : .............             
 Cold Brand : ...+.........              ESP Troll  : .............             
 Pois Brand : .............              ESP Giant  : .............             
 Mana Brand : .............                                                     
 Sharpness  : +............                           | }=="*[(]]]              
 Quake      : .............              Curses       abcdefghijkl@             
 Vampiric   : .............              Cursed     : .............             
 Chaotic    : .............              Rnd Tele   : .............             
 Add Blows  : .............              No Tele    : .............             
 Blessed    : .............              Drain Exp  : .............             
 Riding     : .............              Aggravate  : +......+.....             
 Tunnel     : .............              TY Curse   : .............             
 Throwing   : .............                                                     
                                        
              | }=="*[(]]]
              abcdefghijkl@   Base  R  C  P  E  Total
       STR! : 4..2.2...44.. 18/100  7  0 -2 16 18/***
       INT! : ...2.23.....4 18/130  3  0 -2  3 18/210
       WIS! : ...2..3.....4 18/100-10  0 -2  5  18/70
       DEX! : ...2.2...4...  18/70  3  0 -2  8 18/160
       CON! : ..32.....4... 18/100  6  0 -2  9 18/***
       CHR! : 4..2......4.. 18/100  3  0 -2 10 18/210

==================================== Melee ====================================

 Hand #1: The Two-Handed Sword 'Zarcuthra' (8d6) (+19,+21)   Accuracy   
 Weight : 25.0 lbs                                            AC Hit    
 Profic : Beginner (+8 To Hit)                                25 92%    
 To Hit : 19 + 70 = 89                                        50 89%    
 To Dam : 21 + 35 = 56                                        75 85%    
 Blows  : 5.00                                               100 82%    
 Damage                                                      125 79%    
 Crits  : 1.27x (17.7%)                                      150 76%    
 Normal : 492 (340-645) [1.54x]                              175 72%    
 Animals: 815 (430-1200) [3.85x]                             200 69%    
 Evil   : 707 (400-1015) [3.08x]                                        
 Human  : 815 (430-1200) [3.85x]                             
 Undead : 922 (460-1385) [4.62x]                             
 Demons : 922 (460-1385) [4.62x]                             
 Orcs   : 922 (460-1385) [4.62x]                             
 Trolls : 922 (460-1385) [4.62x]                             
 Giants : 922 (460-1385) [4.62x]                             
 Dragons: 1355 (585-2125) [7.70x]                            
 Fire   : 815 (430-1200) [3.85x]                             
 Cold   : 815 (430-1200) [3.85x]                             
                                                             
=================================== Shooting ==================================

 Shooting: The Sling of Tomoe (x3.10) (+20,+21) (+3)
 Range   : 180'
 Shots   : 1.25
 Mult    : 3.72x
 To Hit  : 20 + 35 = 55
 To Dam  : 21 (Multiplier Applies)
 Xtra Dam: 0 (Multiplier Does Not Apply)

=================================== Powers ====================================

                     Lvl Cost Fail Desc            Cast Fail
Mind Blast             5    3   4% dam 12d3           0    0   0%

=================================== Spells ====================================

                     Lvl Cost Fail Desc            Cast Fail
Detect Unlife          2    1   0%                    3    0   0%
Evil Bless             3    2   0% dur 12+1d12       11    6  35%
Resist Fire            4    5   0% dur 20+1d20        2    0   0%
Terrify                7    5   0%                    0    2 100%
Fire Bolt              9    7   0% dam 17d8           5    0   0%
Nether Bolt           10    7   0% dam 19d8           4    1  20%
Summon Manes          11    9   0%                    0    0   0%
Plasma Bolt           20   15   0% dam 23d8           0    1 100%
Fire Ball             25   16   0% dam 105            2    1  33%
The Flow of Lava      27   20   0% dam 105            0    0   0%
Recharging            30   25   0%                   52    5   9%
Nether Ball           32   28   0% dam 175            0    0   0%
Plasma Ball           34   30   0% dam 155            0    0   0%
Summon Demon          36   70   0%                    0    0   0%
Kiss of Succubus      37   40   0% dam 200            0    0   0%
Brain Smash           40   35   0% dam 12d12          1    0   0%
Summon Greater Demon  43   90  15%                    0    0   0%
Hellfire              45   80  16% dam 666           51   30  37%

=================================== Dungeons ==================================

 Angband         : level 100
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
!Dragon's lair   : level  72
!Graveyard       : level  70
!Forest          : level  32
!Volcano         : level  60
!Numenor         : level  75
!Castle          : level  65
!R'lyeh          : level  96
!Icky cave       : level  35
!Lonely Mountain : level  40
!Giant's Hall    : level  40
 Arena           : level  53
!Stronghold      : level  15

Now, you are exploring level 100 of Angband.

==================================== Quests ===================================

  Completed Quests
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level  9
  Lousy, the King of Louses                (Dungeon level:   6) - level 14
  The Variant Maintainer                   (Dungeon level:  12) - level 14
  Tengu and Death Swords                   (Danger  level:  25) - level 22
  The Mimic's Treasure                     (Danger  level:  25) - level 22
  The Sewer                                (Danger  level:  15) - level 23
  Doom Quest 1                             (Danger  level:  15) - level 23
  Orc Camp                                 (Danger  level:  15) - level 23
  Logrus Master                            (Danger  level:  25) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 26
  Grendel                                  (Dungeon level:  24) - level 26
  Dark Elven Lords Quest                   (Danger  level:  25) - level 26
  The Vault                                (Danger  level:  30) - level 30
  The Barrow Downs                         (Danger  level:  35) - level 31
  Kokuo, Raou's Steed                      (Dungeon level:  38) - level 31
  Glaurung, Father of the Dragons          (Dungeon level:  44) - level 32
  The Cloning Pits                         (Danger  level:  45) - level 33
  Nyogtha, the Thing that Should not Be    (Dungeon level:  50) - level 36
  Bast, Goddess of Cats                    (Dungeon level:  56) - level 38
  Vapor Quest                              (Danger  level:  25) - level 40
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 40
  Doom Quest 2                             (Danger  level:  55) - level 40
  Haunted House                            (Danger  level:  48) - level 43
  Hypnos, Lord of Sleep                    (Dungeon level:  62) - level 44
  Azriel, Angel of Death                   (Dungeon level:  76) - level 48
  The Old Castle                           (Danger  level:  50) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

  Failed Quests
  Nodens, Lord of the Great Abyss          (Dungeon level:  88) - level 50


  Arena: Defeated by Shambler in the 35th fight

================================ Monster Kills ================================

You have defeated 9655 enemies including 247 unique monsters in total.

  Uniques                                  Lvl
  The Serpent of Chaos                     100
  Oberon, King of Amber                     99
  Sauron, the Sorcerer                      98
  Great Cthulhu                             96
  Gothmog, the High Captain of Balrogs      95
  Cerberus, Guardian of Hades               94
  Azathoth, Seething Nuclear Chaos          93
  Nyarlathotep, the Crawling Chaos          93
  Carcharoth, the Jaws of Thirst            92
  Shub-Niggurath, Black Goat of the Woods   91
  Kaschei the Immortal                      90
  Yog-Sothoth, the All-in-One               90
  Fenris Wolf                               90
  Oremorj the Cyberdemon Lord               89
  Raphael, the Messenger                    89
  Tulzscha, the Green Flame                 89
  Shuma-Gorath                              88
  Kronos, Lord of the Titans                87
  Draugluin, Sire of All Werewolves         87
  Bahamut, Celestial Dragon of Good         86

  Non-uniques               Lvl Count     Non-uniques               Lvl Count   
  Caaws                      90     1     Cheerful leprechaun        14   208   
  Hell hound of Julian       83     2     Cave orc                    7   206   
  Spellwarp Automaton        80     1     Ancient green dragon       39   177   
  Lourph                     79     7     Snaga                       6   175   
  Cyberdemon                 77     1     Bloodletter of Khorne      34   150   
  Unmaker                    77     1     Olog                       35   132   
  Kirin                      76     1     Hill orc                    8   130   
  Leviathan                  76     1     Exploding ant              36   125   
  Warp demon                 76     4     Snotling                    4   122   
  Aether hound               75     5     Air hound                  20   119   
  Sky Drake                  74     1     Black orc                  13   118   
  Great Wyrm of Balance      72     1     Earth hound                20   116   
  Black reaver               71     4     Warrior of the Dawn        45   113   
  Greater draconic quylthul  71     1     Nether hound               51   111   
  Death Scythe               70     1     Algroth                    27   102   
  Old sorcerer               69     3     Dread                      42    88   
  Great Wyrm of Many Colour  68     3     Plasma hound               51    84   
  Great Wyrm of Law          67    11     Cold hound                 18    79   
  Great Wyrm of Chaos        67     6     Hellcat                    12    79   
  Shambler                   67     1     Novice mindcrafter          8    79   
                                                                                
                                                                                
================================== Mutations ==================================

You can Mind Blast your enemies.
Your brain is a living computer (+4 INT/WIS).
There is a white aura surrounding you.

============================= Character Inventory =============================

a) 48 Potions of Speed {!k!q}
b) 38 Potions of Healing {!k!q}
c) 7 Potions of *Healing* {!k!q}
d) 5 Potions of Life {!k!q}
e) 6 Potions of Restore Mana {!k!q}
f) 56 Scrolls of Phase Door {!*}
g) 49 Scrolls of Teleportation {25% off, !*}
h) 5 Scrolls of Teleport Level
i) 21 Scrolls of Destruction {!*}
j) 4 Scrolls of Genocide {!*}
k) a Rod: Detection (1/4 charges) {@z1}
l) a Rod: Recall (5/5 charges) {@zr!*}
m) a Rod: Restoring (2/2 charges)
n) a Rod of Simplicity: Angelic Healing (1/2 charges) (+4) {Es, @zh!s!d!k}
o) a Wand: Teleport Other (20/20 charges)
p) a Wand: Stone to Mud (17/25 charges)
q) a Wand: Rocket (0/10 charges) {@ar!s!d!k}
r) a Wand: Rocket (3/9 charges) {@ar!s!d!k}
s) a Staff of Resistance: Teleport (1/10 charges) {@up!*}
t) a Staff of Capacity: Destruction (2/22 charges) (+5) {@ud!s!d!k}
u) a Staff of Capacity: Genocide (11/11 charges) (+3)
v) a Staff: Genocide (0/7 charges) {@ug!*}
w) a Staff: Healing (7/7 charges) {@uh!s!d!k}
x) The Stone of Lore {!*!*}
y) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed, 
     StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}
z) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] 
     {AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}

================================ Home Inventory ===============================

 ( page 1 )
a) 99 Potions of Cure Critical Wounds {25% off}
b) 25 Potions of Cure Critical Wounds {25% off}
c) 23 Potions of Restore Life Levels {25% off}
d) a Potion of Strength {!k}
e) a Potion of Enlightenment
f) 5 Potions of Resistance {!k!q}
g) 42 Potions of Curing
h) a Potion of Stone Skin {!k}
i) 4 Potions of Great Clarity
j) 99 Scrolls of Teleportation {25% off}
k) 16 Scrolls of Teleport Level
l) 8 Scrolls of Remove Curse

 ( page 2 )
a) 4 Scrolls of *Remove Curse*
b) 9 Scrolls of Mundanity
c) 2 Scrolls of Rune of Protection
d) 4 Scrolls of Mass Genocide {!*}
e) 2 Scrolls of Forest Creation
f) a Rod of Holding: Clairvoyance (2/2 charges) {Hl, @zc}
g) a Rod: Detection (2/2 charges)
h) a Rod: Recall (3/3 charges)
i) a Rod of Capacity: Heroic Speed (5/5 charges) (+5) {@zs!s!d!k}
j) a Rod: Heroic Speed (3/3 charges) {@zs!s!d!k}
k) a Rod: Heroic Speed (3/3 charges) {@zs!s!d!k}
l) a Rod of Holding: Angelic Healing (2/2 charges) {Hl, @zh!s!d!k}

 ( page 3 )
a) a Rod of Capacity: Clarity (4/4 charges) (+2)
b) a Rod of Regeneration: Great Clarity (2/2 charges) (+5) {Rg}
c) a Rod of Simplicity: Great Clarity (2/2 charges) (+5) {Es}
d) a Wand of Resistance: Teleport Other (3/7 charges)
e) a Wand: Teleport Other (12/12 charges) {!*}
f) a Wand: Teleport Other (15/15 charges)
g) a Wand: Teleport Other (13/13 charges) {50% off}
h) a Wand: Teleport Other (14/14 charges) {!*}
i) a Wand of Capacity: Teleport Other (9/19 charges) (+3)
j) a Wand: Stone to Mud (4/4 charges)
k) a Wand: Stone to Mud (7/8 charges)
l) a Wand of Capacity: Stone to Mud (5/7 charges) (+2)

 ( page 4 )
a) a Wand: Stone to Mud (11/11 charges)
b) a Wand of Capacity: Unbarring Ways (8/8 charges) (+2)
c) a Wand: Annihilation (10/10 charges)
d) a Wand: Drain Life (6/6 charges)
e) a Wand of Capacity: Rocket (9/9 charges) (+5) {@ar!s!d!k}
f) a Wand: Rocket (8/8 charges) {@ar!s!d!k}
g) a Wand: Clone Monster (11/11 charges)
h) a Staff: Teleport (3/6 charges)
i) a Staff: Teleport (10/10 charges)
j) a Staff: Banish (9/9 charges)
k) a Staff: Speed (8/8 charges) {@us!s!d!k}
l) a Staff: Speed (17/17 charges) {@us!s!d!k}

 ( page 5 )
a) a Staff of Capacity: Telepathy (24/24 charges) (+5) {@ut}
b) a Staff: Summon Monsters (4/4 charges)
c) a Staff of Simplicity: Healing (6/6 charges) (+2) {Es, @uh!s!d!k}
d) a Staff: Mana Storm (5/6 charges)
e) a Staff of Simplicity: Confusing Lights (11/11 charges) (+5) {Es, @uc}
f) a Staff: Holiness (9/9 charges)
g) a Staff of Regeneration: Holiness (12/12 charges) (+4) {Rg, @uo}
h) 5 Rings
i) a Ring of Combat (+7,+20)
j) a Ring of Protection {Po A:Globe of Invulnerability, @w1!!}
k) The Ring of Tulkas (+4) {SpStDxCn A:Heroic Speed}
l) The Ring of the Ages [+20] (+4) {Cn;Ti;Hl(StInWiDxCnCh}

 ( page 6 )
a) an Amulet
b) an Amulet of the Magi (+2) {MdSr(In A:Speed, !!}
c) The Harness of the Hell (+15,+15) [-5] (+2) {Ch;-InWiSlSp;DkNt;SiAg~L 
     A:Darkness Storm}
d) The Amulet of Boromir (+0,+8) {Fe(St A:Terrify Monsters}
e) The Amulet of Carlammas (+2) {Cn;FiFe A:Protection from Evil}
f) 2 Feanorian Lamps
g) The Phial of Galadriel (+1) {Sr A:Illumination}
h) The Star of Elendil (+1) {Sp;SiHl A:Magic Mapping and Illumination}
i) The Palantir of Westernesse (+3) {WiCh~Tele A:List Uniques, !!}
j) The Levitation Stone of Laputa (+2) {SpInCh;HlLv A:Mana Ball}
k) The Stone of Life (+3) {Lf;Hl A:Restoring}
l) The Stone of War (+6,+6) {Fa A:Berserk}

 ( page 7 )
a) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkCfDi~Z 
     A:Genocide}
b) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;ElFiCoNxSh}
c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfCa 
     A:Trap and Door Destruction}
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {StDx;AcElCoCfSo}
e) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcFiCoLiCfNxSo}
f) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4) 
     {InWiSl;AcElFiCoPoDkNtFe;SiHl A:Angelic Healing}
g) The Robe of the Kamikaze Warrior (+10,+10) [2,-20] (+2) (charging) 
     {SpStDx;-Wi;FiPoCfNtSoFe;HlLvWm[M(StDx A:Berserk}
h) The Robe of Incanus [2,+20] (+3) [+15%] {InWiSr;AcElFiCo;DmFaSiLv(InWi 
     A:Mana Bolt}
i) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C A:Protection from Evil}
j) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (+10) {-Ch;Ag(Ch}
k) The Cord Armour 'Sumo Wrestler's Loincloth' [4,+0] (+4) {StCn;Fa(StCn 
     A:Dispel Evil}
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcNtSh}

 ( page 8 )
a) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+2) 
     {At;AcElFiCoSh;HlSd(StInWiDxCnCh}
b) The Cloak of Immunity [1,+13] {CoPoLiNtSoDi}
c) The Cloak of Jack of Shadows [1,+19] (+7) {SlSr;FaSiHl~Tele}
d) The Cloak 'Colluin' [1,+15] {AcElFiCoPo A:Resistance}
e) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv A:Resist Cold}
f) The Large Leather Shield of Celegorm [6,+20] {AcElFiLiDkBl}
g) The Large Metal Shield of the Valkyrie [8,+30] (+3) {StSr;ElShFe}
h) The Large Metal Shield of Anarion [8,+18] {AcElFiCoSo(StInWiDxCnCh}
i) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiCfCaBlFe;SiRgLvLu 
     A:Healing}
j) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
k) The Hard Leather Cap of Thranduil [2,+10] (+2) [+10%] {InWi;NxBl~Tele}
l) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1) {SpDx;-St}

 ( page 9 )
a) The Metal Cap 'Ever-Faithful' [3,+16] (+3) {StWiCh;Cf~EvilGood}
b) The Metal Cap of the Hunter [3,+12] (+1) {StDxCnCh;Nt~Z(Cn}
c) The Metal Cap of Thengel [3,+12] (+3) [+15%] {WiCh}
d) The Jingasa 'Snow White' [4,+16] {SoShCa;Si(Ch}
e) an Iron Helm of Knowledge [5,+4] (+2) {InMd(In A:Identify}
f) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (+3) {cursed, 
     -InWi;AcCoPoDiFe;FaSiTeAgTy[M A:Terrify Monsters}
g) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si A:Detection}
h) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3) {StDxCn;-Sl;AcNx}
i) a Set of Leather Gloves of the Sniper (+3,+5) [1,+10] (+2) {Sl;Xs}
j) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2) {StCn;Fa}
k) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1) {SpDx;-St}
l) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn A:Magic Missile}

 ( page 10 )
a) a Set of Gauntlets of the Yeek (-8,-4) [2,+12] (+4) {Sl;-StDxCnCh;*Ac}
b) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed, 
     StDx;*FiCo;PoCfNtNxCaDi;HlTeAgTy/A}
c) The Set of Gauntlets 'Pauraegen' [2,+13] {El|E}
d) The Set of Gauntlets of Corwin [2,+15] (+4) {Cn;Co;Rg(Cn}
e) The Set of Gauntlets 'Paurnimmen' [2,+7] {Co|Co}
f) a Set of Dragon Gloves [4,+19] {Co}
g) a Set of Dragon Gloves [4,+10] {ElDk}
h) a Set of Cesti of the Wizard (-1,-5) [5,-3] (+5) {InMd;-StCn}
i) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaWr A:Magic 
     Arrow}
j) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4) 
     {SpDx;Nx;FaLv(Dx}
k) The Pair of Soft Leather Boots of Flora [2,+15] (+5) {DxCh;NtCa;Fa(CnCh 
     A:Cure Fear and Poison}
l) The Pair of Soft Leather Boots of the Bard [2,+18] (+4) {DxChSl;Po;Fa}

 ( page 11 )
a) a Pair of Hard Leather Boots (Gnomish) [3,+9] {Fa A:Phase Door}
b) The Pair of Metal Shod Boots of the Pious Believer (+3,+2) [6,+20] (+2) 
     {SpWiSrIf;CoNxCaFe;Lu(WiDx}
c) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Dk}
d) The Pair of Metal Shod Boots 'Stomper' [6,+21] (+3) {StCn;-Sl;CfNxSh 
     A:Earthquake}
e) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (+1) 
     {-InWiChSlSp;FiFe;Rg[F(StCn}
f) The Dagger of Fiona (3d4) (+6,+9) (+3) {AtSpDx;Co;ThSiSdRg|CoP A:Frost Ball}
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {SpInDx;FaSiWr/TP~oTP}
h) a Tanto (Wild) (1d5) (+19,+19) {CoCaDi;Si}
i) The Rapier 'Forasgil' (1d6) (+12,+19) (+1) {Sp;CoLi;Lu|Co/Z}
j) The Small Sword 'Sting' (1d6) (+8,+8) (+2) {AtStDxCn;Li;FaSiLu/*oL~oTP}
k) The Sabre 'Ice Edge' (1d7) (+19,+17) {|Co/Z(St}
l) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {DxSl;AcElFiCo;SiRgLv}

 ( page 12 )
a) The Broad Sword 'Goln Nova' (2d5) (+15,+15) (+2) {StDx|M/XU}
b) The Long Sword 'Ringil' (5d5) (+22,+25) (+5) 
     {SpCh;CoLi;FaSiSdRgLu|Co/*TUL~oTP A:Frost Ball}
c) The Scimitar 'Soulsword' (3d5) (+9,+11) (+3) {InWiLf;NtNxCaDi;SiHlBs/*DULZ}
d) The Katana 'Aglarang' (8d4) (+0,+0) (+5) {SpDxDg|S(Dx}
e) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {Cn;-Sl;-Fi;Di/XD/*pTU}
f) The Bastard Sword 'Bloodrip' (6d6) (+12,+12) (+2) {Cn;-Sl;CfSo;FaSi|VS/A 
     A:Whirlwind Attack}
g) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) 
     {StCn;CfNtCa;FaHlAg|V/pA}
h) a Poison Needle (1d1) (+0,+0)
i) The Spear of Hagen (1d6) (+11,+13) (+3) {SpSlIf;CoDk;ThSi|Co/L}
j) The Pike of Slay Mold (5d8) (+20,+20) {/U}
k) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) {In;FiCo;SdLu|FCo/TPU(In}
l) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {WiCn;SdBs/D~Tele A:Drain 
     Life}

 ( page 13 )
a) The Guisarme 'Fire Whip' (2d5) (+19,+9) [+11] (+3) {Sp;FiCa;Lu|AEF/oTP}
b) The Great Axe 'Rustbringer' (4d4) (+10,+10) (+3) {Sp;Ac|A/XL/P A:Acid Ball}
c) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2) {StDx;LiDk;SiBs|Ca/*L}
d) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10) {SrIfDg;AcElFiCo/*P}
e) The Whip of Gothmog (6d6) (+22,+25) (+3) 
     {StDxCnCh;-WiSl;*Fi;-Co;ElDk;Lu|F/poTPZ A:Fire Ball}
f) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) {In;Fi;Lu|F/Z}
g) The Flail 'Winblows' (8d6) (+0,+30) (+4) {-InWiSlSp;Ag|CaQ}
h) a Mace of Disruption of Slay Dragon (5d8) (+0,+0) {99% off, Ac/DL}
i) The Wizardstaff of Saruman (3d2) (+8,+8) (+3) [+15%] {In;AcElFiCo;DmRg|PVM 
     A:Resistance}
j) The Short Bow of Robin Hood (x4) (+14,+16) (+2) {DxChSl;Li}
k) a Long Bow of Lothlorien (x4.10) (+26,+25) (+3) {DxSl;Xs}
l) The Long Bow of Heracles (x3) (+12,+17) (+2) {SpStInCh;Fe|P}

 ( page 14 )
a) The Light Crossbow of Hellfire (x5) (+10,+12) (+4) {StIf;Fi[F|F}
b) The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3) {St;Cf A:Piercing Shot}
c) 11 Sheaf Arrows of Wounding (2d4) (+8,+8) {@f0}
d) The Black Arrow of Bard (8d4) (+30,+19) {/XD}
e) a Capture Ball (empty) {A:Capture Pet}
f) a Novice mage Corpse
g) a Novice priest Corpse
h) 2 Novice warrior Corpses
i) 37 Cheerful leprechaun Corpses
j) The Corpse of The Variant Maintainer
k) The Corpse of Meng Huo, the King of Southerings
l) an Ipsissimus Corpse

 ( page 15 )
a) a Death knight Corpse
b) an Archpriest Corpse
c) a High-elven ranger Corpse

==================================== Museum ===================================

 ( page 1 )
a) a Staff of basically the stone of lore: Identify (52/52 charges)

================================== Statistics =================================

  Objects Found    :  20201
  Objects Bought   :    509
  Objects Destroyed:   7110

  Equipment            Found Bought  Used  Dest
  Weapons               1710      0     0  1356
  Shields                239      0     0   167
  Bows                   235      0     0   194
  Rings                  218      0     0     4
  Amulets                200      0     0     3
  Lights                  36      0     0     0
  Body Armor            1707      0     0  1242
  Cloaks                 389      0     0   241
  Helmets                737      0     0   556
  Gloves                 322      0     0   246
  Boots                  326      0     0   246
  Totals                5880      0     0  4088

  Devices              Found Bought  Used  Dest
  Wands                  246      5  1228    11
  Staves                 231      1  1472    19
  Rods                   276      0  2179     2
  Potions               1386    327   372   229
  Scrolls               1369    133   169   292
  Totals                3508    466  5420   553

  Other                Found Bought  Used  Dest
  Shots                 1764      0     0    56
  Arrows                3544     40     0   551
  Bolts                 2702      0     0   206
  Spellbooks             500      0     0    18
  Food                   433      0    11    32
  Corpses               1247      0   106  1041
  Skeletons              517      0     0   520
  Totals               10707     40   117  2424

  Potions              Found Bought  Used  Dest
  Cure Critical Wounds   108    256   175    65
  Curing                  75      0     1     2
  Speed                  173      0    16    23
  Healing                 51      2    12     5
  *Healing*               15      0     7     1
  Life                     6      0     1     0
  Restore Mana            13      0     5     0
  Restore Life Levels     74     36    15    11
  Strength                12      0     8     0
  Intelligence            16      0    15     2
  Wisdom                  12      0    12     1
  Dexterity               15      1    11     2
  Constitution            17      0    12     0
  Charisma                13      0    13     0
  New Life                 4      0     0     0
  Experience               8      0     8     0
  Totals                1386    327   372   229

  Scrolls              Found Bought  Used  Dest  Fail
  Word of Recall          85     14    12     3   1.6%
  Identify               196     20    28    23   1.6%
  *Identify*              45      0     0    11   2.1%
  Remove Curse            20      6     7     0   1.7%
  *Remove Curse*          21     13    10     0   2.2%
  Teleportation          252     39    12    41   1.7%
  Teleport Level          20      4     0     1   1.9%
  Destruction             31      0     2     1   2.4%
  Genocide                10      0     0     3   2.4%
  Mass Genocide            6      0     0     0   2.7%
  Forest Creation          2      0     0     0   2.7%
  Acquirement              4      0     5     0   2.4%
  *Acquirement*            1      0     1     0   2.9%
  Artifact Creation        0      0     0     1   3.7%
  Totals                1369    133   169   292

  Wands                Found Bought  Used  Dest  Fail
  Stone to Mud            19      0   199     1   1.2%
  Teleport Other          18      4   127     1   1.2%
  Dragon's Frost           6      0     0     0   1.2%
  Dragon's Flame          11      0     0     0   1.2%
  Dragon's Breath         10      0     0     0   1.2%
  Meteor                  11      0    31     0   1.2%
  Whirlpool                8      0    10     0   1.2%
  Disintegrate            11      0     0     0   1.2%
  Rocket                   8      0   330     0   1.2%
  Totals                 246      5  1228    11

  Staves               Found Bought  Used  Dest  Fail
  Identify                13      0   152     1   1.2%
  Enlightenment            9      0   145     1   1.2%
  Telepathy               11      0   283     1   1.2%
  Speed                    9      0     2     0   1.2%
  *Identify*               6      0     0     2   1.2%
  Destruction              8      0   136     2   1.2%
  Healing                  5      0   143     0   1.2%
  Genocide                 3      0   237     0   1.2%
  Mana Storm               1      0     1     0   3.6%
  Star Burst               1      0     0     0   3.6%
  Darkness Storm           2      0     0     0   3.6%
  Totals                 231      1  1472    19

  Rods                 Found Bought  Used  Dest  Fail
  Detect Traps             8      0   155     0   1.2%
  Detect Doors & Stair     4      0    56     0   1.2%
  Detect Monsters         14      0   326     0   1.2%
  Illumination             8      0    12     0   1.2%
  Recall                  14      0   173     0   1.2%
  Detection                6      0   932     0   1.2%
  Enlightenment            2      0     0     0   1.2%
  Sound Ball              23      0     0     0   1.2%
  Heroic Speed             7      0   312     0   1.2%
  Angelic Healing          2      0    49     0   1.2%
  Restoring                2      0     6     0   1.2%
  Mana Ball                2      0     0     0   1.2%
  Shard Ball               4      0     0     0   1.2%
  Invoke Logrus            7      0     0     1   1.2%
  Clairvoyance             2      0   150     0   9.7%
  Star Burst               1      0     0     0  15.8%
  Totals                 276      0  2179     2

  Spellbooks           Found Bought  Used  Dest
  Third Spellbooks       186      0     0     0
  Fourth Spellbooks       16      0     0     0
  Totals                 500      0     0    18

  Egos Found    :   3004
  Egos Bought   :      1
  Egos Destroyed:    137

  Egos                 Found Bought  Dest
  Ring of Speed           25      0     0
  Ring (Defender)          4      0     0
  Amulet (Defender)        3      0     0
  Boots of Elvenkind       7      0     0
  Boots of Speed           7      0     1

  Monsters             Kills   Pct
  Animals               2784  28.6%
  Breeders               599   6.1%
  Demons                 692   7.1%
  Dragons               1048  10.7%
  Giants                 247   2.5%
  Hounds                1042  10.7%
  Humans                 950   9.7%
  Orcs                   960   9.8%
  Trolls                 692   7.1%
  Undead                 778   8.0%
  Uniques                247   2.5%

  Evil Monsters         5595  57.6%
  Good Monsters          530   5.4%
  Neutral Monsters      3584  36.9%

  Good Droppers          563   5.8%
  Great Droppers          38   0.3%

  Resist Acid           1258  12.9%
  Resist Elec           1122  11.5%
  Resist Fire           2080  21.4%
  Resist Cold           2488  25.6%
  Resist Pois           3536  36.4%
  Resist Conf           3770  38.8%

  Totals                9706

================================ Last Messages ================================

You see a Pair of Hard Leather Boots of the Fairy [3,+16] (+1) 
{SpSl;-Lf;-Dk;LiBl;Lv}.

You see Metal Lamellar Armour of Elemental Protection (-3) [23,+18] 
{El}.

You see an Elven Cloak of Freezing [4,+21] (+1) {SlSr;Co[C}.
You see 30 Sheaf Arrows of Shocking (2d4) (+9,+10) {|E}.
You see Metal Scale Mail (Dwarven) (-2) [18,+28] (+2) {StCn}.
You see an Iron Crown of Lordliness [0,+16] (+1) [+5%] {WiCh;Ca(WiCh}.
You see Full Plate Armour of the Olog-hai (-3,+4) [25,+21] (+3) 
{St;-In;AcPoNt;Rg A:Berserk}.

You see a Dwarven Pick of Dissolving (2d4) (+17,+19) (+6) {Dg|A}.
You see a Set of Gauntlets of the Wizard (-4,-3) [2,+2] (+5) 
{InMd;-St;Bl}.

You see The Long Sword of Falis (4d5) (+20,+15) (+5) 
{St;AcElFiCo;FaSiLuBs|F/X*oTUL(St}.

You see The Katana of Musashi (3d4) (+28,+17) (+3) {Dx(Dx}.
You see The Club of Samson (3d4) (+8,+10) (+3) {StCn;Si/*L}.
You see a Ring of Speed (+5) {Sp}.
You see Metal Brigandine Armour of Celestial Protection (-3) [19,+16] 
{NtCa}.

You see Metal Scale Mail (Dwarven) (-2) [18,+28] (+2) {StCn}.
You see an Iron Crown of Lordliness [0,+16] (+1) [+5%] {WiCh;Ca(WiCh}.
You see Metal Scale Mail (Dwarven) (-2) [18,+28] (+2) {StCn}.
You see Metal Brigandine Armour of Celestial Protection (-3) [19,+16] 
{NtCa}.

You see The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] 
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}.

You see The Massive Iron Crown of Chaos [0,+0] (+125) {cursed, 
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}.

You see The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] 
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}.

Nibelung Corpses is burnt to ashes. You absorb its vitality! You are 
full! You have a Nibelung Corpse.

You drop a Nibelung Corpse (z).
Really try 5 Mushrooms of Restoring {!E}? [y/n] You feel less sickly. 
The food of mortals is poor sustenance for you. You have gorged 
yourself! You have 4 Mushrooms of Restoring {!E}.

You see a Nibelung Corpse. You are no longer gorged.
You drop 4 Mushrooms of Restoring {!E} (a).
You see a Nibelung Corpse.
You see The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] 
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}.

You have The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] 
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele} (y).

You see The Massive Iron Crown of Chaos [0,+0] (+125) {cursed, 
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}.

You have The Massive Iron Crown of Chaos [0,+0] (+125) {cursed, 
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele} (y).

=================================== Options ===================================

 Game Mode:          Monster
 Preserve Mode:      On
 Small Levels:       Never
 Arena Levels:       Sometimes



Posted on 3.1.2016 18:16
Last updated on 6.2.2016 04:02

Download this dump

1597. on the Ladder (of 18973)
111. on the PosChengband Ladder (of 2395)
Third best for this player (

Related screenshots:
The Hoard's vault
There can be only one
The Amberite Hunting Lodge

Comments

Jump to latest

On 7.1.2016 03:26 debo wrote:
Decided to go full balrog, until very recently I didn't even have SP because I was too stupid. 'Very bad' stealth probably isn't something I'll want to live with moving onto next things, but it is pretty fun!

On 7.1.2016 13:51 Regalia wrote:
Think of it this way, with stealth like that you might just as well use aggravating items.

On 14.1.2016 05:00 debo wrote:
Weird character. I've got some OK stuff now but it seems like I've been finding very little compared to my other Lucky characters.

I accidentally went to Angband:44 without meaning to. Glaurung was a good draw, but the small level with an undead pit (including a Nightwing and a Zephyr Lord), a billion hounds, and other stupid things was not. A few lucky teleports / phases saved me a lot of grief in the end.

I decided to run the Cloning Pits a bit early. Forgot to bring lev, which was annoying but not insurmountable. My low stealth and the appearance of Malekith were worse. I had to burn a *healing* on that fight, but it was better than taking a risk with 3 dozing Bokrugs in LOS.

Might rekit a bit for rConf and rBlind together and do Camelot next. It's long past time for this guy to die to something stupid.

On 16.1.2016 05:50 debo wrote:
Wrecked camelot, then took my ring of invulnerability to the Arena and started bossrushing. Artifacts are finally starting to rain.

On 16.1.2016 19:29 debo wrote:
I feel like this invuln strategy would work on most possibly quest monsters at DL50 and DL56, so I might go try those now.

On 16.1.2016 22:35 HugoTheGreat2011 wrote:
Invuln will carry you a long ways until you get to dlvl 80 or deeper generally.

On 19.1.2016 03:15 debo wrote:
Killed a greater balrog to become a greater balrog.

Going to take my newfound fire immunity first to Doom Quest 2 (with a reflecty thing) and then to the Volcano.

On 21.1.2016 02:08 debo wrote:
This invuln ring has really carried me a long way. Wrapped up Doom Quest 2 to get a staff of healing, and a staff of speed also happened to drop in that same quest. (One of the few staves that didn't get burned up by iron lichs.) Then headed over to volcano and wrecked shooting star.

I really want to do the old castle, but would have to rekit to something with some kind of stealth or I'm dead, I can't really take on all those breeders + 4 titans within 10 steps of entering the place. I'll probably just dive farther in Angband for a while, or do the same thing in Castle. Lots of snacks there.

On 29.1.2016 03:52 debo wrote:
Decided to try out this depth 555 wilderness trick that has suddenly become popular, and it's pretty ridic. Check out those devices. Oh, and I have a wild tanto now. Ho ho ho.

Best thing i found was a pair of speedboots that were +8 speed and -8 dex.

On 29.1.2016 05:56 HugoTheGreat2011 wrote:
depth 555 wilderness trick?

On 29.1.2016 07:50 poschengbandplayer wrote:
there is also a depth 666 trick i just found out (i wonder if this is a new "feature"?).basically you go to the location where the heaven and hell stairs are supposed to be.heaven is in a small island in the north east corner of the map.you have to go around a little bit till you find the depth 555.i recommend going there when youre strong enough to handle multi hued wyrms and ancient dragons.depth 666 is where its super dangerous,there are hell wyrms and possibly krakens there.its in the south east of the map,a magma spot in the map.i dont recommend going there at all,except if youre super high level :3

On 29.1.2016 11:41 poschengbandplayer wrote:
cyber wyrm angel daemon lichs spawn there........ ;_;
be careful

On 29.1.2016 13:41 debo wrote:
All I had to fight in depth 555 zone was ancient dragons (yay) and hounds (boo). It was very safe, and the dragons drop a ton of stuff. I brought clone monster wands to speed up the process.

On 29.1.2016 14:06 poschengbandplayer wrote:
yeah,i was copycatting your strategy with a psion but out of nowhere suddenly a monster stopped time and i found myself with -100 hp. ~ (gcwadl)

On 30.1.2016 00:53 HugoTheGreat2011 wrote:
Yeah, visit the 555 / 666 zone when you're absolutely overpowered. Otherwise, stay out!!

On 30.1.2016 02:28 krazyhades wrote:
Hugo, I disagree. The wilderness 555 area is actually quite tame, unlike the post-Serpent dungeons that descend below them. While there's certainly some risk involved (as poschengbandplayer's time stop death shows), that's very uncommon. It is on the balance probably the best way to power up a character quickly by means of the great drops.

On 30.1.2016 06:14 debo wrote:
Feeling crazy strong now, between all these devices, vamp, a billion HP, invuln, and I can't even think of what else right now. Just found Ringil, but Bloodrip seems to be like the better choice for now. If I want another +5 speed I might just go farm for better speedrings you-know-where.

Confusing lights is insane, it permafreezes monsters so often it almost feels like cheating sometimes.

On 30.1.2016 08:57 poschengbandplayer wrote:
yeah.on another note,caaws spawn there too.lets just say that you + wand of clone monster + 3 staffs of holiness (which assuredly will be dropped) will have a gooooood time.every caws is worth 200 thousand experience.
gonna start an angel character :3
thanks for this super ueber hint,debo~

On 30.1.2016 10:18 HugoTheGreat2011 wrote:
Feeling overpowered? Then, visit Mt Olympus for a change! ;)

On 30.1.2016 16:30 Regalia wrote:
I wonder if Caaws was designed to be easy xp for those highly penalized classes. It doesn't do much.

On 30.1.2016 16:58 debo wrote:
RIP Tiamat.

On 30.1.2016 21:22 poschengbandplayer wrote:
Well,I can imagine they would be death molds on steroids if you were a melee character,under normal circumstances.
also,one of the dangers of my strategy was,that a pack of gravity hounds would teleport you right in the middle of your caaws farm *shudder*

On 30.1.2016 22:56 HugoTheGreat2011 wrote:
^ Also if Phase Door / Teleport places you right next to a Caaws...you can guess what happens...

On 31.1.2016 02:22 debo wrote:
Found a leather jacket of +1 attack, so I figured "I wonder what that looks like branded." It doesn't look too bad.

Also found Zarcuthra -- that or Ringil probably are good candidates for Serpent-swatters. Now I just have to kill a lot of uniques. Gothmog is high up on the target list.

On 31.1.2016 22:00 debo wrote:
Was hoping for Gothmog as my DL88 boss, it was Nodens instead. I didn't have any desire to deal with that.

On 31.1.2016 23:34 HugoTheGreat2011 wrote:
Fighting Nodens is never fun

On 1.2.2016 03:53 TheOtherMITZE@yahoo.com wrote:
If I get that far with my psion, I'll see if I can't chump Nodens in memoriam of all the characters he gave a hard time.

On 1.2.2016 13:17 debo wrote:
I can take him if I rekit to mage-rog and use hellfire, I just don't have the patience right now. Plus, finding the daemon stone before that would be nice.

On 2.2.2016 13:02 Regalia wrote:
Nodens is nasty. One moment you're "fine" the next one he summons angels who terrify you while he's spamming his spells. Him as a dungeon guardian is just unfair.

On 3.2.2016 01:22 HallucinationMushroom wrote:
That is the best name for a weapon I have ever seen.

On 3.2.2016 04:19 debo wrote:
The fight with Dad was ruined by awful AI. IMO a lot of these AIs really detract from the game -- Gothmog was a statue the whole fight which meant I only got to see the lava walk when he died. Not quite the epic fight I was looking for.

On 3.2.2016 05:15 HugoTheGreat2011 wrote:
How did Gothmog become a statue? Whenever I had a high-level character, Gothmog would hunt me down with lava following through.

On 3.2.2016 18:55 nikheizen wrote:
@HugoTheGreat2011, it's an AI pattern where the monster just stands still and casts spells. It's really boring.

On 4.2.2016 04:42 debo wrote:
2-shotting combat echizen with hellfire was the best thing that happened to me this entire game so far.

On 4.2.2016 04:45 HugoTheGreat2011 wrote:
That's not *good*, right? Get the joke? ;)

On 4.2.2016 06:28 HugoTheGreat2011 wrote:
That's why Combat-Echizen is a "good" monster ;)

On 4.2.2016 10:28 nikheizen wrote:
'Good' one.

On 4.2.2016 15:02 debo wrote:
Trying to find Brand, Nodens, and Yog-Sockmouth or whatever his name is. I might just give up and go straight for the end. I am contemplating a rekit that involves Zarcuthra, boots of speed, razorback, and dor-lomin, and maybe some other stuff. I'd like to be a bit faster for the serpent. That might end up meaning Ringil, which is not very balrog :(

On 5.2.2016 13:17 debo wrote:
Did a major rekit in prep for the serpent, which involved selling my overstuffed home out to reforge these dragon gloves. The end result was OK -- I didn't really need more speed, and was hoping for damage pluses, but I can live with it.

Highlights of this setup are +10% MR, 3 immunities, 2 sources of aggravation, and a lot of weapon brands (including slay evil, which I didn't have before.) It was sad to lose the +blow from the Leather Jacket of Shiva's Avatar, but 700 vs evil is still ok "I guess."

I will probably go farm some dragons for a while until my weapon skill with this sword goes up, and then Oberon.

On 5.2.2016 19:56 Regalia wrote:
I can only suggest killing the P before going after J. It's significantly harder when you have to deal with both of them at the same time (and J typically summons P).

On 6.2.2016 02:12 debo wrote:
Can't P be TO'ed? I don't think it would be that hard to TO him and port over to destruct. I'd rather not use all my consumables fighting P and then have to grind forever for more, he's pretty close to as hard as the J IMO

On 6.2.2016 04:07 debo wrote:
First poscheng winner ever. Before I started this char, I decided to play to win instead of playing to mess around with weird japanese things, and I guess you can't really pick a better race/class combo than balrog monster-race, as it erases most of the really intolerable things about the endgame. The playing-to-finally-win also meant I didn't feel bad at all about using that 555 exploit.

The J fight was OK, he did end up summoning literally all of the 20 or so uniques I left alive, including Morgoth and Cyaegha (the latter twice, and at the same time as P.) P was fairly easy to TO and follow to destruct. Yog-sockmouth was actually the worst because he passwalls, and he and the J were conjoined for a little while.

I ended up landing the final blows with rockets, which is exactly the way debo should be finishing this game.

Good run. I really, really like the new devices in 4.0, they are super great. The store changes I'm pretty not happy about, but I can live with it.

Might as well go to olympus now, I guess. Might try it in a while.

On 6.2.2016 04:18 HugoTheGreat2011 wrote:
Awesome win!

On 6.2.2016 05:29 murphy wrote:
Great job!

On 6.2.2016 10:08 Thraalbee wrote:
Nice win! I like the rockets ending

On 6.2.2016 17:32 Regalia wrote:
Congrats. And with plenty of resources left.

Yes, P also follows you all across the map together with J but it's great that teleporting and destroying worked out for you.

Were you spared Nodens at least?

On 6.2.2016 17:37 debo wrote:
Nodens and the Babble were both things I was slightly worried about, but I was spared. Null was the only other remaining dungeon guardian, and he did make a brief appearance before being destructed.

On 6.2.2016 22:19 HugoTheGreat2011 wrote:
The reason why Nodens wasn't summoned at the Serpent is because Nodens is 'good' (i.e., not evil like the Serpent, Morgoth, and so on).

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