[Angband 4.0.3 Character Dump] Name Fear Age 40 Self RB CB EB Best Race Dwarf Height 3'3" STR: 17 +2 +1 +0 18/20 Class Paladin Weight 10st 5lb INT: 10 -3 -3 +0 4 Title Protector Turns used: WIS: 10 +2 +1 +2 15 HP -18/134 Game 36624 Dex: 18 -2 -1 +0 15 14 SP 19/19 Standard 3640 CON: 10 +2 +2 +0 14 Resting 0 Level 15 Armor [22,+20] Saving Throw 52% Cur Exp 2728 Stealth Bad Max Exp 2728 Melee 2d4,+15 Disarming 28% Adv Exp 2790 To-hit 45,+9 Magic Devices 37 Blows 2.3/turn Perception 1 in 13 Gold 2086 Searching 44% Burden 94.8 lb Shoot to-dam +0 Infravision 50 ft Overweight -49.1 lb To-hit 28,+0 Speed Normal Max Depth 1000' (L20) Shots 1/turn You are one of two children of a Dwarven Miner. You feel that the world used to be larger. You have dark brown eyes, straight brown hair, a one foot beard, and a dark complexion. rAcid:............. Nexus:............. rElec:+............ Nethr:............. rFire:........+.... Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:.........+..+ rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:.........+... Invis:.........+... Infra:............+ FrAct:...........+. Tunn.:............+ Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > You feel a little less confused. > You have 5 Potions of Cure Light Wounds (d). > *** LOW HITPOINT WARNING! *** > The Blue dragon bat breathes lightning. > *** LOW HITPOINT WARNING! *** > The Air hound snarls with pain. > The Air hound shrugs off the attack. > The Air hound breathes poison. > *** LOW HITPOINT WARNING! *** > You are more poisoned! > The Air hound resists a lot. > The Air hound breathes poison. > You die. > You are more poisoned! > 2 Air hounds resist a lot. Killed by an Air hound. [Character Equipment] a) the Dagger 'Dethanc' (2d4) (+9,+12) [+10] Found lying on the floor at 100 feet (level 2) Branded with lightning. Provides resistance to lightning. Cannot be harmed by acid. When activated, it creates a lightning bolt (that always beams) with damage 6d6. Takes 7 to 12 turns to recharge. Your chance of success is 91.8% Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 3.0 blows With +0 STR and +3 DEX you would get 2.7 blows Average damage/round: 72.5 vs. creatures not resistant to lightning, and 48.3 vs. others. b) a Sling (x2) (+0,+0) Bought from a store e) an Amulet of Wisdom <+2> Found lying on the floor of a cavern at 800 feet (level 16) +2 wisdom. Sustains wisdom. f) a Wooden Torch (4710 turns) <+1> Bought from a store Radius 1 light. g) Hard Leather Armour (-1) [16,+0] Found lying on the floor at 500 feet (level 10) i) a Wicker Shield of Resist Fire [2,+6] Bought from a store Provides resistance to fire. j) a Hard Leather Cap of Seeing [2,+3] <+5> Bought from a store +5 searching skill. Provides protection from blindness. Grants the ability to see invisible things. l) a Pair of Leather Boots of Free Action [2,+1] Bought from a store Prevents paralysis. [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) 2 Holy Books of Prayers [Words of Wisdom] c) a Holy Book of Prayers [Chants and Blessings] d) 5 Potions of Cure Light Wounds e) a Potion of Heroism f) a Potion of Boldness g) a Potion of True Seeing h) 7 Scrolls of Phase Door i) 2 Scrolls of Trap Detection j) 2 Scrolls of Satisfy Hunger k) 4 Scrolls of Light l) 3 Scrolls of Word of Recall m) a Scroll of Protection from Evil n) a Rod of Treasure Location o) a Wand of Stinking Cloud (9 charges) p) 2 Wands of Stone to Mud (11 charges) q) a Ring of Escaping <+4> Found lying on the floor at 900 feet (level 18) +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. r) a Wooden Torch (5000 turns) <+1> Bought from a store Radius 1 light. s) a Pike of Extra Attacks (2d5) (+5,+7) <+2> Found lying on the floor at 900 feet (level 18) +2 attack speed. Combat info: 3.0 blows/round. With +3 STR and +0 DEX you would get 3.1 blows With +0 STR and +3 DEX you would get 3.1 blows Average damage/round: 50.9. t) a Shovel (1d2) (+0,+0) <+1> Found lying on the floor at 300 feet (level 6) +1 tunneling. Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows With +0 STR and +3 DEX you would get 1.6 blows Average damage/round: 5.9. [Character Quiver] 0) 25 Rounded Pebbles (1d2) (+2,+4) Combat info: Hits targets up to 80 feet away. Average damage/round: 11. 25% chance of breaking upon contact. 1) 16 Iron Shots of Slay Animal (1d4) (+7,+7) Slays animals. Combat info: Hits targets up to 80 feet away. Average damage/round: 38.3 vs. animals, and 19.1 vs. others. 25% chance of breaking upon contact. [Home Inventory] a) a Holy Book of Prayers [Words of Wisdom] b) 6 Rations of Food c) 2 Flasks of oil Branded with fire. d) a Scroll of Deep Descent e) a Pair of Leather Boots [2,+5] Found lying on the floor of a cavern at 800 feet (level 16) f) the Dagger 'Narthanc' (2d4) (+9,+12) [+10] Dropped by a Soldier at 100 feet (level 2) Branded with fire. Provides resistance to fire. Cannot be harmed by acid. When activated, it creates a fire bolt with damage 9d8. Takes 9 to 16 turns to recharge. Your chance of success is 91.8% Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 3.0 blows With +0 STR and +3 DEX you would get 2.7 blows Average damage/round: 72.5 vs. creatures not resistant to fire, and 48.3 vs. others. g) a Scimitar of Extra Attacks (4d2) (+8,+1) <+1> Dropped by Brodda, the Easterling at 500 feet (level 10) +1 attack speed. Combat info: 2.0 blows/round. With +2 STR and +0 DEX you would get 2.1 blows With +0 STR and +3 DEX you would get 2.1 blows Average damage/round: 21.3. h) a Trident of *Slay Giant* (1d10) (+9,+4) <+1> Dropped by a Hill orc at 800 feet (level 16) +1 strength. Slays giants. Sustains strength. Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows With +0 STR and +3 DEX you would get 1.6 blows Average damage/round: 32 vs. giants, and 17 vs. others. i) 16 Bolts of Slay Evil (2d5) (+5,+7) Slays evil creatures. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 147 100' Found the Dagger 'Dethanc' 171 100' Reached level 2 290 100' Reached level 3 294 100' Killed Fang, Farmer Maggot's dog 294 100' Reached level 4 301 100' Found the Dagger 'Narthanc' 310 100' Reached level 5 486 100' Reached level 6 807 200' Reached level 7 936 300' Reached level 8 1415 300' Reached level 9 1755 400' Reached level 10 1904 400' Reached level 11 2142 500' Killed Grishnákh, the Hill Orc 2142 500' Reached level 12 2218 500' Reached level 13 2345 500' Killed Brodda, the Easterling 2566 800' Reached level 14 2861 800' Reached level 15 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : yes (birth_force_descend)