The Angband Ladder: ShowMeHowToRe, Dwarf Paladin by Thraalbeast

  [Angband 4.0.3 Character Dump]

 Name   ShowMeHowToReAge             40          Self  RB  CB  EB   Best
 Race   Dwarf        Height        3'3"   STR:     17  +2  +1  +0  18/20
 Class  Paladin      Weight    10st 5lb   INT:     10  -3  -3  +0      4
 Title  Keeper       Turns used:          WIS:     10  +2  +1  +0     13
 HP     50/55        Game          5948   DEX:     18  -2  -1  +0     15
 SP     6/7          Standard       595   CON:     10  +2  +2  +0     14
                     Resting        251

 Level                  6    Armor        [2,+1]    Saving Throw     41%
 Cur Exp              166                           Stealth          Bad
 Max Exp              166    Melee        1d4,+3    Disarming        22%
 Adv Exp              217    To-hit        34,+1    Magic Devices     39
                             Blows      2.3/turn    Perception   1 in 38
 Gold                  49                           Searching        19%
 Burden           37.3 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight     -106.6 lb    To-hit        19,+1    Speed         Normal
 Max Depth      100' (L2)    Shots        0/turn

 You are one of two children of a Dwarven Miner.  You feel that the
 world used to be larger.  You have dark brown eyes, straight brown
 hair, a one foot beard, and a dark complexion.


rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:............+
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:............+
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Character Equipment]

a) a Dagger (1d4) (+0,+0)
 An inheritance from your family
 
 Combat info:
 2.3 blows/round.
 With +1 STR and +0 DEX you would get 3.0 blows
 With +0 STR and +2 DEX you would get 2.7 blows
 Average damage/round: 13.
 
f) a Wooden Torch (4475 turns) <+1>
 An inheritance from your family
 
 Radius 1 light.
 
g) a Robe [2,+0]
 Found lying on the floor at 100 feet (level 2)
 




  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) a Book of Magic Spells [Kelek's Grimoire of Power]
 Cannot be harmed by fire.
 
c) 2 Rations of Food
d) 2 Flasks of oil
 Branded with fire.
 
e) 5 Potions of Cure Light Wounds
f) 2 White Potions
 You do not know the full extent of this item's powers.
 
g) 2 Gold Speckled Potions
 You do not know the full extent of this item's powers.
 
h) 16 Scrolls of Phase Door
i) a Scroll of Word of Recall
j) a Scroll of Protection from Evil
k) 3 Scrolls titled "su quero"
 You do not know the full extent of this item's powers.
 
l) a Wooden Torch (5000 turns)
 Found lying on the floor at 100 feet (level 2)
 
 Radius 1 light.
 
m) a Cloak [1]
 Found lying on the floor at 100 feet (level 2)
 
 You do not know the full extent of this item's powers.
 
n) a Wicker Shield [2]
 Found lying on the floor at 100 feet (level 2)
 
 You do not know the full extent of this item's powers.
 




  [Character Quiver]



[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       104    100'  Killed Grip, Farmer Maggot's dog
       104    100'  Reached level 2
       104    100'  Reached level 3
       105    100'  Reached level 4
       217    100'  Reached level 5
       509    100'  Reached level 6


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : yes (birth_force_descend)


Posted on 8.11.2015 15:11

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20. on the Competition No.181 Ladder (of 23)

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On 8.11.2015 15:11 Thraalbeast wrote:
A small Kobold on 100' dropped Kelek's. Good news is he was not bright enough to use it. Bad news is neither is Fear.

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