The Angband Ladder: Fear, Dwarf Paladin by Darin

  [Angband 4.0.3 Character Dump]

 Name   Fear         Age             40          Self  RB  CB  EB   Best
 Race   Dwarf        Height        3'3"   STR:     17  +2  +1  +0  18/20
 Class  Paladin      Weight    10st 5lb   INT:     10  -3  -3  +0      4
 Title  Protector    Turns used:          WIS:     10  +2  +1  +2     15
 HP     -18/134      Game         36624   Dex:     18  -2  -1  +0     15     14
 SP     19/19        Standard      3640   CON:     10  +2  +2  +0     14
                     Resting          0

 Level                 15    Armor      [22,+20]    Saving Throw     52%
 Cur Exp             2728                           Stealth          Bad
 Max Exp             2728    Melee       2d4,+15    Disarming        28%
 Adv Exp             2790    To-hit        45,+9    Magic Devices     37
                             Blows      2.3/turn    Perception   1 in 13
 Gold                2086                           Searching        44%
 Burden           94.8 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight      -49.1 lb    To-hit        28,+0    Speed         Normal
 Max Depth    1000' (L20)    Shots        1/turn

 You are one of two children of a Dwarven Miner.  You feel that the
 world used to be larger.  You have dark brown eyes, straight brown
 hair, a one foot beard, and a dark complexion.


rAcid:............. Nexus:.............
rElec:+............ Nethr:.............
rFire:........+.... Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.........+..+
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:............. Sear.:.........+...
Invis:.........+... Infra:............+
FrAct:...........+. Tunn.:............+
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Last Messages]

> You feel a little less confused.
> You have 5 Potions of Cure Light Wounds (d).
> *** LOW HITPOINT WARNING! ***
> The Blue dragon bat breathes lightning.
> *** LOW HITPOINT WARNING! ***
> The Air hound snarls with pain.
> The Air hound shrugs off the attack.
> The Air hound breathes poison.
> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> The Air hound resists a lot.
> The Air hound breathes poison.
> You die.
> You are more poisoned!
> 2 Air hounds resist a lot.

Killed by an Air hound.

  [Character Equipment]

a) the Dagger 'Dethanc' (2d4) (+9,+12) [+10]
     Found lying on the floor at 100 feet (level 2)
     
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid.
     
     When activated, it creates a lightning bolt (that always beams)
     with damage 6d6.
     Takes 7 to 12 turns to recharge.
     Your chance of success is 91.8%
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +3 DEX you would get 2.7 blows
     Average damage/round: 72.5 vs. creatures not resistant to
     lightning, and 48.3 vs. others.
     
b) a Sling (x2) (+0,+0)
     Bought from a store
     
e) an Amulet of Wisdom <+2>
     Found lying on the floor of a cavern at 800 feet (level 16)
     
     +2 wisdom.
     Sustains wisdom.
     
f) a Wooden Torch (4710 turns) <+1>
     Bought from a store
     
     Radius 1 light.
     
g) Hard Leather Armour (-1) [16,+0]
     Found lying on the floor at 500 feet (level 10)
     
i) a Wicker Shield of Resist Fire [2,+6]
     Bought from a store
     
     Provides resistance to fire.
     
j) a Hard Leather Cap of Seeing [2,+3] <+5>
     Bought from a store
     
     +5 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
l) a Pair of Leather Boots of Free Action [2,+1]
     Bought from a store
     
     Prevents paralysis.  
     




  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) 5 Potions of Cure Light Wounds
e) a Potion of Heroism
f) a Potion of Boldness
g) a Potion of True Seeing
h) 7 Scrolls of Phase Door
i) 2 Scrolls of Trap Detection
j) 2 Scrolls of Satisfy Hunger
k) 4 Scrolls of Light
l) 3 Scrolls of Word of Recall
m) a Scroll of Protection from Evil
n) a Rod of Treasure Location
o) a Wand of Stinking Cloud (9 charges)
p) 2 Wands of Stone to Mud (11 charges)
q) a Ring of Escaping <+4>
     Found lying on the floor at 900 feet (level 18)
     
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting
     spells.  
     
r) a Wooden Torch (5000 turns) <+1>
     Bought from a store
     
     Radius 1 light.
     
s) a Pike of Extra Attacks (2d5) (+5,+7) <+2>
     Found lying on the floor at 900 feet (level 18)
     
     +2 attack speed.
     
     Combat info:
     3.0 blows/round.
     With +3 STR and +0 DEX you would get 3.1 blows
     With +0 STR and +3 DEX you would get 3.1 blows
     Average damage/round: 50.9.
     
t) a Shovel (1d2) (+0,+0) <+1>
     Found lying on the floor at 300 feet (level 6)
     
     +1 tunneling.
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +3 DEX you would get 1.6 blows
     Average damage/round: 5.9.
     




  [Character Quiver]

0) 25 Rounded Pebbles (1d2) (+2,+4)
     Combat info:
     Hits targets up to 80 feet away.
     Average damage/round: 11.
     25% chance of breaking upon contact.
     
1) 16 Iron Shots of Slay Animal (1d4) (+7,+7)
     Slays animals.
     
     Combat info:
     Hits targets up to 80 feet away.
     Average damage/round: 38.3 vs. animals, and 19.1 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Holy Book of Prayers [Words of Wisdom]
b) 6 Rations of Food
c) 2 Flasks of oil
     Branded with fire.
     
d) a Scroll of Deep Descent
e) a Pair of Leather Boots [2,+5]
     Found lying on the floor of a cavern at 800 feet (level 16)
     
f) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
     Dropped by a Soldier at 100 feet (level 2)
     
     Branded with fire.
     Provides resistance to fire.
     Cannot be harmed by acid.
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 9 to 16 turns to recharge.
     Your chance of success is 91.8%
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +3 DEX you would get 2.7 blows
     Average damage/round: 72.5 vs. creatures not resistant to fire,
     and 48.3 vs. others.
     
g) a Scimitar of Extra Attacks (4d2) (+8,+1) <+1>
     Dropped by Brodda, the Easterling at 500 feet (level 10)
     
     +1 attack speed.
     
     Combat info:
     2.0 blows/round.
     With +2 STR and +0 DEX you would get 2.1 blows
     With +0 STR and +3 DEX you would get 2.1 blows
     Average damage/round: 21.3.
     
h) a Trident of *Slay Giant* (1d10) (+9,+4) <+1>
     Dropped by a Hill orc at 800 feet (level 16)
     
     +1 strength.
     Slays giants.
     Sustains strength.
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +3 DEX you would get 1.6 blows
     Average damage/round: 32 vs. giants, and 17 vs. others.
     
i) 16 Bolts of Slay Evil (2d5) (+5,+7)
     Slays evil creatures.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       147    100'  Found the Dagger 'Dethanc'
       171    100'  Reached level 2
       290    100'  Reached level 3
       294    100'  Killed Fang, Farmer Maggot's dog
       294    100'  Reached level 4
       301    100'  Found the Dagger 'Narthanc'
       310    100'  Reached level 5
       486    100'  Reached level 6
       807    200'  Reached level 7
       936    300'  Reached level 8
      1415    300'  Reached level 9
      1755    400'  Reached level 10
      1904    400'  Reached level 11
      2142    500'  Killed Grishnákh, the Hill Orc
      2142    500'  Reached level 12
      2218    500'  Reached level 13
      2345    500'  Killed Brodda, the Easterling
      2566    800'  Reached level 14
      2861    800'  Reached level 15


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : yes (birth_force_descend)


Posted on 4.11.2015 03:39
Last updated on 4.11.2015 04:15

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15. on the Competition No.181 Ladder (of 23)

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On 4.11.2015 03:43 Darin wrote:
Dethanc and Narthanc were lying on the floor of level 2... not bad! ID'd by use a scroll of Deep Descent... not good!

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